Nero Festival Return ~Autumn 2018~ (US)/Exhibition Quests

Act 1=


 * 非情なる十二の試練 (Merciless Twelve Labours) : Grants Self Guts Status (11 Times ・ 50% HP)
 * Upon entering wave 3, all party members on the field will get Artsdown.png arts down debuff status for 3 turns, so put your main hitter in back row and swap later on with MC or let one or more from frontrow die off.
 * Suggested servant : Euryale, Jeanne d'Arc (Alter).

Act 2=

To avoid this, you have to kill both of them in the same turn.
 * Upon facing Scáthach and Cú chulainn all party members on the field will get Npseal.png NP Lock debuff status for 3 turns.
 * Cú chulainn has 3 NP bars while Scáthach has 4 bars
 * If you killed only one of them in the same turn, either one will cast instant death debuff to all party members on the field.
 * If you failed to kill both of them in same turn, after wiping out your party, the last remaining enemy will gain massive buffs such as critical damages, defense up and have chance to instant death for each attack.
 * Enemies Skills Info:
 * Scáthach: Turn 1 auto-cast: team NP seal for 3 turns.
 * Scáthach: very high crit chance.
 * Cú: spam Protection from Arrows if no PfA instance exists.
 * Scáthach: spam Wisdom of Dun Scaith when alone.
 * Gáe Bolg (both): very high instant death chance.
 * Scáthach (on death): Cú will cast an AoE skill on the next turn that instantly kills everybody on the field, every hit he does can inflict instant death as well. (not auto-cast, lower priority than their NP)
 * Cú (on death): Scáthach will cast an AoE skill on the next turn that instantly kills everybody on the field, every hit she does can inflict instant death as well. (not auto-cast, lower priority than their NP)
 * Suggestion : bring any sure-hit or ignore invincibility CE to pierce the evasions. Or equip Royal Brand / Brilliant Summer mystic code. You may want to use any servant that can cleanse enemies' buffs.

Act 3=


 * Full Enemy Info
 * One Hassan from 1st encounter, on 30 enemies left, 20 enemies left and 5 enemies left will have the instant death buff
 * When you kill hassan with Death trigger debuff, they will instant death the person who killed it except the final cursed arm hassan. Read TLDR version.
 * You have to debuff first before killing, because you cant debuff something that has been dead
 * Debuff immunity is not working.
 * Suggestion :
 * bring Medea to cleanse buff ,Medea (Lily) for wide area heal, or any servant that can cleanse buff status such as Jack the Ripper, Tristan, Diarmuid Ua Duibhne or Amakusa Shirō. Irisviel (Dress of Heaven) for guts status survival team.
 * Equip Irisviel (Dress of Heaven) with any NP generation CE so she can use her NP more often, something like Chaldea Lifesavers, Divine Banquet or Fox's Night Dream, for other CE's with similar effects check here.


 * TLDR:
 * Cursed Arm Hassan: on death, cast Doom (1 turn) (single target) (auto-cast)
 * Makuru the Quick: on death, cast a Def down + Quick down debuff (3 turns, single target) (auto-cast)
 * Zayd the Base: on death, cast a Def down + Art down debuff (3 turns, single target) (auto-cast)
 * Strange Arm Gozuru: on death, cast a Def down + Buster down debuff (3 turns, single target) (auto-cast)
 * Hundred-Faced Hassan: on death, cast Doom (1 turn) (single target) (auto-cast)
 * Hassan of Serenity: on death, cast Doom (1 turn) (single target) (auto-cast)
 * Final Cursed Arm Hassan: on death, cast Doom (1 turn) (team) (auto-cast)

Act 4=


 * Siegfried: Roaring Evil Dragon's Blood Armor (200% Defense up) (not removable, passive)
 * Siegfried: Infinite Gold (instant full NP) (auto-cast turn 1)
 * His Armor has a demerit that lets you gain more NP of unknown percentage when attacking him.
 * DEF down and Ignore defense NP do work on him.
 * Ignore defense NP only ignore 100% def up, so you need to FURTHER stack it with defense down to do deal damage to him.
 * Flat damage increase (via divinity or CE's) work on him as well (Wavers third skill, Lancelot Sabers NP, etc.)
 * Damage over Turns a.k.a DoT (Curse, Poison, Burn) do work on him.
 * He can also charge his NP by 1 gauge, remove his debuff and recover his HP by 2500 with his skills.


 * Suggestion:
 * Use any servants that have passive skill divinity for the flat damage.
 * Use any servants that has ignore defense Noble Phantasm such as Sakata Kintoki, Okita Sōji, Mephistopheles, EMIYA.
 * Use any servants that can give DoT with NP such as Kiyohime, Kiyohime (Lancer), Shuten Douji, Zhuge Liang (Lord El-Melloi II), Wolfgang Amadeus Mozart. (See here for a small list )
 * Use CE that have flat bonus damage as Land of Shadow's Crimson Lotus, Covering Fire, Vivid Dance of Fists and Volumen Hydrargyrum. (See here for full list)
 * Use 500 Years Dedication if you want to go with Damage over Turns setup.

