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+ | |{{Artoria Pendragon (Santa Alter)}} {{Jeanne d'Arc (Alter) (Santa Lily)}} {{Attila the San(ta)}} {{Nursery Rhyme|stage=2}} {{Darius III|stage=2}} |
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− | Fate/Grand Order Duel/Servants|Servants |
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− | Fate/Grand Order Duel/Skills|Skills |
+ | Sub:Fate/Grand Order Duel/Skills|Skills |
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[[Category:Merchandise]] |
[[Category:Merchandise]] |
Revision as of 07:37, 24 November 2019
Release Date : August 1, 2018 JST
F/GO Duel is a Miniature Board Game revolving around Mini Figures and Command Card. Similar to another official F/GO Tabletop game "Fate/Grand Order Summon Pencil Servant", this game also heavily involves "gacha elements" (Heroic Spirit Summoning). Battles using these mini figures will take place on top of a board (battlefield) and players will use Command Card to execute certain attacks.
- Game Developed By : DELiGHTWORKS
- Retail Price : 1,200 JPY (excluding tax)
- Contents (per box):
[ Series 1 to 5 ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 1 Skill Card of the Servant (Random)
[ Series 6 ~ ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 3 Skill Card of the Servant
Servant | |
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Figure | Status Card |
The piece that will be representing the servant on the map/tabletop. |
Card that displays all of the servant's basic info. 1. Rarity |
Command Cards | Skill Card |
A servant always have a set of 5 command cards. 1. Power 2. Command Card Type |
Only used when playing with Advanced Rules. |
Playsheet |
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The main board/sheet of the game. The zone where the players will position their cards and figures. |
1. Status Card Placement Field |
Chip |
Punch-Out Tokens that are provided in the game. |
Party Setup |
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|
Game Setup |
1. Place the 2 playsheet on a table/floor/gaming area. 2. Decide who goes first. |
4. Shuffle your 15 command cards, and then place it on the COMMAND DECK spot of the playsheet. 5. At the start of the game, draw 5 command cards from your COMMAND DECK. This will be your starting hand. |
Winning Conditions |
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Game Flow | |||
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The game is turn-based, and each turn has 4 phases. | |||
スタートフェイズ Start Phase |
アクションフェイズ Action Phase |
チャージフェイズ Charge Phase |
エンドフェイズ End Phase |
スタートフェイズ Start Phase |
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Nothing is done in this phase, unless another rule(s) conflicts with this rule. |
アクションフェイズ Action Phase |
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Stage 1 : Pre-movement Confirmation | |
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1. Choose 1 servant and then pick the direction that you want this servant to move towards. (No movement is done yet.) | |
Movement Rules | Trash / Discard Pile Placement Guide |
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Stage 2 : Battle/Combat |
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1. Both players chooses 3 Command Cards from their hand and place them on the BATTLE slot in the middle of the playsheet, face down. After that, both player reveals their chosen command cards simultaneously (at the same time). Players may use Command Cards that doesn't belong to the attacking/defending servant. 2. Check for any chains.
3. Both players calculate the total POWER of all their command cards, plus any chain bonuses (if any). TOTAL POWER = (1st Card's POWER) + (2nd Card's POWER) 4. After that, both players compare their TOTAL POWER. The player with the higher TOTAL POWER wins the battle. If the ATTACKER wins, the DEFENDING Servant is ELIMINATED. If the DEFENDER wins, or the result is a TIE, the ATTACKER returns to their previous location and nothing happens after that. When a servant is ELIMINATED (消滅?), the figure representing the servant is removed from the battlefield, and if there are any skill cards on the playsheet, it is also removed. Command Card and Status Card of the ELIMINATED servant stays on the board. 5. Both players place the COMMAND CARDS used during the battle into the TRASH zone. |
Stage 3 : Movement |
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Movement is only resolved if the DEFENDING servant is ELIMINATED. If the preceding BATTLE step ends up in TIE or if DEFENDING servant wins, the ATTACKING servant does not move. |
チャージフェイズ Charge Phase |
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Both players draw cards from the COMMAND DECK until their hand contains 5 COMMAND CARDs. |
【Whenever a Player do not have enough cards in the COMMAND DECK to draw from】
|
エンドフェイズ End Phase |
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Both players moves the CHAIN COUNTER 1 step forward. |
This can only be done if there is a counter on it, due to ARTS/QUICK CHAIN that was done in the same turn or before. If there is no chip/token on the CHAIN COUNTER, there is nothing that needs to be done during this phase.
In the event that a CHAIN COUNTER moves out of the grid, the token/chip is removed from the CHAIN COUNTER instead. |
The turn ends and the opposing player gets the next turn. The process is repeated until the game ends. |
- Advanced Rules introduces the use of Skill Cards (スキルカード?), 1 Servant can only have 1 Skill Card attached on the board.
