User:Necor/one

One star servants
One star servants are same as two star servants available only in the friend points gacha. With a very high chance of getting at least one each day it wouldn't take long until you got them NP5.

Saber
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DW one star Riyo Saber when?

Arash
Lv 60 Max ATK 5,816 Max HP 7,122

Growth Curve Linear Star Absorb 147 Star Gen 8% NP Charge on Attack 0.84% NP Charge on Defense 3% Death Resist 45%

Deck: QAABB

Hits: 3Q, 2A, 1B, 3Extra

Skills

Robust Health EX: Bulf Self DEF by 10-20% for 3 turns, and Buff Self Poison Resist by 80-160% for 3 turns each. 7-5 turn cool down.

Clairvoyance A: Buff Self Crit Star Generation by 20-40% for 3 turns. 8-6 turn cool down.

Post strengtheing (Unavailable): Charges own NP gauge 20-30% and heals self for 1000-3000HP. 8-6 turn cooldown.

Passives

Magic Resistance C: Buff Debuff Resist by 15%

Independent Action C: Buff Crit Damage by 6%

NP: Stella: AOE 1 Hit Buster. Average Damage. User Sacrifices self(cannot be avoid) If user has guts he well revive Successfully.

Overcharge: Deal 0-400% Bonus damage. Post strengthening (Unavailable): Increases damage dealt and over charge effect to 200-800% more damage.

Discription/Uses

Below Average Star Gen Good Star Absorb Below Average Base NP Gain

SSTTTEEEEELLLAAA!!! That is literally all Arash is ever used for but when you do something so well you don't need much else. While eliminating yourself general frowned appon the community has found a niche use for Arash when it comes to farming. Once he K.O.s himself the next unit in the back well take over for him. This allows farming teams to bring in another AOE NP to help mop up the following waves. K-SCOPE is extremly useful for this as with waver support you can charge arash's NP and sacrafice him on the first turn. Alternately Waver support and a MLB Dragon's Meridian or a copy of The Imaginary Element with Waver support and possbily the Mage's Association mystic code can help you speed farm with Arash. Other then his gimic he is absolutely useless as his NP kills himself and he offers nothing else to the team. Raise him to 60 if you want to use him as he needs all his atk to do damage with Stella.

Recommended Team mates

Waver support and other AOE servants for farming. Change the Servants to What you need for the Specific day or just bring AOE Zerkers. After shakespeare's Strengthening he will be good as well, he'll be able to charge 20% NP gauge and further buff Arash's NP with his Buster buff.

Arash literally works with any NP charging, ATK buffing, buster buffing servant and very well with Irisviel event servant being released with Accel Zero event and Paracelsus, both can give him a guts to survive his NP and Irisviel can keep him alive for very long with her heals. The anniversary blonde suite can be very useful as well since it buffs Arash's buster performance for his NP and grants him another Guts to survive his NP.

Lancer
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Blame DW for no 1 star Lancers

Rider
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Ahem, blame DW.

Wolfgang Amadeus Mozart
Lv 60 Max ATK 5,195 Max HP 7,129

Growth Curve Linear Star Absorb 49 Star Gen 11% NP Charge on Attack 1.6% NP Charge on Defense 3% Death Resist 40.5%

Deck: QAAAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Protection of the Music God(False) EX: Buff Team Arts Performance by 22-44% for 1 turn.7-5 turn cool down.

Artistic Aesthetic B: Debuff Target Enemy NP Damage Down by 9-18% for 1 turn. 7-5 turn cool down.

Post strengthening (Unavailable): gives 20-50 C stars. 8-6 turn cooldown.

Passives

Territory Creation B: Buff Arts Performance by 8%

NP: Requiem for Death: Debuff Support Arts. 60-80% chance to apply 2 debuffs to each enemy. Debuffs are Cruse and an ATK/DEF Down. Each Debuff last for 3 turns and the success of each debuff is Caculated for each application for each unit.

Overcharge: ATK/DEF Debuff power 20-40%, Curse Power 500-2,500 HP per turn.

