Talk:Tokugawa Kaiten Meikyū - Ōoku/@comment-28605611-20190324001103/@comment-38196594-20190324011417

Different game has different mechanic and how each character works imo. I don't play GBF so i can't really make a comparison with FGO, but i can make a comparison of FGO with another game, Dragalia Lost.

Both game are RPG and each character possesses a certain mechanic, which is what makes the game fun and interesting to begin with (For example : In FGO, Hans manipulates crit, and despite the fact that he shared this notion with many character, it is his specialty. In Dragalia, we have character like Ieyasu who plays around bleeding his enemies, or Lucretia that manipulates energy, a certain resource on the game).

Imo, since i played lots of FGO, i do feel FGO servants are more or less the same in terms of mechanic, but in other gaze, FGO contains a lot of complicated but interesting mechanic that we need to play around, much like Dragalia. Heck, Dragalia characters are more or less have similiar skillset on launch, but now we're starting to see more varieties in playstyle and skillset. I do enjoy both game tbh.