Skill Cards (スキルカード?) | |
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Skill Card refers to the Servant's special skills. One Servant can only have 1 Skill Card attached in game. | |
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【Rules Regarding NP】 The action of rotating an ARTS CARD on the TRASH pile is called "NP". |
Before The Game Begins | |
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Party Setup | Select 1 Skill for each Servant in your party. The skills must originally belong to that Servant. Servants are not allowed to use Skill Cards that belonged to a different Servant. |
Game Setup |
|
START PHASE | |
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This is done before the movement phase.
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Continuous (【常駐】?)
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Trigger (【トリガー】?)
|
ACTION PHASE | |
If the servant is eliminated, its skill card is removed from the game, regardless of it being activated or not. |
Basics | |||
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TERMS | DEFINITION | TERMS | DEFINITION |
マスター MASTER |
Both you and the opposing player. | 自分 SELF |
Yourself, as the player. |
相手 OPPONENT |
The opposing player. | サーヴァント SERVANT |
Units summoned by the master. It comprises of the Figure, Status Card, Command Cards and Skill Card. |
フィギュア FIGURE |
A figure that represents the SERVANT and is placed on the map (battlefield). | ステータスカード STATUS CARD |
Card that shows the information of a SERVANT, which includes its ID in FGO DUEL, COST and the POWER on each COMMAND CARD the SERVANT has. |
コマンドカード COMMAND CARD |
Cards that are used for movement and combat. It includes QUICK, ARTS and BUSTER Card Types. | クラス CLASS |
The class of the SERVANT. (E.g. : Saber and Assassin). |
コスト COST |
The numbers used during PARTY creation. A party cannot have more than 11 COST. | サーヴァントID SERVANT ID |
The ID associated to the SERVANT. A PARTY can never have 2 SERVANTs of the same ID. |
パワー POWER |
The numbers that are used by both players for comparison during battle. | パーティ PARTY |
A team of 3 SERVANTs that the MASTER owns. |
コマンドデッキ COMMAND DECK |
A deck of 15 COMMAND CARDS from 3 SERVANTs of the same PARTY. | トラッシュ TRASH |
The discard pile/zone of the game. |
チェインカウンター CHAIN COUNTER |
A counter to track the remaining number of turns for ARTS CHAIN and QUICK CHAIN effects. | エリア AREA |
The zone in the map that SERVANTs can traverse on. |
マスターエリア MASTER AREA |
The zone for the MASTER, allied Servants are not allowed to move into this spot. When an opposing servant enters this spot, the game ends with the opponent as the winner. | 初期エリア STARTING AREA |
The spot where SERVANTs are placed at, during setup. It is marked with "1st", "2nd" and "3rd". |
チェイン CHAIN |
A sequence of card combo during the battle phase, which can either be ARTS, BUSTER, QUICK or BRAVE CHAIN. | 消滅 ELIMINATED |
When a SERVANT is defeated as the defending player, or if triggered by any other effects, which removes them from the game. The COMMAND CARDs of the ELIMINATED SERVANT stays on the game, but their SKILL CARD does not. |
ゲームから除外 REMOVE FROM GAME |
When a card or Servant is placed outside of the game boundaries. These cards/servants cannot return to the game. |
Advanced | |||
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TERMS | DEFINITION | TERMS | DEFINITION |
スキルカード SKILL CARD |
SERVANT's special ability card. Each SERVANT has 3 different SKILL CARD. | NP | The Action of Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine) |
コスト:NP〇枚を消費 COST:NP X |
Skill Usage Pre-Condition. This condition an be satisfied by Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine), based on the number indicated (X). | 常駐 CONTINUOUS/PERMANENT |
After activating skills with this keyword, it does not get removed from the game after its effect resolves, and its effect stays in game until the game ends, or if the corresponding SERVANT is ELIMINATED. |
トリガー TRIGGER |
Skills with this keyword has a condition that needs to be satisfied in order to be activated, and it can be activated in any phase, as long as the conditions can be met. | 味方 ALLY |
Refers to your own SERVANTs. |
敵 ENEMY |
Refers to the opposing SERVANTs. | 自身 SELF (Servant) |
Refers to the SERVANT that activates the skill. |
Quickカード QUICK CARD |
Quick Command Card. | Artsカード ARTS CARD |
Arts Command Card. |
Busterカード BUSTER CARD |
Buster Command Card. | ドロー DRAW |
The action of taking X number of cards from the COMMAND DECK. |
<gallery> File:「Fate Grand Order Duel -collection figure-」第1弾CM(フィギュアver.)|1st CM Figure ver. File:「Fate Grand Order Duel -collection figure-」第1弾CM(ゲームver.)|1st CM Game ver. File:「FGO Duel」の遊び方を解説!「島﨑信長さんvs Duel少年こなか」のゲームプレイ動画 |Playing Video
<gallery>