Talk:Command Code/@comment-35414026-20180801204351/@comment-32929839-20180802234223

For me; its too early to tell. I am cautiously optimistic about it depending on how they implement the future codes and handle newer content.

If content remains more-or-less the same in difficulty and this whole system is purely optional.. Then great. More options the better.

If the release really powerful CC but lock them behind gacha and pump up content difficulty? Bad civilization.

If new powerful CC's are handled like 4star Fous (Giveaways, event quests, etc), and content is for the most part, untouched? (maybe a slight bump for challenge content) That's mostly okay by me. So long as story or casual content is not effected.

Removing CCs is the biggest joke at the moment.. But we have zero idea how frequently newer or more powerful CC's are going to come out. Perhaps they intended us to plaster all the cheapy CCs across our servants and pop in the higher ranks as they are (slowly) released. Giving people ample time to collect removers (maybe even putting removers on Event shops)

Of course, who really knows.. But for now its a purely optional system thats probably best toyed with and sat on until we know more about their overall plan. I wouldn't be surprised if the whole point was to give whalers something more to whale for inbetween banners..