Thread:Valeth/@comment-4802891-20180703161311/@comment-4802891-20180731053624

Based on the card arts, there is a star generation CC (it's called "Code: Glitter"). There are also star absorption (Code: Focus), extra damage I guess (Code: Burst), healing (Code: Bless) and debuff removal (Code: Cure). These are 2 stars CC.

All the 1 star CC so far seems to be for extra damage against specific enemy types, like "Code: Corpse" for undeads or "Code: Evil" for either evil enemies or demons (the icon is a devil's tail).

I don't know what the "Lucky Beast" 3 stars one do, but I'm going to assume it will basically be a general Performance up (more damage, more stars, more NP, better absorption). I wonder if they wouldn't make 2x hits (5 stars) ones in the future. Imagine that on someone buffed with extra critical damage, a star absorption CE and a 6 hits count!

I'm sure they are going to put limitations on those though, like you can only equip 1 gold, only 2 silvers and only 3 bronzes to avoid abuse (imagine healing on all 5 cards). Making it percentage-based like you mentioned Hikaru, would be another good limitation. It can also make lead to a limit break system or a stack system to increase the percentage to a certain degree.

This system sounds really interesting, but hopefully it won't make things too convoluted or intrusive.