User:Necor/Low Star Servant Guide/Saber

Gaius Julius Caesar
Deck: QQABB

Hits 2Q, 2A, 1B, 3Extra

Skills:

Military Tactics B: Buff Team NP damage by 9-18% for 1 turn. 7-5 turn cool down.

Charisma C: Buff Team ATK by 8-16% for 3 turns. 7-5 turn cool down.

Incite EX: Buff Target Ally's Crit damage by 20-40% for 3 turns, Debuff Target Ally's DEF by 20% for 3 Turns(Demerit). 7-5 turn coold down. Post strengthening (Available): "Incite EX": Increases one ally's critical damage by 20-40% for 3 turns, increases their critical star generation rate for 3 turns by 50-100% and Reduces their defense by 20% for 3 turns(Demerit).

Passives:

Magic Resistance C: Buff Debuff Resist by 15%

Riding B: Buff Quick card performance by 8%

Diviinty D: Applies Damage Plus 125

Noble Phantasm:

Crocea Mors: Single Target 10 hit Quick NP. Average to High Damage

Overcharge: Gain 5-25 Crit Stars.

Discription/Uses:

One of the 3 "Good" 3 star Sabers in FGO and debatably the best in terms of single target damage/accessability. He's a good boss killer, and provides solid offensive team support with his skills. He functions as a switch hitter for Crit teams(he can generate some Crit Stars and/or use them to deal more damage.) In essence he's a poor man's Okita. He has the highest base NP gain on Attack amongst Sabers but his NP gain is average at best due to his low hit counts on his quick and extra attacks, while his Star gen is Reasonable for a non-Assassin it cannot act as a replacement for an assassin as it's only enough to supplement what they provide for the team. His S type Growth Curve makes it inadvisable to level him past 60 as he gains next to nothing from his last 10 levels(though every bit of damage can count in harder content so if you have the extra EXP Cards feel free to use them as you see fit.)

Recommend Teammates

Cursed Arm Hassan for Star gen, and any Rider/Archer for star absorbtion and damage dealing. Robin hood, and Ushiwakamaru Stand out for their boss killing potential while being able to keep Star Generation up. Alexander further supports him and gets support from Caesar as well while offering a AOE NP in pair to Caesars ST NP. Alternately Hans can be used in place of an Archer/Rider if you intend to have Caesar as your main damage dealer, while Mash can be used to provide more defensive support as Caesar brings no self protection.

Fergus mac Róich
Deck: QABBB

Hits: 2Q, 2A, 1B, 3Extra

Skills:

Bravery A: Buff Self ATK by 10-30% and Mental Debuff Resist by 20-40% for 3 turns. 7-5 turn cool down.

Restless Soul B: Buff Self DEF by 15-25%, and Debuff Self ATK Buff Success rate on self by 50% for 3 turns each. 7-5 turn cool down.

Eye of Mind(True) A: Gain Evade 1 turn, and Buff Self DEF by 10-20% for 3 turns. 8-6 turn cool down.

Passives:

Magic Resistance B: Buff Debuff Resist by 17.5%

Riding B: Buff Quick card performance by 8%

Noble Phantasm:

Caladbolg: AOE 5 Hit Buster. Average Damage.

Debuff Enemy Team DEF by 20% for 3 turns.

Overcharge: Debuff Enemy Team Debuff Resist by 20-60% for 3 turns.

Discription/Uses:

While his Stats are middle tier among the 3 Star Sabers his damage output and consistantcy is anything but. Fergus' triple buster deck allows him to inflict heavy consistent damage turn for turn, while his skills allow him to deal more damage and survive longer. His NP further increases the damage his team can deal whith a DEF down debuff, while also assisting his team in applying more Debuffs. As you can tell Fergus is all about dishing out damage, and makes for an excellent main damage dealer and is an excellent Farming Servant provided you have a MLB Dragon's Meridian or higher Rarity equavalent. That said Fergus provides little to no support for his team as his kit, save for his NP Overcharge is entirely selfish. His team will have to be able to support themselves and him if planning to use him in harder content. If you intend to use him it is highly recomended to get him to level 70 due to his growth curve, as the last few levels help a lot.

