Talk:Salome/@comment-33883014-20190806005622

Been using a ton of her. Got her to Level 80, 1000 fou each, and maxed her third skill with the fiurst skill at 9. She is quite good, but only if you have the right CE and allies with her. I can easily have her hit over 200k with an NP with some looping she can do.

For the CE, Volumen Hydrargyrum is an absolute most on her. 3 hits of Invin, and her buff cannot remove it, so she can survive longer. I've been lucky where its still up after 7 turns and more! sometimes thought you can get some bad luck and its gone by the third. However thats where your allies come in.

I myself have been using Tamamo and Mash. Tamamo Heals and buffs Salome's damage a ton, plus she is the queen of Arts loops, and you can get a double tamamo loop with this, for even more skill reductions, healing, and more NP to do it all again. Mash is one of the best supports ofr Salome. Yes, Salome can remove the buffs, but she only removes 1 at a time. Mash can dump 2-4 defensive buffs very 3-5 turns depending on Looping with tamamo, it would take Salome 4 turns to remove all the defense buffs. Plus Salome has her own 2 defense buffs, so in theory it would take 6 turns to remove all of Mash's buffs, and by turn 5 Mash can throw on 2 more. So Salome should always have some defense buffs. Plus Mash' taunt and Invin also helps a lot as well.

I do, however would love to try D'Eon over mash. Attack debuffs are better for Salome, plus D'eon has a 3 turn taunt on a 5 turn CD, so Salome should never be taking damage. Plus the Defence down would help Salome hit hard as heck too. Sadly on JP I only have an NP1 level 30 D'eon so can't test myself but if someone could that would be great. Or send a support D'eon my way so I can test.

Other good servants are Irisveil with guts' and healings, Reines for the Defense and crit chance down, plus while the Remove weakness does get removed, with NP looping and Tamamo you can keep a ton oif defensive buffs up at once.