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FGO Duel Cover 2

Release Date : August 1, 2018 JST

Official Website : http://duel.fate-go.jp/
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INFO


Text introduction

F/GO Duel is a Miniature Board Game revolving around Mini Figures and Command Card. Similar to another official F/GO Tabletop game "Fate/Grand Order Summon Pencil Servant", this game also heavily involves "gacha elements" (Heroic Spirit Summoning). Battles using these mini figures will take place on top of a board (battlefield) and players will use Command Card to execute certain attacks.

  • Game Developed By  : DELiGHTWORKS
  • Retail Price : 1,200 JPY (excluding tax)
  • Contents (per box):
    [ Series 1 to 5 ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 1 Skill Card of the Servant (Random)
    [ Series 6 ~ ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 3 Skill Card of the Servant

Servant
Figure Status Card
The piece that will be representing the servant on the map/tabletop.
Artoria Pendragon 01
Card that displays all of the servant's basic info.
Status Card

1. Rarity
2. Command Card Information
3. Servant Class
4. Servant Name
5. Cost
6. Servant ID

Command Cards Skill Card
A servant always have a set of 5 command cards.
Command Card

1. Power 2. Command Card Type

Only used when playing with Advanced Rules.
Skill Card
Playsheet
The main board/sheet of the game. The zone where the players will position their cards and figures.
Playsheet 01
Playsheet 2

1. Status Card Placement Field
2. Chain Counter
3. Command Deck Zone
4. Trash / Discard Zone
5. Area / Battlefield / The Map
6. Master's Area

Chip
Chip

Punch-Out Tokens that are provided in the game.

Party Setup
  • Masters are the players.
  • A player must have 3 SERVANTS. (This includes all of the components that comes with the servant)
  • A team of 3 servants is also known as a PARTY.
  • A PARTY has a maximum cost of 11. This means the total cost of all 3 servants cannot exceed 11.
  • A PARTY cannot have 2 or more of the same servant (in terms of Servant ID).
Game Setup
1. Place the 2 playsheet on a table/floor/gaming area.

2. Decide who goes first.
3. Place your status cards on the space marked with the word "STATUS". Then, place your figures on the STARTING POINTS on your side of the map. The arrangement of the Status Card & the Servant Figure must be the same. (according to number)

Prep 01
Prep 02
4. Shuffle your 15 command cards, and then place it on the COMMAND DECK spot of the playsheet.

5. At the start of the game, draw 5 command cards from your COMMAND DECK. This will be your starting hand.

Winning Conditions
  • All of your opponent's servants are eliminated.
  • When one of your servants entered your opponent's Master Area.
  • When your opponent's command card total reaches 4 or lower.
    (Total from COMMAND DECK, HAND, COMMAND CARDS USED DURING COMBAT, and DISCARD/TRASH PILE)

Game Flow
The game is turn-based, and each turn has 4 phases.
スタートフェイズ
Start Phase
アクションフェイズ
Action Phase
チャージフェイズ
Charge Phase
エンドフェイズ
End Phase
スタートフェイズ
Start Phase
Nothing is done in this phase, unless another rule(s) conflicts with this rule.
アクションフェイズ
Action Phase
Stage 1 : Pre-movement Confirmation

1. Choose 1 servant and then pick the direction that you want this servant to move towards. (No movement is done yet.)
2. Then, choose 1 command card from your hand that belongs to the servant you chose to move with, and then place it into the Discard/Trash Pile.

Movement Rules Trash / Discard Pile Placement Guide
Movememnt Rule
Trash Pile Rules
  • A servant can only move to any spot does not contain an allied servant, and also cannot move in your own Master Area.
  • If the player is unable to move due to not having the command card of any of their own servants that is still on the battlefield, the player discards all cards on hand, and then draw 5 cards. Their turn ends immediately after this.
  • All cards on the trash pile is placed with its vertical side up.
  • Cards in the trash pile ends up turned 90 degrees only due to skill card effects.
Stage 2 : Battle/Combat
  • This sub-phase only begins when one servants moved into a spot with an opposing servant.
  • The one moves during that turn is the ATTACKER, while the one who is getting invaded is the DEFENDER.

