Talk:Onigashima Event Re-Run/@comment-29547051-20170617131700/@comment-28209103-20170617140044

Quick team are dead..

The sole merit of quick based servant at least the old one is that they're the most self sustaining type.. All of them have a dodge, a damage boost skill and probably some crit oriented skill.. however because they're self sustaining it also means that they don't have real synergy with other member.. with the current trend a perfectly good team means they need to have synergy with each other therefore boosting overall performance to cloud 9 but for quick each of the member is the main hitter.

For buster the requirement of effective team is simple, that's it you need to be able to do ridiculous damage in single time frame. For arts it becomes more complicated.. usually it falls down into 2 type that's it the Fortress and the NP Spam,, but there's hybrid between them so there's quite a lot of variation making them an expensive but versatile team, for example to this date I have 4 different favorite arts team and each of them have different strategy and need different master suit. Then ofc there's hybrid team filled with mix of Quick, Arts and Buster type but unified by certain theme and strategy (Stall team, dragon team, gorgon team, etc.)

Meanwhile at the beginning Quick are more known for the crit sustain which if you managed to do that probably you can spam NP and crit at the same time.. but now we already have a lot of way to pursue crit, as such quick quickly (lol) loses their ground. In the first place quick type servant have the lowest type of average damage, lowest spread in NP gain and requires snowballing, pretty sure long ago there's already assesment in Reddit that conclude on average Quick falls way behind Buster and Arts in term of damage..

The new Yan Qing however are nice addition that position himself as support rather than main hitter. it is possible to use him as main attacker as it is for example to fill NP fast for Arts servant by engineering Arts quick.