Talk:Sigurd/@comment-14649941-20180808183836/@comment-27971189-20180814125356

His third skill is already too good on its own.

Think of it like this, team of Merlin/Waver/Jeanne/Tamamo and Sigurd. Now you want to defend with their NP. Under that third skill, their' Arts Chain will let them having their 40% NP Gauge to make sure their NP ready while also score 20+ stars, not to mention their card will kept by rotation as you did that chain.

You want someone card making contribution, aside of just fill NP / deal damage? Gave it to him. Securing stars for next turn? Why not? That's strong advantages for someone favoring crit-based team like him.

Surely, at glance, its not as good as Napoleon's party-wide 100% star-gen, that letting you get benefit whoever the chain is, but this skill on someone who have no issue throwing 35k to 60k neutral damage when the stars start flowing while he himself is one of the best target of the skill? That's great.

The debuff immunity itself works nice as good luck charm; looks rarely used but never disappoint when you need it, just like Musashi's. You can't really make comparison between him and Siegfried as, despite Siegfried got better dragonkind boost-- Siegfried have low ATK while Sigurd can go 100k without his enemy have to be dragon.

Regarding his survivabilities, I'm not sure if DW will gave him more survivability than this for now. While it may an expensive team for some people, a Sigurd - Merlin - Eresh team can keep Sigurd in near-perma Buster Up (and HP Up) also fast NP speed to keep their NP running; you can replace Eresh/Merlin with Nightingale for similar near-perma Buster Up.

Sigurd chance to "kill before killed" is still high even without borrowed Merlin. More reason to not upgrade his survivability if DW turned out having other critical-oriented support on their schedule.