I didn’t even need the cooldown reduction LOL. By the way, I hate the random NP drain with no counter on this CQ: it really discriminates against new & f2p players that can only afford NP1 damage dealers, bad design for me.
Important TIPS for a SOLO clear:
- Command Codes: “Mirror of Eight Leaves” to avoid Hector’s bound and Takasugi’s charm and “Good Wife Wise Fox” to get the most out of the field healing effect each turn are a must. You can also put “Vajra that Annihilates Desire” on Gogh’s buster to assure Takasugi’s break through his def buffs. Any burn CC will enable Honey Lake CE and will deplete Takasugi’s Guts a few turns faster. Finally, you can bring debuff clear CC to avoid Okuni’s atk debuff every even turn: she will give you a very robust atk buff once you start staking the “Benefits” trait (even when she is stunned by Gogh’s terror).
- Kill order: Sasaki will go down first given both the taunt and his shortest NP bar among all enemies. Next you want to defeat Hector to reduce the number of NPs you must deal with, since both Takasugi and Okuni will (buff and) charge the entire team (even though he will waste his action every odd turn trying to bound you). Takasugi is next, since you must save Okuni for last to avoid triggering Takasugi’s on death insta-kill.
- Defensive measures: don’t use Gogh S1-S2 immediately, expend Habetrot’s Guts first and then use Gogh’s Guts to survive the enemies NPs when they might still have ignore invul (Takasugi’s first break). With the field healing effect and your Terror’s stun, you should be able to get your HPs back up after triggering your Guts.
- Key timing: in order to reduce the number of NPs to have to deal with, try to break Okuni when Takasugi NP bar is full (she charges the team NP by 2). Similarly, break Takasugi second HP bar when Okuni has full NP bar (he charges the NP bar of all servants on field to max and gives them Invul for one turn). Try to avoid stunning Okuni & Takasugi when you break his final HP bar, since you want to tank both their NPs with the invul you’ll get that turn (if you stun them, they will use it next turn and you’ll die): that’s why on turn 10 of this run I didn’t use Gogh NP despite it being ready.