Talk:EMIYA/@comment-32846243-20170904174335/@comment-4802891-20170904180650

One thing I can tell you for sure is that the Stats (Strength, Endurance etc.) are flavor text, lore building. You shouldn't take that in account for gameplay.

I can dig too much into the game mechanics, as I am really not that well-versed in it, but all I can say is that Star Absorption determines how much stars a character will attract to its Command Cards, and Star Generation determines how much stars he will provide next turn by attacking with Quick Cards and Arts Cards (the number of hits on these cards also plays a role in generating those), or Buster Cards IF the first card of the chain is a Quick one. Star Absorption works on a hidden parameter defining, each turn, how available stars will be distributed. You can't really affect it though, it's the "luck factor".

NP Charge ATK and DEF is about the character : ATK indicates how much NP he will gain by attacking, DEF how much he will gain by taking hits. DEF will always be higher because multi-hitting enemy attacks are rare, so it evens the odds with the ATK side, as characters usually have multihits on their attack, and Arts cards normally has high NP generation.

Death rate is too weird of a stat to really consider. Enemies rarely have OHKO moves, and your own Death moves won't play a big role on super difficult battles because enemy units usually have high death resistance (higher than their playable counterparts). You can still kill anything with the proper buffs, but don't bother looking into it. Death moves are overall worthless in this game.