Thread:Valeth/@comment-4802891-20180703161311/@comment-28209103-20180717114718

well yeah, Unlimited codes come close to perfection but I guess it lacks accesibility for common market due to it's combo centric gameplay... but UC is damn perfect in the sense each character have a good balance of strength, and weakness like Lancer and Assassin obviously having longer reach, Archer Melee is more defensive and his offense is more technical tis for tad with all the variation of throw, bow, and defense workaround and so on and so forth like Medea is more long range type, while Bazett needs to keep getting close to win..

I need something like that but with bigger roster and net-battle connection so that I can be beaten by the Japs lol. This is why I said this is super huge project,, a good fighting game in essence relies on each character moveset differences and strength-weakness to make it good.. so having a HUUGE roster in a combo centric game would inevitably took a long time to get it done.

However that is not to say that they have to make it combo-centric,, if they wanna target broader audience then they might make it more simple like that Naruto or maybe even up to Mortal Kombat level at the very least.. but I really hope that they stay true to the servant gimmick as much as possible,, for example make it so Heracles revive with half HP each time he's killed for 9 times, or that you need to do a back stab on Siegfried or do a strike on Achilles heel before you can hit him normally.

alright maybe not tad broken,, maybe Heracles would revive as long as he got one special bar filled so each revive comes means he can't use super, and there's command seal mechanic so you can issue usually impossible order to make balancing right.