Talk:Sigurd/@comment-28048698-20180719030133/@comment-31847937-20180719134544

The problem I see with his skill is that, he can’t just attacks once or twice and keep his skill effects for next turns.

it’s 3 hits. Unlike other one-turn skills. Meaning, if you want to make the best use out of all of his skills(and let’s say, Merlin buff) when he go offensive, you need to go NPBB alongside all other buffs. Otherwise, you either losing his Buster up or Merlin’s Crit up which only last one turn. His damages will be somewhat half-ass if that’s the case. That’s why I think the “One turn burst” thing isn’t wrong.

Also, another problem is just as Hikaru said, he lack star absorbing skill.

As his powerful burst has limited use of 3 hits he need to get his crit as certain as possible. Even with 70-80% still has a good to fail (personal experience) and if that happens during his important burst turn, it will be super painful just to look at. So you either need some stars puker to give him 100% crit on all of his cards or give him stars absorb CE or team him up with someone who can grant him absorbtion effect(Bryn, oh the irony) This also become a problem when you team him with George as he’s a rider with heavy stars absorb rate which will interfere with Sigurd much needed crit

This is what I can get from him so far anyway. Still not sur how much his skill’s cool down will effects a long fight. Still need more testing