Release Date : August 1, 2018 JST
F/GO Duel is a Miniature Board Game revolving around Mini Figures and Command Card. Similar to another official F/GO Tabletop game "Fate/Grand Order Summon Pencil Servant", this game also heavily involves "gacha elements" (Heroic Spirit Summoning). Battles using these mini figures will take place on top of a board (battlefield) and players will use Command Card to execute certain attacks.
- Game Developed By : DELiGHTWORKS
- Retail Price : 1,200 JPY (excluding tax)
- Contents (per box):
[ Series 1 to 5 ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 1 Skill Card of the Servant (Random)
[ Series 6 ~ ]: 1x Servant Mini Figure (random) + 1 Info Card of the Servant, 5x Command Card of the respective servants, and 3 Skill Card of the Servant
|1||August 01, 2018 JST|
|2||September 5, 2018 JST|
|3||November 7, 2018 JST|
|4||January 09, 2019 JST|
|5||March 06, 2019 JST|
|6||May 29, 2019 JST|
|7||July 17, 2019 JST|
|8||November 5, 2019 JST|
|9||Winter, 2019 JST|
|Others||March, 2020 JST|
|The piece that will be representing the servant on the map/tabletop.||Card that displays all of the servant's basic info.|
|Command Cards||Skill Card|
|A servant always have a set of 5 command cards.|
1. Power 2. Command Card Type
|Only used when playing with Advanced Rules.|
|The main board/sheet of the game. The zone where the players will position their cards and figures.|
1. Status Card Placement Field
Punch-Out Tokens that are provided in the game.
|1. Place the 2 playsheet on a table/floor/gaming area.|
2. Decide who goes first.
|4. Shuffle your 15 command cards, and then place it on the COMMAND DECK spot of the playsheet.|
5. At the start of the game, draw 5 command cards from your COMMAND DECK. This will be your starting hand.
|The game is turn-based, and each turn has 4 phases.|
|Nothing is done in this phase, unless another rule(s) conflicts with this rule.|
|Stage 1 : Pre-movement Confirmation|
1. Choose 1 servant and then pick the direction that you want this servant to move towards. (No movement is done yet.)
|Movement Rules||Trash / Discard Pile Placement Guide|
|Stage 2 : Battle/Combat|
1. Both players choose 3 Command Cards from their hand and place them on the BATTLE slot in the middle of the playsheet, face down. After that, both player reveals their chosen command cards simultaneously (at the same time).
Players may use Command Cards that don't belong to the attacking/defending servant.
2. Check for any chains.
3. Both players calculate the total POWER of all their command cards, plus any chain bonuses (if any).
TOTAL POWER = (1st Card's POWER) + (2nd Card's POWER)
4. After that, both players compare their TOTAL POWER. The player with the higher TOTAL POWER wins the battle.
If the ATTACKER wins, the DEFENDING Servant is ELIMINATED.
If the DEFENDER wins, or the result is a TIE, the ATTACKER must simply return to their previous location.
When a servant is ELIMINATED (消滅?), the figure representing the servant is removed from the battlefield, and, if the servant's skill card is on the playsheet, it is also removed. Both the Command Card and Status Card of the ELIMINATED servant remain on the board. --- 5. Both players place the COMMAND CARDS used during the battle into the TRASH zone.
|Stage 3 : Movement|
Movement is only resolved if the DEFENDING servant is ELIMINATED. If the preceding BATTLE step ends in a TIE or if DEFENDING servant wins, the ATTACKING servant does not move.|
|Both players draw cards from the COMMAND DECK until their hand contains 5 COMMAND CARDs.|
|【Whenever a Player do not have enough cards in the COMMAND DECK to draw from】|
|Both players move the CHAIN COUNTER 1 step forward.|
|This can only be done if there is a counter already on the chain grid due to an ARTS/QUICK CHAIN that was done either in the same turn or sometime before. If there is no chip/token on the CHAIN COUNTER, there is nothing that needs to be done during this phase.
