Board Thread:General Discussion/@comment-4802891-20181026105548/@comment-4802891-20181107045431

The event would have a specific gameplay mechanic? I'm a-ok with that! Thematics are good, but actual gameplay inclusions are better. Forcing you to use specific CEs for example could work pretty ok. Or, to simulate "Duel Monsters", have the enemies summon mobs at will until their HPs are depleted? Since we can't do the same, what about a BB Slot-like gimmick that gives buffs/debuffs each turn, to simulate the random factor of drawing cards? We could have event items to increase the chance to get this or that buff in the battle?

I'm not sure if that's what you meant... lol I'm getting ahead of myself it seems xD