Talk:Henry Jekyll & Hyde/@comment-24702580-20161212132119

So I am considering taking him up to level 80 or 90 but I noticed that his grail attack is incredibly low. That said, a passive 60% attack up on buster cards would cancel that out pretty much completely, but then he is just a berserker with a TON of hp, a good stun, one amazing damage buff, and one situationally amazing but usually meh damage buff.

Then there is the CE. There are so many stats that he really works with that I can't decide what I would use on him. Kaleidoscope seems like it would work fine, but I also have that CE with 50% starting np and 10% buster up so that might be better. At the same time, I feel like np per turn would be much better to remedy his np gain difficulties with 1 art card... That problem can also be fixed by having a team built around him, and if you want to make his third skill really useful you would want a star absorbtion CE on him. If I am doing math correctly 600% up from bazzet would make his star absorbtion sit around 63, which is bad but as long as you keep him away from riders he could get enough crits off to make his 3rd skill at least remotely useful. In addition, he still suffers from painfully low attack, so whatever CE he uses really needs to be almost entirely attack in stats.

The more I do this the more I start to think DW might have designed him even better than I thought... Just trying to optimize a build for him is making ME develop a split personallity disorder.