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Status Effects, also commonly known as buffs and debuffs, are special effects than can affect a Servant's or enemy's state or performance in combat.

Buffs are effects that have positive dispositions to Units.

Icon Name Effect
Attackup Attack Up Increases unit's attack.
Powerup Damage Up Increases unit's damage.
Defenseup Defense Up Increases unit's defense.
Statusup Buff / Debuff Success Rate Up Increases unit's buff / debuff success rate.
Resistanceup Debuff Resistance Up Increases unit's debuff resistance.
Removalresistup Buff Removal Resistance Up Increases unit's buff removal resistance.
Debuffimmune Debuff Immunity Unit is immune to debuffs.
Quickupstatus Quick Up Increases unit's Quick Cards performance.
Permquickup Permanent Quick Up Increases unit's Quick Cards performance.
Quickabsorpt Quick Absorption Up Increases unit's critical star absorption of Quick Cards.
Quickdamageup Quick Damage Up Increases unit's Quick Cards damage.
Artsupstatus Arts Up Increases unit's Arts Cards performance.
Permartsup Permanent Arts Up Increases unit's Arts Cards performance.
Artsabsorp Arts Absorption up Increases unit's critical star absorption of Arts Cards.
Artsdamageup Arts Damage up Increases unit's Arts Cards damage.
Busterupstatus Buster Up Increases unit's Buster Cards performance.
Permbusterup Permanent Buster Up Increases unit's Buster Cards performance.
Busterabsorpt Buster Absorption Up Increases unit's critical star absorption of Buster Cards.
Busterdamageup Buster Damage Up Increases unit's Buster Cards damage.
Maxhpup Max HP Up Increases unit's maximum HP.
Healupbuff Heal Power Up Increases unit's healing power.
Healpowup Heal Rate Up Increases unit's healing received.
Hpregen HP Regen Recovers unit's HP at the end of the turn.
Npchargeup NP Generation Up Unit generates more NP gauge per hit.
NPGainUpDmg NP Generation Up From Attack Unit generates increased NP gauge when receiving attacks.
Npgainturn NP Regen Unit's NP gauge increases at the end of the turn.
Nppowerup NP Damage Up Increases unit's NP damage.
NPOvercharge NP Overcharge NP gains an additional Overcharge level.
Npcardtypechange NP Card Type Change Unit changes NP's Card Type.
Critabsup Star Absorb Up Unit has an increased star weight.
Starabsoprtdown Star Absorb Down (Buff) Unit has a decreased star weight.
Stargainup Star Generation Up Unit generates more critical stars.
Stargainturn Star Regen Gains critical stars at the end of the turn.
Critdmgup Critical Damage Up Increases unit's critical damage.
Critchnup Critical Chance Up (Enemy only)
Increases unit's critical rate.
Critchanceresup Critical Chance Resist Up Increases unit's critical rate resistance.
Gutsstatus Guts The next time the unit would be defeated, instead recover HP.
Avoid Evasion Direct damage to the unit is prevented.
Invincible Invincibility Direct damage to the unit is prevented.
