Release Date: August 1, 2018 JST
F/GO Duel is a Miniature Board Game revolving around Mini Figures and Command Card. Similar to another official F/GO Tabletop game "Fate/Grand Order Summon Pencil Servant", this game also heavily involves "gacha elements" (Heroic Spirit Summoning). Battles using these mini figures will take place on top of a board (battlefield) and players will use Command Card to execute certain attacks.
- Game Developed By: DELiGHTWORKS
- Retail Price: 1,200 JPY (excluding tax)
- Contents (per box):
[ Series 1 to 5 ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 1 Skill Card of the Servant (Random)
[ Series 6 ~ ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 3 Skill Card of the Servant
Servant | |
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Figure | Status Card |
The piece that will be representing the servant on the map/tabletop. |
Card that displays all of the servant's basic info. 1. Rarity |
Command Cards | Skill Card |
A servant always have a set of 5 command cards. 1. Power 2. Command Card Type |
Only used when playing with Advanced Rules. |
Playsheet |
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The main board/sheet of the game. The zone where the players will position their cards and figures. |
1. Status Card Placement Field |
Chip |
Punch-Out Tokens that are provided in the game. |
Party Setup |
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Game Setup |
1. Place the 2 playsheet on a table/floor/gaming area. 2. Decide who goes first. |
4. Shuffle your 15 command cards, and then place it on the COMMAND DECK spot of the playsheet. 5. At the start of the game, draw 5 command cards from your COMMAND DECK. This will be your starting hand. |
Winning Conditions |
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Game Flow | |||
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The game is turn-based, and each turn has 4 phases. | |||
スタートフェイズ Start Phase |
アクションフェイズ Action Phase |
チャージフェイズ Charge Phase |
エンドフェイズ End Phase |
スタートフェイズ Start Phase |
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Nothing is done in this phase, unless another rule(s) conflicts with this rule. |
アクションフェイズ Action Phase |
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Stage 1 : Pre-movement Confirmation | |
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1. Choose 1 servant and then pick the direction that you want this servant to move towards. (No movement is done yet.) | |
Movement Rules | Trash / Discard Pile Placement Guide |
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Stage 2 : Battle/Combat |
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1. Both players choose 3 Command Cards from their hand and place them on the BATTLE slot in the middle of the playsheet, face down. After that, both player reveals their chosen command cards simultaneously (at the same time). Players may use Command Cards that don't belong to the attacking/defending servant. 2. Check for any chains.
3. Both players calculate the total POWER of all their command cards, plus any chain bonuses (if any). TOTAL POWER = (1st Card's POWER) + (2nd Card's POWER) 4. After that, both players compare their TOTAL POWER. The player with the higher TOTAL POWER wins the battle. If the ATTACKER wins, the DEFENDING Servant is ELIMINATED. If the DEFENDER wins, or the result is a TIE, the ATTACKER must simply return to their previous location. When a servant is ELIMINATED (消滅?), the figure representing the servant is removed from the battlefield, and, if the servant's skill card is on the playsheet, it is also removed. Both the Command Card and Status Card of the ELIMINATED servant remain on the board. --- 5. Both players place the COMMAND CARDS used during the battle into the TRASH zone. |
Stage 3 : Movement |
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Movement is only resolved if the DEFENDING servant is ELIMINATED. If the preceding BATTLE step ends in a TIE or if DEFENDING servant wins, the ATTACKING servant does not move. |
チャージフェイズ Charge Phase |
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Both players draw cards from the COMMAND DECK until their hand contains 5 COMMAND CARDs. |
【Whenever a Player do not have enough cards in the COMMAND DECK to draw from】
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エンドフェイズ End Phase |
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Both players move the CHAIN COUNTER 1 step forward. |
This can only be done if there is a counter already on the chain grid due to an ARTS/QUICK CHAIN that was done either in the same turn or sometime before. If there is no chip/token on the CHAIN COUNTER, there is nothing that needs to be done during this phase.
In the event that a CHAIN COUNTER moves out of the grid, the token/chip is removed from the CHAIN COUNTER instead. |
The turn ends and the opposing player gets the next turn. The process is repeated until the game ends. |
- Advanced Rules introduces the use of Skill Cards (スキルカード?), 1 Servant can only have 1 Skill Card attached on the board.