1. Both players chooses 3 Command Cards from their hand and place them on the BATTLE slot in the middle of the playsheet, face down. After that, both player reveals their chosen command cards simultaneously (at the same time).
Players may use Command Cards that doesn't belong to the attacking/defending servant.
Battleinfo1duel

2. Check for any chains.

  • QUICK CHAIN: If all 3 Command Cards revealed are QUICK, place 1 token on the START box of the QUICK CHAIN counter.
    On the next turn, POWER +7 for the player who did the QUICK CHAIN this turn.
  • ARTS CHAIN: If all 3 Command Cards revealed are ARTS, place 1 token on the START box of the ARTS CHAIN counter.
    On the next 2 subsequent turns, POWER +3 for the player who did the ARTS CHAIN this turn.
  • BUSTER CHAIN: If all 3 Command Cards revealed are BUSTER, the player who did the BUSTER CHAIN gets POWER +3 for the current turn.
  • BRAVE CHAIN: If all 3 Command Cards revealed are of the same servant who is the ATTACKER/DEFENDER, that player gets POWER +(the lowest POWER among the 3 cards), for the current turn.
Token placing

3. Both players calculate the total POWER of all their command cards, plus any chain bonuses (if any).

TOTAL POWER = (1st Card's POWER) + (2nd Card's POWER)
+ (3rd Card's POWER) + (CHAIN BONUS, if any)

4. After that, both players compare their TOTAL POWER. The player with the higher TOTAL POWER wins the battle.
If the ATTACKER wins, the DEFENDING Servant is ELIMINATED.
If the DEFENDER wins, or the result is a TIE, the ATTACKER returns to their previous location and nothing happens after that.
Compare power

When a servant is ELIMINATED (消滅?), the figure representing the servant is removed from the battlefield, and if there are any skill cards on the playsheet, it is also removed. Command Card and Status Card of the ELIMINATED servant stays on the board.


5. Both players place the COMMAND CARDS used during the battle into the TRASH zone.

Stage 3 : Movement
Movement is only resolved if the DEFENDING servant is ELIMINATED. If the preceding BATTLE step ends up in TIE or if DEFENDING servant wins, the ATTACKING servant does not move.
Actualmovement
チャージフェイズ
Charge Phase
Both players draw cards from the COMMAND DECK until their hand contains 5 COMMAND CARDs.
【Whenever a Player do not have enough cards in the COMMAND DECK to draw from】
  • The player who do not have enough cards in the COMMAND DECK to draw from will have to:
  1. Remove 1 card from the TRASH/DISCARD zone out of the game. (Cannot be returned to the game in any way possible.)
  2. Shuffle all cards on the TRASH zone and form a new COMMAND DECK with those cards.
  3. Then, the player will draw cards from the COMMAND DECK until the player's hand size reaches 5.
Chargephase
エンドフェイズ
End Phase
Both players moves the CHAIN COUNTER 1 step forward.
This can only be done if there is a counter on it, due to ARTS/QUICK CHAIN that was done in the same turn or before. If there is no chip/token on the CHAIN COUNTER, there is nothing that needs to be done during this phase.

In the event that a CHAIN COUNTER moves out of the grid, the token/chip is removed from the CHAIN COUNTER instead.
(Marks the end of the chain effects.)

Chaincounter
The turn ends and the opposing player gets the next turn. The process is repeated until the game ends.

  • Advanced Rules introduces the use of Skill Cards (スキルカード?), 1 Servant can only have 1 Skill Card attached on the board.
Skill Cards (スキルカード?)
Skill Card refers to the Servant's special skills. One Servant can only have 1 Skill Card attached in game.
  1. Skill Name
  2. Skill Effect
Img skillcard d
【Rules Regarding NP】

The action of rotating an ARTS CARD on the TRASH pile is called "NP".
When a skill card has 【Cost: Exhaust NP X】 (【コスト:NP〇枚を消費】?), the controlling MASTER will need to fulfill the condition by rotating X number of ARTS CARD in the TRASH pile. Any ARTS CARD exhausted will not be refreshed in any way, other than being shuffled back into the deck due to "Lack of Card in Command Deck" rule.

Img nprule

Before The Game Begins
Party Setup Select 1 Skill for each Servant in your party. The skills must originally belong to that Servant. Servants are not allowed to use Skill Cards that belonged to a different Servant.
Game Setup
  • Place the 3 skill cards on the playsheet, aligned based on which Servant it is for, faced-down.
START PHASE

This is done before the movement phase.

