Talk:"The Old Man of the Mountain"/@comment-50.71.60.33-20180213041407/@comment-34208015-20180226072552

FGOHikaru: First, in expemental sciences like mecanics, and chemistry, you first build a theory then you build experiments no to prove your theory, but to confort it, there is no such thing as theory proven by experiment because the next experiment can perfectly break your theory. Now a in a game you don't need to apply such constraining reasoning because in a game the law are created by the game developers (while who know who or what have created the law of physics): humans like us, thing like how NP gain or damage are calculated are hard coded in the game. If the formula is well-known (and I think they're in this case) there is no problem using tools like calculators, they are there to simply your life and simulate things at 0 cost. The only question is : Does the calculator use right formula? I can't tell for sure, may be the calculator is wrong, but that doesn't mean calculators shouldn't be used, just that I have to find the right one.

About the use of "hit" next time use the term "card" it's not ambigious. How am I supposed to deduce that by "hit" you meant "card" while the notion of hit per card exists? It not misunderstanding you just didn't use right term.

Who ever said that Carmilla had bad NP gain? I don't need to run her on field to deduce that she have good NP gain. with 2% base NP gain rate and even with just 2 hits on Quick card, she just one step behind JTR and KH in term of NP gain per Quick card (if calculated with the same parameters).

Last question are you sure you didn't got overkill on a few hits of your last Art card on your KH picture? Because I wouldn't be surprised that you considering the attack buffs you killed the ghost with 1 or 2 hits of KH Art card (typically the type of thing that can distort an experiment conclusion).