Talk:EMIYA/@comment-2001:8003:3CAD:C100:E06A:9B04:E3C3:A73C-20171224120039/@comment-68.52.205.230-20180119210817

Little late to this reply, and can't believe I'm talking about this on the EMIYA forum, but...

Siegfried:

Pretty much only one team type you can run with him that's high tier - that being Sieg, Saint George, and Leonidas - along with some support servants in the back for buffing Sieg's damage. George's NP applies the dragon trait to the enemy it hits, allowing for Sieg's third skill to be able to do it's job on any enemy in the game - it being even more effective after Strengthening, of course, allowing for you to more than double his Balmung's damage on an enemy with it alone (meaning you can still stack attack buffs from other servants and your mystic code.) Saint George and Leonidas also bring a target focus skill to the team, keeping the damage off of Sieg and, thanks to their other skills, being able to survive for a considerably long amount of time. Leonidas also bring a buster card damage up skill that is party wide (and Leo's NP also applies target focus, with the added benefit of increasing his own defense and gaining crit stars in the process.)

That being said, whilst this team comp is critically underrated, it still pales in comparison to most of the other teams out there.

Limited Zero/Over, Heavens Feel, anything that increases buster effectiveness.

Merlin:

...Do I really need to explain how to use him? I mean...come on. There are videos out there on just how much he breaks the game already...

Jeanne:

Generally a good support servant. She takes half damage from most enemies in the game, her noble phantasm applies a def buff, invinci for a turn, and gradually restores HP. Pre-interlude, though, she'll be stunned right after it's usage, meaning that card counting (once again, look up a video if you don't know what it is) is pretty essential until you've finished her after-London interlude. Once you've done it, it becomes far more spammable, making her debatably one the best support servants even late game (though she'll be far less over powered the further into the game you go.) Her skills, on the other hand, are rather strange - primarily being anti-servant. This can make her good for several bosses in the game, but with her third skill only having a chance of stunning the enemy servant, and her first skill being almost useless, they're not really spectacular in comparison to her NP and tanky nature.

Whilst her usefulness will somewhat diminish late game, she's extremely useful as a defensive and healing support.

CE wise, anything that makes her more tanky or helps increase NP gain. There was one CE that I saw that was tailor made for her some time ago on a reddit post, but I can't recall the name now. Do some searching around forums if you really wanna find it.

MHX(A):

A berserker who has an amazing healing skill, healing 3000 hp per turn for three turns at max level. Her second skill, whilst not amazing pre-strengthen, becomes incredible post-strengthen, both increasing Quick card effectiveness and giving you crit stars in one go. Her third skill increases the party's attack, acting as a somewhat low tier charisma, and allows for you to use high-star absorbing classes in the same team comp, as it lowers one servant's crit star absorb at the same time.

Of course, she lacks an evade or invincibility, something that Berserker's desperately need at many occasions. Of course, that being said, if you've got Merlin than it should be a no brainer that they work well together. He can charge her NP guage, increase her attack, increase the stars she generates, grant the entire party invinicibilty (her included), increase her buster & crit damage, along with her max hp. Honestly, he's the best possible support you could've gotten for her.

As for CE's, anything that increases quick card effectiveness, gives her incibility for prolonged periods of time, or something that can heal her and help make her slightly more tanky (the first two being the best options.)

Emiya:

Emiya's a rather...strange case. He's a crit archer who runs a three arts deck with a buster NP. He can be used extremely effectively, but it would take so long to balance out all the details with him, that you should just go look at a post that's already done just that.

As for CE's, Formal Craft, Heaven's Feel, or Another Ending are really what I'd reccomend. Heaven's Feel for NP damage, Formal Craft to suit his more Arts niche, or the best possible CE Another Ending for a boost to Arts effectiveness and crit damage in one CE.

Scathach:

An extremely powerful Quick lancer that, whilst not a star generator herself, can be extremely deadly if put on a team with one. She has an evasion she can use on command that also has a high chance of increasing her crit damage and crit star absorb in the same usage. She can increase her own quick damage or another's quick damage with her second skill, and is good against Divine and Undead enemies thanks to her third (Divine being all over the place in FGO). Really, stick her on a team with a quick star generator, or maybe Merlin if you have his NP at a high level and an extra copy of 2030, and some other support servant that can buff her attack, and you're golden.

Any CE that increases quick card effectiveness, noble phantasm damage, and etc

...You're welcome.