Talk:Yagyū Munenori/@comment-35632250-20180520140350/@comment-28209103-20180521015458

@ChevalierMiku : Multiple HP bar ain't tad scary, it's just a countermeasure to the out-of-control burst damage dealer that are supported by Merlin,, that is the burst hitter like JAlter and co could easily kill anything below 600k in HP in few if not one turns so it became problem of the game being too easy, but the dev wanted to avoid increasing the HP of enemy too high because it'll made non-Memerlin team took too long to clear it.

therefore they keep the reasonable boss HP like 500k or 600k but split it so that you can't just kill it in one turn no matter how high your damage cap is.

it doesn't change much in gameplay other than raising the value of putting support and healer in your team,, well Merlin pretty much still cover those role but at least the other variation of team comp (read non-Merlin team) are still viable for late game content.. this is a good move to avoid powercreeping, and the dev further encourages you to diversify with weird gimmick in the future.