Talk:Merlin/@comment-2607:FB90:9567:34DF:9E4B:606E:1086:D680-20180315081844/@comment-108.28.228.181-20180322051234

lets take a look Merlin has: 5-25(15-35 with 2030) cstar gen (semi-permanently) with a 100% crit damage single target (1 turn), team cstar gen, and reduced enemy crit (3 turns) +50% buster enhance single target(3 turn) ~10%(20/5cd + 5 * (1 + art efficiency )) to all NP gain each turn (semi-permanently) 1-2k life regen per turn (semi-permanent) with 3000 life/max life on a single unit (3 turns) partywide invincibility for a (1turn) on top of a 20% total damage output. (3 turns)

On the other hand Zhuge has: 10 cstar gen with 2030 but none without, and 50% crit damage single target (3 turns) ~3 ((10*2/6 cd) team NP generation per turn but can spike one person's NP by 30 to get off their NP 0 regen per turn or sustain Partywide defensive boost by 30% with 500 post mitigation damage cut (3 turns) and a 30% total damage output (3 turns)

I'd say Zhuge has more potential to work with badly set up or newer teams as well as farming teams, but overall merlin has more potential for coordinated teams. Up to you which to roll for, but "both" is also a viable option if you have the budget.