Talk:Saber Wars Event Re-run/@comment-29027964-20180316020519/@comment-28209103-20180319044535

@Danakane : your simulation have error, cooldown are counted from the turn you used it and next turn should be cooldown-1. the correct result is in previous illust.. it's pretty funny that you conculde that ST can catch up with R/C when based on your "simulation" it's late by 1 turn.

As I said MHX are late by 2 turns compared to ST and 1 turns to average AoE. Even if you compensate it by using the skill and reach cooldown at same time with AoE, the actual stun actually happen 1 turns later so it won't make it in time even for Archer 2nd NP round without support.

and I already expanded the application of this base stun curve by taking simple practical consideration that 1 or 2 gap in coolodown are still possible to let you continue the stun chance. I grade the gap based on how many additional stall skill you need to keep the stall chain going.. 0 is perfect, 1 gap is still pretty easy to fill, 2 gap need some effort, 3 need a lot of effort and might not worth it and 4 is too late.

a. ST Stun have perfect score vs R/C, 1 gap vs S/L and 2 gap for A/A. This means it's more that probable to keep the stall chain with minimal support

b. AoE stun have 1 gap for R/C, 2 gap for S/L and 3 gap for A/A.. You need effort to make it works making it non-ideal for stall kit and thus you should going for quantiy rather than quality.

c. MHX stun have 2 gap for R/C, 3 gap for S/L and 4 gap for A/A. It's darn hard to do stun chan. you need arm and leg if you want to expect it to chain stall.