  1. Select 1 Skill Card of any Servants that you control (as long as the Servant is not Eliminated), and then flip it face-up. [Skills with Trigger (トリガー?) keyword are not allowed to be activated in this manner.]
  2. Resolve the Skill Card's effects.
  3. After the effect is resolved, the Skill Card is then removed from the game. (It cannot return to the game by any means)
    (Skill Cards with the Continuous (常駐?) keyword are not removed after the effect resolves.)
Continuous (【常駐】?)
  • After activating a Skill Card with this keyword, it remains face-up throughout the whole game, and stays in game until the corresponding Servant is Eliminated.
  • As long as the controlling Servant is not eliminated, it's effect lasts throughout the whole game, unless stated otherwise.
Trigger (【トリガー】?)
  • Skill Cards with this keyword is not allowed to be activated normally during START PHASE. Instead, it can only be activated once certain conditions are met, and these conditions can occur at any time, specified by the card's trigger conditions.
  • For example, Trigger: When an Enemy Unit moves into a Spot that your Servant is standing on (【トリガー:敵が自身のエリアに移動しようとしたとき】?). Which means, you are allowed to activate this skill when that condition is fulfilled, and it does not count towards the "1 Skill per turn" limit.
ACTION PHASE

If the servant is eliminated, its skill card is removed from the game, regardless of it being activated or not.

Basics
TERMS DEFINITION TERMS DEFINITION
マスター
MASTER
Both you and the opposing player. 自分
SELF
Yourself, as the player.
相手
OPPONENT
The opposing player. サーヴァント
SERVANT
Units summoned by the master. It comprises of the Figure, Status Card, Command Cards and Skill Card.
フィギュア
FIGURE
A figure that represents the SERVANT and is placed on the map (battlefield). ステータスカード
STATUS CARD
Card that shows the information of a SERVANT, which includes its ID in FGO DUEL, COST and the POWER on each COMMAND CARD the SERVANT has.
コマンドカード
COMMAND CARD
Cards that are used for movement and combat. It includes QUICK, ARTS and BUSTER Card Types. クラス
CLASS
The class of the SERVANT.
(E.g. : Saber and Assassin).
コスト
COST
The numbers used during PARTY creation. A party cannot have more than 11 COST. サーヴァントID
SERVANT ID
The ID associated to the SERVANT. A PARTY can never have 2 SERVANTs of the same ID.
パワー
POWER
The numbers that are used by both players for comparison during battle. パーティ
PARTY
A team of 3 SERVANTs that the MASTER owns.
コマンドデッキ
COMMAND DECK
A deck of 15 COMMAND CARDS from 3 SERVANTs of the same PARTY. トラッシュ
TRASH
The discard pile/zone of the game.
チェインカウンター
CHAIN COUNTER
A counter to track the remaining number of turns for ARTS CHAIN and QUICK CHAIN effects. エリア
AREA
The zone in the map that SERVANTs can traverse on.
マスターエリア
MASTER AREA
The zone for the MASTER, allied Servants are not allowed to move into this spot. When an opposing servant enters this spot, the game ends with the opponent as the winner. 初期エリア
STARTING AREA
The spot where SERVANTs are placed at, during setup. It is marked with "1st", "2nd" and "3rd".
チェイン
CHAIN
A sequence of card combo during the battle phase, which can either be ARTS, BUSTER, QUICK or BRAVE CHAIN. 消滅
ELIMINATED
When a SERVANT is defeated as the defending player, or if triggered by any other effects, which removes them from the game. The COMMAND CARDs of the ELIMINATED SERVANT stays on the game, but their SKILL CARD does not.
ゲームから除外
REMOVE FROM GAME
When a card or Servant is placed outside of the game boundaries. These cards/servants cannot return to the game.
Advanced
TERMS DEFINITION TERMS DEFINITION
スキルカード
SKILL CARD
SERVANT's special ability card. Each SERVANT has 3 different SKILL CARD. NP The Action of Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine)
コスト:NP〇枚を消費
COST:NP X
Skill Usage Pre-Condition. This condition an be satisfied by Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine), based on the number indicated (X). 常駐
CONTINUOUS/PERMANENT
After activating skills with this keyword, it does not get removed from the game after its effect resolves, and its effect stays in game until the game ends, or if the corresponding SERVANT is ELIMINATED.
トリガー
TRIGGER
Skills with this keyword has a condition that needs to be satisfied in order to be activated, and it can be activated in any phase, as long as the conditions can be met. 味方
ALLY
Refers to your own SERVANTs.

ENEMY
Refers to the opposing SERVANTs. 自身
SELF (Servant)
Refers to the SERVANT that activates the skill.
Quickカード
QUICK CARD
Quick Command Card. Artsカード
ARTS CARD
Arts Command Card.
Busterカード
BUSTER CARD
Buster Command Card. ドロー
DRAW
The action of taking X number of cards from the COMMAND DECK.

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