Act 5=


 * 400k HP Medb and 64k Celtic Riders in boss wave. Druids (Caster) have 138k HP and will appear when there are 4 enemies left. There are two Druids.
 * Medb has invincibility and 90% resistance against Arts, Buster & Quick, as well as three defense up buffs of unknown percentage. The resistance also applies to the NP gain and star-gen, so you'll be only getting 10% NP gain/star-gen from attacking her while it's up.
 * ...cannot be removed with Information Erasure.
 * You'll need to kill her minions to remove the buffs.
 * Order of buff removal: Invulnerability -> Arts -> Buster -> Defense buff -> Defense buff -> Defense buff -> Quick
 * Quick resistance is the last buff to go. Just to compare, a Jack QQQ on Medb with resistance still up gives you about 27 stars and roughly 5% NP.
 * Skills:
 * The Queen's Adoration: Heals all minions for 20k HP
 * The Queen's Adoration: Focus fire on one target
 * Dedication to the Queen: Used by minions upon arriving on the field, the entire party gets an attack buff. This buff can be removed by Information Erasure.
 * Dedication to the Queen: Charge NP of one target by +1, used by the Riders on Medb.
 * Dedication to the Queen: Charge NP of one target by +2, used by the Casters on Medb.
 * Return to the Queen: Activates upon killing a minion and permanently buffs Medb's attack by 30%. This buff can be removed by Information Erasure.
 * Druids will hit you with a 3-turn NP gain down if their NP hits.

Act 6=


 * Upon entering the great Gilgamesh battle, all allied Servants NP gauge will be completely drained to 0%.They are also debuffed with NP Damage Down (10 turns) which cannot be removed by any means.
 * Gilgamesh attack damage will increase every turn for 20 turns. Each Attack Up Buff lasts for 20 turns. (This does not include the buffs from the Charisma A+ skill)
 * He has high resistance against debuffs and resistance against buff removal.
 * Special Resistance against all Damage types which will decrease every turn for 20 turns
 * He has nearly 100% critical chance for every of his attacks

Finale (Pre-nerf)=


 * Enemies Skills Info:
 * Jack: auto-cast: 3 times buff success rate down.
 * Jack (on death): 15k HP Regen per turn to all allies (permanent)
 * Medea: Team poison 1K HP damage per turn for 10 turns.
 * Medea (on death): Def Up 50% to allies which cannot be removed by any means.
 * Artoria Lancer Alter (on death): +2 NP gauge charge per turn to all allies (includes backline and cannot be removed)
 * Amakusa: auto-cast: Team Max HP down by 2k for 10 turns
 * Amakusa (on death): Crit Rate Up to all allies (includes backline and cannot be removed)
 * Ozymandias: auto-cast: Imperial Privilege for 5 turns
 * Ozymandias: spams Protection from Ra per turn
 * Ozymandias (on death): Sure Hit to all allies (includes backline and cannot be removed)
 * Nero: auto-cast: Thrice-Setting Sun (Guts 3 times ・ 89K HP)
 * Nero: auto-cast: Imperial Privilege 100% chance per turn
 * Nero (on death): Guts on her allies (unlimited and cannot be removed)
 * It is important not to kill Nero before everyone else is dead

Finale (Post-nerf)=


 * Enemies Skills Info:
 * Jack: auto-cast: 3 times buff success rate down.
 * Jack (on death): 5k HP Regen per turn to all allies (permanent)
 * Medea: Team poison 1K HP damage per turn for 10 turns.
 * Medea (on death): Def Up 50% to allies which cannot be removed by any means.
 * Artoria Lancer Alter (on death): +2 NP gauge charge per turn to all allies (includes backline and cannot be removed)
 * Amakusa: auto-cast: Team Max HP down by 2k for 10 turns
 * Amakusa (on death): Crit Rate Up to all allies (includes backline and cannot be removed)
 * Ozymandias: auto-cast: Imperial Privilege for 5 turns
 * Ozymandias: spams Protection from Ra per turn
 * Ozymandias (on death): Sure Hit to all allies (includes backline and cannot be removed)
 * Nero: auto-cast: Thrice-Setting Sun (Guts 3 times ・ 53K HP)
 * Nero: auto-cast: Imperial Privilege 100% chance per turn
 * Nero (on death): Guts on her allies (1 time Guts - 20% HP)
 * Order of Kill: Jack > Amakusa > Ozymandias > Artoria Lancer Alter > Nero's Triple Guts > Medea+Nero (Ideal)
 * Order of Kill when you have Cu Alter: Jack > Amakusa > Artoria Lancer Alter > Nero's Triple Guts > Medea > Ramsses > Nero
 * You need to have his guts skill after killing Ramsses.
 * Saint Martha is MVP becasue she can remove poison and buffs from one enemy.
 * It can be helpfull to remove + 2 NP charge from Nero using Medea.
 * Saint George, Le Chevalier d'Eon and Mashu Kyrielight are important for keping your main DPS alive.
 * Best CE on them is Volumen Hydrargyrum or any evasion CE