Talk:Kama/@comment-25712820-20190327141922/@comment-28209103-20190327150028

Kama toughness is not the regular "Invul - Heal" things

Kama toughness is more along the line of Herc and Nero which is "won't die even when she's killed." Obviously bond CE Herc is tougher but she's about equal to Nero thrice setting sun if we count the fact she can stall unlike those two.

Her guts + 1st skill can recover half of her HP, and her NP gain are good enough that it might be possible to stall for extra 1, 2 and up to 3 if RNGesus bless you and repeat the loop.

The basic pattern of the loop is [1st Die -> Guts ->2nd turn, 2nd skill+1st skill ->Guts again-> 3rd turn]. You can add NP in between to make make the loop longer with possibly her surviving 4 turns and even more if you use Atlas code which able to drag her further to 6 turns or more.

The nature of perma guts also give her an edge over Thrice Setting sun because you can trigger it in a group without wasting the Guts. To put it simply Nero can only pull that off when she's solo, Kama can do it even in a team.

This is why I'm initally am most surprised by the Perma Guts, since I use Blackbeard and Lezbo regularly I know full well how scary that type of skill is if you know what you're doing.