Skill Cards (スキルカード?) | |
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Skill Card refers to the Servant's special skills. One Servant can only have 1 Skill Card attached in game. | |
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【Rules Regarding NP】 The action of rotating an ARTS CARD on the TRASH pile is called "NP". |
Before The Game Begins | |
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Party Setup | Select 1 Skill for each Servant in your party. The skills must originally belong to that Servant. Servants are not allowed to use Skill Cards that belonged to a different Servant. |
Game Setup |
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START PHASE | |
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This is done before the movement phase.
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Continuous (【常駐】?)
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Trigger (【トリガー】?)
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ACTION PHASE | |
If the servant is eliminated, its skill card is removed from the game, regardless of it being activated or not. |
Basics | |||
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TERMS | DEFINITION | TERMS | DEFINITION |
マスター MASTER |
Both you and the opposing player. | 自分 SELF |
Yourself, as the player. |
相手 OPPONENT |
The opposing player. | サーヴァント SERVANT |
Units summoned by the master. It comprises of the Figure, Status Card, Command Cards and Skill Card. |
フィギュア FIGURE |
A figure that represents the SERVANT and is placed on the map (battlefield). | ステータスカード STATUS CARD |
Card that shows the information of a SERVANT, which includes its ID in FGO DUEL, COST and the POWER on each COMMAND CARD the SERVANT has. |
コマンドカード COMMAND CARD |
Cards that are used for movement and combat. It includes QUICK, ARTS and BUSTER Card Types. | クラス CLASS |
The class of the SERVANT. (E.g. : Saber and Assassin). |
コスト COST |
The numbers used during PARTY creation. A party cannot have more than 11 COST. | サーヴァントID SERVANT ID |
The ID associated to the SERVANT. A PARTY can never have 2 SERVANTs of the same ID. |
パワー POWER |
The numbers that are used by both players for comparison during battle. | パーティ PARTY |
A team of 3 SERVANTs that the MASTER owns. |
コマンドデッキ COMMAND DECK |
A deck of 15 COMMAND CARDS from 3 SERVANTs of the same PARTY. | トラッシュ TRASH |
The discard pile/zone of the game. |
チェインカウンター CHAIN COUNTER |
A counter to track the remaining number of turns for ARTS CHAIN and QUICK CHAIN effects. | エリア AREA |
The zone in the map that SERVANTs can traverse on. |
マスターエリア MASTER AREA |
The zone for the MASTER, allied Servants are not allowed to move into this spot. When an opposing servant enters this spot, the game ends with the opponent as the winner. | 初期エリア STARTING AREA |
The spot where SERVANTs are placed at, during setup. It is marked with "1st", "2nd" and "3rd". |
チェイン CHAIN |
A sequence of card combo during the battle phase, which can either be ARTS, BUSTER, QUICK or BRAVE CHAIN. | 消滅 ELIMINATED |
When a SERVANT is defeated as the defending player, or if triggered by any other effects, which removes them from the game. The COMMAND CARDs of the ELIMINATED SERVANT stays on the game, but their SKILL CARD does not. |
ゲームから除外 REMOVE FROM GAME |
When a card or Servant is placed outside of the game boundaries. These cards/servants cannot return to the game. |
Advanced | |||
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TERMS | DEFINITION | TERMS | DEFINITION |
スキルカード SKILL CARD |
SERVANT's special ability card. Each SERVANT has 3 different SKILL CARD. | NP | The Action of Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine) |
コスト:NP〇枚を消費 COST:NP X |
Skill Usage Pre-Condition. This condition an be satisfied by Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine), based on the number indicated (X). | 常駐 CONTINUOUS/PERMANENT |
After activating skills with this keyword, it does not get removed from the game after its effect resolves, and its effect stays in game until the game ends, or if the corresponding SERVANT is ELIMINATED. |
トリガー TRIGGER |
Skills with this keyword has a condition that needs to be satisfied in order to be activated, and it can be activated in any phase, as long as the conditions can be met. | 味方 ALLY |
Refers to your own SERVANTs. |
敵 ENEMY |
Refers to the opposing SERVANTs. | 自身 SELF (Servant) |
Refers to the SERVANT that activates the skill. |
