Status Effects, also commonly known as buffs and debuffs, are special effects than can affect a Servant's or enemy's state or performance in combat.
Buffs are effects that have positive dispositions to Units.
Icon | Name | Effect |
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Attack Up | Increases unit's attack. |
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Damage Up | Increases unit's damage. |
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Defense Up | Increases unit's defense. |
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Buff / Debuff Success Rate Up | Increases unit's buff / debuff success rate. |
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Debuff Resistance Up | Increases unit's debuff resistance. |
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Buff Removal Resistance Up | Increases unit's buff removal resistance. |
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Debuff Immunity | Unit is immune to debuffs. |
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Quick Up | Increases unit's Quick Cards performance. |
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Permanent Quick Up | Increases unit's Quick Cards performance. |
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Quick Absorption Up | Increases unit's critical star absorption of Quick Cards. |
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Quick Damage Up | Increases unit's Quick Cards damage. |
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Arts Up | Increases unit's Arts Cards performance. |
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Permanent Arts Up | Increases unit's Arts Cards performance. |
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Arts Absorption up | Increases unit's critical star absorption of Arts Cards. |
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Arts Damage up | Increases unit's Arts Cards damage. |
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Buster Up | Increases unit's Buster Cards performance. |
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Permanent Buster Up | Increases unit's Buster Cards performance. |
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Buster Absorption Up | Increases unit's critical star absorption of Buster Cards. |
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Buster Damage Up | Increases unit's Buster Cards damage. |
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Max HP Up | Increases unit's maximum HP. |
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Heal Power Up | Increases unit's healing power. |
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Heal Rate Up | Increases unit's healing received. |
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HP Regen | Recovers unit's HP at the end of the turn. |
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NP Generation Up | Unit generates more NP gauge per hit. |
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NP Generation Up From Attack | Unit generates increased NP gauge when receiving attacks. |
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NP Regen | Unit's NP gauge increases at the end of the turn. |
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NP Damage Up | Increases unit's NP damage. |
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NP Overcharge | NP gains an additional Overcharge level. |
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NP Card Type Change | Unit changes NP's Card Type. |
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Card Type Change | Unit changes Command Card Type. |
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Star Absorb Up | Unit has an increased star weight. |
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Star Absorb Down (Buff) | Unit has a decreased star weight. |
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Star Generation Up | Unit generates more critical stars. |
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Star Generation Resist Up | (Enemy only) Increases unit's star generation rate resistance. |
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Star Regen | Gains critical stars at the end of the turn. |
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Critical Damage Up | Increases unit's critical damage. |
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Critical Chance Up | (Enemy only) Increases unit's critical rate. |
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Critical Chance Resist Up | Increases unit's critical rate resistance. |
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Guts | The next time the unit would be defeated, instead recover HP. |
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Evasion | Direct damage to the unit is prevented. |
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Invincibility | Direct damage to the unit is prevented. |
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Solemn Defence | (Artoria Caster Only) Direct damage to the unit is prevented. |
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Ignore Evasion | AKA: Sure Hit Unit's attacks ignores Evasion. |
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Ignore Invincibility | AKA: Pierce Invincible Unit's attacks ignores Invincibility and Evasion. |
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Ignore Defense | Unit's attacks ignores defense buffs. |
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Taunt (Buff) | All single target attacks/skills will target this unit. |
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Taunt Down (Buff) | (Unused) Decrease unit's chance of being targeted. |
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Class / Trait Change | Unit changes or gains Class / Trait. |
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Battlefield Change or Add (Burning Battlefield) |
Battlefield changes to or gains Burning Battlefield trait. |
