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FGO Duel Cover 2

Release Date: August 1, 2018 JST

Official Website: https://duel.fate-go.jp/
FirstOrderDividerNoText
INFO


Text introduction

F/GO Duel is a Miniature Board Game revolving around Mini Figures and Command Card. Similar to another official F/GO Tabletop game "Fate/Grand Order Summon Pencil Servant", this game also heavily involves "gacha elements" (Heroic Spirit Summoning). Battles using these mini figures will take place on top of a board (battlefield) and players will use Command Card to execute certain attacks.

  • Game Developed By: DELiGHTWORKS
  • Retail Price: 1,200 JPY (excluding tax)
  • Contents (per box):
    [ Series 1 to 5 ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 1 Skill Card of the Servant (Random)
    [ Series 6 ~ ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 3 Skill Card of the Servant
Series Release Date Servants
1 August 01, 2018 JST S002A2Icon S012A2Icon S070A2Icon S099A2Icon S150A1Icon S154A1Icon S098A2Icon S001A2Icon S004A2Icon
2 September 5, 2018 JST S059A2Icon S085A2Icon S015A2Icon S032A2Icon S053A2Icon
3 November 7, 2018 JST S106A2Icon S084A2Icon S041A2Icon S023A1Icon S009A2Icon
4 January 09, 2019 JST S118A2Icon S120A2Icon S005A2Icon S027A1Icon S019A2Icon S107A2Icon
5 March 06, 2019 JST S160A2Icon S139A2Icon S090A2Icon S007A1Icon S016A1Icon
6 May 29, 2019 JST S129A1Icon S135A1Icon S180A2Icon S079A2Icon S035A2Icon S182A1Icon
7 July 17, 2019 JST S179A2Icon S181A2Icon S130A1Icon S081A2Icon S036A2Icon
8 November 5, 2019 JST S068A3Icon S069A1Icon S162A1Icon S161A1Icon S210A1Icon S174A1Icon
9 December 18, 2019 JST S073A1Icon S141A1Icon S197A1Icon S074A2Icon S055A2Icon
10 March 13, 2020 JST S145A2Icon S143A2Icon S142A2Icon S196A2Icon S144A2Icon S146A1Icon
Others March 3, 2020 JST S001C1GIcon

Servant
Figure Status Card
The piece that will be representing the servant on the map/tabletop.
Artoria Pendragon 01
Card that displays all of the servant's basic info.
Status Card

1. Rarity
2. Command Card Information
3. Servant Class
4. Servant Name
5. Cost
6. Servant ID

Command Cards Skill Card
A servant always have a set of 5 command cards.
Command Card

1. Power 2. Command Card Type

Only used when playing with Advanced Rules.
Skill Card
Playsheet
The main board/sheet of the game. The zone where the players will position their cards and figures.
Playsheet 01
Playsheet 2

1. Status Card Placement Field
2. Chain Counter
3. Command Deck Zone
4. Trash / Discard Zone
5. Area / Battlefield / The Map
6. Master's Area

Chip
Chip

Punch-Out Tokens that are provided in the game.

Party Setup
  • Masters are the players.
  • A player must have 3 SERVANTS. (This includes all of the components that comes with the servant)
  • A team of 3 servants is also known as a PARTY.
  • A PARTY has a maximum cost of 11. This means the total cost of all 3 servants cannot exceed 11.
  • A PARTY cannot have 2 or more of the same servant (in terms of Servant ID).
Game Setup
1. Place the 2 playsheet on a table/floor/gaming area.

2. Decide who goes first.
3. Place your status cards on the space marked with the word "STATUS". Then, place your figures on the STARTING POINTS on your side of the map. The arrangement of the Status Card & the Servant Figure must be the same. (according to number)

Prep 01
Prep 02
4. Shuffle your 15 command cards, and then place it on the COMMAND DECK spot of the playsheet.

5. At the start of the game, draw 5 command cards from your COMMAND DECK. This will be your starting hand.

Winning Conditions
  • All of your opponent's servants are eliminated.
  • When one of your servants entered your opponent's Master Area.
  • When your opponent's command card total reaches 4 or lower.
    (Total from COMMAND DECK, HAND, COMMAND CARDS USED DURING COMBAT, and DISCARD/TRASH PILE)

Game Flow
The game is turn-based, and each turn has 4 phases.
スタートフェイズ
Start Phase
アクションフェイズ
Action Phase
チャージフェイズ
Charge Phase
エンドフェイズ
End Phase
スタートフェイズ
Start Phase
Nothing is done in this phase, unless another rule(s) conflicts with this rule.
アクションフェイズ
Action Phase
Stage 1 : Pre-movement Confirmation

1. Choose 1 servant and then pick the direction that you want this servant to move towards. (No movement is done yet.)
2. Then, choose 1 command card from your hand that belongs to the servant you chose to move with, and then place it into the Discard/Trash Pile.

Movement Rules Trash / Discard Pile Placement Guide
Movememnt Rule
Trash Pile Rules
  • A servant can only move to any spot does not contain an allied servant, and also cannot move in your own Master Area.
  • If the player is unable to move due to not having the command card of any of their own servants that is still on the battlefield, the player discards all cards on hand, and then draw 5 cards. Their turn ends immediately after this.
  • All cards on the trash pile is placed with its vertical side up.
  • Cards in the trash pile ends up turned 90 degrees only due to skill card effects.
Stage 2 : Battle/Combat
  • This sub-phase only begins when one servants moved into a spot with an opposing servant.
  • The one moves during that turn is the ATTACKER, while the one who is getting invaded is the DEFENDER.

