Buffs are effects that have positive dispositions to Units.
|Attack Up||Increases unit's attack.|
|Damage Up||Increases unit's damage.|
|Defense Up||Increases unit's defense.|
|Buff / Debuff Success Rate Up||Increases unit's buff / debuff success rate.|
|Debuff Resistance Up||Increases unit's debuff resistance.|
Mental Debuffs: , ,
Offensive Debuffs: , , , , , ,
|Buff Removal Resistance Up||Increases unit's buff removal resistance.|
|Debuff Immunity||Unit is immune to debuffs.|
|Quick Up||Increases unit's Quick Cards performance.|
|Permanent Quick Up||Increases unit's Quick Cards performance.|
|Quick Absorption Up||Increases unit's critical star absorption of Quick Cards.|
|Quick Damage Up||Increases unit's damage of Quick Cards.|
|Arts Up||Increases unit's Arts Cards performance.|
|Permanent Arts Up||Increases unit's Arts Cards performance.|
|Arts Absorption up||Increases unit's critical star absorption of Arts Cards.|
|Arts Damage up||Increases unit's damage of Arts Cards.|
|Buster Up||Increases unit's Buster Cards performance.|
|Permanent Buster Up||Increases unit's Buster Cards performance.|
|Buster Absorption Up||Increases unit's critical star absorption of Buster Cards.|
|Buster Damage Up||Increases unit's damage of Buster Cards.|
|Max HP Up||Increases unit's maximum HP.|
|Heal Power Up||Increases unit's healing power.|
|Heal Rate Up||Increases unit's healing received.|
|HP Regen||Recovers unit's HP at the end of the turn.|
|NP Generation Up||Unit generates more NP gauge per hit.|
|NP Generation Up From Attack||Unit generates more NP gauge when enemies attack the unit.|
|NP Regen||Unit's NP gauge increases at the end of the turn.|
|NP Damage Up||Increases unit's NP damage.|
|NP Overcharge||NP gains an additional Overcharge level.|
|Star Absorb Up||Unit absorbs more critical stars.|
|Star Absorb Down (Buff)||Unit absorbs less critical stars.|
|Star Generation Up||Unit generates more critical stars.|
|Star Regen||Gains critical stars at the end of the turn.|
|Critical Damage Up||Increases unit's critical damage.|
|Critical Chance Up||(Enemy only)|
Increases unit's critical rate.
|Guts||The next time the unit would be defeated, instead recover HP.|
|Evasion||Direct damage to the unit is prevented.|
|Invincibility||Direct damage to the unit is prevented.|
|Ignore Evasion||AKA: Sure Hit|
Unit's attacks ignores Evasion.
|Ignore Invincibility||AKA: Pierce Invincible|
Unit's attacks ignores Invincibility and Evasion.
|Ignore Defense||Unit's attacks ignores defense buff.|
|Taunt||All single target attacks will target this unit.|
|Taunt Down (Buff)||(Unused) Decrease unit's chance of being targeted.|
|Class / Trait Change||Unit changes or add Class / Trait.|
|Unit changes Battlefield to Burning Field.|
|Unit changes Battlefield to Forest Field.|
|Unit changes Battlefield to Waterside Field.|
|Buff Hit||Unit's attack inflicts certain buff on self.|
|Debuff Hit||Unit's attack inflicts certain debuff on target.|
|Instant-Kill Rate Up||Increases unit's Instant-Kill success rate.|
|Instant-Kill Resist Up||Increases unit's Instant-Kill resistance.|
|Instant-Kill Immunity||Unit is immune to Instant-Kill.|
|Damage Resistance||Reduces unit's damage taken.|
|Quick Resistance||Reduces unit's Quick Cards damage taken.|
|Arts Resistance||Reduces unit's Arts Cards damage taken.|
|Buster Resistance||Reduces unit's Buster Cards damage taken.|
|Delayed Buff||Unit gains buff after x turns.|
|Buff Regen||Unit gains buff at the end of every turn.|
|Death Trigger (Buff)||(Avicebron Only)|
Unit grants certain buff to party when defeated.
|Hit Count Up||(Miyamoto Musashi Only)|
Increases unit's number of hits for each attack.
|Protection of the Underworld||(Ereshkigal Only)|
Unit gains Protection of the Underworld status.
(Gains Attack Up buff after Ereshkigal activates her NP.)
|Faceless Moon||(B B (Summer) Only)|
Unit gains Faceless Moon status.
