Talk:Rashomon Event (US)/@comment-26180564-20180521021846

For some reason, I always do poorly when I leave the hands alive, but kill 3BP Ibaraki easily when I kill the hands right at the beginning... Maybe it is because it is easier to deal with 2 Zerker attacks than 3 enemy attacks against a team who (usually) does not have class advantage.

My current team is...

Battle Suit Lv 7 Cost: 108/110

Waver (lv 90, NP1, 4/5/8, Max Fou, LB Kiyo CE) (CE is for extra Stun debuff success, and because the cost can't handle one more Carp)

AOE Servant with class advantage vs hands. Currently Helena, (Lv 80, NP 1, 10/5/8, Half Fou, Carp CE)

Support Waver (Lv 90, NP3/4, 10/10/10, Probably Max Fou, LB Carp CE)

Okita (Lv 90, NP1, 10/4/5, Max Fou, LB Ushi CE)

Medusa (Grailed Lv 90, NP5, 10/10/8, Max Fou, LB Carp CE)

Mash (Lv 60, NP1, 2/2/2, No Fou, Carp CE)

Okita does most of the damage, and has a handy dodge for survival. I managed to do over 2 million damage in a single round with a NP into double Buster card Brave Chain with Okita after switching out my AoE hand killing servant for Okita.

The Double Waver NP Stuns stall out the first NP for several turns, with a Battle Suit Stun on first NP turn for good measure, while Medusa and Mash are amazing for stalling/absorbing the 2nd NP.

I have been finishing with 6 turns to spare.

Opinions on if/how I can improve the team?

I am thinking of swapping out Helena for my Grailed Lv 90, NP3, 8/8/8, Max Fou Fran for a more reliable hand kill speed, although she will take more damage vs the random drunks in the first wave, and will have trouble reliably charging her NP in time without needing intervention from support Waver (because he has a faster skill cooldown).