1. Both players choose 3 Command Cards from their hand and place them on the BATTLE slot in the middle of the playsheet, face down. After that, both player reveals their chosen command cards simultaneously (at the same time).
Players may use Command Cards that don't belong to the attacking/defending servant.
Battleinfo1duel

2. Check for any chains.

  • QUICK CHAIN: If all 3 Command Cards revealed are QUICK, place 1 token on the START box of the QUICK CHAIN counter.
    On the next turn, POWER +7 for the player who did the QUICK CHAIN this turn.
  • ARTS CHAIN: If all 3 Command Cards revealed are ARTS, place 1 token on the START box of the ARTS CHAIN counter.
    On the next 2 subsequent turns, POWER +3 for the player who did the ARTS CHAIN this turn.
  • BUSTER CHAIN: If all 3 Command Cards revealed are BUSTER, the player who did the BUSTER CHAIN gets POWER +3 for the current turn.
  • BRAVE CHAIN: If all 3 Command Cards revealed are of the same servant who is the ATTACKER/DEFENDER, that player gets POWER +(the lowest POWER among the 3 cards), for the current turn.
Token placing

3. Both players calculate the total POWER of all their command cards, plus any chain bonuses (if any).

TOTAL POWER = (1st Card's POWER) + (2nd Card's POWER)
+ (3rd Card's POWER) + (CHAIN BONUS, if any)

4. After that, both players compare their TOTAL POWER. The player with the higher TOTAL POWER wins the battle.
If the ATTACKER wins, the DEFENDING Servant is ELIMINATED.
If the DEFENDER wins, or the result is a TIE, the ATTACKER must simply return to their previous location.
Compare power

When a servant is ELIMINATED (消滅?), the figure representing the servant is removed from the battlefield, and, if the servant's skill card is on the playsheet, it is also removed. Both the Command Card and Status Card of the ELIMINATED servant remain on the board. --- 5. Both players place the COMMAND CARDS used during the battle into the TRASH zone.

Stage 3 : Movement
Movement is only resolved if the DEFENDING servant is ELIMINATED. If the preceding BATTLE step ends in a TIE or if DEFENDING servant wins, the ATTACKING servant does not move.
Actualmovement
チャージフェイズ
Charge Phase
Both players draw cards from the COMMAND DECK until their hand contains 5 COMMAND CARDs.
【Whenever a Player do not have enough cards in the COMMAND DECK to draw from】
  • The player who does not have enough cards in the COMMAND DECK to draw from must:
  1. Remove 1 card in the TRASH/DISCARD zone from the game. (This is permanent and cannot be undone via any effect.)
  2. Shuffle all cards remaining in the TRASH zone and form a new COMMAND DECK with those cards.
  3. Then, the player will draw cards from the COMMAND DECK until the player's hand size reaches 5.
Chargephase
エンドフェイズ
End Phase
Both players move the CHAIN COUNTER 1 step forward.
This can only be done if there is a counter already on the chain grid due to an ARTS/QUICK CHAIN that was done either in the same turn or sometime before. If there is no chip/token on the CHAIN COUNTER, there is nothing that needs to be done during this phase.

In the event that a CHAIN COUNTER moves out of the grid, the token/chip is removed from the CHAIN COUNTER instead.
(Marks the end of the chain effects.)

Chaincounter
The turn ends and the opposing player gets the next turn. The process is repeated until the game ends.

  • Advanced Rules introduces the use of Skill Cards (スキルカード?), 1 Servant can only have 1 Skill Card attached on the board.
Skill Cards (スキルカード?)
Skill Card refers to the Servant's special skills. One Servant can only have 1 Skill Card attached in game.
  1. Skill Name
  2. Skill Effect
Img skillcard d
【Rules Regarding NP】

The action of rotating an ARTS CARD on the TRASH pile is called "NP".
When a skill card has 【Cost: Exhaust NP X】 (【コスト:NP〇枚を消費】?), the controlling MASTER will need to fulfill the condition by rotating X number of ARTS CARD in the TRASH pile. Any ARTS CARD exhausted will not be refreshed in any way, other than being shuffled back into the deck due to "Lack of Card in Command Deck" rule.

Img nprule

Before The Game Begins
Party Setup Select 1 Skill for each Servant in your party. The skills must originally belong to that Servant. Servants are not allowed to use Skill Cards that belonged to a different Servant.
Game Setup
  • Place the 3 skill cards on the playsheet, aligned based on which Servant it is for, faced-down.
START PHASE

This is done before the movement phase.

  1. Select 1 Skill Card of any Servants that you control (as long as the Servant is not Eliminated), and then flip it face-up. [Skills with Trigger (トリガー?) keyword are not allowed to be activated in this manner.]
  2. Resolve the Skill Card's effects.
  3. After the effect is resolved, the Skill Card is then removed from the game. (It cannot return to the game by any means)
    (Skill Cards with the Continuous (常駐?) keyword are not removed after the effect resolves.)
Continuous (【常駐】?)
  • After activating a Skill Card with this keyword, it remains face-up throughout the whole game, and stays in game until the corresponding Servant is Eliminated.
  • As long as the controlling Servant is not eliminated, it's effect lasts throughout the whole game, unless stated otherwise.
Trigger (【トリガー】?)
  • Skill Cards with this keyword is not allowed to be activated normally during START PHASE. Instead, it can only be activated once certain conditions are met, and these conditions can occur at any time, specified by the card's trigger conditions.
  • For example, Trigger: When an Enemy Unit moves into a Spot that your Servant is standing on (【トリガー:敵が自身のエリアに移動しようとしたとき】?). Which means, you are allowed to activate this skill when that condition is fulfilled, and it does not count towards the "1 Skill per turn" limit.
ACTION PHASE

If the servant is eliminated, its skill card is removed from the game, regardless of it being activated or not.

