User blog comment:Valeth/Caster of SIN/@comment-25848535-20190430174637/@comment-25848535-20190501155507

Didn’t saw that one coming... I thought all those Water type buffs were because of him jumping the river. But nice blend on that though. You could kinda consider him as some manifestation of Xiang’jun the water deity.

Now for the WoT skills: I think FGO team started the game with the intention of it being an easy to play easy to pay concept. Most of the early servants have simple skill sets that represent their stories and qualities. But it has evolved by a lot for now, as more servants are built to fulfill certain synergies and other stuffs that only keen minded players will understand (not me!). This is a similar trend to YGO, as early YGO had simpler cards - beat stick is beat stick and effect mons are mostly weak, but now you get beat stick monsters and even hand traps. Gaming developers tends to make game more complicated to fulfill hardcore players, it’s understandable.

But will FGO one day introduce WoT effect servants? Maybe one day if we can carry tv-size phones on our backs. Every FGOers will be like Darius down the streets.

Now back to the WoT effect. Since skills, and NPs are based on the stories and qualities of each individual heroic spirits, it’s easy to understand how much impacts on the history those stories has, meaning that 1 or 2 lines would not be capable of delivering the full contents of those stories and qualities. In terms of game breaking and off balance, what if FGO actually started off with WoT servants?

Now I’m just a bit of sad that my OP servants (none has WoT) were criticized but yours were all appraised. 😔

But keep up the imagination!