Talk:Osakabehime/@comment-13224152-20171026071936/@comment-27971189-20171027041350


 * End-game content as reasoning.


 * Gave pass to Tamamo 'small' heal because that's not her NP value ignoring how Tamamo fare outside Arts team.


 * Use 3000 HP heal from Hans as argument while that amount can only be performed with 500% NP which not something people usually do when dealing with end-game content.

Osakabehime role is mitigate damage as the battle goes, just like how Quick snowballing.

While its not the best, when you look at Quick units as whole, it is something dependable enough as it allow you to save option owned by each of Quick units such as stun (MHX), charm (Stheno), heal (Jack) and dodge (Jack, Okita, Scathach) for the big gun while Osakabehime herself can have 100% defense + 2k HP from stacked NP + 1st skill to defend herself.

You don't need that much heal assuming the crits can be maintained as with that Osakabehime NP will always ready to mitigate damage as well as making Quick cards more powerful for faster NP access of her NP as well.

2k HP+30% defense, moreover for 5 turns is not casual NP with retrospective heal anymore but direct contender to Lord of Camelot as you can easily access 6k HP+90% extra defense; even for 3 turns, it'll provide 60% defense that's more than enough to make extra 2k HP relevant while Osakabehime herself took 100%++ defense boost which guarantee her survival enough that you can expect she's soloing some boss after everyone aside her wiped out with LB 2030.