Basics
TERMS DEFINITION TERMS DEFINITION
マスター
MASTER
Both you and the opposing player. 自分
SELF
Yourself, as the player.
相手
OPPONENT
The opposing player. サーヴァント
SERVANT
Units summoned by the master. It comprises of the Figure, Status Card, Command Cards and Skill Card.
フィギュア
FIGURE
A figure that represents the SERVANT and is placed on the map (battlefield). ステータスカード
STATUS CARD
Card that shows the information of a SERVANT, which includes its ID in FGO DUEL, COST and the POWER on each COMMAND CARD the SERVANT has.
コマンドカード
COMMAND CARD
Cards that are used for movement and combat. It includes QUICK, ARTS and BUSTER Card Types. クラス
CLASS
The class of the SERVANT.
(E.g. : Saber and Assassin).
コスト
COST
The numbers used during PARTY creation. A party cannot have more than 11 COST. サーヴァントID
SERVANT ID
The ID associated to the SERVANT. A PARTY can never have 2 SERVANTs of the same ID.
パワー
POWER
The numbers that are used by both players for comparison during battle. パーティ
PARTY
A team of 3 SERVANTs that the MASTER owns.
コマンドデッキ
COMMAND DECK
A deck of 15 COMMAND CARDS from 3 SERVANTs of the same PARTY. トラッシュ
TRASH
The discard pile/zone of the game.
チェインカウンター
CHAIN COUNTER
A counter to track the remaining number of turns for ARTS CHAIN and QUICK CHAIN effects. エリア
AREA
The zone in the map that SERVANTs can traverse on.
マスターエリア
MASTER AREA
The zone for the MASTER, allied Servants are not allowed to move into this spot. When an opposing servant enters this spot, the game ends with the opponent as the winner. 初期エリア
STARTING AREA
The spot where SERVANTs are placed at, during setup. It is marked with "1st", "2nd" and "3rd".
チェイン
CHAIN
A sequence of card combo during the battle phase, which can either be ARTS, BUSTER, QUICK or BRAVE CHAIN. 消滅
ELIMINATED
When a SERVANT is defeated as the defending player, or if triggered by any other effects, which removes them from the game. The COMMAND CARDs of the ELIMINATED SERVANT stays on the game, but their SKILL CARD does not.
ゲームから除外
REMOVE FROM GAME
When a card or Servant is placed outside of the game boundaries. These cards/servants cannot return to the game.
Advanced
TERMS DEFINITION TERMS DEFINITION
スキルカード
SKILL CARD
SERVANT's special ability card. Each SERVANT has 3 different SKILL CARD. NP The Action of Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine)
コスト:NP〇枚を消費
COST:NP X
Skill Usage Pre-Condition. This condition an be satisfied by Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine), based on the number indicated (X). 常駐
CONTINUOUS/PERMANENT
After activating skills with this keyword, it does not get removed from the game after its effect resolves, and its effect stays in game until the game ends, or if the corresponding SERVANT is ELIMINATED.
トリガー
TRIGGER
Skills with this keyword has a condition that needs to be satisfied in order to be activated, and it can be activated in any phase, as long as the conditions can be met. 味方
ALLY
Refers to your own SERVANTs.

ENEMY
Refers to the opposing SERVANTs. 自身
SELF (Servant)
Refers to the SERVANT that activates the skill.
Quickカード
QUICK CARD
Quick Command Card. Artsカード
ARTS CARD
Arts Command Card.
Busterカード
BUSTER CARD
Buster Command Card. ドロー
DRAW
The action of taking X number of cards from the COMMAND DECK.

<gallery> 「Fate Grand Order Duel -collection figure-」第1弾CM(フィギュアver.)|1st CM Figure ver. 「Fate Grand Order Duel -collection figure-」第1弾CM(ゲームver.)|1st CM Game ver. 「FGO Duel」の遊び方を解説!「島﨑信長さんvs Duel少年こなか」のゲームプレイ動画 |Playing Video

<gallery>

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Servants

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Skills

Series 1
Servant Skill Name Skill Effect
S002A2Icon
Artoria Pendragon
Atk up
Charisma B
[Continuous] During your turn, all of your controlling Servants get POWER +1.
Busterup
Mana Burst A
[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +1. (If there are 2 BUSTER CARD used and it belongs to her, both cards will get POWER +1 each.)
CritStar
Instinct A
Draw 2 Cards from your COMMAND DECK.
S012A2Icon
Gilgamesh
Atk up
Charisma A+
[Cost: Exhaust NP 4]

[Continuous] During your turn, all of your controlling Servants get POWER +2.

Npacqui
Golden Rule A
Place up to 3 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way.
StarAbsorb
Collector EX
[Cost: Exhaust NP 2]

Add 1 QUICK CARD from the TRASH pile into your hand.

S070A2Icon
Scáthach
Dodge
Wisdom of Dún Scáith A+
[Cost: Exhaust NP 1]

During the end of your turn, discard 1 COMMAND CARD from your hand to the TRASH pile. Then, move this unit to any vacant adjacent spots, but not the Master Area. (Vacant Spot = No Enemy or Allied unit present)

Quickup
Primeval Rune
[Cost: Exhaust NP 2]

[Continuous] Select 1 Servant that you controls. The selected Servant's QUICK CARD(s) get POWER +2. (If there are more than 1 QUICK CARD used and it belongs to the selected servant, all of them will get POWER +2 each.)