Discription/Uses

Poor Star Gen Poor Star Absorb Great Base NP Gain

Basically Hans, but for Debuffs, with less HP, Less useful Skills, and overall just weaker. Amadeus is an okay arts support unit but I can't really recommend him. He does get better as his third skill is an Inuition/Instinct. . . on great steroids. It has a 8-6 turn cool down but it gives you 20-50 crit stars on use. His Rank Up quest well make him a good choice for almost any Arts crit team, though he's restricted to being used and tossed to the back row with the plug suit, unless you plan on stalling with him which isn't advised except you have the team and the skill to do so. He needs lv60 for some survivability.

Recommended Team mates

Hans/Mash with an offensive arts unit like Robin, Euryale, Medea, etc but not until he gets his Rank Up quest. Until then just have him sit in Chaldea. After his strengthening he'll be great in Arts buster crit teams with arts NP's that he can additionally buff.

Sasaki REGEND Kojirou
Lv 60 Max ATK 5,735 Max HP 6,220

Growth Curve Reverse S Star Absorb 102 Star Gen 25.3% NP Charge on Attack 1.05% NP Charge on Defense 4% Death Resist 55%

Deck: QQQAB

Hits: 2Q, 2A, 1B, 4Extra

Skills

Eye of the Mind(False)A: Gain Evade 1 turn, and Self Buff Crit Damage by 20-40% for 3 turns. 8-7 turn cool down.

Fade Out B+: Cleanse Self Mental Debuffs, Gain 5-15 Crit Stars. 6-4 turn cool down.

Sense of subtle Elegance B: Gain Sure Hit, and Self Buff Crit Star Gen by 10-30% for 3 turns each. Post strengthening (Unavailable): Sense of subtle Elegance B++: increases C star drop rate buff to 30-90% and increases own C star gather rate by 200-500%. Passives

Presence Concealment D: Buff Crit Star Gen by 4%

NP: Swallow Reversal: Single Target 3 Hit Quick. Average Damage.

Overcharge: Gain 15-35 Crit Stars.

Discription/Uses

Good Star Gen Below Average Star Absorb(Rank Up on 3rd skill can improve this.) Good Base NP gain

The Hero of France and Champion of Rome! Regend stands as one of the best meme characters in FGO due to how he completely outclasses Siegfried in the Orleans Chapter. If you're new to the game Level him to lv 20-40 and he'll clear most of France on his own. Of course if you have CA Hassan or Sanson they are better options but Kojiro is just fun to use and he'll get an animation update and a Rank Up quest in the future. He's better at crit star gen then Sanson but still worse then CA Hassan. He requires lv 60 for maximum power due to his Reverse S growth curve but he is a 1 star so he's easy to level and easy to raise. That said Hassan isn't that much more expensive so it's your choice.

Recommended Team mates: Same role as Sanson and Hassan so pair him with Hans, and an archer/rider.

Mata Hari
Lv 60 Max ATK 5,377 Max HP 6,565

Growth Curve Reverse S Star Absorb 98 Star Gen 24.6% NP Charge on Attack 2.1% NP Charge on Defense 4% Death Resist 55%

Deck: QQQAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Espionage A++: Buff Self Crit Star Gen by 10-30% for 3 turns. 7-5 turn cool down.

Pheromone B: 30-60% Chance to Charm all Male Enemies for 1 turn. Debuff All Male Enemies DEF by 10-20% for 3 turns. 8-6 turn cool down.

Post strengthening (Unavailable): Seals the skills of one enemy for one turn and reduces their Defense for three turns for 10-20%. 8-6 turn cooldown.

Passives

None.

NP: Mata Hari: Debuff Support Arts. 40-60% chance to Charm all Enemies for 1 turn.

Overcharge: Debuff All Enemies ATK and DEF by 20-40% for 1 turn.

Discription/Uses

Good Star Gen Below Average Star Absorb Good Base NP gain

The weakest unit in the game. Her skills are pretty weak with only her Rank Up quest skill being reliable. That said she can use her NP faily often due to her abnormally high Base NP Gain Rate. She Requires her max level of 60 for decent performance so I advise you avoid her except you have all servants you need and are in search of a fun servant.

Recommended Team mates

Hans, and an archer/rider and Phantom for a bit more Charm stall, don't forget Euryale and Stheno do that aswell so try it a bit and enjoy a mainly fun based team, nothing to use in competetive battles.

