Talk:Attila/@comment-24.196.235.54-20171017190206/@comment-72.238.65.65-20171031182719

The typical answer is something that gives her some NP Charge at the start of battle. Altera was in my first roll, and I currently have her sitting at level 100, but for the most part I just use her to wipe a final wave with her NP while grinding. Kaleidoscope is generally the best bet since it gives it to her relatively hassle-free, especially if you have a Waver or some other method of non-Arts NP generation. If you do have Waver, the absolute best route currently is a maxed out Halloween Princess, if you were fortunate enough to get one. Start with 50% NP, add a 20% NP damage buff, and you have a happy Altera that can be buffed straight from there to 100% thanks to Waver.

Otherwise, you can just throw damage on her. Altera's got one of the highest ATK's in the game, so just treat her like a Berserker without the advantage/disadvantage. She's there to do damage. Plain and simple. Limited/Zero Over or really anything that boosts her Buster efficiency is great, and if you can charge her NP up, it'll hit like a truck for it.