Quickカード QUICK CARD |
Quick Command Card. | Artsカード ARTS CARD |
Arts Command Card. |
Busterカード BUSTER CARD |
Buster Command Card. | ドロー DRAW |
The action of taking X number of cards from the COMMAND DECK. |
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Series 1 | ||
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Servant | Skill Name | Skill Effect |
Artoria Pendragon |
Charisma B |
[Continuous] During your turn, all of your controlling Servants get POWER +1. |
Mana Burst A |
[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +1. (If there are 2 BUSTER CARD used and it belongs to her, both cards will get POWER +1 each.) | |
Instinct A |
Draw 2 Cards from your COMMAND DECK. | |
Gilgamesh |
Charisma A+ |
[Cost: Exhaust NP 4] [Continuous] During your turn, all of your controlling Servants get POWER +2. |
Golden Rule A |
Place up to 3 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way. | |
Collector EX |
[Cost: Exhaust NP 2] Add 1 QUICK CARD from the TRASH pile into your hand. | |
Scáthach |
Wisdom of Dún Scáith A+ |
[Cost: Exhaust NP 1] During the end of your turn, discard 1 COMMAND CARD from your hand to the TRASH pile. Then, move this unit to any vacant adjacent spots, but not the Master Area. (Vacant Spot = No Enemy or Allied unit present) |
Primeval Rune |
[Cost: Exhaust NP 2] [Continuous] Select 1 Servant that you controls. The selected Servant's QUICK CARD(s) get POWER +2. (If there are more than 1 QUICK CARD used and it belongs to the selected servant, all of them will get POWER +2 each.) | |
God Slayer B |
[Continuous] During your turn, and when this unit is in combat, if the DEFENDING Servant is an ARCHER or BERSERKER, this unit gets POWER +5. | |
Queen Medb |
Golden Rule (Body) A |
[Cost: Exhaust NP 4] [Continuous] At the end of your turn, place 1 COMMAND CARD from the TRASH pile on the bottom of your COMMAND DECK. |
Charisma B |
[Continuous] During your turn, all of your controlling Servants get POWER +1. | |
Siren Song C |
Select 1 ENEMY SERVANT and 1 COMMAND CARD type. Then, the opposing MASTER will have to discard all cards that belongs to the selected Servant and of the selected Command Card type into the TRASH pile. After that, the opposing player will draw back the same number of cards discarded this way. (E.g : If you choose Gilgamesh and BUSTER type Command Card, the opposing player will have to discard all of Gilgamesh's Buster Cards from their hand.) | |
Merlin |
Dreamlike Charisma A |
[Cost: Exhaust NP 1] [Continuous] During your turn, all of your controlling Servants get POWER +1. |
Illusion A |
On the next turn, if any of your Servants lost in a battle, if the POWER difference is 5 or less, your Servants will not be ELIMINATED. | |
Hero Creation EX |
[Cost: Exhaust NP 4] Select up to 4 BUSTER CARD from the TRASH pile and place them on the bottom of your COMMAND DECK, in any order you wish. | |
"The Old Man of the Mountain" |
Battle Continuation EX |
[Continuous] When this Servant is ELIMINATED, reveal the top card from your COMMAND DECK. If the revealed card is POWER 5 or above, this Servant will not be eliminated. After that, the revealed COMMAND CARD will be placed on the TRASH pile and this Skill Card is then removed from the game. |
Protection of Faith A+++ |
[Cost: Exhaust NP 3] [Continuous] This Servant cannot be affected by any Skills your opponent's Servants control. | |
Evening Bell EX |
[Continuous] If this Servant wins as a DEFENDING Servant, reveal the top card from your COMMAND DECK. If the revealed card is this Servant's BUSTER CARD, the ATTACKING Servant will be ELIMINATED. After that, the revealed COMMAND CARD will be placed on the TRASH pile. | |
Cú Chulainn (Alter) |
Madness of the Spirits A |
Select 3 of your opponent's cards on the TRASH pile. Place the selected cards on top of your opponent's COMMAND DECK in any order you wish. |
Protection from Arrows C |
During the end of your turn, discard 1 COMMAND CARD that belongs to this SERVANT from your hand to the TRASH pile. Then, move this unit to any vacant adjacent spots, but not the Master Area. (Vacant Spot = No Enemy or Allied unit present) | |
Battle Continuation A |
[Continuous] When this Servant is ELIMINATED, reveal the top card from your COMMAND DECK. If the revealed card is POWER 5 or above, this Servant will not be eliminated. After that, the revealed COMMAND CARD will be placed on the TRASH pile and this Skill Card is then removed from the game. | |
