Status Effects, also commonly known as buffs and debuffs, are special effects than can affect a Servant's or enemy's state or performance in combat.
Buffs are effects that have positive dispositions to Units.
Icon | Name | Effect |
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Attack Up | Increases unit's attack.
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Damage Up | AKA: Flat Damage Up Increases unit's damage. |
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Defense Up | Increases unit's defense.
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Damage Cut | AKA: Flat Damage Reduction Reduces unit's damage taken. |
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Buff / Debuff Success Rate Up | Increases unit's buff success rate.
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Ignore Debuff Resistance | Ignores target's debuff resistance. |
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Recieved Buff Success Rate Up | Increases unit's received buff success rate.
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Debuff Resistance Up | Increases unit's debuff resistance.
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Buff Removal Resistance Up | Increases unit's buff removal resistance.
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Debuff Immunity | Unit is immune to debuffs.
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Quick Up | Increases unit's Quick Cards performance.
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Permanent Quick Up | Increases unit's Quick Cards performance. |
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Quick Absorption Up | Increases unit's critical star absorption of Quick Cards. |
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Quick Damage Up | Increases unit's Quick Cards damage. |
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Quick to All | Changes unit's Quick Card hit to all enemies. |
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Arts Up | Increases unit's Arts Cards performance.
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Permanent Arts Up | Increases unit's Arts Cards performance. |
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Arts Absorption up | Increases unit's critical star absorption of Arts Cards. |
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Arts Damage up | Increases unit's Arts Cards damage. |
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Arts to All | Changes unit's Arts Card hit to all enemies. |
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Buster Up | Increases unit's Buster Cards performance.
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Permanent Buster Up | Increases unit's Buster Cards performance. |
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Buster Absorption Up | Increases unit's critical star absorption of Buster Cards. |
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Buster Damage Up | Increases unit's Buster Cards damage. |
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Buster to All | Changes unit's Buster Card hit to all enemies. |
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Extra Attack Up | Increases unit's Extra Attack Card performance.
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Extra Attack to All | Changes unit's Extra Attack Card hit to all enemies. |
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Max HP Up | Increases unit's maximum HP. |
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Heal Power Up | Increases unit's healing power. |
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Heal Rate Up | Increases unit's healing received. |
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HP Regen | Recovers unit's HP at the end of the turn. |
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NP Generation Up | Unit generates more NP gauge per hit. |
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NP Generation Up From Attack | Unit generates increased NP gauge when receiving attacks. |
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NP Regen | Unit's NP gauge increases at the end of the turn. |
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NP Damage Up | Increases unit's NP damage. |
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NP Damage Up Boost | Multiply unit's the value of NP Damage Up buff. |
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NP Overcharge | NP gains an additional Overcharge level. |
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NP Damage Type Change | Unit changes NP's Type. |
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NP Card Type Change | Unit changes NP's Card Type. |
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Card Type Change | Unit changes Command Card Type. |
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Star Absorb Up | Unit has an increased star weight. |
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Star Absorb Down (Buff) | Unit has a decreased star weight. |
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Star Generation Up | Unit generates more critical stars. |
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Star Drop Rate Resist Up | (Enemy only) Increases unit's star drop rate resistance. |
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Star Regen | Gains critical stars at the end of the turn. |
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Critical Damage Up | Increases unit's critical damage. |
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Critical Chance Up | (Enemy only) Increases unit's critical rate. |
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Critical Chance Resist Up | Increases unit's critical rate resistance. |
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Guts | The next time the unit would be defeated, instead recover HP. Not a Defensive Buff. |
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Instant-Kill Guts | The next time the unit would be defeated by Instant-Kill, instead recover HP. Not a Defensive Buff. |
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Evasion | Direct damage to the unit is prevented. |
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Lethal Damage Evasion | Prevent when death by direct damage to the unit. |
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Invincibility | Nullify ![]() |
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Anti-Purge Defense | Nullify ![]() ![]() |
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Substitution | (Kuonji Alice Only) Nullify ![]() ![]() Treated as neither Buff/Debuff. |
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Ignore Evasion | AKA: Sure Hit Unit's attacks ignores ![]() ![]() |
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Ignore Invincibility | AKA: Pierce Invincible Unit's attacks ignores ![]() ![]() ![]() |
