Talk:Servants/@comment-172.98.85.222-20170919184651/@comment-222.153.125.218-20171011080117

The damage in FGO is calculated kinda like this, if I remmeber correctly:

Current x Base (Or class) Multiplier x Class Triangle defence (So this depends on your's or enemy's class) x Attack buff (Or negative attack buff if enemy has defence up) + set amount of damage (From divinity or buffs like El-Meloi)

So it's just a other multiiplier in the equation. Basically, it means that a caster with attack shown as 10,000 will actually deal effectively 9,000 damage without any other multipliers. A saber with 10,000 will deal 10,000, and a ruler will deal 11,000 damage. If I went into detail it will be a long talk but suffice to say it has to do with the purpose of the class themselves, and the heroes' traits that will be present depending on class.

I guess you can read type moon lore for more of this info but servants summoned are not the hero themselves. It is actually the attributes and aspect of the hero that fits that class that is summoned. So Caster is hell bent on magic but their attack is not an attribute so their output will always be lower than base stats. Berserkers are summoned to be beings of raw power so they are 1.1 multiplier. Rulers are summoned to govern Holy Grail Wars and are meant to be able to beat everyone because otherwise they have no power so they have 1.1 multiplier. Oh yeah, and Assassin does not have good physical stats because their class is not about head to head combat, rather sneaking and murdering masters so they would have 0.9 multiplier. It's pretty interesting. Also it's not written here, but there is also the star. earth, heaven and human type multipliers against each other. It's not that obvious though, only 0.9 or 1.1. I guess it does become more noticeable when you are versing lvl 100 enemies.