Status Effects

Status Effects, also commonly known as buffs and debuffs, are special effects than can affect a Servant's or enemy's state or performance in combat.

Buffs= Buffs are effects that have positive dispositions to Units.

Debuffs= Debuffs are effects that have negative dispositions to Units.

Trivia

 * Instant Death is not a debuff. Servants and Enemies have a separate Death Resist stat from Debuff Resist. Effects that prevent debuffs do not prevent instant death.
 * Servants and enemies can be defeated from Burn reducing HP to 0.
 * As of London update, Curse is now stackable.
 * As of Shimosa update, Burn & Poison is now stackable.
 * Max HP buff also heals unit.
 * Healing received from Max HP buff cannot be reduced by Heal Down debuff, but the buff itself can be blocked.
 * Normal healing cannot be blocked, but can be reduced by Heal Down debuff.
 * Invincible, Evasion, and Guts cannot stack.
 * Effect from Necromancy CE counted as permanent Guts.
 * Taunt can cause an enemy Servant's Noble Phantasm to fail to execute, but still use up a full Charge Gauge.
 * Needs confirmation! Sometimes behaves this way and sometimes does not.