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Battlefield Change or Add (Forest Battlefield) |
Battlefield changes to or gains Forest Battlefield trait. |
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Battlefield Change or Add (Sunlight Battlefield) |
Battlefield changes to or gains Sunlight Battlefield trait. |
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Battlefield Change or Add (Waterside Battlefield) |
Battlefield changes to or gains Waterside Battlefield trait. |
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Attack Trigger (Buff) | Unit's attack grants certain buff to self. |
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Attack Trigger (Debuff) | Unit's attack inflicts certain debuff on target. |
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Instant-Kill Rate Up | Increases unit's Instant-Kill success rate. |
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Instant-Kill Resist Up | Increases unit's Instant-Kill resistance. |
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Instant-Kill Immunity | Unit is immune to Instant-Kill. This effect doesn't count as Defensive Buff. |
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Damage Resistance | Reduces unit's damage taken. |
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Quick Resistance | Reduces unit's Quick Cards damage taken. |
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Arts Resistance | Reduces unit's Arts Cards damage taken. |
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Buster Resistance | Reduces unit's Buster Cards damage taken. |
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Delayed Buff | Unit gains buff after x turns. |
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Buff Regen | Unit gains buff at the end of every turn. |
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Death Trigger (Buff) | Unit grants certain buff to party when defeated. |
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Guts Trigger (Buff) | Unit grants certain buff when activated own Guts. |
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Defeat Enemy Trigger (Buff) | Unit grants certain buff when defeat enemies. |
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Disable Gender | (Unused) Unit disables own Gender. |
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Hit Count Up | (Miyamoto Musashi Only) Increases unit's number of hits for each attack. |
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Protection of the Underworld | (Ereshkigal Only) Unit gains Protection of the Underworld status. (Gains Attack Up buff after Ereshkigal activates her NP.) |
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Faceless Moon | (B B (Summer) Only) Unit gains Faceless Moon status. (Locks the set of dealt Command Cards.) |
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Roman Trait (Buff) | Unit gains Roman Trait as a buff. |
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Command Cards Selection Seal (Buff) | Unit's Command Cards will not appear. |
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Grail Buff | (Camelot Boss Only) Unit gains various buff. |
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Bond Level Bonus (Lv.5+) | Unit gains additional attack based on bond level. (Lv.5: +25%, Lv.6: +40%, Lv.7: +60%). |
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Bond Level Bonus (Lv.8+) | Unit gains additional attack based on bond level. (Lv.8: +75%, Lv.9: +90%). |
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Max Bond Level Bonus (Lv.10) | Unit gains additional attack based on bond level. (+100%). |
Debuffs are effects that have negative dispositions to Units.
Icon | Name | Effect |
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Attack Down | Decreases unit's attack. |
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Damage Down | Decreases Unit's damage. |
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Defense Down | Decreases unit's defense. |
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Buff / Debuff Success Rate Down | Decreases unit's buff / debuff success rate. |
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Debuff Resistance Down | Decreases unit's debuff resistance. |
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Buff Removal Resist Down | Decreases unit's buff removal resistance. |
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Debuff Removal Success Rate Down | Decreases unit's debuff removal success rate. |
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Quick Down | Decreases unit's Quick Cards performance. |
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Arts Down | Decreases unit's Arts Cards performance. |
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Buster Down | Decreases unit's Buster Cards performance. |
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Max HP Down | Decreases unit's maximum HP. |
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Heal Down | Unit gains less HP from healing. |
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Burn | Unit takes damage at the end of the turn. Stackable. |
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Burn Damage Up | AKA: Spread of Fire Unit takes more damage from ![]() |
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Poison | Unit takes damage at the end of the turn. Stackable. |
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Poison Damage Up | AKA: Toxic Unit takes more damage from ![]() |
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Curse | Unit takes damage at the end of the turn. Stackable. |
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Curse Damage Up | AKA: Evil Curse Unit takes more damage from ![]() |
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Stun / Bound / Petrify | Unit cannot act while in effect. Bound and Petrify ignore Stun Resistance. |
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Charm | Unit cannot act while in effect. |
