
Event Duration: May 24, 2023 20:00 ~ June 7, 2023 12:59 JST
Title: Fūun Karakuri Illya's Castle ~Kashin Koji's Humble Ambition~ (風雲からくりイリヤ城 ~果心居士のささやかな野望~??)

Quest Release Dates[]
| Quests | Date | |
|---|---|---|
| Prologue [Super Obstacle Stage Challenge Quest 1] |
May 24, 2023 20:00 ~ June 7, 2023 12:59 JST | |
| First Stage Free Quests | May 24, 2023 20:00 ~ May 27, 2023 17:59 JST | |
| [Super Obstacle Stage Challenge Quest 2] | May 25, 2023 18:00 ~ June 7, 2023 12:59 JST | |
| [Super Obstacle Stage Challenge Quest 3] | May 26, 2023 18:00 ~ June 7, 2023 12:59 JST | |
| [Super Obstacle Stage Challenge Quest 4] | May 27, 2023 18:00 ~ June 7, 2023 12:59 JST | |
| Second Stage Free Quests | May 27, 2023 18:00 ~ May 30, 2023 12:59 JST | |
| [Super Obstacle Stage Challenge Quest 5] | May 28, 2023 18:00 ~ June 7, 2023 12:59 JST | |
| [Super Obstacle Stage Challenge Quest 6] | May 29, 2023 18:00 ~ June 7, 2023 12:59 JST | |
| Third Stage Free Quests Epilogue |
May 30, 2023 18:00 ~ June 7, 2023 12:59 JST | |
Command Codes[]
| Event Reward Command Codes | |||
|---|---|---|---|
|
★ ★ ★ ★ ★ Artificial Kunoichi
|
|
★ ★ ★ ★ Pygmalion Chisel Out
|
|
★ ★ ★ Infant of the Snow's Comrade
| ||
Craft Essences[]
| Event Reward Craft Essences | |||
|---|---|---|---|
|
★ ★ ★ ★ ★ Winner's Eye ATK: 500/2000
|
|
★ ★ ★ ★ ★ Manor of Repose ATK: 250/1000
|
| Rate-Up Craft Essences | |||
|---|---|---|---|
|
★ ★ ★ ★ ★ Princess of Fine Clothes ATK: 250/1000
|
|
★ ★ ★ ★ Shamanic Eight-Stones Leap ATK: 400/1500
|
|
★ ★ ★ Gimmick Master ATK: 000/000
| ||
Prologue[]
| ||||
|---|---|---|---|---|
| 驚嘆! 風雲からくりイリヤ城! | ||||
| Wonderful! Fuun Karakuri Illya's Castle! | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 215 (43 per AP) |
2,400 (480 per AP) |
955 (191 per AP) |
|
| Available NPCS | ||||||
|---|---|---|---|---|---|---|
| Enemies | ||||||
| Battle 1/3 | Mechanical Doll Soldier Lvl 11 |
Mechanical Doll Soldier Lvl 10 |
Mechanical Doll Soldier Lvl 9 | |||
| Mechanical Doll Soldier Lvl 9 |
Mechanical Doll Soldier Lvl 11 |
Mechanical Doll Soldier Lvl 10 | ||||
| Battle 2/3 | Mechanical Arhat Lvl 7 |
Mechanical Arhat Lvl 9 |
Mechanical Arhat Lvl 8 | |||
| Fatal Battle 3/3 | Mechanical Spider Lvl 6 |
Shadow Servant Lvl 20 |
Mechanical Spider Lvl 5 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
Finale[]
| Clear all Super Obstacle Quests Opens at May 30, 2023 18:00 JST |
|---|
| ||||
|---|---|---|---|---|
| 決着! 風雲からくりイリヤ城! | ||||
| Conclusion! Fuun Karakuri Illya's Castle! | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 615 (123 per AP) |
6,400 (1,280 per AP) |
15,690 (3,138 per AP) |
|
| Available NPCS | ||||||
|---|---|---|---|---|---|---|
| Enemies | ||||||
| Fatal Battle 1/1 | Mechanical Berser-CAR Lvl 53 |
Mechanical Arhat Lvl 47 (Summoned) |
Mechanical Arhat Lvl 47 (Summoned) | |||
| Mechanical Doll Soldier Lvl 50 (Summoned) |
Mechanical Doll Soldier Lvl 50 (Summoned) |
Mechanical Doll Soldier Lvl 50 (Summoned) | ||||
| Mechanical Spider Lvl 34 (Summoned) |
Mechanical Spider Lvl 34 (Summoned) | |||||
| Notable Drops | ||||||
- There can be up to 6 enemies on the battlefield at once.