Mashu Kyrielight |
Transient Wall of Snowflakes |
[Continuous] During your opponent's turn, all of your controlling Servants get POWER +1. |
Obscurant Wall of Chalk |
Select 1 of your Servants. On the next turn, if the selected Servant lost in a battle, if the POWER difference is 5 or less, the selected Servant will not be ELIMINATED. | |
Shield of Rousing Resolution |
On the next turn, if the opponent can move any of their Servants, the Servant they wish to move must move closer towards this unit, or into the spot that this unit is on. | |
Artoria Pendragon (Lily) |
Instinct B |
Draw 2 Cards from your COMMAND DECK. |
Mana Burst A |
[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +1. (If there are 2 BUSTER CARD used and it belongs to her, both cards will get POWER +1 each.) | |
Journey of Flowers EX |
Place up to 3 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way. You may activate another skill on this turn. |
Series 2 | ||
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Servant | Skill Name | Skill Effect |
Jeanne d'Arc |
Revelation A |
[Cost: Exhaust NP 3] [Continuous] When this unit is involved in combat during your opponent's turn, Draw 1 card from your command deck. |
True Name Discernment B |
[Cost: Exhaust NP 2] Look at your opponent's hand. | |
God's Resolution A |
[Cost: Exhaust NP 2] Your opponent cannot gain any CHAIN BONUS during this turn. (Even if its QUICK or ARTS CHAIN that was carried over from previous turn.) | |
Karna |
Discernment of the Poor A |
[Cost: Exhaust NP 2] Remove 1 [Continuous] Skill Card that your opponent controls from of the game. |
Mana Burst (Flame) A |
[Cost: Exhaust NP 2] [Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +2. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +2 each.) | |
Uncrowned Arms Mastership |
Draw 1 card from your command deck. [Continuous] Resolve this card with NP 1. Draw 1 card from your command deck, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.) | |
Euryale |
Bloodsucker C |
Pick 1 random card from your opponent's hand and place it on their TRASH zone. [Continuous] Resolve this card with NP 1. Pick 1 random card from your opponent's hand and place it on their TRASH zone, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.) |
Siren Song A |
[Cost: Exhaust NP 1] Choose 1 of your opponent's unit. Then, your opponent discards all cards related to that unit from their hand into the TRASH zone. After that, your opponent draws up the same number of cards discarded this way. | |
Whim of Goddess A |
[Cost: Exhaust NP 3] [Continuous] When this Servant is combat, this Servant gets ARTS CARD POWER +2. (If there are 2 ARTS CARD used and it belongs to her, both cards will get POWER +2 each.) | |
Gilles de Rais |
Mental Pollution A |
[Cost: Exhaust NP 3] You may look at your COMMAND DECK. Then, you may arrange it on any order you want. |
Artistic Aesthetic E- |
You may look at 4 random cards from your opponent's hand. | |
Evil Eye of the Abyss C |
[Cost: Exhaust NP 1] Your opponent cannot gain additional POWER from any QUICK CHAIN and/or ARTS CHAIN bonuses. | |
Asterios |
Monstrous Strength A |
[Continuous] During your turn, this unit gets POWER +2. |
Natural Demon A++ |
[Cost: Exhaust NP 2] [Continuous] You (player) cannot be affected by any skill effects your opponent controls. | |
Labrys of the Abyss C |
[Cost: Exhaust NP 2] Add 1 QUICK CARD from the TRASH zone into your hand. |
Series 3 | ||
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Servant | Skill Name | Skill Effect |
Jeanne d'Arc (Alter) |
Self-Modification EX |
[Cost: Exhaust NP 2] [Continuous] As long as there are 2 QUICK CARDs in the TRASH zone, this unit gets POWER +1. |
Dragon Witch EX |
[Cost: Exhaust NP 3] [Continuous] During your turn, all allied units get POWER +1. Additionally, any allied units that is adjacent to this unit gets an additional POWER +1 during your turn. | |
Ephemeral Dream A |
[Cost: Exhaust NP 1] [Continuous] When this unit is combat, this unit gets BUSTER CARD POWER +1. Additionally, if this unit triggers a BRAVE CHAIN, this unit gets an additional POWER +1, when this unit is combat. (BUSTER CARD POWER +1 refers to +1 POWER on each BUSTER CARD used in the same combat phase.) | |
Arjuna |
Clairvoyance C+ |