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Pig | (Circe Only) Unit cannot act while in effect. |
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Asleep | Unit cannot act while in effect and will be removed when the unit get attacked. |
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NP Generation Down | Unit generates less NP gauge per hit. |
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NP Damage Down | Decreases unit's NP damage. |
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NP Loss | Unit's NP gauge decreases at the end of the turn. |
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Reduced NP Gain From Attack | (Enemy only) Unit generates less NP gauge when enemies attack the unit. |
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Star Generation Down | Unit generates less critical stars. |
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Critical Damage down | Decreases unit's critical damage. |
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Critical Chance Down | (Enemy only) Decreases unit's critical rate. |
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Skill Seal | Unit cannot use Active Skills. |
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NP Seal | Unit cannot use Noble Phantasm. Unit cannot charge NP gauge. (Enemy Only) |
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Buff Block | All buffs are blocked. |
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Taunt (Debuff) | All single target attacks/skills will target this unit. |
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Attack Trigger (Debuff) On Self | Unit's attack grants certain debuff to self. |
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Instant-Kill Rate Down | Decreases unit's Instant-Kill success rate. |
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Instant-Kill Resist Down | Decreases unit's Instant-Kill resistance. |
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Damage Resistance Down | Reduces unit's damage resistance. |
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Quick Resistance Down | Reduces unit's Quick Cards resistance. |
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Arts Resistance Down | Reduces unit's Arts Cards resistance. |
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Buster Resistance Down | Reduces unit's Buster Cards resistance. |
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Delayed Debuff | Unit gains debuff after x turn(s). |
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Debuff Regen | Unit gains debuff at the end of every turn. |
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Death Trigger (Debuff) | Unit grants debuff to party when defeated. |
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Defeat Enemy Trigger (Debuff) | Unit grants debuff when defeating enemies. |
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Quick Seal | Unit cannot use Quick Cards. |
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Arts Seal | Unit cannot use Arts Cards. |
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Buster Seal | Unit cannot use Buster Cards. |
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Command Cards Selection Seal (Debuff) | Unit's Command Cards will not appear. |
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Order Change Seal | Unit cannot use Order Change. |
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Roman Trait (Debuff) | Unit gain a Roman Trait as debuff. |
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Vital Spot Identified | (Paris Only) Unit gain a Vital Spot Identified status. |
Trivia
- The following effects are neither buffs nor debuffs (Ignores Debuff Resistance and Debuff Immunity):
Heal,
Star Gain,
NP Gauge Gain,
Reduce HP,
Star Drain,
NP Gauge Drain,
Buff Removal,
Debuff Removal,
Instant-Kill,
Command Cards Selection Seal, and
Trait Addition/Removal.
- Performance buffs/debuffs affect Damage, NP Generation, and Star Generation.
- Performance Resistance buffs/debuffs do the same and are effectively Performance buffs/debuffs for the attacker.
,
,
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,
,
and
do not stack unless otherwise stated.
- The effect from Necromancy acts as a permanent Guts and does not stack with others.
- Angra Mainyu, Heracles, Hijikata Toshizō, Sesshōin Kiara (Moon Cancer)'s Max Bond CE, and Vlad III have Guts that stack with others.
- Stackable Guts will be consumed preferentially than any other Guts.
also heals the unit.
- Healing received from this buff is a direct increase and is not affected by
or
.
- Healing received from this buff is a direct increase and is not affected by
- Activate Chance of
Terror,
Confusion, and
Charging will ignore enemies' Debuff Resistance.
- As of London update,
are now stackable.
- As of Shimosa update,
&
are now stackable.
- If a Servant with
is defeated, the enemies will not attack again despite having actions left. They will still use Skill or NP that deal damage to all servants / support type NP.
- If two enemies use
the second will take precedence.
- Offensive Buffs:
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,
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,
,
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,
,
,
,
- Defensive Buffs:
,
,
,
,
,
,
,
,
- Offensive Debuffs:
,
,
,
,
,
,
,
- Defensive Debuffs:
,
,
,
,
- Mental Debuffs:
,
,
,
,
,
- Ailment Debuffs:
,
,
Quests | |
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Formation | Party • Support • Mystic Codes • Servants • Second Archive |
Mechanics | Battle • Status Effects • Battlefield Types • Attributes • Alignments • Traits |
Chaldea Gate | Interludes • Strengthening Quests • Daily Quests • Hunting Quests |
Arc 1 | ![]() ![]() ![]() ![]() ![]() |
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Arc 1.5 | ![]() ![]() ![]() ![]() |
Arc 2 | ![]() ![]() ![]() ![]() |
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