Talk:Nero Festival Return ~Autumn 2019~ (US)/@comment-25980518-20190913051233

Prototype was the hardest for me. It really just seems like if you don't have strong enough units (especially strong SSRs) it becomes near impossible. You have to have maintain your team while also dishing out tons of damage. So surival units are essential such as Merlin (with NP gain and damage buff), Cu Alter (who also fills the damage roll and has Guts), Jeanne, etc. are almost essential. Besides the typical nuke teams like Gil, Waver, Merlin, most other "budget" and meme teams had to rely on Taunt to survive (which largely relies on the incredibly few event exclusive SQ-only CEs, oh which only the 3-turn taunt feels relevant). There are so many different "gimmicks" that it feels impossible to actually "counter" anything besides just having very strong units while having sufficient survivability. With the other quests like Da Vinci, having budget units like BB and David help so much (all you need is friend unit Jeane or Merlin, of which there are many). Hassan is super RNG but if you have a friend that has an Illya, you're pretty much set.

There are so many challenge quests that take so much planning and have heavy RNG dependent mechanics which can take an incredibly amount of time to actually do, unlesss of course you're a megawhale. Overall, I felt like the event was too short, more specifically the challenge quests. I just want to lab and dissect and figure out these quests; they're really the only really fun aspect of the game left besides the story quests.