Status Effects, also commonly known as buffs and debuffs, are special effects than can affect a Servant's or enemy's state or performance in combat.
Buffs are effects that have positive dispositions to Units.
Icon | Name | Effect |
---|---|---|
Attack Up | Increases unit's attack. | |
Damage Up | Increases unit's damage. | |
Defense Up | Increases unit's defense. | |
Buff / Debuff Success Rate Up | Increases unit's buff / debuff success rate. | |
Debuff Resistance Up | Increases unit's debuff resistance. | |
Buff Removal Resistance Up | Increases unit's buff removal resistance. | |
Debuff Immunity | Unit is immune to debuffs. | |
Quick Up | Increases unit's Quick Cards performance. | |
Permanent Quick Up | Increases unit's Quick Cards performance. | |
Quick Absorption Up | Increases unit's critical star absorption of Quick Cards. | |
Quick Damage Up | Increases unit's damage of Quick Cards. | |
Arts Up | Increases unit's Arts Cards performance. | |
Permanent Arts Up | Increases unit's Arts Cards performance. | |
Arts Absorption up | Increases unit's critical star absorption of Arts Cards. | |
Arts Damage up | Increases unit's damage of Arts Cards. | |
Buster Up | Increases unit's Buster Cards performance. | |
Permanent Buster Up | Increases unit's Buster Cards performance. | |
Buster Absorption Up | Increases unit's critical star absorption of Buster Cards. | |
Buster Damage Up | Increases unit's damage of Buster Cards. | |
Max HP Up | Increases unit's maximum HP. | |
Heal Power Up | Increases unit's healing power. | |
Heal Rate Up | Increases unit's healing received. | |
HP Regen | Recovers unit's HP at the end of the turn. | |
NP Generation Up | Unit generates more NP gauge per hit. | |
NP Generation Up From Attack | Unit generates more NP gauge when enemies attack the unit. | |
NP Regen | Unit's NP gauge increases at the end of the turn. | |
NP Damage Up | Increases unit's NP damage and enemy's charge attack damage. | |
NP Overcharge | NP gains an additional Overcharge level. | |
NP Card Type Change | Unit changes NP's Card Type. | |
Star Absorb Up | Unit absorbs more critical stars. | |
Star Absorb Down (Buff) | Unit absorbs less critical stars. | |
Star Generation Up | Unit generates more critical stars. | |
Star Regen | Gains critical stars at the end of the turn. | |
Critical Damage Up | Increases unit's critical damage. | |
Critical Chance Up | (Enemy only) Increases unit's critical rate. | |
Guts | The next time the unit would be defeated, instead recover HP. | |
Evasion | Direct damage to the unit is prevented. | |
Invincibility | Direct damage to the unit is prevented. | |
Ignore Evasion | AKA: Sure Hit Unit's attacks ignores Evasion. | |
Ignore Invincibility | AKA: Pierce Invincible Unit's attacks ignores Invincibility and Evasion. | |
Ignore Defense | Unit's attacks ignores defense buff. | |
Taunt | All single target attacks will target this unit. | |
Taunt Down (Buff) | (Unused) Decrease unit's chance of being targeted. | |
Class / Trait Change | Unit changes or add Class / Trait. | |
Battlefield Change / Add (Burning Field) |
Unit changes to or add Battlefield Burning Field. | |
Battlefield Change / Add (Forest Field) |
Unit changes to or add Battlefield Forest Field. | |
Battlefield Change / Add (Waterside Field) |
Unit changes to Battlefield Waterside Field. | |
Buff Hit | Unit's attack inflicts certain buff on self. | |
Debuff Hit | Unit's attack inflicts certain debuff on target. | |
Instant-Kill Rate Up | Increases unit's Instant-Kill success rate. | |
Instant-Kill Resist Up | Increases unit's Instant-Kill resistance. | |
Instant-Kill Immunity | Unit is immune to Instant-Kill. This effect doesn't count as Defensive Buff. | |
Damage Resistance | Reduces unit's damage taken. | |
Quick Resistance | Reduces unit's Quick Cards damage taken. | |
Arts Resistance | Reduces unit's Arts Cards damage taken. | |
Buster Resistance | Reduces unit's Buster Cards damage taken. | |
Delayed Buff | Unit gains buff after x turns. | |
Buff Regen | Unit gains buff at the end of every turn. | |
Death Trigger (Buff) | Unit grants certain buff to party when defeated. | |
Defeat Enemy Trigger (Buff) | Unit grants certain buff when defeat enemies. | |
Hit Count Up | (Miyamoto Musashi Only) Increases unit's number of hits for each attack. | |
Protection of the Underworld | (Ereshkigal Only) Unit gains Protection of the Underworld status. (Gains Attack Up buff after Ereshkigal activates her NP.) | |
Faceless Moon | (B B (Summer) Only) Unit gains Faceless Moon status. (Locks the set of dealt Command Cards.) | |
Grail Buff | (Camelot Boss Only) Unit gains various buff. | |
Bond Level Bonus (Lv.5+) | Unit gains additional attack based on bond level. (Lv.5: +25%, Lv.6: +40%, Lv.7: +60%). | |
Bond Level Bonus (Lv.8+) | Unit gains additional attack based on bond level. (Lv.8: +75%, Lv.9: +90%). | |
Max Bond Level Bonus (Lv.10) | Unit gains additional attack based on bond level. (+100%). |
Debuffs are effects that have negative dispositions to Units.