[Continuous] Your TRASH pile is treated as if it has 2 QUICK CARDs at all times. (Effects that requires 2 QUICK CARDs are considered to have met its requirements, even if there are no QUICK CARDs in the TRASH pile.) |
Endowed Hero (Skill) A |
When command cards are placed into the TRASH pile post-combat phase on this turn, you may pick up to 2 command cards from the TRASH pile and place them on the bottom of your command deck in any order you want. [Continuous] Resolve this card with NP 1. Resolve the first effect, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.) | |
Mana Burst (Flame) A |
[Cost: Exhaust NP 2] [Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +2. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +2 each.) | |
Stheno |
Bloodsucker C |
Pick 1 random card from your opponent's hand and place it on their TRASH zone. [Continuous] Resolve this card with NP 1. Pick 1 random card from your opponent's hand and place it on their TRASH zone, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.) |
Siren Song A |
[Cost: Exhaust NP 1] Choose 1 of your opponent's unit. Then, your opponent discards all cards related to that unit from their hand into the TRASH zone. After that, your opponent draws up the same number of cards discarded this way. | |
Whim of Goddess A |
[Cost: Exhaust NP 3] [Continuous] During your turn, all allied units get POWER+1. Additionally, if there is an "ODD NUMBER" of cards in the TRASH pile, all allied units get an additional POWER+1, during your turn. (The ODD NUMBER condition is checked on every of your turns.) | |
Medusa |
Mystic Eyes A+ |
[Cost: Exhaust NP 2] Your opponent cannot gain any CHAIN BONUS during this turn. (Even if its QUICK or ARTS CHAIN that was carried over from previous turn.) |
Monstrous Strength B |
[Continuous] During your turn, this unit gets POWER +2. | |
Blood Fort Andromeda: Blood Temple B |
Reveal up to 2 cards from the top of your command deck. Then, place them into the TRASH zone.
[Continuous] Resolve this card with NP 1. Resolve the first effect, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.) | |
Gilles de Rais |
Military Tactics C |
[Continuous] When exactly 1 QUICK CARD, 1 ARTS CARD and 1 BUSTER CARD is used during combat phase, all allied units get POWER+1. |
Golden Rule B |
Place up to 2 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way. | |
Prelati's Encouragement B |
[Cost: Exhaust NP 1] [Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +2. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +2 each.) |
Series 4 | ||
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Servant | Skill Name | Skill Effect |
Ozymandias |
Charisma B |
[Continuous] During your turn, all of your controlling Servants get POWER +1. |
Imperial Privilege A |
[Cost: Exhaust NP 2] [Trigger: When an enemy unit moves into a space this unit is on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, this unit gains POWER +3. | |
Protection from Ra A+ |
Discard 1 card from your hand. Then, draw 1 card. [Continuous] Resolve this card with NP 1. Resolve the first effect, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.) | |
Nitocris |
Egypt Magecraft A |
[Cost: Exhaust NP 5] During your turn, when this unit is in combat, if you trigger a BRAVE CHAIN, instead of comparing the power of both players to determine victory in combat, ELIMINATE the enemy unit. |
High-Speed Divine Words B |
[Cost: Exhaust NP 1] [Continuous] You may use this card as a replacement for NP 3 or lower (to activate other skills) at any time that you could use a skill. After that, remove this card from play. | |
Affection of Horus B |
[Continuous] When this unit is ELIMINATED, reveal the top 2 cards from your COMMAND DECK. If the total POWER of the revealed cards is 8 or above, then this unit will not be eliminated. After that, the revealed cards will be placed on the TRASH pile and this Skill Card is then removed from the game. | |
Nero Claudius |
Migraine B |
[Continuous] You (player) cannot be affected by any skill effects your opponent controls. |
Imperial Privilege EX |
[Cost: Exhaust NP 2] [Trigger: When an enemy unit moves into a space this unit is on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, this unit gains POWER +3. | |
Thrice-Setting Sun A |
[Continuous] When this unit is ELIMINATED, reveal the top 3 cards from your COMMAND DECK. If at least 1 card from the revealed cards has POWER of 5 or above, then this unit will not be eliminated. After that, the revealed cards will be placed on the TRASH pile and this Skill Card is then removed from the game. | |
