Talk:12M Downloads Campaign/@comment-67.4.147.157-20180227042855/@comment-75.111.160.152-20180227132718

> I don't think you understand how good a 50% NP damage debuff on all enemies is. Stuns and NP locks only delay the enemy NP. She neuters it so it's wasted and their charge is back to 0.

If you want to survive a NP, relying on NP Down is bad because it's too rare a debuff. You'd be better off using Merlin, Jeanne, or a team built around keeping a ridiculously high Defense Up value constantly. Or simply kill the enemy before they can NP.

> 50% np damage cut means even with Waver 2nd skill your party will survive. It means with Munenori 3rd skill you take almost 0 damage, with Mashu def stack you'll take 0 damage.

No it doesn't. With Waver + Melt Virus, you'd take 0.5 * 0.7 = 35% of the original damage, subtracting out 500. Unless you're at full HP, this is still generally enough to kill a Servant if the NP is a single target NP. AoE affords you more breathing room. If you're adding in Munenori, then there's not much point to Melt Virus because Munenori skill + Waver skill reduces damage taken to 20%, so Melt Virus only further lowers it to 10%. Of course, if you used Munenori skill + NP + Waver skill, you're taking 0 damage to begin with, which begs the question of why even bother to use Melt Virus since all it manages to do that turn is reduce Munenori's damage.

Melt Virus either needs to lose the NP Damage Down on allies or have better scaling for Melt. I wouldn't mind both, but I'll take either.