Talk:Anne Bonny & Mary Read/@comment-25751901-20151204113812/@comment-27105226-20151206105059

The reason it can appear close to the same is because the "full health" damage is already multiplied by 12 (1200% base damage at level 1). Effectively meaning you will never see the damage fully double, you may get close, but you won't get there. Toss in RNGesus and a slightly different enemy (such as a different attribute, trait, even just a mild level difference, etc.) and you have a pretty wide range of numbers you could be looking at. On top of all that, the noticeable effect degrades between 200% - 400% Overcharge...