Talk:Ryougi Shiki (Saber)/@comment-112.215.244.240-20180214175946/@comment-34208015-20180218164722

No you still don't get it. If you start to put thing like passive bonuses into consideration why couldn't we put active bonuses, NP bonuses into consideration and then where do we stop?

Doing this you create too many cases (attack for each type, NP and non-NP, NP and Star gen including passive and/or active skills, number hits on card, NP gen on hit taken, probablity to pull out a certain cards streak etc.), where you have to compare several dimensions and you can't conclude anything objectively and you end up to have to put biais to decide which servant is better (like what I do when I decide if a servant is great in my sense: I put a biais on versatility).

As I said earlier stats are not meant to be used to deduce any type of value judgment. Never I have said that stats represent the real performance of a servant: I'm first to claim that they're just mere theorical numbers that represent only a little aspect of the pratical reality. However thing must be clear on stats definition: Stats are just raw static base numbers unaffected by any other factor. If you star to add other bonuses it's no longer stats.