Recommended Team mates:

He pairs well with Berserkers due to their similar decks, so Kiyohime, Lu Bu, and Darius are good choices if you're going for Buster chains and a lot of consistant damage, but at the cost of not using NP's. Fergus can also function as a main damage dealer with good support units as Mash, Hans and Shakespeare, them offering more protection, more buffs or both. Leonidas, and Romulus are good choices as well, both have 2 Buster Cards, and Buster NP's as well as slight team support. Leonidas can offer a 3 turn team Buster buff, can Taunt the enemy, and can Generate Crit stars with his NP. Romulus can buff Fergus with both his NP(which has a team ATK buff on Overcharge), and his 3rd skill which provides a 1 turn Guts, and Buster buff.

Gilles (Saber)
Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills:

Military Tactics C: Buff Team NP damage by 8-16% for 1 turn. 7-5 turn cool down.

Golden Rule B: Buff Self NP Gain by 18-45% for 3 turns. 8-6 turn cool down.

Post Strengthening (Available): Prelati's Rage B: Increases his own Buster card performance by 20-40% for five turns. 7-5 turn cooldown.

Passives:

Magic Resistance B: Buff Debuff Resist by 17.5%

Mad Enhancement EX: Buff Buster Performance by 12%

Riding B: Buff Self Quick card performance by 8%

Noble Phantasm:

Saint War Order: Self Support Arts. Buff Self ATK by 50-100% for 2 turns, Debuff Self DEF by 50% for 3 turns(Demerit.)

Overcharge: Gain 5-25 Crit Stars

Discription/Uses: The only reason to level this guy is for the SQ he gives for both his Interlude and his strengthening, and for the bonus he gives for the Fate Accel Zero Event. He has good HP but poor ATK, and his kit doesn't mesh well. He can function as a brankrupt man's damage dealer at best. Don't bother pushing his level past 60 since not only is it a waste in resources but his S type Growth Curve gives you almost nothing for your efforts.

Recommended Team mates

Hans or Leonidas, and anyone with a damaging NP. You really shouldn't bother with Gilles though.

Bedivere
Deck QQABB Hits: 2Q, 2A, 1B, 5Extra

Skills:

Military Tactics C: Increases the teams NP strength by 8-16%. 7-5 turn cooldown.

Calm and Collected B: Increases own NP gauge by 30% and increases own mental debuff resistance by 30-50% for 3 turns. 8-6 turn cooldown.

Oath of Protector B: Increases the teams DEF by 30% for one turn and increases own debuff resistance by 30-50% for one turn. 7-5 turn cooldown.

Passives:

Magic Resistance B: Buff Self Debuff Resistance by 17.5%

Riding A: Buff Self Quick Performance by 10%

Noble Phantasm:

Switch On - Airgetlám: Single Target. 2 Hit Buster. Mediocre to High Damage(Overcharge increases damage)

Overcharge: Increases Buster card effectiveness for self by 30-70% for one turn before damage. Post Strengthening(Unavailable): Increases damage dealt and self buster buff to 30-90%.

Description/Uses:

The First Story Locked 3 star Servant on this list. You can get 1 free copy of him by completing the Camelot Chapter, though it is such a shame that he's Story Locked considering how good he is. Please take notice, as much like Caesar he has the S type growth curve, so he only needs to be lv 60(though much like Caesar he does appreciate some extra ATK). Bedivere would have easily knocked Caesar out of the best 3 Star offensive Saber spot if not for his status as a Story Locked Servant. His Solid Stats, acceptable NP gain, good team support, and extremely powerful single target buster NP, make him an excellent Addition to the extremely short list of 3 star sabers. This sadly is almost ruined due to his status as a story locked 3 star preventing you from getting him in any rate ups not featuring him or even the FP gacha. That said the 1 copy you do get is worth leveling. His Skill kit allows him to support the team both offensively and defensively albeit for 1 turn each. His 3rd skill is extremely helpful giving you the equivalent of Mash's NP, or Wavers Maxed 2nd skill in DEF buff(minus the damage cut) but for one turn, and when combined with his 2nd skill and his passive gives Bedivere a 117.5% resistance to mental debuffs, and a 67.5% resistance to all other debuffs. Overall he's a great addition to the game(if only he wasn't story locked).

Recommended Teammates:

Hans, Mash, form a powerful defensive team with him. Those 2 are generally good with everyone but Bedivere is one of the few that can push their DEF to the point of having 100% for 1 turn if you manage to get Mash's skill and NP off along with Hans NP's DEF buff, and lastly Bedivere 1 turn DEF buff. Other good candidates include Caesar for more offensive support, and Ushi against non Assassin boss to form a sort of Single Target NP/Crit team. Shakespeare and Leonidas help out as well, with both stars, NP gain and Buster buffs. Bedivere can fit into most teams as a damage dealer that supplie decent support.