
Duration: December 31, 2023 18:00 JST ~
Mechanics[]

- Advanced Quests are quests to test your skills using only your Servants. (Special Party)
- They appear permanently in Chaldea Gate.
- You can attempt Advanced Quests anytime if you fulfill the requirements to unlock them.
- Rewards for clearing Advanced Quests are special Craft Essences that boost item drop rate.
- From February 28, 2022 18:00 JST, you can repeat Advanced Quests as many time as you want (Clear Rewards, Bond EXP, Master EXP, and item drops are only obtainable in the first time clear).
Available Quests[]
| Clear Babylonia |
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| 嵐に吼える | ||||
| Howling Tempest | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 1,730 (346 per AP) |
178,000 (35,600 per AP) |
67,630 (13,526 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Fatal Battle 1/1 | Barking Mad Dog Lvl 46 |
Barking Mad Dog Lvl 44 |
Barking Mad Dog Lvl 47 | |||
| Barking Mad Dog Lvl 45 |
Barking Mad Dog Lvl 48 |
Barking Mad Dog Lvl 43 | ||||
| Storm Lion Lvl 56 | ||||||
| Notable Drops | ||||||
Tips & Tricks:
Defeat the Storm Lion alone and do not worry about the rest of the enemies. However, the Storm Lion is hiding in the backrow and will not appear until 4 turns have passed.
- The gimmick to this battle is that the Storm Lion will not appear unless the Battlefield is turned into a Storm field. Each Barking Mad Dog has a trait called Signs of the Storm
, which will help later on when we need the battlefield to remain constantly stormy. However, the longer Storm Lion remains on the field, the more times it is able to stack Critical Rate up
(100%) (5Turns) on all its allies and self with the Signs of the Storm trait
. Once the Storm Lion is defeated, all the other enemies will retreat and the battle ends.
-Tezcatlipoca, the Weatherman!
Seems like Tezcatlipoca is the very best servant for this particular quest. His 3rd skill is able to disable the Sunlight
from the battlefield and get the Storm Lion to appear early on. Other battlefield changes do not seem to work apparantly. For the beach field traits, there are only 2, so adding in another field entirely will not make the Storm Lion appear. it is by eliminating the sunlight trait from the battlefield that it will switch over to it's other variant trait and make the boss appear early on.
Since the clear condition is to just defeat the boss, it is recommended to prepare a single target Noble Phantasm attacker with maxed out buff and enough firepower to take out an enemy over 700,000 HP.
| Completion RewardCompletion Reward |
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| Clear Götterdämmerung |
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|---|---|---|---|---|
| 輝く王冠 | ||||
| Glittering Crown | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 1,830 (366 per AP) |
188,000 (37,600 per AP) |
76,380 (15,276 per AP) |
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| Enemies | ||||||
|---|---|---|---|---|---|---|
| Fatal Battle 1/1 | Arjuna Lvl 90 | |||||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
Glittering Crown: Arjuna gains several benefits depending on what type of card hits him.
| Card Type | Benefit |
|---|---|
| Arjuna gains 20% Atk Up for one turn. | |
| Arjuna charges himself by one tick. Can only be triggered once per turn. | |
| Arjuna gains 10% Critical Rate Up for one turn. | |
| Arjuna gains a status effect that increases his number of actions by 1 for one turn. |
All buffs in the table above can be removed.
Hero of the Endowed: Every turn Arjuna gains a 75% resistance to one card type (1 turn, Unremovable), and 75% resistance to either NP or crit damage (1 turn, Unremovable). Hitting him with a damage type he's resistant to on a turn will lower his Death chance by 40% for two turns. The resistances are applied in a set order, but a set is chosen at random at the start of the battle.
Card Resistance Order =
Quick >
Arts >
Buster
Damage Resistance Order =
Crit Damage >
NP Damage
Hitting Arjuna with an attack that uses both resistance types will only lower his Death chance once, and the Death chance debuff can be blocked by Arjuna's Clairvoyance (Bowman).