- Start of battle, Mechanical Berser-CAR gains the following buffs:

Tooltip for 25px|link=ⓘ NP Resistance Up [5 turns] x9
Tooltip for 25px|link=ⓘ Defense Up [5 turns] x2
Tooltip for 25px|link=ⓘ Critical Damage Up [5 turns] x3
Tooltip for 25px|link=ⓘ NP Damage Up [5 turns] x2
- Mechanical Berser-CAR:

Gains 
Tooltip for 25px|link=ⓘ Gain 1 tick of NP charge per turn [5 turns]
Gains 
Tooltip for 25px|link=ⓘ Pierce Invincibility [3 hits] and 9x 
Tooltip for 25px|link=ⓘ Guts [1 time, Revive with 1 HP]
- Start of turn 1, Mechanical Berser-CAR summons 2x Mechanical Arhat onto the battlefield. Then, their HP gets drained by Katō Danzō
- Every Mechanical Arhat defeated will deduct 1x

Tooltip for 25px|link=ⓘ NP Resistance Up and 1x 
Tooltip for 25px|link=ⓘ Defense Up from Mechanical Berser-CAR
- Every Mechanical Arhat defeated will deduct 1x
- Start of turn 2, Mechanical Berser-CAR summons 3x Mechanical Doll Soldier onto the battlefield. Then, their HP gets drained by Fūma Kotarō
- Every Mechanical Doll Soldier defeated will deduct 1x

Tooltip for 25px|link=ⓘ NP Resistance Up and 1x 
Tooltip for 25px|link=ⓘ Critical Damage Up from Mechanical Berser-CAR
- Every Mechanical Doll Soldier defeated will deduct 1x
- Start of turn 3, Mechanical Berser-CAR summons 2x Mechanical Spider onto the battlefield. Then, their HP gets drained by Illyasviel von Einzbern, Miyu Edelfelt and Chloe von Einzbern
- Every Mechanical Spider defeated will deduct 1x

Tooltip for 25px|link=ⓘ NP Resistance Up and 1x 
Tooltip for 25px|link=ⓘ NP Damage Up from Mechanical Berser-CAR
- Every Mechanical Spider defeated will deduct 1x
| Completion RewardCompletion Reward |
|---|
First Checkpoint[]

| ||||
|---|---|---|---|---|
| 第一関門 登竜滝 | ||||
| First Checkpoint: Waterfall of Success | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 30 | 265 (9 per AP) |
2,900 (97 per AP) |
1,385 (46 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Waterfall's Foothold Lvl 16 |
Waterfall's Foothold Lvl 14 |
Waterfall's Slippery Foothold Lvl 17 | |||
| Battle 2/3 | Waterfall's Foothold Lvl 17 |
Waterfall's Slippery Foothold Lvl 19 |
Waterfall's Foothold Lvl 18 | |||
| Fatal Battle 3/3 | Eight-Stones Leap Instead of Eight-Boat Leap Lvl 30 |
Waterfall's Slippery Foothold Lvl 19 |
This is "Brilliant"! Lvl 13 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第一関門 けものバスター | ||||
| First Checkpoint: Beast Buster | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 35 | 415 (12 per AP) |
4,400 (126 per AP) |
5,690 (163 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Approaching Boar Lvl 23 |
Assaulting Wolf Lvl 27 |
Assaulting Wolf Lvl 25 | |||
| Battle 2/3 | Assaulting Wolf Lvl 28 |
Approaching Boar Lvl 24 |
Approaching Boar Lvl 26 | |||
| Fatal Battle 3/3 | Trying Out Fur Sportswear Lvl 50 |
Ahh, This Doesn't Look Bad Lvl 42 |
Hmm. The Next Market Trend is on Fur Pelt... Lvl 46 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第一関門 解放への扉 | ||||
| First Checkpoint: Door Towards Emancipation | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 615 (15 per AP) |
6,400 (160 per AP) |
15,690 (392 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Does this Door Leads to the Exit? Lvl 42 |
Does this Door Leads to the Exit? Lvl 40 |
Does this Door Leads to the Exit? Lvl 44 | |||
| Battle 2/3 | Does this Door Leads to the Exit? Lvl 45 |
Does this Door Leads to the Exit? Lvl 43 |
Does this Door Leads to the Exit? Lvl 41 | |||
| Fatal Battle 3/3 | We're Lost...Then we Shall Cast Away Our Defense, Advance! Lvl 61 |
ROMA!! Lvl 70 |
ROMA!!! Lvl 64 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第一関門 ザ・ファーストダウン | ||||
| First Checkpoint: The First Down | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 815 (20 per AP) |
8,400 (210 per AP) |
29,690 (742 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Confused Defensive Line Lvl 50 |
Perplexed Cornerback Lvl 45 |
[[Hoodlum]|Confused Defensive Line]] Lvl 48 | |||
| Battle 2/3 | Perplexed Cornerback Lvl 46 |
Confused Defensive Line Lvl 51 |
Panicking Linebacker Lvl 39 | |||
| Fatal Battle 3/3 | Perplexed Cornerback Lvl 47 |
Silver-Armed Running Back Lvl 70 |
Bewitching-Chord Quarterback Lvl 64 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第一関門 あやかし屋敷 | ||||
| First Checkpoint: Ayakashi Residence | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 915 (23 per AP) |
9,400 (235 per AP) |
38,190 (955 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Wandering Bakeneko Lvl 47 |
Wandering Bakeneko Lvl 45 |
Wandering Karasu Tengu Lvl 49 | |||
| Battle 2/3 | Wandering Giant Oni Lvl 49 |
Wandering Bakeneko Lvl 48 |
Wandering Karasu Tengu Lvl 50 | |||
| Fatal Battle 3/3 | Isn't it Fine, as long as it is Frightening? Lvl 77 |
("No It Isn't" Gesture) Lvl 65 |
Crushing Burial...... Lvl 65 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第一関門 序の関所・陽の道 | ||||
| First Checkpoint: Opening Checkpoint - Yang Path | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 1,098 (27 per AP) |
11,280 (282 per AP) |
45,828 (1,146 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Checkpoint-Defending Mechanical Armor Lvl 64 |
Checkpoint-Defending Mechanical Armor Lvl 66 |
Checkpoint-Defending Mechanical Armor Lvl 57 | |||
| Battle 2/3 | Checkpoint-Defending Tree Wall Lvl 52 | |||||
| Fatal Battle 3/3 | Will You Be My Opponent---Gomen Lvl 80 |
I Shall Be Your Opponent---Buon Lvl 80 | ||||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第一関門 序の関所・陰の道 | ||||
| First Checkpoint: Opening Checkpoint - Yin Path | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 1,318 (33 per AP) |
13,536 (338 per AP) |
54,994 (1,375 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Checkpoint-Defending Mechanical Doll Soldier Lvl 56 | |||||
| Battle 2/3 | I'm Just Here for Sightseeing Lvl 82 |
Came here with Limbo-chan to be a Hindrance, Just Kidding! Lvl 83 | ||||
| Fatal Battle 3/3 | Checkpoint-Defending Watchdog Lvl 36 |
