Talk:Journey to The West Re-Run Lite Ver/@comment-28818979-20180423090925/@comment-35410879-20180426103159

First post as a non-lurker...greetings one and all.

Reading Valeth's essay really makes me feel like adding my two cents.

When you really think about it, most gacha games really are cheap (the ones I've fiddled with at least). GBF and FGO is just the most famous of the lot. The thing is, what it narrows down to is how much use you can get out of the "gifts", and the effort of cultivation of said gifts.

Let's look at GBF:  you get more crystals for weapons and characters yes; but that game focuses more on grids and such, and the amount of farming needed for just ONE grid is ridiculous. Nowadays new players are generally expected to just focus on one Element grid and stick with it, because as far as I understand the optimal grid keeps updating its needed content. Getting lucky on a roll is good fortune, yes. But that fortune demands a lot of effort.

FGO on the other hand is the direct inverse: Its utterly low SSR rates is off-putting. But what you DO get you CAN use, and building that character is considerably easier (though it still takes farming yes).

That said, I do notice DW has been getting cheaper as of late. 1) It used to be that you get a 3* per chapter cleared a character to "toy with" so to speak, not so since EoR. It's like they're saying, "You wanna know what that 3* can do? the story gacha is right there!" It's like they don't even give you the chance to see if that character is worth it.

Even this milestone, 10 SQ is even less the the 50-day 20 sq you get. Free stuff is always good I say. But packaging that with, let's say 10 million QP, or 20 experience cards cannot hurt their wallets any. And it gives players a break from constantly farming, which can get tedious, a dangerous notion for any game.