Damageup
God Slayer B
[Continuous] During your turn, and when this unit is in combat, if the DEFENDING Servant is an Class-Archer-Gold ARCHER or
Class-Berserker-Gold BERSERKER, this unit gets POWER +5.
S099A1Icon
Queen Medb
Healarrow
Golden Rule (Body) A
[Cost: Exhaust NP 4]

[Continuous] At the end of your turn, place 1 COMMAND CARD from the TRASH pile on the bottom of your COMMAND DECK.

Atk up
Charisma B
[Continuous] During your turn, all of your controlling Servants get POWER +1.
Charm
Siren Song C
Select 1 ENEMY SERVANT and 1 COMMAND CARD type. Then, the opposing MASTER will have to discard all cards that belongs to the selected Servant and of the selected Command Card type into the TRASH pile. After that, the opposing player will draw back the same number of cards discarded this way. (E.g : If you choose Gilgamesh and BUSTER type Command Card, the opposing player will have to discard all of Gilgamesh's Buster Cards from their hand.)
S150A1Icon
Merlin
Atk up
Dreamlike Charisma A
[Cost: Exhaust NP 1]

[Continuous] During your turn, all of your controlling Servants get POWER +1.
[Continuous] You may use this as NP 2. Instead of POWER +1, it's effect will change to POWER +2. Remove this card from the game afterwards.

Invishield
Illusion A
On the next turn, if any of your Servants lost in a battle, if the POWER difference is 5 or less, your Servants will not be ELIMINATED.
Busterup
Hero Creation EX
[Cost: Exhaust NP 4]

Select up to 4 BUSTER CARD from the TRASH pile and place them on the bottom of your COMMAND DECK, in any order you wish.
[Continuous] Select 1 Servant that you controls. The selected Servant's BUSTER CARD(s) get POWER +1, if the servant is involved in the combat. (If there are more than 1 BUSTER CARD used and it belongs to the selected servant, all of them will get POWER +1 each.)

S154A1Icon
"The Old Man of the Mountain"
Guts
Battle Continuation EX
[Continuous] When this Servant is ELIMINATED, reveal the top card from your COMMAND DECK. If the revealed card is POWER 5 or above, this Servant will not be eliminated. After that, the revealed COMMAND CARD will be placed on the TRASH pile and this Skill Card is then removed from the game.
Debuffres
Protection of Faith A+++
[Cost: Exhaust NP 3]

[Continuous] This Servant cannot be affected by any Skills your opponent's Servants control.
[Continuous] This Servant gets POWER +2.

Deathresistdown
Evening Bell EX
[Continuous] If this Servant wins as a DEFENDING Servant, reveal the top card from your COMMAND DECK. If the revealed card is this Servant's BUSTER CARD, the ATTACKING Servant will be ELIMINATED. After that, the revealed COMMAND CARD will be placed on the TRASH pile.
S098A2Icon
Cú Chulainn (Alter)
Critchancedown
Madness of the Spirits A
Select 3 of your opponent's cards on the TRASH pile. Place the selected cards on top of your opponent's COMMAND DECK in any order you wish.
Dodge
Protection from Arrows C
During the end of your turn, discard 1 COMMAND CARD that belongs to this SERVANT from your hand to the TRASH pile. Then, move this unit to any vacant adjacent spots, but not the Master Area. (Vacant Spot = No Enemy or Allied unit present)
Guts
Battle Continuation A
[Continuous] When this Servant is ELIMINATED, reveal the top card from your COMMAND DECK. If the revealed card is POWER 5 or above, this Servant will not be eliminated. After that, the revealed COMMAND CARD will be placed on the TRASH pile and this Skill Card is then removed from the game.
S001A2Icon
Mashu Kyrielight
Defup
Transient Wall of Snowflakes
[Continuous] During your opponent's turn, all of your controlling Servants get POWER +1.
Invishield
Obscurant Wall of Chalk
Select 1 of your Servants. On the next turn, if the selected Servant lost in a battle, if the POWER difference is 5 or less, the selected Servant will not be ELIMINATED.
Taunt
Shield of Rousing Resolution
On the next turn, if the opponent can move any of their Servants, the Servant they wish to move must move closer towards this unit, or into the spot that this unit is on.
S004A1Icon
Artoria Pendragon (Lily)
CritStar
Instinct B
Draw 2 Cards from your COMMAND DECK.
Busterup
Mana Burst A
[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +1. (If there are 2 BUSTER CARD used and it belongs to her, both cards will get POWER +1 each.)
Npacqui
Journey of Flowers EX
Place up to 3 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way.

You may activate another skill on this turn.

Series 2
Servant Skill Name Skill Effect
S059A2Icon
Jeanne d'Arc
CritTurn
Revelation A
[Cost: Exhaust NP 3]

[Continuous] When this unit is involved in combat during your opponent's turn, Draw 1 card from your command deck.

Npdown
True Name Discernment B
[Cost: Exhaust NP 2]

Look at your opponent's hand.

Stun
God's Resolution A
[Cost: Exhaust NP 2]

Your opponent cannot gain any CHAIN BONUS during this turn. (Even if its QUICK or ARTS CHAIN that was carried over from previous turn.)

S085A1Icon
Karna
Supression
Discernment of the Poor A
[Cost: Exhaust NP 2]

Remove 1 [Continuous] Skill Card that your opponent controls from of the game.

