Talk:Tristan/@comment-27118229-20170923144308/@comment-49.151.34.11-20170924004510

Just want to say the cooldown reduction is an important factor which can easily decide life or death in a boss/high level battle espescially if its a team dodge skill. Remember you're bringing him for supportive damage so its great to max first to help your team the survive longer, for example if the enemy is about to NP and the skill is on an 8 turn cd and now you are only 1 turn away from finishing it would been nice to have it.

The second skill really only charges NP and not much else you can easily finish the rest of it with a support or just an art chain, wouldve been a priority if there was a quick buff that came along with it but sadly no. 3rd skill while decent isnt as good as the first two and is mostly situational but still at level one is almost just as good as 10 for removing buffs.