Fate/Grand Order Wiki
Fate/Grand Order Wiki

Charisma of the Jade

Increases party's attack for 3 turns.
Increases party's critical attack chance resistance for 3 turns.
(Optional) 500% Chance to consume 10 critical stars:
Increases own attack for 3 turns.
Level 1 2 3 4 5 6 7 8 9 10
Attack + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Crit Chance Res + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Optional Attack + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Cooldown 7 6 5

Golden Sea of Trees Travelogue

Grants self Invincibility for 1 turn.
Increases own Buster performance for 3 turns.
Increases own critical damage for 3 turns.
(Optional) 500% Chance to consume 10 critical stars:
Increases own NP damage for 3 turns.
Level 1 2 3 4 5 6 7 8 9 10
Buster + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Crit Damage + 30% 32% 34% 36% 38% 40% 42% 44% 46% 50%
NP Damage + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Cooldown 8 7 6

Imaginary Number Fine Arts (Solid Geometry)

(Can only be used when there are 10 critical stars or more.)
Loses 10 critical stars. [Demerit]
Selects one of the options below:
(Option 1: Increases party's Quick performance for 3 turns.
Option 2: Increases party's Arts performance for 3 turns.
Option 3: Increases party's Buster performance for 3 turns.)
Increases party's NP generation rate for 3 turns.
Level 1 2 3 4 5 6 7 8 9 10
Quick + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Arts + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Buster + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
NP Rate + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Cooldown 6 5 4

Judgement of the Stars

(Can only be used when there are 5 critical stars or more.)
Loses 5 critical stars. [Demerit]
Increases own critical star absorption for 1 turn.
Increases own critical damage for 1 turn.
Charges own NP gauge by 20%.
Level 1 2 3 4 5 6 7 8 9 10
Absorption + 300% 320% 340% 360% 380% 400% 420% 440% 460% 500%
Crit Damage + 30% 32% 34% 36% 38% 40% 42% 44% 46% 50%
Cooldown 6 5 4

O' Polar Star, Shine My Way

Increases one ally's buff success rate for 3 turns.
When there are 10 critical stars or more, increases their critical damage for 3 turns.
When there are 20 critical stars or more, increases their critical star absorption for 3 turns.
When there are 30 critical stars or more, grants them Evasion for 1 turn.
When there are 40 critical stars or more, grants them Ignore Invincibility for 3 turns.
When there are 50 critical stars or more, charges their NP gauge.
Level 1 2 3 4 5 6 7 8 9 10
Buff Success Rate + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
Crit Damage + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
Absorption + 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1500%
NP + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Cooldown 7 6 5

Sikera Ušum

(Can only be used when there are 8 critical stars or more.)
Inflicts Poison for 3 turns to all enemies.
Reduces their Buster resistance for 3 turns.
Loses 8 critical stars. [Demerit]
Level 1 2 3 4 5 6 7 8 9 10
Poison Damage + 500 550 600 650 700 750 800 850 900 1000
Buster Res - 30% 32% 34% 36% 38% 40% 42% 44% 46% 50%
Cooldown 8 7 6

The Extremity of Spiderwebs

  • Rank A+++
  • Rank A++
(Can only be used when there are 10 critical stars or more.)
Charges own NP gauge.
Increases own NP damage by 20% for 3 turns.
Grants party Evil Alignment except self for 3 turns.
Level 1 2 3 4 5 6 7 8 9 10
NP + 30% 32% 34% 36% 38% 40% 42% 44% 46% 50%
Cooldown 8 7 6
(Can only be used when there are 10 critical stars or more.)
Charges own NP gauge.
Increases own NP damage by 20% for 3 turns.
Loses 10 critical stars. [Demerit]
Level 1 2 3 4 5 6 7 8 9 10
NP + 30% 32% 34% 36% 38% 40% 42% 44% 46% 50%
Cooldown 8 7 6

We are the Winged Serpent

Charges one ally's NP gauge.
(Optional) 500% Chance to consume 10 critical stars:
Grants them Evasion for 2 attacks, 3 turns.
Grants them Ignore Evasion for 3 turns.
Level 1 2 3 4 5 6 7 8 9 10
NP + 30% 32% 34% 36% 38% 40% 42% 44% 46% 50%
Cooldown 8 7 6

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Miss Crane


Base Damage: x1.0
Rank Noble Phantasm Type Hit
EX Anti-Unit
Effect (Can only be used when there are 20 critical stars or more.)
Increases first ally's attack except self for 3 turns.
Increases their NP damage by 30% for 3 turns.
Moves self to last reserve slot.
(Can only move if there are two other party members left in the field.)
NP Level 1 2 3 4 5
Attack + 20% 30% 35% 37.5% 40%
Overcharge Effect Charges first ally's NP gauge except self.
Charge 100% 200% 300% 400% 500%
NP + 30% 35% 40% 45% 50%

Related Craft Essence Not Found.

Related Command Code Not Found.

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All items (10)