sosososo, Who is Limbo? Lvl 84 | ||||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
Second Checkpoint[]

| ||||
|---|---|---|---|---|
| 第二関門 おむすび坂 | ||||
| Second Checkpoint: Rice Ball Slope | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 30 | 265 (9 per AP) |
2,900 (97 per AP) |
1,385 (46 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Challenger Dashing Up the Slope Lvl 18 |
Challenger Dashing Up the Slope Lvl 15 |
Challenger Tumbling Down with the Rice Balls Lvl 16 | |||
| Battle 2/3 | Challenger Tumbling Down with the Rice Balls Lvl 16 |
Challenger Tumbling Down with the Rice Balls Lvl 18 |
Challenger Dashing Up the Slope Lvl 19 | |||
| Fatal Battle 3/3 | Challenger Dashing Up the Slope Lvl 20 |
Is the Rice Ball Part of Genji Clan? Lvl 19 |
Huff Puff... Nearly Died by Clip-Clopping Upwards Lvl 29 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第二関門 ゴブリンワールド | ||||
| Second Checkpoint: Goblin World | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 35 | 415 (12 per AP) |
4,400 (126 per AP) |
5,690 (163 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Pursuing Goblin Lvl 30 |
Pursuing Goblin Lvl 32 |
Pursuing Goblin Lvl 30 | |||
| Battle 2/3 | Pursuing Goblin Lvl 33 |
Pursuing Goblin Lvl 31 |
Pursuing Goblin Lvl 33 | |||
| Fatal Battle 3/3 | Outrun Them in a Straight Line! Lvl 63 |
Leave the Rear to Me Lvl 41 |
Pursuing Goblin Lvl 34 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第二関門 いっすんボート | ||||
| Second Checkpoint: 3.03cm Boat | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 615 (15 per AP) |
6,400 (160 per AP) |
15,690 (392 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Boat-Shaking Crab Lvl 30 |
Boat-Sinking Crab Lvl 40 |
Boat-Sinking Crab Lvl 38 | |||
| Battle 2/3 | Boat-Shaking Crab Lvl 33 |
Boat-Sinking Crab Lvl 41 |
Boat-Shaking Crab Lvl 31 | |||
| Fatal Battle 3/3 | Beer Saleswoman on a Short Break! Lvl 37 |
Can I Ride On a Boat Made from a Bowl? Lvl 73 |
I Can Also Make it Tumble! Lvl 64 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第二関門 槍玉RUN | ||||
| Second Checkpoint: Scapegoat RUN | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 815 (20 per AP) |
8,400 (210 per AP) |
29,690 (742 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Approaching Ball from the Back Lvl 41 |
Approaching Ball from the Back Lvl 43 |
Approaching Huge Ball from the Back Lvl 29 | |||
| Battle 2/3 | Approaching Huge Ball from the Back Lvl 30 |
Approaching Barbed Ball from the Back Lvl 42 |
Approaching Ball from the Back Lvl 44 | |||
| Fatal Battle 3/3 | Run, Sétanta! Lvl 69 |
Which one! Lvl 72 |
Both of us... Lvl 70 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第二関門 さむらいZAN | ||||
| Second Checkpoint: Samurai ZAN | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 915 (23 per AP) |
9,400 (235 per AP) |
38,190 (955 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Airsoft Jumonji-Yari Lvl 41 |
Airsoft Tachi Lvl 28 |
Airsoft Jumonji-Yari Lvl 40 | |||
| Battle 2/3 | Airsoft Tachi Lvl 29 |
Airsoft Jumonji-Yari Lvl 42 |
Obstructing Chanbara Instructor Lvl 36 | |||
| Fatal Battle 3/3 | We're Fighting with Fake Swords...? Lvl 73 |
Airsoft Tachi Lvl 30 |
Now, Mr. Muramasa, this is also Fun too! Lvl 70 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第二関門 破の関所・騎士の道 | ||||
| Second Checkpoint: Middle Checkpoint - Knight's Path | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 1,098 (27 per AP) |
11,280 (282 per AP) |
45,828 (1,146 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Checkpoint-Defending Mechanical Gunner Lvl 67 |
Checkpoint-Defending Mechanical Gunner Lvl 69 | ||||
| Battle 2/3 | Checkpoint-Defending White Lion Lvl 52 | |||||
| Fatal Battle 3/3 | It's Shooting Time! Lvl 88 |
I Look Forward to the Battle of the Bands Lvl 80 |
Checkpoint-Defending Mechanical Gunner Lvl 58 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第二関門 破の関所・戦士の道 | ||||
| Second Checkpoint: Middle Checkpoint - Warrior's Path | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 1,318 (33 per AP) |
13,536 (338 per AP) |
54,994 (1,375 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Checkpoint-Defending Mechanical Spider Lvl 41 |
Checkpoint-Defending Mechanical Spider Lvl 43 |
Report---There is 1 Challenger in this Checkpoint Lvl 80 | |||
| Battle 2/3 | Roger That! Prepare to Intercept! Lvl 80 |
Checkpoint-Defending Black Lion Dance Lvl 46 | ||||
| Fatal Battle 3/3 | Combat Data is Shared Among the Sisters Lvl 80 | |||||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
Third Checkpoint[]

| ||||
|---|---|---|---|---|
| 第三関門 ゲット・ザ・ボール | ||||
| Third Checkpoint: Get The Ball | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 30 | 265 (9 per AP) |
2,900 (97 per AP) |
1,385 (46 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | From Within the Waters Lvl 10 |
I Want to Collect the Balls... Lvl 14 |
I Want to Collect the Balls... Lvl 12 | |||
| Battle 2/3 | From Within the Waters Lvl 11 |
From Within the Waters Lvl 13 |
I Want to Collect the Balls... Lvl 15 | |||
| Fatal Battle 3/3 | I Want to Collect the Balls... Lvl 16 |
For the Time Being, I Shall CLARENT Lvl 17 |
Please Wait, Your Highness, Mordred!? Lvl 32 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第三関門 サーチ・ザ・ボール | ||||
| Third Checkpoint: Search The Ball | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 35 | 415 (12 per AP) |
4,400 (126 per AP) |
5,690 (163 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | From Within the Sands Lvl 22 |
I Want to Search for the Balls... Lvl 22 |
From Within the Sands Lvl 24 | |||
| Battle 2/3 | I Want to Search for the Balls... Lvl 25 |
From Within the Sands Lvl 25 |
I Want to Search for the Balls... Lvl 23 | |||
| Fatal Battle 3/3 | For the Time Being, I Shall Blow it Away! Lvl 43 |
uu!? Lvl 31 |
As Expected, She's Similar to Saber.... Lvl 67 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第三関門 ローリングロード | ||||
| Third Checkpoint: Rolling Road | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 615 (15 per AP) |
