Talk:Merlin/@comment-70.48.38.98-20180207171740

I know DW hasn't done any nerfing (at least, not that I am aware of), but if anyone needs it, it's this guy. It's ridiculous that his SKILL is better than handful of other Servant's Noble Phantasm. And in spirit of that here are my proposed nerfs:

Dreamlike Charisma A - Increase CD from 7 -> 5 to 8 -> 6

Illusion A - Get that garbage TEAM invulnerability out of here, make it reduce dmg by 30% or something appropriate.

Hero Creation EX - Buster performance duration reduced from 3 to 1 turn, amount reduced from 50% to 30% - Instead of straight up giving HP, make it transfer between Merlin and target (demerit) - Reduce crit dmg from 100% to 50% - Increase CD from 8 -> 6 to 10 -> 8

Garden of Avalon (NP) - Reduce recovery/charge duration from 5 turns to 3 turns

Right now, Merlin does too many things, too well. Proponents for him will say that he's a "specialized" support, and while he does perform at his 100% in Buster Crit team, it is abundantly clear that even if he isn't in his "niche", he will outperform virtually anyone in support role, excluding Waver.

Arts team? Who doesn't appreciate 20% NP charge every 5 turns? Quick team? Teamwide 50% crit star generation and 100% crit damage with 3000 HP increase? And his NP - HP/NP recovery for FIVE turns?

I am aware that DW has already said that Merlin was a mistake, and they will be careful to not release someone like him again. But this means either two things:

1) Balance the game without taking Merlin into account, and make the game laughably easy for those with Merlin 2) Balance the game around Merlin, make the game impossible for those without Support Merlin

Waver also needs to be looked at as well, but as far as nerfing goes, this guy should be the first in line.