Talk:2nd Fate/Grand Order User Questionnaire/@comment-28265227-20170201105542/@comment-28209103-20170201154742

yes, it's not zero, and I never denied the chance that they gonna fix the gacha, but as you said they tend to fix stuff incrementally, I'm not one who spoke out of optimism but merely speaking based on past happening and based on previous update extreme makeover is unlikely since the Dev usually are more concerned with interface and content rather than the gacha content itself.

I have to add one thing, that is while the gacha is indeed based on waifu/husbando, the game itself is centered around narrative and worldbuilding of established on "fate" franchise, even the dev admited it. simply put as long as they don't screw up on the main quest story they're confident that customer won't run. if we're talking about profit seeking it'll be on the talk of marketing strategy and I can only make rough without the real data, and explaining bit by bit about marketing strategy between them and other casual player oriented game like CC is a hassle and too long... also a bullshit since I got no concrete data.. well at least I can say this, to put simply marketing is try to sway those who are ambivalent about paying for Gacha, you got this point right.. just think of it like this, a huge fanbase is like TV ads, or billboard ads with player as the potential customer.. if you understand the principle behind those ads you'll get what I meant.

The point is this, FGO player are loyal and massive. their strategy are different from game that need to built loyalty from scratch. Customer are king only applicable if the company running risk of losing customer, as long as they hold the monopoly for artificial necessity they'll stay secure' as long as they hold the monopoly on "Fate" they're safe. a good example of similar marketing principle is Apple, even if I hate the brand I can't help but admire their marketing strategy, so if it's hard to get my explanation just think of FGO as Apple, even tho their marketing strategy differ, their principle essentially the same, to create artificial necessity and hold monopoly on it.

of course this is solely a market based analysis, extremely innacurate one to boot since It's based on my rough observation and disregarding other factor mainly human factor..but what I want to highlight is that this : There's no urgency on Dev side, I don't deny any chance for improvement, rather I welcomed it as a player. Just be careful with wishful thinking, optimism and expectation is cruel thing afterall, both for you and the 3rd party.