(Locks the set of dealt Command Cards.)
|Grail Buff||(Camelot Boss Only)|
Unit gains various buff.
|Bond Level Bonus (Lv.5+)||Unit gains additional attack based on bond level.|
(Lv.5: +25%, Lv.6: +40%, Lv.7: +60%).
|Bond Level Bonus (Lv.8+)||Unit gains additional attack based on bond level. |
(Lv.8: +75%, Lv.9: +90%).
|Max Bond Level Bonus (Lv.10)||Unit gains additional attack based on bond level. (+100%).|
Debuffs are effects that have negative dispositions to Units.
|Attack Down||Decreases unit's attack.|
|Damage Down||Decreases Unit's damage.|
|Defense Down||Decreases unit's defense.|
|Buff / Debuff Success Rate Down||Decreases unit's buff / debuff success rate.|
|Debuff Resistance Down||Decreases unit's debuff resistance.|
Mental Debuffs: , ,
Offensive Debuffs: , , , , , ,
|Buff Removal Resist Down||Decreases unit's buff removal resistance.|
|Quick Down||Decreases unit's Quick Cards power.|
|Arts Down||Decreases unit's Arts Cards power.|
|Buster Down||Decreases unit's Buster Cards power.|
|Max HP Down||Decreases unit's maximum HP.|
|Heal Down||Unit gains less HP from healing.|
|Burn||Unit takes damage at the end of the turn. Stackable.|
|Burn Damage Up||AKA: Spread of Fire|
Unit takes more damage from Burn status.
|Poison||Unit takes damage at the end of the turn. Stackable.|
|Poison Damage Up||AKA: Toxic|
Unit takes more damage from Poison status.
|Curse||Unit takes damage at the end of the turn. Stackable.|
|Curse Damage Up||AKA: Evil Curse|
Unit takes more damage from Curse status.
|Stun||Unit cannot act for 1 turn.|
|Charm||Unit cannot act for 1 turn.|
Unit cannot act for 1 turn.
|NP Generation Down||Unit generates less NP gauge per hit.|
|NP Damage Down||Decreases unit's NP damage.|
|NP Loss||Unit's NP gauge decreases at the end of the turn.|
|Reduced NP Gain From Attack||(Enemy only)|
Unit generates less NP gauge when enemies attack the unit.
|Star Generation Down||Unit generates less critical stars.|
|Critical Damage down||Decreases unit's critical damage.|
|Critical Chance Down||(Enemy only)|
Decreases unit's critical rate.
|Skill Seal||Unit cannot use Active Skills.|
|NP Seal||Unit cannot use Noble Phantasm.|
Unit cannot charge NP gauge. (Enemy Only)
|Buff Block||All buffs are blocked.|
|Instant-Kill Rate Down||Decreases unit's Instant-Kill success rate.|
|Instant-Kill Resist Down||Decreases unit's Instant-Kill resistance.|
|Damage Resistance Down||Reduces unit's damage resistance.|
|Quick Resistance Down||Reduces unit's Quick Cards resistance.|
|Arts Resistance Down||Reduces unit's Arts Cards resistance.|
|Buster Resistance Down||Reduces unit's Buster Cards resistance.|
|Delayed Debuff||Unit gains debuff after x turn(s).|
|Debuff Regen||Unit gains debuff at the end of every turn.|
|Death Trigger (Debuff)||Unit grants certain debuff to party when defeated.|
|Quick Seal||Unit cannot use Quick Cards.|
|Arts Seal||Unit cannot use Arts Cards.|
|Buster Seal||Unit cannot use Buster Cards.|
- Instant-Kill is not a debuff. Servants and Enemies have a separate Death Resist stat from Debuff Resist. Effects that prevent debuffs do not prevent Instant-Kill.
- Servants and enemies can be defeated from Burn reducing HP to 0.
- As of London update, Curse is now stackable.
- As of Shimosa update, Burn & Poison is now stackable.
- Max HP buff also heals unit.
- Healing received from Max HP buff cannot be reduced by Heal Down debuff, but the buff itself can be prevented.
- Normal healing cannot be prevented, but can be reduced by Heal Down debuff.
- Invincibility, Evasion, and Guts cannot stack.
- Taunt can cause an enemy Servant's Noble Phantasm to fail to execute, but still use up a full Charge Gauge.
- Needs confirmation! Sometimes behaves this way and sometimes does not.