Talk:Servant Summer Festival! 2018/@comment-13135810-20180824235204/@comment-27971189-20180825141213

After trying all of them, I'd say Part I is the best for me.

Archer Jeanne is solid in that she bring the next team variants after two years Arts Archers act selfish. Assassin Ushi is a solid as well, in that she offer option that if you lack of good Assassin, she easily the grand prize.

Lancer Ibaraki performance seems underwhelming compare to them, but she putting herself as a Lancer that you won't know you need it. To covering exactly what she lack of, definitely strong value on class with poor option like Lancer.

Whether you new or old players, all of them bring good value to your roster. Definitely a win-win condition.

Part II is questionable.

People jumping on BB hype except me; from my standpoint, other two skills half-aside, RNG manipulation is indeed good and come with fair price. However, not so outstanding in practice considering updates and battle flow that IMO the skill only see its real benefit if you have OTK setup; for new player, OG BB >>> Summer BB.

MHXX is good, great star support. Might be the one I consider as, "grand prize" of Part II. However the issue here lies on your own 'status'.

If you late game player, who into team build, she is strong addition without doubt. If you are new player, not gunning for waifu(s) or not interested on team building, her value is very low that you better avoid Part II gacha at all costs.

Medb herself great but her value, once again, depends on you.

Saber class already packed with powerful attacker that defense debuff stacking is niche that almost similar to Dragon Slayer; not really needed, but you know its good for real. Even if we go far into Arts hardcore, non-limited Lancelot Saber exist as well as old man Yagyu existing, they're still enough that she goes more to waifu and team building reason just like the other two.

TLDR: Part II is for TM / FGO maniac.