Talk:Tamamo no Mae (Lancer)/@comment-32751919-20190105002841/@comment-24978536-20190105011401

Honestly not sure about a proper CE, but for skills, I'd recommend 1-2-3. Her 3rd skill is quite situational, unless you have a way to prevent/cleanse the stun (preventing is better, as it doesn't make her lose a turn on skill cooldowns), and while there are actually quite a few situations where you'd want to use it even without debuff preventation/cleanse (enemy NP, when you know Tamamo isn't going to have many command cards next turn, as a fight finisher to boost crit damage), it is still going to be the least used of her 3 skills.

For the other two skills, I'd prioritize the 1st skill. While both the 1st skill and 2nd skill will likely be used as much during farming, in boss fights the 2nd skill should be timed for when a boss has full NP gauge to maximize the effect, while the 1st skill can be timed freely. Also, if you're bringing Tamamo Lancer as your main offensive servant, you're likely facing Archers, so the lesser cooldown on the already high 2nd skill won't be as useful either, as it likely won't be ready in time for a second enemy boss NP anyway.