Asterios
Lv 60 Max ATK # Max HP

Growth Curve Star Absorb 9 Star Gen 4.9 % NP Charge on Attack 0.68% NP Charge on Defense 5% Death Resist 58.5%

Deck: QABBB

Hits: 2Q, 3A, 1B, 3Extra

Skills

Monstrous Strength A: Buff Self ATK by 10-30% for 3 turn. 7-5 turn coold down.

Natural Demon A++: Buff Self ATK Debuff Resist by 50-100%, and Buff Self DEF by 20-40% for 3 turns each. 7-5 turn cool down. Post strengthening (Unavailable): Avyssos of Labrys C: Increases own critical star absorption for 1 turn by 3000-6000%, Increases own Buster card performance for 1 turn by 20-30%. 7-5 turn cooldown. Passives

Mad Enhancement B: Buff Buster Performance by 8%

NP: Chaos Labyrinthos Post Inerlude(Available): Debuff Support Arts. Debuff all Enemies ATK by 10-20% for 6 turns, and Debuff all Enemies ATK, and DEF by 40% for 1 turn.

Overcharge: Debuff all Enemies DEF by 10-30% for 6 turns.

Discription/Uses

Poor Star Gen Poor Star Absorb(can be buffed via Rank Up skill) Poor Base NP Gain

Mister Lightening has an unbelievable strong Debuff NP. If this was on any caster it would immediately make that caster equal to Hans or Waver. His kit isn't bad too, as it has a skill to buff ATK, and a skill for DEF, giving him better bulk then your average berserker.... If not for his low HP. Asterios is part of some crazy boss killing setups but requires High rarity servants to work. He basically spams his NP to reduce the boss's ATK down to near zero while another team mate fills his NP gauge, and buffs Asterios. If you want to use him get him to level 60.

Recommended Team mates

Dual Wavers or a Hans/Tamamo(caster), and Waver. He needs support to spam his NP and those are difficult to get.

Spartacus
Lv 60 Max ATK 5,073 Max HP 7,722

Growth Curve Star Absorb 9 Star Gen 4.9% NP Charge on Attack 1.01% NP Charge on Defense 5% Death Resist 65%

Deck: QABBB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Honor of the Battered B(+): Gain HP Regen Per turn by 500-1,500 HP for 5 turns. 9-7 turn cool down. (Requires strengthening quest completion)

Undying Will A: Gain Guts for 5 turns. Revive 1 time with 1 HP. Self Charge NP gauge by 10-30%. 9-7 turn cool down.

Post strengthening (Unavailable): Increases own Buster card effectiveness by 20-30% for one turn and hela sself 1000-2000HP. 8-6 turn cooldown.

Passives

Mad Enhancement EX: Buff Buster Performance by 12%

NP: Crying Warmonger: AOE 1 hit Buster. Average DEF Ignoring Damage

Overcharge: Heal Self by 3,000-4,000 HP

Post strengthening (Unavailable): Increases damage dealt and heals on overcharge to 4000-8000HP

Discription/Uses

Poor Star Gen Poor Star Absorb Avarage Base NP Gain

Baby Version of Heracles. This is the 2nd bulkiest berserker in the game. His Rank Up skill is a 2k heal with a less Mana burst and his NP Rank Up Quest gives his NP more damage and a better heal, so he'll get even bulkier later on. That said his base stats are pitiful compared to all other berserkers so you'll need to provide him with some protection. He requires his max level 60 to get the most out of his skills, and even that might not be enough to survive more challenging quest.He is a pure fun unit, not really recommended to use if you're looking for a berserker to use on competetive fights except you're going to grail him, not recommended if you're going for stats. He is only good with high level skills.

Recommended Team mates

Hans, and George, Shakespeare, People that can either further increase his AOE damage and or heal him are usefull.

(In work)

Paul Bunyan: the first non 4 star event servant is actually really good. A small team Buster buff with increased critical damage, a fine team heal and a skill decreasing all enemy's DEF and received healing. Her AOE buster NP will deal good damage and decreas all enemy's DEF a bit, her NP animation is the shortest in game and will make grinding much easier since she can buff her own NP with her 1st skill, has low cost so you can play servants with higher costs and she's rather easy to ascend.