Ushiwakamaru |
Tengu Art of War A |
Discard 1 card from your hand. Then, draw 1 card. After that, during this turn, you mat activate another skill. |
Charisma C+ |
[Continuous] During your turn, all of your controlling Servants get POWER +1. | |
Quick-Witted Swallow B |
[Cost: Exhaust NP 4] [Trigger: When an enemy unit moves into a space this unit is on] You may move this servant into one of your vacant starting spaces. | |
Musashibō Benkei |
Revenant Suppression A |
[Cost: Exhaust NP 2] [Trigger: When an enemy uses a [TRIGGER]-type Skill] Nullify that skill's effect and remove it from play. |
Unyielding Stance B |
[Cost: Exhaust NP 2] On the next turn, during movement phase, your opponent must choose to move his/her unit to the space this unit is on, or closer to this unit, whichever is applicable. During that turn, this unit gains POWER +2. | |
Blank Subscription List |
[Cost: Exhaust NP 2] Remove 1 [Continuous] Skill your opponent controls from play. | |
Angra Mainyu |
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Series 5 | ||
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Servant | Skill Name | Skill Effect |
Arthur Pendragon |
Mana Burst A |
[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +1. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +1 each.) |
Instinct A |
Draw 2 Cards from your COMMAND DECK. | |
Gigantic Beast Hunting A |
[Cost: Exhaust NP 2] [Continuous] When this unit is in combat, and if the enemy unit does any type of CHAIN, this unit gains POWER +2 for the turn. | |
Cleopatra |
Imperial Privilege A |
[Cost: Exhaust NP 2] [Trigger: When an enemy unit moves into a space this unit is on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, this unit gains POWER +3. |
Golden Rule (Wealth & Body) B |
[Continuous] Place 1 chip/token on top of this skill card at the end of your START PHASE. [Continuous] You may use this card as a replacement for NP (No. of Chips/Token) or lower (to activate other skills) at any time that you could use a skill. After that, remove this card from play. | |
Protection of the Goddess C |
On the next turn, if this unit is defeated in combat, this unit will not be ELIMINATED if the POWER difference is 5 or less. | |
Nero Claudius (Bride) |
Stars in Heaven A |
Place up to 3 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way. |
Flowers on Earth A |
[Cost: Exhaust NP 3] [Continuous] Select one of your units. During your turn, the selected unit gains POWER +2. | |
Love to the People A |
[Cost: Exhaust NP 3] [Trigger: Whenever an enemy unit moves into a space that any of your units are on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, the allied unit that is in combat gains POWER +3. | |
Gaius Julius Caesar |
Military Tactics B |
[Continuous] When exactly 1 QUICK CARD, 1 ARTS CARD and 1 BUSTER CARD is used during combat phase, all allied units get POWER +1. |
Charisma C |
[Continuous] During your turn, all allied units gain POWER +1. | |
Incitement EX |
[Cost: Exhaust NP 3] [Continuous] Select one of your units. When you have at least 2 QUICK CARD on the TRASH zone, the selected unit gains POWER +1. | |
Arash |
Robust Health EX |
[Cost: Exhaust NP 2] [Trigger: When an enemy unit moves into a space that any of your units is on] You may remove 1 card from your hand out of the game. Then, during this turn, this unit gains POWER +3. |
Clairvoyance A |
[Continuous] Your TRASH pile is treated as if it has 2 QUICK CARDs at all times. (Effects that requires 2 QUICK CARDs are considered to have met its requirements, even if there are no QUICK CARDs in the TRASH pile.) | |
Bow and Arrow Creation A |
[Continuous] You may use this card as a replacement for NP 1 (to activate other skills) at any time that you could use a skill. After that, remove this card from play. [Continuous] When this card is removed from play, you may select up to 2 COMMAND CARD from the TRASH pile and place them at the bottom of the COMMAND DECK in any order you wish. |
Series 6 | ||
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Servant | Skill Name | Skill Effect |
Artoria Pendragon |
Summer Splash! A+ |
[Cost: Exhaust NP 3] [Trigger: When an enemy unit moves into a space that any allied unit is on] During this turn, the allied unit that is in combat gains POWER +3. On the next turn, this unit gains ARTS CARD POWER +1. |
