Talk:Nightingale/@comment-67.82.236.81-20180315181012/@comment-28209103-20180316055201

Nightingale doesn't really fit on Arts team,, as support zerker yes, but as main damage dealer no.

Nightingale advantage is that she is a healer that hit hard, have the lowest star weight possible and she hit and tank reasonably hard against servant. Another quirky bonus of Nightingale is that her Quick pretty much is an Instinct, giving you 12- 17 stars with single card.

Nightingale is an unique zerker, getting all those unique zerker is a + because their utility value is just that high. at the very least I have almost every unique non BBB SSR Zerker so I can say from experience that they will open entirely new team comp that impossible without them.

JAlter might make the game easier for you,, but honestly to use her maximally you need to have strong dragon servant.. and strong dragon servant are mostly SSR or even rarer than that.. I'm one of the lucky few who have majority of them..

JAlter are not just mainly offensive servant, To be exact her value lies on the advantage piled over advantage. She hit as hard as Zerker to all class without exception, gave massive buff to Dragon trait with class advantage, her NP gain is good, her star gen is average, her star weight is even lower than Caster and she could fill the role of value supporter or main hitter on the fly.. practically a near perfect offensive-support hybrid servant.. only weakness is that her HP is SR tier but it's hardly a weakness IMO.

however this game are so easy that I actually benched JAlter for making the game even easier than it is.. so it's not like JAlter is mandatory to roll or something.. IMO just roll for whatever you like, this is just a consideration from practical POV.