In the event that a CHAIN COUNTER moves out of the grid, the token/chip is removed from the CHAIN COUNTER instead.
|The turn ends and the opposing player gets the next turn. The process is repeated until the game ends.|
- Advanced Rules introduces the use of Skill Cards (スキルカード?), 1 Servant can only have 1 Skill Card attached on the board.
|Skill Cards (スキルカード?)|
|Skill Card refers to the Servant's special skills. One Servant can only have 1 Skill Card attached in game.|
|【Rules Regarding NP】|
The action of rotating an ARTS CARD on the TRASH pile is called "NP".
|Before The Game Begins|
|Party Setup||Select 1 Skill for each Servant in your party. The skills must originally belong to that Servant. Servants are not allowed to use Skill Cards that belonged to a different Servant.|
This is done before the movement phase.
|Continuous (【常駐】?)||Trigger (【トリガー】?)|
If the servant is eliminated, its skill card is removed from the game, regardless of it being activated or not.
|Both you and the opposing player.||自分|
|Yourself, as the player.|
|The opposing player.||サーヴァント|
|Units summoned by the master. It comprises of the Figure, Status Card, Command Cards and Skill Card.|
|A figure that represents the SERVANT and is placed on the map (battlefield).||ステータスカード|
|Card that shows the information of a SERVANT, which includes its ID in FGO DUEL, COST and the POWER on each COMMAND CARD the SERVANT has.|
|Cards that are used for movement and combat. It includes QUICK, ARTS and BUSTER Card Types.||クラス|
|The class of the SERVANT.|
(E.g. : Saber and Assassin).
|The numbers used during PARTY creation. A party cannot have more than 11 COST.||サーヴァントID|
|The ID associated to the SERVANT. A PARTY can never have 2 SERVANTs of the same ID.|
|The numbers that are used by both players for comparison during battle.||パーティ|
|A team of 3 SERVANTs that the MASTER owns.|
|A deck of 15 COMMAND CARDS from 3 SERVANTs of the same PARTY.||トラッシュ|
|The discard pile/zone of the game.|
|A counter to track the remaining number of turns for ARTS CHAIN and QUICK CHAIN effects.||エリア|
|The zone in the map that SERVANTs can traverse on.|
|The zone for the MASTER, allied Servants are not allowed to move into this spot. When an opposing servant enters this spot, the game ends with the opponent as the winner.||初期エリア|
|The spot where SERVANTs are placed at, during setup. It is marked with "1st", "2nd" and "3rd".|
|A sequence of card combo during the battle phase, which can either be ARTS, BUSTER, QUICK or BRAVE CHAIN.||消滅|
|When a SERVANT is defeated as the defending player, or if triggered by any other effects, which removes them from the game. The COMMAND CARDs of the ELIMINATED SERVANT stays on the game, but their SKILL CARD does not.|
REMOVE FROM GAME
|When a card or Servant is placed outside of the game boundaries. These cards/servants cannot return to the game.|
|SERVANT's special ability card. Each SERVANT has 3 different SKILL CARD.||NP||The Action of Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine)|
|Skill Usage Pre-Condition. This condition an be satisfied by Rotating an ARTS CARD in the TRASH zone 90 degrees (either left or right is fine), based on the number indicated (X).||常駐|
|After activating skills with this keyword, it does not get removed from the game after its effect resolves, and its effect stays in game until the game ends, or if the corresponding SERVANT is ELIMINATED.|
|Skills with this keyword has a condition that needs to be satisfied in order to be activated, and it can be activated in any phase, as long as the conditions can be met.||味方|
|Refers to your own SERVANTs.|
|Refers to the opposing SERVANTs.||自身|
|Refers to the SERVANT that activates the skill.|
|Quick Command Card.||Artsカード|
|Arts Command Card.|
|Buster Command Card.||ドロー|
|The action of taking X number of cards from the COMMAND DECK.|