6,400 (160 per AP) |
15,690 (392 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Roller Bed's Rotator Arm Lvl 40 |
Roller Bed's Rotator Arm Lvl 42 |
Roller Bed's Rotator Doll Lvl 33 | |||
| Battle 2/3 | Roller Bed's Rotator Doll Lvl 36 |
Roller Bed's Rotator Doll Lvl 34 |
Roller Bed's Rotator Arm Lvl 43 | |||
| Fatal Battle 3/3 | Making Something the Likes of a Rotating Bed is Easy Lvl 66 |
My Footing is Rotating, My Eyes are also Rotating~ Lvl 66 |
Daaaaa, I'm Gonna Fall! I'm Gonna Fall! Lvl 60 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第三関門 ザ・マッシュルーム | ||||
| Third Checkpoint: The Mushroom | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 815 (20 per AP) |
8,400 (210 per AP) |
29,690 (742 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Mushroom-Killing Artisan Lvl 40 |
Mushroom-Killing Expert Lvl 46 |
Mushroom-Killing Expert Lvl 44 | |||
| Battle 2/3 | Mushroom-Killing Machine Lvl 28 |
Mushroom-Killing Expert Lvl 47 |
Mushroom-Killing Artisan Lvl 41 | |||
| Fatal Battle 3/3 | Is it Alright to Mow them All Down? Lvl 64 |
You Should Absolutely not Cut them All Down! Lvl 80 |
Mushroooooooom! Lvl 65 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第三関門 ガーディアンズ・メイズ | ||||
| Third Checkpoint: Guardians' Maze | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 915 (23 per AP) |
9,400 (235 per AP) |
38,190 (955 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Maze-Roaming Sentinel Lvl 55 |
Maze-Roaming Sentinel Lvl 55 |
Maze-Roaming Sentinel Lvl 57 | |||
| Battle 2/3 | Maze-Roaming Sentinel Lvl 58 |
Maze-Lurker Devil Lvl 40 |
Maze-Roaming Sentinel Lvl 56 | |||
| Fatal Battle 3/3 | Musc-Guardian Lvl 80 |
Photoshot Guardian Lvl 65 |
Sparta Guardian Lvl 65 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第三関門 急の関所・勇者の道 | ||||
| Third Checkpoint: Climactical Checkpoint - Hero's Path | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 1,098 (27 per AP) |
11,280 (282 per AP) |
45,828 (1,146 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Checkpoint-Defending Watchman Lvl 49 | |||||
| Battle 2/3 | Checkpoint-Defending Garrison Lvl 65 |
Checkpoint-Defending Garrison Lvl 68 | ||||
| Fatal Battle 3/3 | Let's Go, Batchmates Lvl 80 |
Understood, Preparation OK! Lvl 80 |
It's Volley Firing Time! Lvl 80 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
| ||||
|---|---|---|---|---|
| 第三関門 急の関所・王者の道 | ||||
| Climactical Checkpoint - Monarch's Path | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 40 | 1,318 (33 per AP) |
13,536 (338 per AP) |
54,994 (1,375 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Battle 1/3 | Checkpoint-Defending Mechanical Arhat Lvl 63 |
Checkpoint-Defending Mechanical Arhat Lvl 65 |
Checkpoint-Defending Mechanical Arhat Lvl 60 | |||
| Battle 2/3 | (Relax...Relax...!) Lvl 77 | |||||
| Fatal Battle 3/3 | Checkpoint-Defending Huge Snake Lvl 90 |
Invite My Little Brother Too! I'll Permit it! Lvl 82 |
The Young Girl is also Troublesome... Lvl 60 | |||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
Super Obstacle Stage[]
For the following Challenges from Stage 1-6, You can only utilize one Servant of your own, and the remaining Servant slots are Fixed NPC Support Servants. The NPC Support Servants are as follow: Illyasviel von Einzbern, Miyu Edelfelt, Chloe von Einzbern, Fūma Kotarō, and Katō Danzō. Each NPC Support Servant will have their own buff for the different challenges.
Stage 1[]
| ||||
|---|---|---|---|---|
| 【超難関ステージ】ノッブでちゅどーん! | ||||
| [Super Obstacle Stage] Blown-Off Nobbus! | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 815 (163 per AP) |
8,400 (1,680 per AP) |
29,690 (5,938 per AP) |
|
| Available NPCS |
| |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Enemies | ||||||||||||||||
| Battle 1/1 | Floating Chibi Nobbu Lvl 41 (76,531HP) |
Floating Chibi Nobbu Lvl 41 (76,531HP) | ||||||||||||||
| Notable Drops | ||||||||||||||||
Tips & Tricks: This isn't a hard Challenge, but it's not as simple. The two Nobu enemies have a Guts
ability with a description called Floating Power (UFO), which is infinite with a number counter. The goal is to damage the Nobu's with as many attacks as possible to lower the counter and negate the ability. It will naturally go down when either party attacks each other and the counter steadily decreases. However, same concept applies to your team as well, if they are damaged enough times, they will be inflicted with the Falling
debuff, which won't mean much until you at least make one of the Nobu enemies fall as well. It's advised that you switch your support roles where Illya and Miyu are in the Vanguard rows, and they inflict as much damage to the counter as possible. Once one of the Nobu's Floating Power reaches 0, it will activate a skill called No, NobuNobu (Ah! I'm Falling!!), which inflicts self Paralysis
for one turn, loses 10,000HP each turn, and the guts goes away. However, Servants inflicted with the Falling
debuff will be inflicted with a Fall Penalty that reduces 3,000HP each turn. As for Servant best use, highly recommend a Caster with AoE NP and good NP Charge (Nitocris, Dōman, or Arcueid) or someone with support fixed command cards (BB Summer) to help Illya support attack as much as possible.
Nobu UFO Skills:
- Beware of Recoil:
When Attacking, reduces the duration of self Floating Power (UFO) by 1. - Floating Power (UFO):
Recovers and survives when HP hits 0 (Reduces duration by 3 when attacked).
Drop Them Before they Drop You: All of your party is inflicted with these skills-
- Beware of Recoil:
When Attacking, reduces the duration of self Floating Power (UFO) by 1.
Go Knock them down Illya: In this special challenge, NPC Support Illyasviel von Einzbern will possesses a special buff gimmick with her Guts
ability, when attacking, she reduces the duration of self Floating Power (UFO) by 2. So utilize as many of her attacks as much as possible and lower the Float power on the Nobus.
