Talk:Merlin/@comment-33444214-20180110192400/@comment-34208015-20180114184632

Pretty much what Reverse123 said. If you haven't a decent team setup than Quick based team are probably more performant because Quick servants shine as stand alone unit that can do pretty much everything on their own.

The problem is that once you reach a certain level that not enough: Quick card just hit like wet noodle even while criting compared to buster. At best if you put 2 quick star generators + 1 buster crit dealer you still have to sacrifice at least 1 turn to generate stars.

Except if the quick servant have some hidden stuff in his pocket like JTR (NP nuke spammer + crit fountain), Scathach (strongest NP nuker) or Okita (hybrid NP spammer and hard crit dealer), he isn't really worth to use. Even then it's not enough to topple the top Buster setup: at this point the lack of good Quick support really hurts.

Owning at the same time the best NP card and the worst command card in term of damage, what Quick servants really need is more damage on their NP (their regular quick card damage is just a desperate case). Anything that can help them to NP spam every 1~3 turns like what can do JTR or Okita but  without relying too much on command cards would be nice too: So a support that can increase quick card performance, regularly provide NP gain by any mean and drastically boost NP damage plus the usual defensive stuff, would probably save quick team from the bottom DW mess...

But that's not going to happen. DW not content simply to screw once by releasing balance break crit gen CE and OP buster support they decided to screw once again by not counter-balancing the current meta with another game breaking Merlin-like support (that probably includes quick supports...). So quick teams are good to stay at the very bottom for a while.