Talk:Thomas Edison/@comment-25315770-20180329134933/@comment-4802891-20180329143312

I think I will be repeating things that was said earlier, so I'm going to make a condensed summary:

For CE, just use NP gain or Arts up. His NP is his strongest defensive tool, you would like to have it at the ready often.

For partner, since he has that sweet Concept Improvement, go for anyone with a potent Overcharge effect: those with damage buff will hit harder, those with debilitating effects will debuff harder, and he can even use that for himself!

For skill growth, I would suggest to go 2 > 1 > 3. Second skill at max gives 10% NP to self & 10 stars for 5 turns on a 10-turn cooldown. It's a valuable tool you will like to often have active. 3rd skill is his best tool but doesn't require high levels to be effective. 2nd skill is his one defensive tool, you may need it maxed out soon.