Busterup
Mana Burst (Flame) A
[Cost: Exhaust NP 2]

[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +2. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +2 each.)

Startnp
Uncrowned Arms Mastership
Draw 1 card from your command deck.

[Continuous] Resolve this card with NP 1. Draw 1 card from your command deck, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.)

S015A2Icon
Euryale
NPDrain
Bloodsucker C
Pick 1 random card from your opponent's hand and place it on their TRASH zone.

[Continuous] Resolve this card with NP 1. Pick 1 random card from your opponent's hand and place it on their TRASH zone, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.)

Charm
Siren Song A
[Cost: Exhaust NP 1]

Choose 1 of your opponent's unit. Then, your opponent discards all cards related to that unit from their hand into the TRASH zone. After that, your opponent draws up the same number of cards discarded this way.

Artsup
Whim of Goddess A
[Cost: Exhaust NP 3]

[Continuous] When this Servant is combat, this Servant gets ARTS CARD POWER +2. (If there are 2 ARTS CARD used and it belongs to her, both cards will get POWER +2 each.)

S032A1Icon
Gilles de Rais
Debuffup
Mental Pollution A
[Cost: Exhaust NP 3]

You may look at your COMMAND DECK. Then, you may arrange it on any order you want.

Npdown
Artistic Aesthetic E-
You may look at 4 random cards from your opponent's hand.
Stun
Evil Eye of the Abyss C
[Cost: Exhaust NP 1]

Your opponent cannot gain additional POWER from any QUICK CHAIN and/or ARTS CHAIN bonuses.

S053A2Icon
Asterios
Atk up
Monstrous Strength A
[Continuous]

During your turn, this unit gets POWER +2.

Debuffres
Natural Demon A++
[Cost: Exhaust NP 2]

[Continuous] You (player) cannot be affected by any skill effects your opponent controls.
[Continuous] During your opponent's turn, this unit gets POWER +2.

StarAbsorb
Labrys of the Abyss C
[Cost: Exhaust NP 2]

Add 1 QUICK CARD from the TRASH zone into your hand.

Series 3
Servant Skill Name Skill Effect
S106A2Icon
Jeanne d'Arc (Alter)
Critdmg
Self-Modification EX
[Cost: Exhaust NP 2]

[Continuous] As long as there are 2 QUICK CARDs in the TRASH zone, this unit gets POWER +1.

Atk up
Dragon Witch EX
[Cost: Exhaust NP 3]

[Continuous] During your turn, all allied units get POWER +1. Additionally, any allied units that is adjacent to this unit gets an additional POWER +1 during your turn.

Busterup
Ephemeral Dream A
[Cost: Exhaust NP 1]

[Continuous] When this unit is combat, this unit gets BUSTER CARD POWER +1. Additionally, if this unit triggers a BRAVE CHAIN, this unit gets an additional POWER +1, when this unit is combat. (BUSTER CARD POWER +1 refers to +1 POWER on each BUSTER CARD used in the same combat phase.)

S084A2Icon
Arjuna
CritGen
Clairvoyance C+
[Continuous] Your TRASH pile is treated as if it has 2 QUICK CARDs at all times. (Effects that requires 2 QUICK CARDs are considered to have met its requirements, even if there are no QUICK CARDs in the TRASH pile.)
Startnp
Endowed Hero (Skill) A
When command cards are placed into the TRASH pile post-combat phase on this turn, you may pick up to 2 command cards from the TRASH pile and place them on the bottom of your command deck in any order you want.

[Continuous] Resolve this card with NP 1. Resolve the first effect, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.)

Busterup
Mana Burst (Flame) A
[Cost: Exhaust NP 2]

[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +2. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +2 each.)

S041A2Icon
Stheno
NPDrain
Bloodsucker C
Pick 1 random card from your opponent's hand and place it on their TRASH zone.

[Continuous] Resolve this card with NP 1. Pick 1 random card from your opponent's hand and place it on their TRASH zone, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.)

Charm
Siren Song A
[Cost: Exhaust NP 1]

Choose 1 of your opponent's unit. Then, your opponent discards all cards related to that unit from their hand into the TRASH zone. After that, your opponent draws up the same number of cards discarded this way.

Atk up
Whim of Goddess A
[Cost: Exhaust NP 3]

[Continuous] During your turn, all allied units get POWER+1. Additionally, if there is an "ODD NUMBER" of cards in the TRASH pile, all allied units get an additional POWER+1, during your turn. (The ODD NUMBER condition is checked on every of your turns.)

S023A1Icon
Medusa
Stun
Mystic Eyes A+
[Cost: Exhaust NP 2]

Your opponent cannot gain any CHAIN BONUS during this turn. (Even if its QUICK or ARTS CHAIN that was carried over from previous turn.)

Atk up
Monstrous Strength B
[Continuous] During your turn, this unit gets POWER +2.
Startnp
Blood Fort Andromeda: Blood Temple B
Reveal up to 2 cards from the top of your command deck. Then, place them into the TRASH zone.

[Continuous] Resolve this card with NP 1. Resolve the first effect, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.)

S009A1Icon
Gilles de Rais
Npdmg
Military Tactics C
[Continuous] When exactly 1 QUICK CARD, 1 ARTS CARD and 1 BUSTER CARD is used during combat phase, all allied units get POWER+1.
Npacqui
Golden Rule B
Place up to 2 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way.
Busterup
Prelati's Encouragement B
[Cost: Exhaust NP 1]

[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +2. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +2 each.)
[Continuous] If this unit loses the POWER-check during your combat phase (ATTACKER), eliminate this unit.

