Talk:Okita Sōji Summoning Campaign/@comment-28605611-20180527033531/@comment-33190109-20180527114842

- Increasing the damage multiplier on her NP by additional 200%.

- Adding reducing the enemy's defense by 10% for 5 turns after dealing damage to the enemy with her NP, in addition to the original debuff.

- Changing the cooldown of her second skill from 5 turns to 4 turns.

- Adding Invulnerability Pierce for 1 turn to her second skill.

I think that making Okita apply her defense debuff before dealing damage is a bit too broken, since it lasts for 3 turns and she can get off her NP again quite quickly, sometimes even when the defense debuff is still up. There is Rider Kintoki, though, so I might be wrong.