Talk:Henry Jekyll & Hyde/@comment-37582705-20181130093025

Jekyll seems to really have two key points holding him back, his third skill and his deck.

His Self-Modification could definitely be easily improved with a strenghtening that makes him absorb stars for 3 turns as well. As is now, despite being the weakest of the Self-Modification variants, it is a fairly strong skill. The problem,  however, is that he gains berserker stats, making him unable to get any stars and thus, unable to use it, even with the highest 800% bonus CE where he totals at merely 81 gather rate. At the cost of a CE and yet still too little and insufficient. The only way for him to gain any stars is to have someone on the team to overdose it with at least 50 stars, something not too easily doable, especially if it has to be sustained. I think this can easily be fixed up with a strenghtening quest to make it so he has star gather rate increased too. It can be by a smaller amount than the stronger versions and go up to berserker levels in Hyde mode.

The other is the deck. I think this can be very simple and straightforward, really. He is definitely one of the most unique servants, so it could be nice to build upon that quality of his and introduce something new. His deck can be changed to A-A-B-Q-Q, allowing for better NP gain, and then, when entering Hyde mode, he could additionally change his deck, swapping all arts with buster B-B-B-Q-Q, fixing a key problem of being unable to make as many chains with allies or brave buster chains and adding even more unique traits to him. The arts to buster swap will be a boon for the most part, him not requiring NP anymore, even if his team will have a reduced chance of arts chains.

So, what do you guys think?