Talk:Nero Claudius/@comment-27178000-20160202144812/@comment-27059222-20160207013603

Ahh, best remember that Nero during Saber Wars event (like in the vid above), had her attack damage boosted to absurd levels due to the Purely Bloom CE. What really made her a demigod in that event is her extreme endurance as a unit, with her first 2 skills serving as heals and buffs, and her third skill turning her into terminator, especially when left as the last unit standing.

Nero's damage output is decent but can't really compare to someone like Saber Alter who will always outdamage her in both normal attacks and NP.

I don't know what CEs you have but for recommendations... Depends on your style. I personally prefer boosting her durability more than her damage output or NP. CEs detailed below have Pre Limit Break effects.

For defense I'd go with Steel Training (+15% defense) though I take no responsibility for the possibility of attracting yorokobe shounen rolls in the future.

I personally like using Maid in Halloween (+60% HP recov from healing) since it turns her heal potency from potions to elixirs (at level 7, her first skill heals 2240, her second skill heals 4032).

If you want to give her even more extra lives, go Nightless Rose (One time revive at 500 HP), with the added benefit of seeing a scantily clad Nero everytime you click the card..

For additional NP damage, go for Projection Magic(+15% arts damage) or Formalcraft(+25% arts damage). If you've got a crit based team (or a unit that just makes crit stars rain like Jack the Ripper or Atlanta), Another Ending (+10% arts damage, +20% crit damage).

If you fancy yourself to be a lucky man, go Necromancy (50% chance to revive when killed, no limit). With sufficient enough luck, strategic use of her heals and guts, you can theoretically make an immortal zombie nero. Mikotto Bride Training (65% chance to heal 750 HP each turn) may work in similar fashion but you must also make sure to always think of Nero while playing and never think of Tamamo or else Neros' jealousy will make that zero percent.

Well that's about it. Everything else is up to your team composition and general strategy