Talk:FGO 2016 Summer Event/@comment-27107874-20160818214303/@comment-4802891-20160819045031

This concept is indeed fun, balancing drop potency and damage efficiency is super interesting, but not really forgiving to newcomers, or players with terrible gacha luck (having no Sabers, only having Casters of all kind etc.) BUT this issue might just be there because of the event : in normal play, I think (hope?) the game is more balanced with its difficulty curve, and it would be easier to manage.