| Completion RewardCompletion Reward |
|---|
Stage 2[]
| ||||
|---|---|---|---|---|
| 【超難関ステージ】幽谷ヶ淵 | ||||
| [Super Obstacle Stage] Yuyugafuchi | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 815 (163 per AP) |
8,400 (1,680 per AP) |
29,690 (5,938 per AP) |
|
| Available NPCS |
| |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Enemies | ||||||||||||||||
| Battle 1/4 | 安定感のある足場 Lvl 55 |
飛び乗れそうな足場 Lvl 55 |
少し揺れている足場 Lvl 55 | |||||||||||||
| Good Scaffolding Lvl 55 | ||||||||||||||||
| Battle 2/4 | 湿った足場 Lvl 55 Poison Trap Lvl 60 |
Rise & Fall Scaffolding Lvl 55 | ||||||||||||||
| 小さい足場 Lvl 55 Booby Trap Lvl 55 |
Collapsing Scaffolding Lvl 55 | |||||||||||||||
| Good Scaffolding Lvl 55 | ||||||||||||||||
| Battle 3/4 | 集まった足場 Lvl 55 Multiple Trap Lvl 65 |
Flat Scaffolding Lvl 55 |
大きい足場 Lvl 55 Booby Trap Lvl 57 | |||||||||||||
| ごく普通の足場 Lvl 55 Booby Trap Lvl 56 |
Jagged Scaffolding Lvl 55 |
Good Scaffolding Lvl 55 | ||||||||||||||
| Booby Trap Lvl 34 Summoned by Multiple Trap |
Booby Trap Lvl 37 Summoned by Multiple Trap |
Booby Trap Lvl 33 Summoned by Multiple Trap | ||||||||||||||
| Battle 4/4 | きれいな足場 Lvl 55 Candy Trap Lvl 55 |
ごく普通の足場 Lvl 55 Booby Trap Lvl 56 |
幽谷の淵へ誘う足場 Lvl 55 Death Trap Lvl 99 | |||||||||||||
| 大きい足場 Lvl 55 Booby Trap Lvl 57 |
小さい足場 Lvl 55 Booby Trap Lvl 55 |
Ordinary Scaffolding Lvl 55 Good Scaffolding Lvl 55 | ||||||||||||||
| Notable Drops | ||||||||||||||||
Tips & Tricks: This challenge revolves around a guessing game in choosing which Stone Golem to attack. Each battle will consist of Stone Golems with 1 HP break bar. Unlike the previous challenges, Players can decide the range of difficulty when picking which golem to attack. Attacking the correct Golem will spawn a Good Scaffolding Golem and withdraw the rest, while attacking the wrong golem to attack will also withdraw the golems but spawn a powerful Assassin in the battle node. Unless the player feels like challenging a High HP King Hassan, they should utilize a good Single Target Servant that can inflict massive damage. If the player wishes to bypass the challenges, here is the order in battle to which correct Golems need to be attacked (you can pick either correct answer and it will produce the golem for the battle).
Battle 1: Choosing any Golem is good.
Battle 2: Collapsing Scaffolding (崩れそうな足場??), Rise & Fall Scaffolding (浮き沈みする足場??)
Battle 3: Flat Scaffolding (平たい足場??), Jagged Scaffolding (ゴツゴツした足場??)
Battle 4: Ordinary Scaffolding (なんの変哲もないような足場??)
Miyu's Protection: In this special challenge, NPC Support Miyu Edelfelt possesses a buff gimmick when the player chooses the wrong enemy, and the Assassin Class appears. Before the enemy attacks, she will activate Magic Barrier Expansion, which will grant all Servants with Damage cut
skill for 1 turn only. The buff activation resets when going to the next battle node.
Should I expect the Assassin enemies to be a threat here?: Simple answer is Yes. If the player chooses to fight with these Assassin Classes, they come with some tricks. Hassan of the Serenity will inflict AoE Poison
to the Vanguard row. Hassan of the Hundred Faces will invite 5 more Hassan enemies to attack, and the "The Old Man of the Mountain" will gain a permanent Critical Rate up
that will hurt your team badly.
| Completion RewardCompletion Reward |
|---|
Stage 3[]
| ||||
|---|---|---|---|---|
| 【超難関ステージ】ジャガーマンさん寝転んだ | ||||
| [Super Obstacle Stage] Lie down Ms. Jaguar Man | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 815 (163 per AP) |
8,400 (1,680 per AP) |
29,690 (5,938 per AP) |
|
| Available NPCS |
| |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Enemies | ||||||||||||||||
| Battle 1/1 | Kukulun Lvl 60 |
Ms. Jaguar Man Lvl 60 *(334,135 HP) | ||||||||||||||
| Notable Drops | ||||||||||||||||
Tips & Tricks: Simple game of Simon Says, where player's need to match the Chain attack colors to the actions Jaguar Man is performing. By following the correct chain, Quetz will act against Jaguar man with Foul debuff skill, which will stun
for 1 turn and lowers her special defense
. If the player manages to follow the correct chain according to Jaguar Man's actions, the stun lock goes even longer than 2 turns. It's easy to determine which chain to perform when Jaguar Man has a hue color (example: when Jaguar Man glows green, attack with
Quick Chain if possible, etc.). There are two ways you can win this challenge. One is to outright eliminate Jaguar Man, the other is to complete at least 5 foul debuffs on her and after 3 turns, she is automatically defeated.
The only opponent you are attacking is Jaguar Man; Quetzalcoatl is acting as a good referee for this little game and will never attack (on another note, she cannot die since she has a hidden guts
ability with full HP recovery, so its pointless to eliminate her). The challenge ends when you eliminate Jaguar Man from the field.
The only annoying part about this challenge is that you are relying on the range of the command cards to give you the needed chain set to match the attacks of Jaguar Man. Even worse is that the possibility to execute a brave chain is low unless setup right.
Jaguar Action and What to do:
Jaguar Dash:
Quick Chain
Jaguar Spin:
Arts Chain
Jaguar Jump:
Buster Chain
Jaguar Cut: Brave Chain
Jaguarman will always loop through her attacks with Dash → Spin → Jump → Cut→ (repeat). In regard to this, it is recommended to make Quick chain easy execute on the first turn.
Chloe will have some cacao, too!: In this special challenge, NPC Support Chloe von Einzbern possesses a gimmick upon the start of the battle. She now gains a permanent Class Advantage
skill that increases the damage rate on Jaguar Man.
Who to pick for this challenge:
Since the challenge requires the consecutive use of executing the needed chains, it is advised to bring in Servants with special card shuffle skills
like Artoria Pendragon (Ruler), Artoria Pendragon with the upgraded 2nd skill or equip the Mage's Association Uniform with the shuffle skill.
