Talk:Osakabehime/@comment-13224152-20171026071936/@comment-2620:0:2820:220E:3C04:C9DD:6E97:3B1E-20171026163340

Are...are you actually suggesting an increase to the max HP buff from 1k to 2k instead of 1.5k really is broken to the point where the Defense buff should be stripped for balance?

I've already stated this a few times, but Tamamo's heal on her NP is not particularly large, especially for endgame content, but that's fine since her NP's speciality is in its other effects. Whenever Merlin uses his NP, 5000-10000 HP is healed over 5 turns. Hans has a party Defense buff at 20% and heal for 3000 HP over 3 turns, and both of these incease w/ overcharge. Medea Lily has a 4000-6000 heal, and she can go further w/ active skills. Waver and Mashu can both give the party a 30% Defense buff + damage reduction buff, and Mashu can take the defense buff even further w/ Overcharge and her own active skill. Osakabe has no way to increase her party defense buff since it's tied to neither NP level nor overcharge. Stacking her NP is nowhere near as consistent or frequent as Merlin or Tamamo since those two are full Arts servants, and their NPs also give NP charge for the entire party, through the NPs' direct effects as well as the potential for Arts chains. Notably, Merlin's NP effects lasting 5 turns definitely helps w/ stacking.

2-3k HP up + 30% party Defense buff lasting 3 turns is definitely not broken in any sense of the word. It would give Osakabe a nice middle of the road status with numbers not too big, as well as solidifying her semi-niche as a servant who does both heals and Defense buffs. (Almost like an Assassin Hans w/ Quick up instead of direct stars and crit buffs.)