Series 4
Servant Skill Name Skill Effect
S118A2Icon
Ozymandias
Atk up
Charisma B
[Continuous] During your turn, all of your controlling Servants get POWER +1.
Heal
Imperial Privilege A
[Cost: Exhaust NP 2]

[Trigger: When an enemy unit moves into a space this unit is on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, this unit gains POWER +3.

Startnp
Protection from Ra A+
Discard 1 card from your hand. Then, draw 1 card.

[Continuous] Resolve this card with NP 1. Resolve the first effect, then, remove this card from the game. (You can resolve the second effect at any of your turns, it does not have to be on the turn you activate this skill.)

S120A2Icon
Nitocris
Deathchanceup
Egypt Magecraft A
[Cost: Exhaust NP 5]

During your turn, when this unit is in combat, if you trigger a BRAVE CHAIN, instead of comparing the power of both players to determine victory in combat, ELIMINATE the enemy unit.

Startnp
High-Speed Divine Words B
[Cost: Exhaust NP 1]

[Continuous] You may use this card as a replacement for NP 3 or lower (to activate other skills) at any time that you could use a skill. After that, remove this card from play.

Guts
Affection of Horus B
[Continuous] When this unit is ELIMINATED, reveal the top 2 cards from your COMMAND DECK. If the total POWER of the revealed cards is 8 or above, then this unit will not be eliminated. After that, the revealed cards will be placed on the TRASH pile and this Skill Card is then removed from the game.
S005A2Icon
Nero Claudius
Debuffres
Migraine B
[Continuous] You (player) cannot be affected by any skill effects your opponent controls.
Heal
Imperial Privilege EX
[Cost: Exhaust NP 2]

[Trigger: When an enemy unit moves into a space this unit is on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, this unit gains POWER +3.

Guts
Thrice-Setting Sun A
[Continuous] When this unit is ELIMINATED, reveal the top 3 cards from your COMMAND DECK. If at least 1 card from the revealed cards has POWER of 5 or above, then this unit will not be eliminated. After that, the revealed cards will be placed on the TRASH pile and this Skill Card is then removed from the game.
S027A2Icon
Ushiwakamaru
Npacqui
Tengu Art of War A
Discard 1 card from your hand. Then, draw 1 card. After that, during this turn, you mat activate another skill.
Atk up
Charisma C+
[Continuous] During your turn, all of your controlling Servants get POWER +1.
Dodge
Quick-Witted Swallow B
[Cost: Exhaust NP 4]

[Trigger: When an enemy unit moves into a space this unit is on] You may move this servant into one of your vacant starting spaces.

S019A2Icon
Musashibō Benkei
Supression
Revenant Suppression A
[Cost: Exhaust NP 2]

[Trigger: When an enemy uses a [TRIGGER]-type Skill] Nullify that skill's effect and remove it from play.

Taunt
Unyielding Stance B
[Cost: Exhaust NP 2]

On the next turn, during movement phase, your opponent must choose to move his/her unit to the space this unit is on, or closer to this unit, whichever is applicable. During that turn, this unit gains POWER +2.

Supression
Blank Subscription List
[Cost: Exhaust NP 2]

Remove 1 [Continuous] Skill your opponent controls from play.

S107A2Icon
Angra Mainyu

Series 5
Servant Skill Name Skill Effect
S160A2Icon
Arthur Pendragon
Busterup
Mana Burst A
[Continuous] When this Servant is combat, this Servant gets BUSTER CARD POWER +1. (If there are 2 BUSTER CARD used and it belongs to him, both cards will get POWER +1 each.)
CritStar
Instinct A
Draw 2 Cards from your COMMAND DECK.
Damageup
Gigantic Beast Hunting A
[Cost: Exhaust NP 2]

[Continuous] When this unit is in combat, and if the enemy unit does any type of CHAIN, this unit gains POWER +2 for the turn.

S139A1Icon
Cleopatra
Heal
Imperial Privilege A
[Cost: Exhaust NP 2]

[Trigger: When an enemy unit moves into a space this unit is on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, this unit gains POWER +3.

NPturn
Golden Rule (Wealth & Body) B
[Continuous] Place 1 chip/token on top of this skill card at the end of your START PHASE.

[Continuous] You may use this card as a replacement for NP (No. of Chips/Token) or lower (to activate other skills) at any time that you could use a skill. After that, remove this card from play.

Invishield
Protection of the Goddess C
On the next turn, if this unit is defeated in combat, this unit will not be ELIMINATED if the POWER difference is 5 or less.
S090A2Icon
Nero Claudius (Bride)
Npacqui
Stars in Heaven A
Place up to 3 ARTS CARD from your hand into the TRASH pile. Then, draw up to the same number of cards discarded this way.
Atk up
Flowers on Earth A
[Cost: Exhaust NP 3]

[Continuous] Select one of your units. During your turn, the selected unit gains POWER +2.

Heal
Love to the People A
[Cost: Exhaust NP 3]

[Trigger: Whenever an enemy unit moves into a space that any of your units are on] Move 1 COMMAND CARD from the TRASH zone into the bottom of your COMMAND DECK. During this turn, the allied unit that is in combat gains POWER +3.

S007A2Icon
Gaius Julius Caesar
Npdmg
Military Tactics B
[Continuous] When exactly 1 QUICK CARD, 1 ARTS CARD and 1 BUSTER CARD is used during combat phase, all allied units get POWER +1.
Atk up
Charisma C
[Continuous] During your turn, all allied units gain POWER +1.
Critdmg
Incitement EX
[Cost: Exhaust NP 3]

[Continuous] Select one of your units. When you have at least 2 QUICK CARD on the TRASH zone, the selected unit gains POWER +1.