Another method is to utilize firepower needed to cut down Jaguarman after getting the right chain. Saber class is highly advised, but to get the first hand right, you want to utilize those with a good rate of drawing the needed cards. Okita Sōji or Sétanta are easy to aim for
Quick Chain on the 1st turn. Miyamoto Musashi or Bedivere are also good choices for high NP firepower on Jaguar Man after debuffed.
| Completion RewardCompletion Reward |
|---|
Stage 4[]
| ||||
|---|---|---|---|---|
| 【超難関ステージ】バクダン 危機一髪 | ||||
| [Super Obstacle Stage] Bomb Crisis Strategy | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 815 (163 per AP) |
8,400 (1,680 per AP) |
29,690 (5,938 per AP) |
|
| Available NPCS |
| |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Enemies | ||||||||||||||||
| Battle 1/2 | Yellow Fireman Lvl 37 |
Green Fireman Lvl 31 | ||||||||||||||
| Battle 2/2 | Blue Fireman Lvl 29 |
Red Fireman Lvl 30 |
Black Fireman Lvl 50 | |||||||||||||
| White Fireman Lvl 43 |
Grey Fireman Lvl 67 *(102,161 HP) | |||||||||||||||
| Notable Drops | ||||||||||||||||
Tips & Tricks: Think of this game as Hot Potato with live explosives, where either the enemy or player's servant are holding onto a Bomb ![]()
Tooltip for 25px|link=ⓘ that can instant kill whoever is last handling it. There is no way to guard against it with the invincibility
or Evasion
defense skill except for the Guts
skill. The bomb explodes after a certain number of turns (1-3 turns), and whoever is in possession of the bomb will die instantly at that timing. By attacking the enemy, the bomb will transfer over to the targeted, so if an ally Servant is currently holding the bomb, choose at least one card of that Servant to transfer. You cannot give the bomb to enemies who already have bombs themselves, so when choosing cards for the purpose of passing over bombs, pay attention to which enemy currently has no bombs.
On another note, consider the 1st Wave as a warm-up to the gimmick, where there is only one Bomb ![]()
Tooltip for 25px|link=ⓘ that shows you how many turns before it explodes. The 2nd wave is where up to 2-3 bombs can be present on the field, and they are upgraded to Dangerous Evil Bombs ![]()
Tooltip for 25px|link=ⓘ, which have no timer and can explode anytime within 1-3 turns. Worse is that the enemy Grey Fireman is the one that can add more bombs, so try to at least eliminate the rest before it gets to the frontlines.
Kotaro's got this...: In this special challenge, NPC Support Fūma Kotarō possesses a gimmick upon the start of the battle. He now possesses at least 3 guts
skills, with the 1st and 2nd activation recovering all HP. He is also an Assassin Class, so this quest is more class advantageous for him and would be good to make sure he is in the Vanguard row. One strategy to keep in mind is if you don't want to risk bomb handling to your other Servants and you want NPC Kotaro to tank the blow instead. However, rather recommend trying to utilize the strategy until you get to at least wave 2 when you have at least weakened the enemy side.
But the Bomb Explodes on the next turn and its always the allies that get it last: This is one of those challenges that leaves a distasteful disadvantage to players because the bomb will always explode at the end of enemy's turn and the attacked servant will always have the bomb last when it explodes. If you want to reduce the risks even a little, have a Servant that can stop the enemy's action with stun
, sleep
, or charm
. At least this way, it mitigates the risk of the bomb passing on to the Servant when it explodes. You can also neutralize the bomb on the enemy by eliminating them all together, so another ideal strategy is to bring out a Servant with a high probability to inflict Instant Death.
| Completion RewardCompletion Reward |
|---|
Stage 5[]
| ||||
|---|---|---|---|---|
| 【超難関ステージ】アンメア海戦 | ||||
| [Super Obstacle Stage] Battle of AnMa | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 815 (163 per AP) |
8,400 (1,680 per AP) |
29,690 (5,938 per AP) |
|
| Available NPCS |
| |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Enemies | ||||||||||||||||
| Battle 1/1 | Master Catchers (x20) Lvl 57 |
Master Raiders (x9) Lvl 54 |
Master Hunter M Lvl 70 Master Hunter A Lvl 70 | |||||||||||||
| Notable Drops | ||||||||||||||||
Tips & Tricks: This Challenge will replace the current Master skill set with Artillery attacks.
Akiko-dono Light Cannon Lv.10: Bombards enemy targets above, below, left, and right of the target, except for the target itself. After use, you cannot use another artillery skill in the same turn. Decreases target's resistance
to all attacks by a large amount (1 turn), Reduces enemy HP by 5,000, Applies Focus
(1 turn), and acquire 10 critical stars
.
Explosive Arcane Shell Lv.10: Bombards enemy targets and either enemy on the left or right side. After use, you cannot use another artillery skill in the same turn. Decreases target's resistance
to all attacks by a large amount (1 turn), Reduces enemy HP by 5,000, Applies Focus
(1 turn), and acquire 10 critical stars
.
Armor-Piercing Bow Lv.10: Bombards enemy targets above and below target. After use, you cannot use another artillery skill in the same turn. Decreases target's resistance
to all attacks by a large amount (1 turn), Reduces enemy HP by 5,000, Applies Focus
(1 turn), and acquire 10 critical stars
.
Utilize the new Skill sets every turn you get so you can take out the enemies fast. The Bronze Spriggan (Master Raiders) are a pain to deal with due to their Critical Rate attacks, so find a good way to use the artilleries to debuff the giants and prioritize defeating them first when they are out on the field.
There is no order of which enemies will appear on the field except for the main enemy Servant. There are 20 Pirates (Master Catchers) that have the remove buff-on-attack
skill and decrease NP gain
, 9 Bronze Spriggan (Master Raiders) with the Critical Rate up
buff and AoE decrease NP gain
, and you have Mary Read (Master Hunter M). Once You break Mary's 1st HP bar, she will transform to Archer class Anne Bonny (Master Hunter A) and retreat from the front lines, where she will inflict the NP Seal
on one random ally every turn outside of the field.
When you are down to the last 6 enemies, Anne will return to the frontlines and buff herself with "You're so Stubborn.....guess I'll show you my trick!" which will buff her with Ignore Evasion
, Attack Up
, Critical Rate up
, and Critical Damage up
. When she gets back on the field, eliminate her as soon as possible or else she will wipe the floor with your team.
Leave it to Danzō: In this special challenge, NPC Support Katō Danzō will gain an Attack up
buff and gains a hidden evasion
passive from the Master Catcher's enhancement removal on her for 5 turns. She's very powerful as an Assassin Class against a group of Riders, so it's highly recommended to fight with Danzō as the lead attacker while the buff is active.
