Talk:15M Downloads Campaign/@comment-33250624-20181112184903/@comment-35383840-20181112205146

Again, better is subjective here.

Karna is pure raw damage. He hits hard, but his NP gain is lethargic and requires support. He doesn't bring much to the table in terms of synergy as his buffs are very self-centered except his 1st skill which could buy you an extra turn at most.

Eresh on the other hand is both offensive-defensive depending on how you utilize her. She has double the hit count on her Arts cards and her NP gain is insane if she crits with it in a chain or with other AAA combinations, capable of going from 0-100% charge if done right. Her Mana Burst doubles as a Buster up and NP battery if you need that extra juice for her NP. Her 1st skill makes her pretty much immune to any gimmick in a pinch, and her 3rd skill complements other supports and attackers very well and allow them to build up momentum for their own thing.

On the subject of NPs, while Karna does have a strengthening, he relies a lot if not solely on Buster-oriented teams to take advantage of its effect. Eresh's NP is much more versatile, as she tacks on an extra Buster up (incremental by charge level) before she lands her NP. Using that with her own Mana Burst with added Buster-oriented support like Merlin and she hits like a truck even at NP1. If you have Protection of the Underworld active when she lands her NP, the entire party gets an extra 20% attack up for 3 turns for longevity.