Talk:Yan Qing/@comment-176.23.146.93-20170224221303/@comment-182.30.111.199-20170225131028

FGO isn't too hard a game for the most part so you can use what you want, but from what I can see, he's pretty decent at least.

For normal gameplay think Assassin Scathach levels of NP and stargen, only with a less useful Buster but better passives. His ST Quick NP has 11 hits and nerfs enemy crit damage. Definitely solid, and makes the normally crit-happy Rider enemies less painful.

First skill lets him draw the stars he may have created and use them to crit a lot and get even more NP gauge. It only lasts one turn, but all things considered you only really need one turn on burst crit focus buffs. Being an Assassin with no personal ATK/Crit power up actives, however, he won't actually do very much damage normally.

Second skill is basically Clairvoyance, let's skip it.

Third skill is pretty unique; it's Instinct, but with one turn longer cooldown, more stars - up to a decent 20 at level 10 - and also zeroes his own star weight for one turn. It's kinda useless on its own, but pair him up with someone who needs stars to do lol amounts of damage (like Billy or Gorgon or Jeanne Alter) and you have an on-demand star stick that also redirects stars away from him and onto your critter.

...So, he's definitely solid, but to bring out his true potential he'll need to be with someone who can either make him crit harder or needs the stars he can supply to crit very hard.