Talk:Sakamoto Ryōma/@comment-35162061-20180623123640/@comment-28512353-20180629115613

it is very strong if u have art up st skill for mc. Since I grailed sherlock, I can tell u that he's kind of niche, he's pretty niche if u have waver since his have def down like waver, but no atk p, he also have party crit up which is better than waver, the important point is that he have the ability to ignore def and pierce invincibility, which might be of no use in a combat.

What I am trying to say is that his buff is similar to waver, but is weaker if u plan to support that 1 main dps. While there are some useful skills like skill1, u can just use waver's np/2030 to cover that.

A better support in my opinion is ofc... Tamamo no Mae. She can reduce skill cd on np, which helps alot because all sakamoto skill cd is 5, if u can make tamamo use np every 4 turn, there will only be 2 turn without sakamoto and waver's full buff.

Also, Tamamo can help to heal, can stall (in a different way compared to sherlock), have a tank skill, also help every one to spam np faster with her np. But with tamamo, sakamoto will be lacking crit dmg, so the best ce for me is Another Ending. Tamamo also won't be able to instantly generate star the when u lack it.

If you are the type to peek at wikia and build a team to clear main quest, it is fine to change sherlock when enemy have dodge skill/ defensive buff.

SR+SH+W (np5) = 2.47 x 1.2 x 2.25(SH overcharge 300%) = 6.669

SR+SH+W (np5)+art up mc skill 50%+art up 30% ce= 2.47 x 2 x 2.25 =11.115

SR+TnM+W (np5) = 1.97 x 1.7 x 1.5 = 5.0235

SR+TnM+W(np5)+Another ending ce+basic mc= 2.47 x 1.85 x 1.75 = 7.996625

As u can see, team with sherlock have higher burst dmg, but the buffs last 2 round after the turn with np while another team is more consistent with their dmg output.