Who to send out: There's nothing special about this quest where you need to meet certain criteria to complete the challenge. This is a most efficient quest where the goal is to destroy all the enemies, so utilize a servant with AoE NP. To make this challenge easier, recommend using either a Assassin class, Alter Ego class, or a Servant with full NP Charge skill (Nitocris Alter, Arcueid, etc.). Since the Master Catchers and Raiders have the attacks that decrease NP gain
, it is not possible to collect NP properly even with Arts and Quick attacks.
| Completion RewardCompletion Reward |
|---|
Stage 6[]
| ||||
|---|---|---|---|---|
| 【超難関ステージ】まぼろし岐路 | ||||
| [Super Obstacle Stage] Phantom Crossroads | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 815 (163 per AP) |
8,400 (1,680 per AP) |
29,690 (5,938 per AP) |
|
| Available NPCS |
| |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Enemies | ||||||||||||||||
| Battle 1/10 | Wise Calvary Lvl 47 |
Agile Calvary Lvl 48 |
Strong Calvary Lvl 49 | |||||||||||||
| Battle 2/10 | Medic blocking the road Lvl 60 |
Defender blocking the road Lvl 59 |
Assault soldier blocking the road Lvl 55 | |||||||||||||
| Battle 3/10 | Sorcerer guarding the gate Lvl 53 |
Fighter guarding the gate Lvl 39 |
Samurai guarding the gate Lvl 29 | |||||||||||||
| Fatal Battle 4/10 | Dangerous Snake Lvl 28 |
Violent Snake Lvl 34 |
Cunning Snake Lvl 41 | |||||||||||||
| Four Heavenly Kings of the Forest: Medical God of the Serpent Bearer Lvl 70 | ||||||||||||||||
| Battle 5/10 | Stray Boar Lvl 28 |
Lone Wolf Lvl 49 |
Crawling Lizard Lvl 47 | |||||||||||||
| Battle 6/10 | Possessed Knight Lvl 34 |
Cursed Knight Lvl 36 |
Grudge Knight Lvl 29 | |||||||||||||
| Fatal Battle 7/10 | Four Heavenly Kings of the Forest: Heavenly Huntress Lvl 77 |
Four Heavenly Kings of the Forest: Heavenly Brave Lvl 79 | ||||||||||||||
| Battle 8/10 | Howling Manticore Lvl 32 |
Neighing Unicorn Lvl 31 |
Roaring Chimera Lvl 33 | |||||||||||||
| Battle 9/10 | Dark Green Ogre Lvl 31 |
Azure Ogre Lvl 30 |
Crimson Ogre Lvl 32 | |||||||||||||
| Fatal Battle 10/10 | Four Heavenly Kings of the Forest: Great Sage of Sagittarius Lvl 87 | |||||||||||||||
| Notable Drops | ||||||||||||||||
I can hear Sitonai's voice out of nowhere... "The path to the forest that leads to the goal has now opened. Because Kashin Koji-san set up some genjutsu here and there, take caution. To break the magic, a [Book of Illusions] is necessary for this. There are several types, but you can't collect all of them. We are waiting for you at the goal. Don't make me wait for too long, okay?"
Tips & Tricks: By defeating an enemy from each battle, the servant will get a powerful permanent buff, so adjust the last attack so that the attacker gains the necessary buffs. The type of buff is determined by the enemy you defeat, so check the enemy's buff each time and defeat the enemy with the attacker you want to buff.
- In wave 4, you will have Asclepius on the field, but he will immediately retreat, so worry about the snakes.
Book of Illusions: You can get the special "Book of Illusions" from enemies that appear in Battles 4 and 7. The buffs are important for the final battle because Chiron has an all special resistance
will not go away. Make sure you have a DPS attacker you can rely on with the buff.
Go with a Servant with strong Single Target NP: The reason is because this challenge will not let you acquire every buff. If you defeat one enemy, the remaining enemies will escape, and you will not be able to acquire the buffs they possessed. It's best to choose your attacker and which buff is necessary to bypass the challenge. one part to note is that using AoE Noble Phantasms to eliminate the enemy groups will only give that servant the buff of the enemy on the right side.
| Battle 1 | ||
|---|---|---|
| Wise Cavalry
[ |
Agile Cavalry
[ |
Strong Cavalry
[ |
| Battle 2 | ||
| Medic blocking the road
[ |
Defender blocking the road
[ |
Assault soldier blocking the road
[ |
| Battle 3 | ||
| Sorcerer guarding the gate
[ |
Fighter guarding the gate
[ |
Samurai guarding the gate
[ |
| Fatal Battle 4 | ||
| Dangerous Snake
[ |
Violent Snake
[ |
Cunning Snake
[ |
| Battle 5 | ||
| Stray Boar
[ |
Lone Wolf
[ |
Crawling Lizard
[ |
| Battle 6 | ||
| Possessed Knight (Archer)
[ |
Cursed Knight (Lancer)
[ |
Grudge Knight (Saber)
[ |
| Fatal Battle 7 | ||
| Atalante
[ |
Achilles
[ | |
| Battle 8 | ||
| Howling Manticore
[ |
Neighing Unicorn
[ |
Roaring Chimera
[ |
| Battle 9 | ||
| Dark Green Ogre
[ |
Azure Ogre
[ |
Crimson Ogre
[ |
Chiron is not to be messed with: Chiron's class compatibility
has been changed to Shielder class, which doesn't seem like much of an advantage, however his special resistance
for different attacks (Quick, Arts, Buster, NP, and Critical Resistance), making it difficult to deal damage. If anyone has been following the guide so far, by the time they reached the final battle the player would already have the necessary Book of Destruction buffs from waves 4 and 7, depending on the choice of buff, Chiron's defense will be negated for attacks (example: Defeated Dangerous Snake with the Arts Resistance Cancelation will negate Chiron's Arts Resistance Barrier, etc.). Utilize a Single Target Servant with the buff that can pierce through the weakened barrier in order to make attacking him more easier. Beware of long-term battles because he is frequently using a Defense Enhancement Canceling Noble Phantasm, and he will quickly defeat your Servants. Additionally, his NP charges increases by 2 each turn after his HP break, so do not let him take action any further.
| Completion RewardCompletion Reward |
|---|
Challenge Quest[]
| Clear Finale & Solomon |
|---|
| ||||
|---|---|---|---|---|
| 【高難易度】風雲後夜祭 ~覇者の陣~ | ||||
| [High Difficulty Quest] Fuun Closing Festival ~The Champion~ | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 1,098 (220 per AP) |
11,280 (2,256 per AP) |
45,828 (9,166 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Fatal Battle 1/1 | Fairy Knight Cup Champion Lvl 90 | |||||
| Notable Drops | ||||||
Tips & Tricks: Britomart's HP is very high in this battle and brute force will do no one good in this. By reading and understanding the gimmick to this challenge, anyone can clear the enemy's HP by simple defensive endurance.