Surehit Ignore Evasion AKA: Sure Hit
Unit's attacks ignores Evasion.
Invinciblepierce Ignore Invincibility AKA: Pierce Invincible
Unit's attacks ignores Invincibility and Evasion.
Ignoredefense Ignore Defense Unit's attacks ignores defense buffs.
Tauntstatus Taunt (Buff) All single target attacks/skills will target this unit.
Tauntdown Taunt Down (Buff) (Unused) Decrease unit's chance of being targeted.
Dragontrait Class / Trait Change Unit changes or gains Class / Trait.
Burningfield Battlefield Change or Add
(Burning Battlefield)
Battlefield changes to or gains Burning Battlefield trait.
Forestfield Battlefield Change or Add
(Forest Battlefield)
Battlefield changes to or gains Forest Battlefield trait.
Sunlightfield Battlefield Change or Add
(Sunlight Battlefield)
Battlefield changes to or gains Sunlight Battlefield trait.
Watersidefield Battlefield Change or Add
(Waterside Battlefield)
Battlefield changes to or gains Waterside Battlefield trait.
Buffatk Buff Hit Unit's attack grants certain buff to self.
Debuffatk Debuff Hit Unit's attack inflicts certain debuff on target.
Instapowerup Instant-Kill Rate Up Increases unit's Instant-Kill success rate.
Instaresistup Instant-Kill Resist Up Increases unit's Instant-Kill resistance.
Instakillimmunity Instant-Kill Immunity Unit is immune to Instant-Kill.
This effect doesn't count as Defensive Buff.
DmgResistUp Damage Resistance Reduces unit's damage taken.
Quickresistup Quick Resistance Reduces unit's Quick Cards damage taken.
Artsresistup Arts Resistance Reduces unit's Arts Cards damage taken.
Busterresistup Buster Resistance Reduces unit's Buster Cards damage taken.
DelayedBuff Delayed Buff Unit gains buff after x turns.
Buffregen Buff Regen Unit gains buff at the end of every turn.
DeathBuffIcon Death Trigger (Buff) Unit grants certain buff to party when defeated.
BuffWhenDefeat Defeat Enemy Trigger (Buff) Unit grants certain buff when defeat enemies.
Hitcountup Hit Count Up (Miyamoto Musashi Only)
Increases unit's number of hits for each attack.
Underworldprotecc Protection of the Underworld (Ereshkigal Only)
Unit gains Protection of the Underworld status.
(Gains Attack Up buff after Ereshkigal activates her NP.)
Facelessmoon Faceless Moon (B B (Summer) Only)
Unit gains Faceless Moon status.
(Locks the set of dealt Command Cards.)
Romantrait Roman Trait (Buff) Unit gains Roman Trait as a buff.
Commandcardsseal Command Cards Selection Seal (Buff) Unit's Command Cards will not appear.
Grailbuff Grail Buff (Camelot Boss Only)
Unit gains various buff.
Bondbronze Bond Level Bonus (Lv.5+) Unit gains additional attack based on bond level.
(Lv.5: +25%, Lv.6: +40%, Lv.7: +60%).
Bondsilver Bond Level Bonus (Lv.8+) Unit gains additional attack based on bond level.
(Lv.8: +75%, Lv.9: +90%).
Bondgold Max Bond Level Bonus (Lv.10) Unit gains additional attack based on bond level. (+100%).

