Thread:Irisrdx/@comment-38277271-20190707094453/@comment-38086637-20190707153647

Those 3 hits on her first skill are just adding insult to injury, because with the low attack and caster modifiers she’s not going to be hitting hard anyway (if you manage to actually crit, with the caster star absortion values). The second skill is bad. The third skill is situational at best because most of the time it's just a 30% NP battery.

The effects of her NP are actually nice, but for some obscure reason the numbers are too low. Event without the demerit they'll be too low to matter without some ways to increase the damage of the party.

That means that they need to:

1. Adjust the effects of her NP to make the demerit actually justified,

2. Add more utilities to her kit with some targetable/party wide effects (arts up or attack up or some forms of protection against damage).