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Black Mantra: Increases Arjuna's
Crit Rate by 50% for 2 turns, and applies ![]()
Tooltip for 25px|link=ⓘ a delayed buff to himself that will
remove all party buffs at the end of the player's turn.
| Clear Olympus |
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| 無敵の力と神の智慧 | ||||
| Wisdom of a God and Unrivaled Strength | ||||
| AP Cost | Bond Points | QP | EXP | Battlefield type |
| 5 | 1,830 (366 per AP) |
188,000 (37,600 per AP) |
76,380 (15,276 per AP) |
|
| Enemies | ||||||
|---|---|---|---|---|---|---|
| Fatal Battle 1/1 | Sigurd Lvl 90 | |||||
| Notable Drops | ||||||
| Completion RewardCompletion Reward |
|---|
Sigurd has access to all three of his skills and has NP5 Bölverkr Gram. He has a 30% chance of using either Crystallized Wisdom or Self-Modification as his first action each turn while on his first and second bar. On his third bar he'll have a 22% chance to use Crystallized Wisdom or Self-Modification, but if he's under 50% HP he'll gain access to Dragon Modification and raise the chance back to 30%. Dragon Modification is not upgraded, while Bölverkr Gram is.
Wisdom of a God = Always active. Each turn before the player gets to attack, Sigurd applies an effect on himself depending on the types of buffs the player frontline has at that moment. All effects last for one turn and are removable, and Sigurd can't apply effects to himself if he's
immobilized or
Skill Sealed.
The buffs Sigurd can apply to himself are:
| Effect Name | Player Buff | Sigurd Action |
|---|---|---|
| "That move... I can't!" | Sigurd applies a | |
| "Well, this is one way to fight." | Sigurd applies a state on himself that reduces the attacker's HP by 3,000 upon being attacked by a Command Card | |
| "I see it." | Sigurd applies Sure Hit to himself | |
| "Let's break it down." | Sigurd applies Invincibility Pierce to himself |
If the player has two or more instances of the buffs listed above active, Sigurd will randomly apply one of the effects associated.
"Let's break it down." has half the weight of the other effects, and as such will have a lower chance of being chosen this way.
At the start of the fight, Sigurd will use Unrivaled Strength.
Unrivaled Strength = Applies four stacks of
Invincible (1 Time, Unremovable) to self. Also applies
Attack Up by 50% while Sigurd has Invincible (3 turns, Unremovable) on self, as well as
Mental Debuff Resistance by 100% (3 turns, unremovable). This skill will be reapplied at the start of the turn if Sigurd is not
immobilized or
Skill Sealed, and is not under the effects of
Invincible or
Mental Debuff Resistance.
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"More power to you!" = Applies four stacks of
Invincible (1 Time, Unremovable) to self. Also applies
Attack Up by 30% (3 turns, Unremovable) and
Defense Up by 30% (3 turns, Unremovable).
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Changes depending if Sigurd has Invincible buffs active or not.
"Ultimate power and wisdom!" = Used if Sigurd has Invincible active. Applies six stacks of
Invincible (1 Time, Unremovable) to self, applies
Attack Up by 50% (Unremovable) and
Defense Up by 50% (Unremovable) to self, and applies
Attack Down by 50% (5 turns, Removable) and
NP Strength Down by 80% (5 turns, Removable) on the player frontline.
"More wisdom to you!" = Used if Sigurd does NOT have Invincible active. Applies four stacks of
Invincible (1 Time, Unremovable) on self, and applies
Attack Down by 50% (3 turns, Removable) and
NP Strength Down by 80% (3 turns, Removable) on the player frontline.
| Quest Reward CE | |||||
|---|---|---|---|---|---|
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★ ★ ★ ★ Burning Prairie of Scarlet Fur ATK: 400/1500 |
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★ ★ ★ ★ Record of Heroes ATK: 400/1500 | ||
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★ ★ ★ ★ Maw of a Barbaric Dragon ATK: 400/1500 | ||||