S016A2Icon
Arash
Defup
Robust Health EX
[Cost: Exhaust NP 2]

[Trigger: When an enemy unit moves into a space that any of your units is on] You may remove 1 card from your hand out of the game. Then, during this turn, this unit gains POWER +3.

CritGen
Clairvoyance A
[Continuous] Your TRASH pile is treated as if it has 2 QUICK CARDs at all times. (Effects that requires 2 QUICK CARDs are considered to have met its requirements, even if there are no QUICK CARDs in the TRASH pile.)
Startnp
Bow and Arrow Creation A
[Continuous] You may use this card as a replacement for NP 1 (to activate other skills) at any time that you could use a skill. After that, remove this card from play.

[Continuous] When this card is removed from play, you may select up to 2 COMMAND CARD from the TRASH pile and place them at the bottom of the COMMAND DECK in any order you wish.

Series 6
Servant Skill Name Skill Effect
S129A1Icon
Artoria Pendragon
Artsup
Summer Splash! A+
[Cost: Exhaust NP 3]

[Trigger: When an enemy unit moves into a space that any allied unit is on] During this turn, the allied unit that is in combat gains POWER +3. On the next turn, this unit gains ARTS CARD POWER +1.

Heal
Protection of the Beach House EX
[Cost: Exhaust NP 2]

Place up to 4 ARTS CARD from your TRASH pile onto the bottom of the COMMAND DECK.

Atk up
Beach Flower B
[Cost: Exhaust NP 1]

Draw 1 card from your COMMAND DECK.
[Continuous] During your turn, all allied units gain POWER +1.

S135A1Icon
Martha
Startnp
Waterfront Saintess B+
[Continuous] You may resolve this card during any of your START PHASE (even during this turn), as Exhaust NP 1. If you do so, remove this card from play after its effect is resolved.

[Continuous] When this card is removed from play, this unit gains POWER +1 on the same turn this card is removed.

Immune Debuff
Natural Body (Ocean) A
[Cost: Exhaust NP 1]

[Trigger: When an enemy unit moves into a space that this unit is on] After the battle resolves and when the used command cards are placed into the TRASH pile, you may pick up to 3 COMMAND CARD from the TRASH pile and place it on the bottom of the COMMAND DECK, in any order you wish.

Damageup
Jacob's Limbs B
[Continuous] When this unit wins any battle during COMBAT PHASE, place 1 CHIP/TOKEN on top of this skill card.

[Continuous] When there are 3 CHIP/TOKEN on top of this skill card, this unit gains POWER +3.

S180A2Icon
Helena Blavatsky
Startnp
Summer Vacation! A+
Draw 1 card from your COMMAND DECK.

[Continuous] You may resolve this card during any of your START PHASE (even during this turn), as Exhaust NP 1. If you do so, resolve the 1st Effect one more time, then remove this card from play.

Damageup
NYARF! B
[Continuous] When there are at least 6 COMMAND CARD on your TRASH pile, this unit gains POWER +2.
Artsup
Colonel's Summer Vacation B
[Continuous] When this unit is in combat, this unit gains ARTS CARD POWER +1.
S079A2Icon
Paracelsus von Hohenheim
Startnp
High-Speed Incantation A
[Cost: Exhaust NP 1]

[Continuous] You may use this card as a replacement for NP 3 or lower (to activate other skills) at any time that you could use a skill. After that, remove this card from play.

Artsup
Elemental (Skill) A+
[Cost: Exhaust NP 2]

[Continuous] Whenever any of your units uses at least 2 ARTS CARD during combat, add POWER +1 to the total.

Guts
Philosopher's Stone A
[Cost: Exhaust NP 2]

[Continuous] Choose 1 allied unit. When the chosen unit is ELIMINATED, reveal the top 2 cards from your COMMAND DECK. If the total POWER of the revealed cards is 8 or above, the chosen unit will not be eliminated. After that, the revealed cards will be placed on the TRASH pile and this Skill Card is then removed from the game.

S035A2Icon
Mephistopheles
NPDrain
Witchcraft A
[Continuous] Whenever an enemy unit lands on a space that this unit is on, you may discard 1 card from your opponent's hand. Then, your opponent draws 1 card.
CritTurn
Innocent Monster B
[Continuous] During any players' CHARGE PHASE (the phase where both players draw cards until they have a hand of 5 cards), you may choose to Exhaust NP 3. Whenever you do so, instead of drawing cards until your hand reaches 5 cards, you will draw cards until your hand reaches 6 cards.
Buffblock
Clown's Laughter A+
[Cost: Exhaust NP 2]

[Trigger: Whenever an enemy unit moves into a space that any of your units are on] During this turn and the next turn, all of your opponent's skill that modifies power will be nullified.

S182A1Icon
Ishtar

Series 7
Servant Skill Name Skill Effect
S179A2Icon
Artoria Pendragon (Alter)
Atk up
Summer Sweeper! A
[Cost: Exhaust NP 1]

[Continuous] During your turn, this unit gets POWER +1.
[Continuous] POWER +1, when any allied unit uses up to at least 2 QUICK CARD during combat phase.

