Board Thread:General Discussion/@comment-33628324-20181025062502/@comment-27971189-20190129173344

I don't see any problem with how CC implemented.

As I said long before, with how much it needed to plug and remove, distribution done on events, its clear they never intended it to be common things and aimed for your favorites--which actually good things.

If new CC implemented with ease as game progress like new CE introduced per new chapter as if the amount of CE is not diluted enough, it expose risk the boundary of classes and rarity became blur as everyone will have chance to score higher than they should be;

More difficult to keep game balance which they will gladly avoid unless they ditch ideal of "this game is F2P friendly" as CC itself is ticket to extra income if they play it right. Not to mention careless expansion of CC may lead to "Update? Pfft. Tell Shiki your Servant to use CC bruh."

I doubt most people on same thinking of "I tried and not satisfied" because CC effect so far is clear enough and its not ignoring awareness of chance behind it is still on your own risk unless its solo where the chance you used engraved card can be said from 50% to 100%.

So the only expensive move behind that is if you're into filling everyone with CC, then new CC comes, made wanted to replaced old ones with the new, higher rarity ones.