Protection of the Beach House EX |
[Cost: Exhaust NP 2] Place up to 4 ARTS CARD from your TRASH pile onto the bottom of the COMMAND DECK. | |
Beach Flower B |
[Cost: Exhaust NP 1] Draw 1 card from your COMMAND DECK. | |
Martha |
Waterfront Saintess B+ |
[Continuous] You may resolve this card during any of your START PHASE (even during this turn), as Exhaust NP 1. If you do so, remove this card from play after its effect is resolved. [Continuous] When this card is removed from play, this unit gains POWER +1 on the same turn this card is removed. |
Natural Body (Ocean) A |
[Cost: Exhaust NP 1] [Trigger: When an enemy unit moves into a space that this unit is on] After the battle resolves and when the used command cards are placed into the TRASH pile, you may pick up to 3 COMMAND CARD from the TRASH pile and place it on the bottom of the COMMAND DECK, in any order you wish. | |
Jacob's Limbs B |
[Continuous] When this unit wins any battle during COMBAT PHASE, place 1 CHIP/TOKEN on top of this skill card. [Continuous] When there are 3 CHIP/TOKEN on top of this skill card, this unit gains POWER +3. | |
Helena Blavatsky |
Summer Vacation! A+ |
Draw 1 card from your COMMAND DECK. [Continuous] You may resolve this card during any of your START PHASE (even during this turn), as Exhaust NP 1. If you do so, resolve the 1st Effect one more time, then remove this card from play. |
NYARF! B |
[Continuous] When there are at least 6 COMMAND CARD on your TRASH pile, this unit gains POWER +2. | |
Colonel's Summer Vacation B |
[Continuous] When this unit is in combat, this unit gains ARTS CARD POWER +1. | |
Paracelsus von Hohenheim |
High-Speed Incantation A |
[Cost: Exhaust NP 1] [Continuous] You may use this card as a replacement for NP 3 or lower (to activate other skills) at any time that you could use a skill. After that, remove this card from play. |
Elemental (Skill) A+ |
[Cost: Exhaust NP 2] [Continuous] Whenever any of your units uses at least 2 ARTS CARD during combat, add POWER +1 to the total. | |
Philosopher's Stone A |
[Cost: Exhaust NP 2] [Continuous] Choose 1 allied unit. When the chosen unit is ELIMINATED, reveal the top 2 cards from your COMMAND DECK. If the total POWER of the revealed cards is 8 or above, the chosen unit will not be eliminated. After that, the revealed cards will be placed on the TRASH pile and this Skill Card is then removed from the game. | |
Mephistopheles |
Witchcraft A |
[Continuous] Whenever an enemy unit lands on a space that this unit is on, you may discard 1 card from your opponent's hand. Then, your opponent draws 1 card. |
Innocent Monster B |
[Continuous] During any players' CHARGE PHASE (the phase where both players draw cards until they have a hand of 5 cards), you may choose to Exhaust NP 3. Whenever you do so, instead of drawing cards until your hand reaches 5 cards, you will draw cards until your hand reaches 6 cards. | |
Clown's Laughter A+ |
[Cost: Exhaust NP 2] [Trigger: Whenever an enemy unit moves into a space that any of your units are on] During this turn and the next turn, all of your opponent's skill that modifies power will be nullified. | |
Ishtar |
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Series 7 | ||
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Servant | Skill Name | Skill Effect |
Artoria Pendragon (Alter) |
Summer Sweeper! A |
[Cost: Exhaust NP 1] [Continuous] During your turn, this unit gets POWER +1. |
Coaching A |
[Continuous] When a non-[Continuous] skill has resolved and removed from play, instead of removing that skill, you may choose to remove this skill instead. If this skill is removed instead, the "non-[Continuous] skill" that was supposed to be removed but was not, will instead be placed back into its original position, faced down. | |
Reloaded C |
[Continuous] When this Servant is combat, this Servant gets QUICK CARD POWER +1. (If there are 2 QUICK CARD used and it belongs to her, both cards will get POWER +1 each.) | |
Minamoto no Raikō |
Public Morals Committee Chairman's Shadow A |
[Cost: Exhaust NP 2] [Trigger: When an enemy unit moves into a Slot that this Unit is on] Add up to 2 QUICK CARD from your own TRASH zone into your hand. |
Wrought Iron Handcart C |
[Cost: Exhaust NP 2] [Continuous] Choose 1 allied unit. When the chosen allied unit is in combat, that unit gains BUSTER CARD POWER +1. | |
Summer Catastrophe EX |