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Ignore Anti-Purge Defense | AKA: Pierce Anti-Purge Defense Unit's attacks ignores ![]() ![]() It can NOT ignore ![]() ![]() |
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Ignore Defense | Unit's attacks ignores defense buffs. |
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Taunt (Buff) | All single target attacks/skills will target this unit. |
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Taunt Down (Buff) | (Unused) Decrease unit's chance of being targeted. |
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Add Trait | Unit changes or gains Trait. |
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Class Advantage/Disadvantage Change | Unit overwrites Class Advantage / Disadvantage. Unit's class itself is not changed. |
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Class Change | Unit changes Class. |
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Battlefield Change or Add (Burning Battlefield) |
Battlefield changes to or gains Burning Battlefield trait. |
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Battlefield Change or Add (City Battlefield) |
Battlefield changes to or gains City Battlefield trait. |
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Battlefield Change or Add (Darkness Battlefield) |
Battlefield changes to or gains Darkness Battlefield trait. |
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Battlefield Change or Add (Forest Battlefield) |
Battlefield changes to or gains Forest Battlefield trait. |
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Battlefield Change or Add (Sunlight Battlefield) |
Battlefield changes to or gains Sunlight Battlefield trait. |
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Battlefield Change or Add (Waterside Battlefield) |
Battlefield changes to or gains Waterside Battlefield trait. |
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Attack Trigger (Buff) | Unit's attack grants certain buff to self. |
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Attack Trigger (Debuff) | Unit's attack inflicts certain debuff on target. |
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Instant-Kill Rate Up | Increases unit's Instant-Kill success rate. |
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Instant-Kill Resist Up | Increases unit's Instant-Kill resistance. |
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Instant-Kill Immunity | Unit is immune to Instant-Kill. This effect doesn't count as Defensive Buff. |
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Damage Resistance | Reduces unit's damage taken. |
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Quick Resistance | Reduces unit's Quick Cards damage taken. |
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Arts Resistance | Reduces unit's Arts Cards damage taken. |
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Buster Resistance | Reduces unit's Buster Cards damage taken. |
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Critical Damage Resistance | Reduces unit's critical damage taken. |
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NP Damage Resistance | Reduces unit's NP damage taken. |
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Delayed Buff | Unit gains buff after x turns. |
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Buff Regen | Unit gains buff at the end of every turn. |
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Death Trigger (Buff) | Unit grants certain buff to party when defeated. |
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Guts Trigger (Buff) | Unit grants certain buff when activated own Guts. |
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Defeat Enemy Trigger (Buff) | Unit grants certain buff when defeat enemies. |
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Burn Damage Regain | Unit converts ![]() |
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Curse Damage Regain | Unit converts ![]() |
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Poison Damage Regain | Unit converts ![]() |
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Disable Gender | (Unused) Unit disables own Gender. |
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Hit Count Up | Increases unit's number of hits for each attack. |
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Master Skill Value Up | Increases Master Skill's value. |
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Convert Status | Changes Unit's status to other status. |
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Blessing of Kur | (Ereshkigal Only) Unit gains Blessing of Kur status. (Gains Some buffs after Ereshkigal activates her NP.) |
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Faceless Moon | (BB (Summer) Only) Unit gains Faceless Moon status. (Locks the set of dealt Command Cards.) |
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Roman Trait (Buff) | Unit gains Roman Trait as a buff. |
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Command Cards Selection Seal (Buff) | Unit's Command Cards will not appear. |
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Thirst for Vengeance | (Taira no Kagekiyo Only) Unit gains Thirst for Vengeance status. (Enable extra damage from Taira no Kagekiyo's NP.) |
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Fragarach Counter | (Manannán mac Lir (Bazett) Only) Unit deals damage to one enemy when taking attack or becoming target of active skills by them except some special actions. |
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Like! | (Super Bunyan Only) Unit gains Like! status. (Enable extra damage from Super Bunyan's NP.) |
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Holding Holy Grail | (Sodom's Beast/Draco Only) Unit gains Holding Holy Grail status. (Enable extra buffs from Sodom's Beast/Draco's skill.) |
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Magic Bullet | (Aozaki Aoko Only) Unit gains Magic Bullet status. (Enable extra damage from Aozaki Aoko's NP and increases normal attack.) |
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Grail Buff | (Camelot Boss Only) Unit gains various buff. |
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Bond Level Bonus (Lv.5+) | Unit gains additional attack based on bond level. (Lv.5: +25%, Lv.6: +40%, Lv.7: +60%). |
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Bond Level Bonus (Lv.8+) | Unit gains additional attack based on bond level. (Lv.8: +75%, Lv.9: +90%). |
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Max Bond Level Bonus (Lv.10) | Unit gains additional attack based on bond level. (+100%). |
Debuffs are effects that have negative dispositions to Units.
