Talk:Ishtar/@comment-58.158.25.94-20161129143443/@comment-65.156.151.202-20161130015125

3rd skill is bad? Are you blind? It has a 3 turn cool down. You can guarantee if you are going to use your NP the next turn, thus easy to time. Your cards also reshufflle every three turns and the game gives you a card counter. As long as you pay attention, the 3rd, 6th, 9th turn and so on you will always know exactly which cards are going to appears, while the turns before that (2nd, 5th, 8th turn and so on) are easy to guess which of your 15 cards will appear as 5 have already been used up, thus if no Ishtar cards appeard on the first turn in the 3 turn cycle, then the higher the chance on the next.

With a 3 turn cooldown, that also means you can use the boost on the 2, 5, 8 turns if you just cast it at every chance. Giving a normally large boost as you should get at least 1-2 Ishtar cards on average if you're not card counting, which is a large boost.

To add to that you have her 1st skill gives a 20% crit and attack boost for 3 turns every 5 turns, giving only 2 of those 5 turns without an attack boost. Meaning you can easily have a 70% attack boost up when needed for an AoE NP blast without the need for Overcharge or other specific servants to boost her.

Finally with her on demand 50% NP boost every 6 turns (and the occasional invincibility/pierce that comes with it) coupled with her above average NP gain (yay decent 4 hit count on Arts and Quicks and a 7 hit Extra that actually beats out Gil in that point), Ishtar does much better than Gil. She also doesn't need to worry about a class type gimick (servant damage boost only on Gil).