Talk:Semiramis/@comment-33596150-20180202125447/@comment-34208015-20180203180938

Maah mah, don't be like that ^^

I never said it has to be easy to crit on NP. but right now I have a JAlter that can deliver a Buster crit payload (a single card) that is worth 2 or 3 of her NP. It just doesn't feel right to me.

I'm mainly for a crit revamp to rebalance this game that is right now too biased toward Buster Crit. For example we can say that all NP can attract stars if you have produce over 50 stars. Or it can work by step and card types: Quick NPs start to attract stars at 35, Art NPs start at 40 and Busters NPs start at 45. The idea is to reward teams that actively produce stars and Quick servants because they honestly deserve some love.

I can understand that a 1M NP for everyone can be scary on the paper like that but I doubt that will be a complete game breaker though. DW already released multi HP bar bosses for challenges. So no matter how hard you nuke, you'll never one-shot it.