Icon | Name | Effect |
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Attack Down | Decreases unit's attack. |
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Damage Down | Decreases Unit's damage. |
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Defense Down | Decreases unit's defense. |
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Buff / Debuff Success Rate Down | Decreases unit's buff / debuff success rate. |
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Debuff Resistance Down | Decreases unit's debuff resistance. |
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Buff Removal Resist Down | Decreases unit's buff removal resistance. |
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Debuff Removal Success Rate Down | Decreases unit's debuff removal success rate. |
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Quick Down | Decreases unit's Quick Cards performance. |
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Arts Down | Decreases unit's Arts Cards performance. |
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Buster Down | Decreases unit's Buster Cards performance. |
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Max HP Down | Decreases unit's maximum HP. |
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Heal Down | Unit gains less HP from healing. |
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Burn | Unit takes damage at the end of the turn. Stackable. |
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Burn Damage Up | AKA: Spread of Fire (NA: Spreading Fire) Unit takes more damage from ![]() |
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Poison | Unit takes damage at the end of the turn. Stackable. |
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Poison Damage Up | AKA: Toxic (NA: Corroding Poison) Unit takes more damage from ![]() |
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Curse | Unit takes damage at the end of the turn. Stackable. |
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Curse Damage Up | AKA: Evil Curse (NA: Disastrous Curse) Unit takes more damage from ![]() |
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Stun / Bound / Petrify | Unit cannot act while in effect. Bound and Petrify ignore Stun Resistance. |
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Charm | Unit cannot act while in effect. |
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Pigify | (Circe Only) Unit cannot act while in effect. |
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Asleep | Unit cannot act while in effect and will be removed when the unit get attacked. |
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Eternal-Sleep | (Oberon Only) Unit cannot act while in effect, ignore debuff resistance and immunity, and affected target would be unable to be selected as Sacrifice. |
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NP Generation Down | Unit generates less NP gauge per hit. |
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NP Damage Down | Decreases unit's NP damage. |
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NP Turn Charge Minus | Unit's NP gauge decreases at the end of the turn. |
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Reduced NP Gain From Attack | (Enemy Side Only) Unit generates less NP gauge when enemies attack the unit. |
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Star Generation Down | Unit generates less critical stars. |
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Star Drop Rate Resist Down | (Enemy Side Only) Decreases unit's star drop rate resistance. |
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Critical Damage down | Decreases unit's critical damage. |
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Critical Chance Down | (Enemy Side Only) Decreases unit's critical rate. |
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Skill Seal | Unit cannot use Active Skills. Unit cannot reduce skill cooldown by turns pass. |
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NP Seal | Unit cannot use Noble Phantasm. Unit cannot charge NP gauge. (Enemy Side Only) |
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Buff Block | All buffs are blocked. |
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Taunt (Debuff) | All single target attacks/skills will target this unit. |
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Attack Trigger (Debuff) On Self | Unit's attack grants certain debuff to self. |
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Instant-Kill Rate Down | Decreases unit's Instant-Kill success rate. |
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Instant-Kill Resist Down | Decreases unit's Instant-Kill resistance. |
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Damage Resistance Down | Reduces unit's damage resistance. |
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Quick Resistance Down | Reduces unit's Quick Cards resistance. |
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Arts Resistance Down | Reduces unit's Arts Cards resistance. |
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Buster Resistance Down | Reduces unit's Buster Cards resistance. |
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Critical Attack Resistance Down | Reduces unit's Critical Attack Card resistance. |
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Critical Damage Resistance Down | Reduces unit's Critical Damage resistance. This debuff does NOT increase NP generation rate, Critical Star generation rate. |
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NP Damage Resistance Down | Reduces unit's NP damage resistance. |
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Delayed Debuff | Unit gains debuff after x turn(s). |
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Debuff Regen | Unit gains debuff at the end of every turn. |
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Death Trigger (Debuff) | Unit grants debuff to party when defeated. |
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Defeat Enemy Trigger (Debuff) | Unit grants debuff when defeating enemies. |
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Quick Seal | Unit cannot use Quick Cards. |
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Arts Seal | Unit cannot use Arts Cards. |
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Buster Seal | Unit cannot use Buster Cards. |
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Command Cards Selection Seal (Debuff) | Unit's Command Cards will not appear. |
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Order Change Seal | Unit cannot use Order Change. |
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Roman Trait (Debuff) | Unit gain a Roman Trait as debuff. |
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Vital Spot Identified | (Paris Only) Unit gain a Vital Spot Identified status. |
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Bewitchment | (Sesshōin Kiara (Moon Cancer) Only) Reduces critical attack chance by 10%. |
Specialty Damage Servants
Status Effects | Servants with Special Damage | ||||||||||||||||||||||
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For other effects see status effects. |
Trivia
- For Damage Formula, see Battle page.