[Cost: Exhaust NP 1] Draw 1 card from your COMMAND DECK. | |
Marie Antoinette (Caster) |
Beach Flower A+ |
[Cost: Exhaust NP 1] Draw 1 card from your COMMAND DECK. |
Sunflower's Brilliance A |
[Cost: Exhaust NP 3] [Continuous] When an enemy unit moves into a Slot that this unit is on, Draw 1 Card from the COMMAND DECK. | |
Princess of Loveliness (Ocean) A |
On the next turn, if any of your Servants lost in a battle, if the POWER difference is 5 or less, your Servants will not be ELIMINATED. | |
Henry Jekyll & Hyde |
Monstrous Strength B |
[Continuous] During your turn, this unit gets POWER +1. When your COMMAND DECK has 1 card or less left, change the effect of POWER +1 to POWER +3. |
Voice of Panic A |
[Cost: Exhaust NP 2] During this turn, your opponent cannot produce any CHAIN(s). | |
Self-Modification D |
[Continuous] When you have at least 3 QUICK CARDS in your TRASH pile, this unit gets POWER +1. When your COMMAND DECK has 1 card or less left, change the effect of POWER +1 to POWER +2. | |
Wolfgang Amadeus Mozart |
Protection of the Music God (False) EX |
[Cost: Exhaust NP 3] [Continuous] Your ARTS CHAIN bonuses are POWER +4, instead of the usual POWER +3. |
Artistic Aesthetic B |
[Cost: Exhaust NP 2] Look at your opponent's hand. | |
Eine Kleine Nachtmusik EX |
[Cost: Exhaust NP 5] Draw 4 cards from your COMMAND DECK. Then, discard 5 COMMAND CARDS from your hand into the TRASH pile. |
Series 8 | ||
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Servant | Skill Name | Skill Effect |
Okita Sōji |
Reduced Earth B |
[Continuous] When this unit is in combat, and 2 of her QUICK cards are used in that combat phase, this unit gets POWER +4. |
Weak Constitution A |
[Cost: Exhaust NP 2] [Trigger: When an enemy unit moves into a Slot that this Unit is on] Return 2 QUICK card of your choice from your TRASH pile to your hand. | |
Eye of the Mind (False) A |
[Continuous] During your turn's Action Phase, you may remove this card from game. When you remove this card from the game, you may move this unit even without discarding a COMMAND CARD that belongs to this unit to the TRASH pile. | |
Oda Nobunaga |
Strategy B |
Discard up to 3 ARTS card from your hand to the TRASH zone. Then, draw up the same number of cards you have discarded this way. |
Tenka Fubu A |
[Continuous] During your turn's combat phase, and if this unit is in-combat, this unit gains POWER +5 if the enemy that is involved in the combat is either SABER or BERSERKER class. | |
Demon King A |
[Cost: Exhaust NP 3] [Continuous] Your TRASH zone is treated as if it has 2 QUICK CARDs at all times. | |
Chacha |
Golden Rule (Calamity) B |
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Innocent Monster (Flame) C |
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Favoured Princess of Japan EX |
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Hijikata Toshizō |
Demon of the Battlefield B |
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Disengage C |
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Law of the Shinsengumi EX |
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Okada Izō |
Manslayer A |
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Eye of the Mind (False) C |
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One with the Sword, as Swift and Nimble as a Falcon A |
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Paul Bunyan |
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Series 9 | ||
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Servant | Skill Name | Skill Effect |
Artoria Pendragon (Santa Alter) |
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Jeanne d'Arc Alter Santa Lily |
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Altera the San(ta) |
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Nursery Rhyme |
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Darius III |
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Series 10 | ||
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Servant | Skill Name | Skill Effect |
Gilgamesh |
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Enkidu |
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Ishtar |
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Quetzalcoatl |
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Ereshkigal |
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Ana |
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