Aim for the Weak Spots: Both Britomart and the Player's team will have a special buff called Weak Points
, which are the key to passing this high difficulty challenge. The goal is to destroy the Britomart's Weak point
. Once destroyed, her HP will automatically start chipping away 2million HP before enemy turn. But before you can destroy her weak point, she will have a Damage cut
buff (5 attacks) that is protecting her Weak Point
trait from getting destroyed. The strategy here is to attack her Damage cut
5 times and when that goes away, hit her weak spot with a Charge Attack (read further for Charge Attacks
). The Battle Ends after breaking 2 of her HP bars, she will give up immediately.
[BE WARNED!!] Your allies also have Weak Points and will also need to be defended as well. When an allied Servant's Weak Points
are destroyed, they will suffer from horrible permanent Restriction Penalties, such as Damage Resistance Down ![]()
Tooltip for 25px|link=ⓘ of 60%, Defensive Buff Success Rate Down ![]()
Tooltip for 25px|link=ⓘ of 60% Chance, and finally Normal Attacking Lock ![]()
Tooltip for 25px|link=ⓘ as the Servant will be unable to select normal cards (they can still utilize their own skills and NP). To avoid such a heavy restriction, you need to have servants with any kind of defense buffs or damage cuts applied. Doing this will additionally grant your affected servants with a Weak Point Resistance
(1 hit, 1 turn) that will barricade and protect allied Weak Points
from breaking. Strongly advise to prepare a Servant that can stably give defense buffs and damage cuts with Noble Phantasms or skills.
Charging my Attack: In order to destroy the Weak Points
of Britomart, a servant requires a certain Status up
effect that is called a Power Charge. To gain these charges, a Servant will need to skip an attack for one turn to succesfully accumulate one charge (the max charges one servant can hold is up to 2). When Britomart's Damage cut
shield goes away, the Servant with a full Power Charge
can attack her and that will eliminate her Weak point
trait.
What to watch out for: There are several factors to pay attention to in this battle that would otherwise mess up anyone's endurance strategy if not careful.
- Pay very close attention to her skill descriptions and monitor it. She has 1 Weak Point
trait on her 1st HP bar, but after the 1st HP break, she will have 3 Weak Point
traits that will need to be knocked out as soon as possible. In addition, she can stack Damage Cut
buffs after using a NP charge. This would mean having to always reserve a Servant with a Full Charge
attack when her Defense Cut buff goes away. - There is window timeframe for attacking the Britomart's Weak Point
when Damage cut
defense goes down. after one full turn has passed, the Damage cut
defense will once again be renewed and players will need to attack her 5 times again to get rid of it. - The most annoying part of this challenge is that after Britomart's 1st HP break, her normal attacks are able to break Weak Points
for three turns. Since the Barricade buff can only protect from one removal attempt per turn, Britomart is able to attack the same Servant twice in a single turn and break their Weak Point that way. Thankfully, she only has two actions per turn available to her while this ability is active, but it's still recommended to use Target Focus in order to divert her away from your more meaningful units.
She's got Backup: Instead of utilizing her own NP, the enemy Britomart for this challenge will summon a random mechanical servant for one turn with a full NP gauge, who will immediately use it. After exhausting their NP, the mechanical enemy Servant will retreat from the frontlines. This is Britomart's main way of breaking Weak Points, so it's vital to have Defense or Damage Cut active whenever a NP happens. All of the enemy Servants have their NP Damage significantly reduced, but some of their secondary effects can cause good trouble:
The worst of these randomized NP attacks is Odysseus, as his NP will remove the team's defense buffs before damage, which will disable the Barricade buff, and afterwards break every allied Weak Point. However, he only has a 10% chance of appearing while the others have a 30% chance of doing so. Still, Buff Removal Resistance is recommended in case players don't want to risk it. Semiramis and Beni-Enma both have team-wide Buff Removal Resistance and are therefore the most prominent options for it.
All of these NPs will use up the Barricade buff for everyone affected. Normally this isn't a big problem, but while Britomart has the ability to remove Weak Points with her normal attacks, it means that she can quite easily break Weak Points after a NP has happened. Again, it's recommended to use a Target Focus user to mitigate the risk this brings.
| Completion RewardCompletion Reward |
|---|
| 1 Try | 10 Tries | 100 Tries |
|---|---|---|
| Lottery No. | Grand Prize |
|---|---|
| 1 ~ 5 | |
| 6 | |
| 7 ~ 10 | |
| 11~ | NO GRAND PRIZE |
List of Common Rewards[]
| Item | Trade Limit | Individual Cost | Total Cost |
|---|---|---|---|
| 1 | 4 | 4 | |
| 1 | 4 | 4 | |
| 1 | 8 | 8 | |
| 1 | 12 | 12 | |
| 1 | 2 | 2 | |
| 1 | 2 | 2 | |
| 1 | 2 | 2 | |
| 3 | 4 | 12 | |
| 5 | 1 | 5 | |
| n/a | 1 | n/a | |

| Rate-Up Servants | |||||||
|---|---|---|---|---|---|---|---|
| 5★ | Kashin Koji | ||||||
| 4★ | Katō Danzō |
||||||
| 3★ | Fūma Kotarō | ||||||
| Rate-Up Craft Essences | |||
|---|---|---|---|
|
★ ★ ★ ★ ★ Princess of Fine Clothes ATK: 250/1000
|
|
★ ★ ★ ★ Shamanic Eight-Stones Leap ATK: 400/1500
|
|
★ ★ ★ Gimmick Master ATK: 000/000
| ||

| Rate-Up Servants | |||||||
|---|---|---|---|---|---|---|---|
| 5★ | Illyasviel von Einzbern |
||||||
| 4★ | Miyu Edelfelt |
||||||
| 3★ | Fūma Kotarō | ||||||
| Rate-Up Craft Essences | |||
|---|---|---|---|
|
★ ★ ★ ★ ★ Princess of Fine Clothes ATK: 250/1000
|
|
★ ★ ★ ★ Shamanic Eight-Stones Leap ATK: 400/1500
|
|
★ ★ ★ Gimmick Master ATK: 000/000
| ||

| Rate-Up Servants | |||||||
|---|---|---|---|---|---|---|---|
| 5★ | Sitonai |
||||||
| 4★ | Miyu Edelfelt |
||||||
| 4★ | Katō Danzō |
||||||
| Rate-Up Craft Essences | |||
|---|---|---|---|
|
★ ★ ★ ★ ★ Princess of Fine Clothes ATK: 250/1000
|
|
★ ★ ★ ★ Shamanic Eight-Stones Leap ATK: 400/1500
|
|
★ ★ ★ Gimmick Master ATK: 000/000
| ||












