Talk:12M Downloads Campaign/@comment-25251524-20180303221317/@comment-29893250-20180304020358

The fact is that the way DW has been making fights harder, it has been forcing people to use arts more and more. If you add more hp, break gauges, debuff immunity, etc, arts starts to become the only viable solution ever increasingly. If the hp gets too high, quicks simply don't last long enough. Break gauges basically combat mega hit buster type combinations. Debuff immunity hurts shorter term strategies like quick and buster where you can start to line up your attack and use a few stuns to stay alive. This trajectory doesn't look like it is changing soon.

Cleo is good but she is still quite finite. When the numbers start to go really high, things start to move in a direction towards non finite strategies and those are all arts based.