User:Necor/extra

Mash
Lv 70 Max ATK 7,815 Max HP 11,516

With Max Fou's Lv 70 Max ATK 8,805 Max HP 12,506

Lv 60 Max ATK 5,980 Max HP 9,068

With Max Fou's Lv 60 Max ATK 6,979 Max HP 10,067

With Max Fou's Lv 60 Max ATK 6,979 Max HP 10,067

Growth Curve Linear Star Absorb 99 Star Gen 9.9% NP Charge on Attack 0.84% NP Charge on Defense 3% Death Resist 24.5%

Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Transient Wall of Snowflakes: Buff Team DEF by 10-15% for 3 turns. 7-5 turn cool down. Upgrade(Available) Honorable Wall of Snowflakes: Buff Team DEF by 10-20% for 3 turns, and Buff Team with Damage Cut -2000 for 1 Hit. 7-5 turn cool down.

Obscurant Wall of Chalk: Grant Target Ally Invincibility 1 turn, and Charge Target Ally's NP gauge by 10-20% 9-7 turn cool down.

Shield of Rousing Resolution: Taunt Enemy Team 1 turn, and Increase NP gain on Attack by 200-400% for 1 turn.

Passives

Magic Resistance A: Buff Debuff Resist by 20%

Riding C: Buff Quick card performance by 6%

NP: Lord Chaldeas: Team Support Arts. Buff Team Damage Cut 100 for 3 turns.

Overcharge: Buff Team Def by 30-50% for 3 turns.

Upgrade Available: Lord Camelot: Adds Team ATK Buff by 30% for 3 turns, and improves damage Cut to -550.

Discription/Uses

Below Average Star Gen Average Star Absorb Good Base NP Gain(3rd Skill can Buff this to Awesome for 1 turn)

The best Tank in the game right now, but she'll become even better in the next 2 chapters. Mash's current stat's are not her max and well increase in the next chapter. furthermore Mash well be gaining a new set of abilities later down the line that she can swap to and from, though that a long ways away. At the moment she is a great Tank, and Defensive support who has easy to upgrade skills, that offer good buffs. It's highly recommended to max her level now, along with her skills, and max Fou her.

Recommended Team mates She works well with virtually all units, as she improves their survivability and can help charge their NP a little. Otherwise she works very well with St. Georgios, his DEF+Taunt skill and mash's extra DEF skills and NP can stack and prevent a lot of damage Other units to recommend are Hans Christian Andersen, Bedivere, David, Asterios.

Avenger
(In work)

Angra Mainyu
He has no rarity, but is treated as a two star servant. With his QQAAB deck he's made for arts crit teams, he is very hard to ascend.

His first skill decreases enemy's Critical chance, his second will reduce one enemy's NP gauge by one bar and will slightly decreas iit's ATK. His third skill is rather risky since it sacrafices himself but greatly buffs his Quick card performance for five turns, it can be prevented with buff removal from enemy's and can trigger guts. After his interlude it get's upgraded and he gains a additionally guts for six turns reviving him with 50% HP that can even be stacked with other guts' and it will be prefered to other guts.

Antonio Salieri
A story locked 3 star QAABB servant, the 2nd musician servant but this one seems to be out of Dark Souls. All his skills are "3 times in 5 turns" based and the first increases his Critical damage while feeding him 5-10 stars the turn for 3 turns. The second one is a 20-30% Arts buff and his third reduces the enemy's DEF by 20-30%. His Arts type NP with unique multiplier can make good use of that Arts buff from his 2nd skill and reduces the enemy's Arts resistance by 10-30%, but reduces the own party's C star generation by 20% for 5 turns. He works pretty much good with th man he wants to kill, Mozart, but as well with other servants that can provide C stars on demand as Hans since he decreases C star drop rate on his NP.