- The following effects are neither buffs nor debuffs (Ignores Debuff Resistance and Debuff Immunity):
Heal,
Star Gain,
NP Gauge Gain,
Reduce HP,
Star Drain,
NP Gauge Drain,
Buff Removal,
Debuff Removal,
Instant-Kill,
Command Cards Selection Seal,
Trait Addition/Removal,
Waiting status (Angra Mainyu),
Fragarach Counter,
Holding Holy Grail (Sodom's Beast/Draco), and
Substitution (Kuonji Alice).
- Some
Reduce HP effects don't kill the target. In this case, HP cannot fall below 1 from the effect.
- Some
- Generally, the removal order of one buff/debuff starts from the latest buff. Example if the servant receives Jeanne d'Arc's NP buff, then defense up will be removed first.
- Card Performance buffs/debuffs affect Damage, NP Generation, and Star Generation.
- Card Performance Resistance buffs/debuffs do the same and are effectively Card Performance buffs/debuffs for the attacker.
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
, and
do not stack unless otherwise stated.
- The effect from Necromancy / Recollections from the Tobacco Smoke acts as a permanent Guts and basically does not stack with skill's Guts.
- Some Servants and Max Bond CEs have stackable Guts. Stackable Guts can stack with other permanent Guts, including the effect of Necromancy.
- Stackable Guts/Invinciblility will be consumed preferentially than any other Guts/Invinciblility.
Instant-Kill Guts is stackable with
normal Guts and will be consumed preferentially than any other Guts.
Lethal Damage Evasion is stackable with
normal Evasion and the count of normal Evasion is consumed before Lethal Damage Evasion when taking attack.
also heals the unit.
- Healing received from this buff is a direct increase and is not affected by
,
or
.
- Healing received from this buff is a direct increase and is not affected by
- Activate Chance of
Terror,
Confusion, and
Charging will ignore enemies' Debuff Resistance.
- As of London update,
are now stackable.
- As of Shimosa update,
&
are now stackable.
- If a Servant with
is defeated, the enemies will not attack again despite having actions left. They will still use Skill or NP that deal damage to all servants / support type NP.
- If two enemies use
the second will take precedence.
- Offensive Buffs:
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- Defensive Buffs:
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- Offensive Debuffs:
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- Defensive Debuffs:
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- Mental Debuffs:
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- Ailment Debuffs:
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- Immobility Debuffs:
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- Sealing Debuffs:
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Quests | |
---|---|
Formation | Party • Support • Mystic Codes • Servants • Second Archive |
Mechanics | Battle • Status Effects • Battlefield Types • Attributes • Alignments • Traits |
Chaldea Gate | Interludes • Strengthening Quests • Daily Quests • Main Interludes • Advanced Quests • Hunting Quests • Grand Duel |
Arc 1 | ![]() ![]() ![]() ![]() ![]() |
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Arc 1.5 | ![]() ![]() ![]() ![]() |
Arc 2 | Prologue • ![]() ![]() ![]() ![]() ![]() |
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Arc 2.5 | Prologue • ![]() ![]() ![]() ![]() ![]() |