Talk:Elizabeth Báthory (Brave)/@comment-104.33.205.90-20161022020145/@comment-29893250-20161022170258

This one was pretty dumb, however, it is the only one as far as I'm concerned. Illya and Cleopatra do not have what I'd consider serious rng skills.

Cleopatra's imperial privilege is a skill that has been around before. It may have a chance of working but that doesn't mean it isn't reliable. It is. It is very reliable. Illya's heal skill is pretty close to that. However, they have a critical difference. You have a gauranteed part of the skill. Illya's heal will always max out at a 3k target heal with cd6 and will usually give you at least one extra effect, both of which are basically always applicable (I guess the guts isn't applicable if you use her heal to top off a servant's hp). However, even if RNGesus completely forsakes you, it isn't a fundamentally bad skill. It isn't quite as good but it does work as intended and importantly, the timing when you'd want each of those things is pretty flexible. Imperial privilege is even easier. It is a self heal skill that most often buffs attack and or defense for added power and tankiness. When are any of these things useless or unwelcome? Never. Once again, even if RNGesus completely forsakes you, it does its job.

However, with legend of crimson heroine, if RNGesus doesn't bless you (specifically bless you), you will get something really bad for a large investment. So large investment, timing that doesn't agree, and no gauranteed effect to help guide you to getting something out of the skill. Therefore unlike the other two mentioned "RNG" skills which are fine skills with candy on top most of the time (making them really good), this one is an absolutely terrible skill fundamentally with a payout that is often not worth the demerit. Comparatively, the following would actually sadly be a better skill.

Privilege of the crimson heroine. 25% chance to increase atk for 1 turn, 25% chance to increase defense for 1 turn. CD6. Like less than a third of an imperial privilege... but at least once every 6 turns you might get something. Whereas with the actual version, it is a skill that will basically never be the best move unless you're dying and are throwing a hail mary to RNGesus.