SkillCooldown
Coaching A
[Continuous] When a non-[Continuous] skill has resolved and removed from play, instead of removing that skill, you may choose to remove this skill instead. If this skill is removed instead, the "non-[Continuous] skill" that was supposed to be removed but was not, will instead be placed back into its original position, faced down.
Quickup
Reloaded C
[Continuous] When this Servant is combat, this Servant gets QUICK CARD POWER +1. (If there are 2 QUICK CARD used and it belongs to her, both cards will get POWER +1 each.)
S181A2Icon
Minamoto no Raikō
StarAbsorb
Public Morals Committee Chairman's Shadow A
[Cost: Exhaust NP 2]

[Trigger: When an enemy unit moves into a Slot that this Unit is on] Add up to 2 QUICK CARD from your own TRASH zone into your hand.

Busterup
Wrought Iron Handcart C
[Cost: Exhaust NP 2]

[Continuous] Choose 1 allied unit. When the chosen allied unit is in combat, that unit gains BUSTER CARD POWER +1.

Atk up
Summer Catastrophe EX
[Cost: Exhaust NP 1]

Draw 1 card from your COMMAND DECK.
[Continuous] During your turn, all allied units gets POWER +1.

S130A1Icon
Marie Antoinette (Caster)
Atk up
Beach Flower A+
[Cost: Exhaust NP 1]

Draw 1 card from your COMMAND DECK.
[Continuous] During your turn, all allied units gets POWER +1.

CritTurn
Sunflower's Brilliance A
[Cost: Exhaust NP 3]

[Continuous] When an enemy unit moves into a Slot that this unit is on, Draw 1 Card from the COMMAND DECK.

Invishield
Princess of Loveliness (Ocean) A
On the next turn, if any of your Servants lost in a battle, if the POWER difference is 5 or less, your Servants will not be ELIMINATED.
S081A2Icon
Henry Jekyll & Hyde
Atk up
Monstrous Strength B
[Continuous] During your turn, this unit gets POWER +1.

When your COMMAND DECK has 1 card or less left, change the effect of POWER +1 to POWER +3.

Stun
Voice of Panic A
[Cost: Exhaust NP 2]

During this turn, your opponent cannot produce any CHAIN(s).
When your COMMAND DECK has 1 card or less left, your opponent cannot gain any additional POWER from any chain effects carried on from the previous turns.
(The first effect refers to: When your opponent has 3 QUICK CARD used during combat phase, he/she cannot get QUICK CHAIN bonus, which means he/she is not allowed to place a counter on the QUICK COUNTER.)

Critdmg
Self-Modification D
[Continuous] When you have at least 3 QUICK CARDS in your TRASH pile, this unit gets POWER +1.

When your COMMAND DECK has 1 card or less left, change the effect of POWER +1 to POWER +2.

S036A2Icon
Wolfgang Amadeus Mozart
Artsup
Protection of the Music God (False) EX
[Cost: Exhaust NP 3]

[Continuous] Your ARTS CHAIN bonuses are POWER +4, instead of the usual POWER +3.

Npdown
Artistic Aesthetic B
[Cost: Exhaust NP 2]

Look at your opponent's hand.

CritStar
Eine Kleine Nachtmusik EX
[Cost: Exhaust NP 5]

Draw 4 cards from your COMMAND DECK. Then, discard 5 COMMAND CARDS from your hand into the TRASH pile.

Series 8
Servant Skill Name Skill Effect
S068A3Icon
Okita Sōji
Quickup
Reduced Earth B
[Continuous] When this unit is in combat, and 2 of her QUICK cards are used in that combat phase, this unit gets POWER +4.
StarAbsorb
Weak Constitution A
[Cost: Exhaust NP 2]

[Trigger: When an enemy unit moves into a Slot that this Unit is on] Return 2 QUICK card of your choice from your TRASH pile to your hand.

Dodge
Eye of the Mind (False) A
[Continuous] During your turn's Action Phase, you may remove this card from game. When you remove this card from the game, you may move this unit even without discarding a COMMAND CARD that belongs to this unit to the TRASH pile.
S069A1Icon
Oda Nobunaga
Npacqui
Strategy B
Discard up to 3 ARTS card from your hand to the TRASH zone. Then, draw up the same number of cards you have discarded this way.
Damageup
Tenka Fubu A
[Continuous] During your turn's combat phase, and if this unit is in-combat, this unit gains POWER +5 if the enemy that is involved in the combat is either Class-Saber-Gold SABER or Class-Berserker-Gold BERSERKER class.
Critdmg
Demon King A
[Cost: Exhaust NP 3]

[Continuous] Your TRASH zone is treated as if it has 2 QUICK CARDs at all times.
(Effects that requires 2 QUICK CARDs are considered to have met its requirements, even if there are no QUICK CARDs in the TRASH pile.)
[Continuous] When you have at least 2 QUICK Cards in the Trash Zone, this unit gets POWER +1.

S162A1Icon
Chacha
NPturn
Golden Rule (Calamity) B
CritTurn
Innocent Monster (Flame) C
Defdown
Favoured Princess of Japan EX
S161A1Icon
Hijikata Toshizō
Busterup
Demon of the Battlefield B
DebuffCleanse
Disengage C
StarAbsorb
Law of the Shinsengumi EX
S210A1Icon
Okada Izō
Damageup
Manslayer A
Dodge
Eye of the Mind (False) C
StarAbsorb
One with the Sword, as Swift and Nimble as a Falcon A
S174A1Icon
Paul Bunyan

Series 10
Servant Skill Name Skill Effect
S145A2Icon
Gilgamesh
S143A2Icon
Enkidu
S142A2Icon
Ishtar
S144A2Icon
Quetzalcoatl
S196A2Icon
Ereshkigal
S146A1Icon
Ana

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