Talk:Siegfried/@comment-31203222-20180102180750/@comment-31734709-20180107034641

Well, this discussion seems kind of already finished, but I'll just add a few points which will actually overlap a bit with Valeth's.

If you are going as far as thinking of using a character in multiple events, then I think you should probably consider Sieg's eventual Strenghtening into it, which adds a decent amount of Buster Performance.

As a quick wave clearer, Fergus will have difficulties unleashing his NP simply due to his BBBAQ deck with no NP Generation abilities.

Additionally, whilst you've mentioned Fergus' attack buff, you should look and consider whether or not you'll level his skill. As you said you have Okita, and since NA hasn't been around for long, will you really spend your skill gems in his Attack Buff for a simple wave clearer? If you don't, then his attack buff is a rather small buff - let's suppose you leave it at level 4. For three turns, at a seven turns cooldown, he'll have slightly - really only a little more - damage than Siegfried's normal cards, and less than Siegfried's damage for the other 4 turns. That is, over half the time, he'll deal less damage on average than Siegfried.

Since you are searching for NP AOE Clearer, also consider that the bonus will count more during the turn you are using the NP - as such, Siegfried's 1-turn buster is better than Fergus' three turn Attack UP for the purposes of wave clearing - unless you somehow pull off Fergus NP at least twice within the same three turns, which is unlikely without external help, since BBBAQ.

[Fergus can likely deal more damage than Siegfried on normal attacks if RNG allows you to pull BBB.]

Additionally, Siegfried can use his NP more often, and has two Arts Cards which allow him to fit a little better into teams a little more focused into Arts - and thus, teams more focused in NP usage.

Whilst Fergus has more defense and dodge, when wave-clearing you'll likely want to kill the enemies before they release their NP - Siegfried's high HP is enough to survive when wave clearing, most of the time.

If you want to consider pure wave clearing capabilities, whilst you can say that Siegfried's third skill is dead and useless right now, you can also say that, as far as wave-clearing [offensive capabilities] goes, Fergus' Third and Second Skills are useless as well, since the damage taken is often one you don't particularly care about, whilst his first skill is non-optimal - and later, Siegfried's third skill will no longer be useless, leaving you with a full set of skills that are good for wave clearing.

[A minor note is that even when just Wave clearing, Siegfried's second skill isn't useless; you'll sometimes deal with enemies that debuff your attack and NP damage harshly, and that skill allows him to wave-clear unhindered.]

I would say to level Siegfried over Fergus if you want better wave-clearing capabilities - even for when the enemy will NOT die in a single AOE NP - and consider it as a slight future investment. Since NA is going through updates a little quicker, it may take less time. Even if the enemy is not a dragon, if it's just your average mob, Siegfried can deal with them just as well as Fergus.

If you want Fergus for the BBBAQ deck, then, while from a different class and made of wet paper, I'd suggest taking a look at Kiyohime instead.