Talk:Jeanne d'Arc (Alter)/@comment-39954983-20190817024205/@comment-35539022-20190821193110

Increasing damage over time debuffs to 5K-10K per turn would've been a good change IF burn stacking/curse stacking wasn't already a thing. Sure without all the special buffs it would only be a small chunk of health per turn, even at 10K, but given how well you can stack and multiply debuffs in the the right setup, you'd easily be able to achieve 300K, 500K, maybe even 700K ailment damage PER TURN if the base debuffs were already high numbers. It'd be broken, so yeah, lower base damage for more reasonable potential damage.