Icon | Name | Effect |
---|---|---|
Attack Down | Decreases unit's attack. | |
Damage Down | Decreases Unit's damage. | |
Defense Down | Decreases unit's defense. | |
Buff / Debuff Success Rate Down | Decreases unit's buff / debuff success rate. | |
Debuff Resistance Down | Decreases unit's debuff resistance. | |
Buff Removal Resist Down | Decreases unit's buff removal resistance. | |
Quick Down | Decreases unit's Quick Cards power. | |
Arts Down | Decreases unit's Arts Cards power. | |
Buster Down | Decreases unit's Buster Cards power. | |
Max HP Down | Decreases unit's maximum HP. | |
Heal Down | Unit gains less HP from healing. | |
Burn | Unit takes damage at the end of the turn. Stackable. | |
Burn Damage Up | AKA: Spread of Fire Unit takes more damage from Burn status. | |
Poison | Unit takes damage at the end of the turn. Stackable. | |
Poison Damage Up | AKA: Toxic Unit takes more damage from Poison status. | |
Curse | Unit takes damage at the end of the turn. Stackable. | |
Curse Damage Up | AKA: Evil Curse Unit takes more damage from Curse status. | |
Stun | Unit cannot act for 1 turn. | |
Charm | Unit cannot act for 1 turn. | |
Pig | (Circe Only) Unit cannot act for 1 turn. | |
NP Generation Down | Unit generates less NP gauge per hit. | |
NP Damage Down | Decreases unit's NP damage and enemy's charge attack damage. | |
NP Loss | Unit's NP gauge decreases at the end of the turn. | |
Reduced NP Gain From Attack | (Enemy only) Unit generates less NP gauge when enemies attack the unit. | |
Star Generation Down | Unit generates less critical stars. | |
Critical Damage down | Decreases unit's critical damage. | |
Critical Chance Down | (Enemy only) Decreases unit's critical rate. | |
Skill Seal | Unit cannot use Active Skills. | |
NP Seal | Unit cannot use Noble Phantasm. Unit cannot charge NP gauge. (Enemy Only) | |
Buff Block | All buffs are blocked. | |
Instant-Kill Rate Down | Decreases unit's Instant-Kill success rate. | |
Instant-Kill Resist Down | Decreases unit's Instant-Kill resistance. | |
Damage Resistance Down | Reduces unit's damage resistance. | |
Quick Resistance Down | Reduces unit's Quick Cards resistance. | |
Arts Resistance Down | Reduces unit's Arts Cards resistance. | |
Buster Resistance Down | Reduces unit's Buster Cards resistance. | |
Delayed Debuff | Unit gains debuff after x turn(s). | |
Debuff Regen | Unit gains debuff at the end of every turn. | |
Death Trigger (Debuff) | Unit grants certain debuff to party when defeated. | |
Defeat Enemy Trigger (Debuff) | Unit grants certain debuff when defeat enemies. | |
Quick Seal | Unit cannot use Quick Cards. | |
Arts Seal | Unit cannot use Arts Cards. | |
Buster Seal | Unit cannot use Buster Cards. | |
Command Cards Selection Seal | Unit's all Command Cards doesn't appear. | |
Order Change Seal | Unit cannot use Order Change. | |
Roman Trait (Debuff) | Unit gain a Roman Trait as debuff. | |
Vital Spot Identified | (Paris Only) Unit gain a Vital Spot Identified status. |
Trivia
- The following effect are neither buff or debuff: Heal, Gain Star, Charge NP gauge, Add Trait, Remove Debuff, Reduce HP, Drain Star, Drain NP gauge, Remove Buff, Instant-Kill, and Add Traits.
- Performance Up increase the Damage, NP Generation and Star Generation.
- Invincibility, Evasion, and Guts cannot stack.
- Effect from Necromancy CE counted as permanent Guts and cannot be stack.
- The third skill's Guts of Angra Mainyu is the only Guts that can stack with other Guts.
- Max HP buff also heals the unit.
- Healing received from Max HP buff cannot be reduced by Heal Down Debuff.
- As of London update, Curse is now stackable.
- As of Shimosa update, Burn & Poison is now stackable.
- If a Servant with Taunt is defeated, the enemies will not attack again despite having actions left. They will still use Skill or NP that deal damage to all servants / support type NP.
- If two enemies use Taunt the second taunt will take effect instead of the first.
- Offensive Buffs: Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ
- Defensive Buffs: Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ
- Offensive Debuffs: Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ
- Defensive Debuffs: Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ
- Mental Debuffs: Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=25px|link=ⓘ, Tooltip for 25px|link=25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=25px|link=ⓘ
- Ailment Debuffs: Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ, Tooltip for 25px|link=ⓘ
Quests | |
---|---|
Formation | Party • Support • Mystic Codes • Servants • Second Archive |
Mechanics | Battle • Status Effects • Battlefield Types • Attributes • Alignments • Traits |
Chaldea Gate | Interludes • Strengthening Quests • Daily Quests • Main Interludes • Advanced Quests • Hunting Quests |
Arc 1 | Fuyuki • Orleans • Septem • Okeanos • London |
E Pluribus Unum • Camelot • Babylonia • Solomon | |
Arc 1.5 | Shinjuku • Agartha • Shimosa • Salem |
Arc 2 | Prologue • Anastasia • Götterdämmerung • S I N • Yuga Kshetra • Atlantis |
Olympus • Heian-kyō • Avalon le Fae • Tunguska Sanctuary • Traum • Nahui Mictlan | |
Arc 2.5 | Prologue • Bleached Earth • Paper Moon • Id |