Talk:Magus of Flowers/@comment-27490771-20190813160342/@comment-35539022-20190814064104

It's not fullproof of course, but the drawbacks of the 3 turn cooldown in relation to card cycling is mitigated most when in a team setting when the card will take an average of 3 turns to come back. Like Valeth said it's great on Buster cards for uncompromised NP gain, probably a godsend on Berserkers.

It has it's pros and cons though. Card selection is rng dependent so you could argue having it in solo mode is good because you'll always have your full deck available for when the cooldown finishes, the con being you can't equip a CC that might provide a more consistent benefit like absorption on Arts, stars on Quick, or damage on Buster.