Debuffs are effects that have negative dispositions to Units.

Icon Name Effect
Attackdown Attack Down Decreases unit's attack.
Powerdown Damage Down Decreases Unit's damage.
Defensedown Defense Down Decreases unit's defense.
Statusdown Buff / Debuff Success Rate Down Decreases unit's buff / debuff success rate.
Resistancedown Debuff Resistance Down Decreases unit's debuff resistance.
Removalresistdown Buff Removal Resist Down Decreases unit's buff removal resistance.
Removaldebuffsuccessratedown Debuff Removal Success Rate Down Decreases unit's debuff removal success rate.
Quickdown Quick Down Decreases unit's Quick Cards performance.
Artsdown Arts Down Decreases unit's Arts Cards performance.
Busterdown Buster Down Decreases unit's Buster Cards performance.
Maxhpdown Max HP Down Decreases unit's maximum HP.
Healdowndebuff Heal Down Unit gains less HP from healing.
Burn Burn Unit takes damage at the end of the turn. Stackable.
Burnup Burn Damage Up AKA: Spread of Fire
Unit takes more damage from Burn status.
Poison Poison Unit takes damage at the end of the turn. Stackable.
Poisonup Poison Damage Up AKA: Toxic
Unit takes more damage from Poison status.
Curse Curse Unit takes damage at the end of the turn. Stackable.
CurseDmgUp Curse Damage Up AKA: Evil Curse
Unit takes more damage from Curse status.
Stunstatus Stun Unit cannot act while in effect.
Charmstatus Charm Unit cannot act while in effect.
Pig Pig (Circe Only)
Unit cannot act while in effect.
Npchargedown NP Generation Down Unit generates less NP gauge per hit.
Nppowerdown NP Damage Down Decreases unit's NP damage.
Nplossturn NP Loss Unit's NP gauge decreases at the end of the turn.
NPGainDownDmg Reduced NP Gain From Attack (Enemy only)
Unit generates less NP gauge when enemies attack the unit.
Stargaindown Star Generation Down Unit generates less critical stars.
Critdmgdown Critical Damage down Decreases unit's critical damage.
Critchndown Critical Chance Down (Enemy only)
Decreases unit's critical rate.
Skillseal Skill Seal Unit cannot use Active Skills.
Npseal NP Seal Unit cannot use Noble Phantasm.
Unit cannot charge NP gauge. (Enemy Only)
BuffBlock Buff Block All buffs are blocked.
Tauntstatus Taunt (Debuff) All single target attacks/skills will target this unit.
Instapowerdown Instant-Kill Rate Down Decreases unit's Instant-Kill success rate.
Instaresistdown Instant-Kill Resist Down Decreases unit's Instant-Kill resistance.
DmgResistDown Damage Resistance Down Reduces unit's damage resistance.
Quickresistdown Quick Resistance Down Reduces unit's Quick Cards resistance.
Artsresistdown Arts Resistance Down Reduces unit's Arts Cards resistance.
Busterresistdown Buster Resistance Down Reduces unit's Buster Cards resistance.
DelayedDebuff Delayed Debuff Unit gains debuff after x turn(s).
Debuffregen Debuff Regen Unit gains debuff at the end of every turn.
DeathDebuffIcon Death Trigger (Debuff) Unit grants debuff to party when defeated.
DebuffWhenDefeat Defeat Enemy Trigger (Debuff) Unit grants debuff when defeating enemies.
Quickseal Quick Seal Unit cannot use Quick Cards.
Artsseal Arts Seal Unit cannot use Arts Cards.
Busterseal Buster Seal Unit cannot use Buster Cards.
Commandcardsseal Command Cards Selection Seal (Debuff) Unit's Command Cards will not appear.
Orderchangeseal Order Change Seal Unit cannot use Order Change.
Romantrait Roman Trait (Debuff) Unit gain a Roman Trait as debuff.
Dragontrait Vital Spot Identified (Paris Only)
Unit gain a Vital Spot Identified status.

Trivia

  • The following effects are neither buffs nor debuffs: Heal, Star Gain, NP Gauge Gain, Reduce HP, Star Drain, NP Gauge Drain, Buff/Debuff Removal, Instant-Kill, Command Cards Seal, and Trait Addition/Removal.
  • Performance buffs/debuffs affect Damage, NP Generation, and Star Generation.
    • Performance Resistance buffs/debuffs do the same and are effectively Performance buffs/debuffs for the attacker.
  • Invincible, Avoid, and Gutsstatus do not stack unless otherwise stated.
    • The effect from Necromancy acts as a permanent Guts and does not stack with others.
    • Angra Mainyu and Vlad III have skills that provide the only sources of Guts that stack with others.
  • Maxhpup also heals the unit.
    • Healing received from this buff is a direct increase and is not affected by Healdowndebuff or Healpowup.
  • As of London update, Curse are now stackable.
  • As of Shimosa update, Burn & Poison are now stackable.
  • If a Servant with Tauntstatus is defeated, the enemies will not attack again despite having actions left. They will still use Skill or NP that deal damage to all servants / support type NP.
  • If two enemies use Tauntstatus the second will take precedence.
  • Offensive Buffs: Attackup, Quickupstatus, Artsupstatus, Busterupstatus, Powerup, Critchnup, Critdmgup, Nppowerup, Surehit, Invinciblepierce, Ignoredefense, Hitcountup
  • Defensive Buffs: Defenseup, Avoid, Invincible, Dragontrait, Instaresistup
  • Offensive Debuffs: Attackdown, Quickdown, Artsdown, Busterdown, Powerdown, Critchndown, Critdmgdown, Nppowerdown
  • Defensive Debuffs: Defensedown, Quickresistdown, Artsresistdown, Busterresistdown, Instaresistdown
  • Mental Debuffs: Charmstatus, DelayedDebuff Skillseal, DelayedDebuff Stunstatus
  • Ailment Debuffs: Poison, Burn, Curse
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