Board Thread:Questions and Answers/@comment-99.231.200.33-20161024212057/@comment-99.231.200.33-20161025031753

Calatore wrote: Might actually be a specs issue; I used to play on an Android phone with only 1 GB RAM, and I have the same issue like you. FGO's a bit...unoptimized in certain areas.

As for the iOS version, perhaps you should ask more confirmation from other users; we have reports on both sides, either the game's working smoothly or not at all. Considering your problem though, it's probably the specs. If the specs are the case, I would be moderately surprised. What kind of CPU/GPU (chipset) did your Android phone have? It's true that 1 gig isn't much these days, but iOS makes great use of limited ram. I'm not saying the iPhone 6 is a great phone but it should be able to handle 2D games like FGO without crashing. I even expect lag before crashing (which I do get sometimes), but instead the game loves to crash just before battles, with no lag beforehand.

I think the A8 should be enough to handle the game even with just 1 gig of ram. Like I said, I play other games like Love Live and Idolmaster. It's either FGO's lack of optimization or my lacking in specs (which I hope isn't the case because I've never had this issue with any other mobile game, even the more demanding 3D ones. I think the FGO devs seem to have issues with iOS, re: the fact that they took so long updating the game for iOS 10. I might try testing FGO's performance on my friends' 3 gb ram Android phones on Marshmallow to see the difference. Now I'm curious.