Talk:Mordred/@comment-25612186-20180917075508/@comment-35523605-20180924214921

It most certainly is crazy.

Defensive skills are either limited to slight damage reduction (~30%) for three turns, or massive to complete damage reduction (~50% to 100%) for one turn or three hits.

Take a look at all of those skills you listed and how they follow this pattern. Slight damage reduction skills like Morph generally go between 20% to 30% for 3 turns, regardless of additional effects. Massive damage reduction skills like Protection of Faith, Morph A, and Bulletproofing Reinforcement go between 40% to 60% for either one turn or three hits, regardless of additional effects. Damage nullification skills like Protection from Arrows, Beautiful Princess, and Mind of the Eye provide Evade or Invincibility for either one turn or up to three hits, regardless of additional effects.

Of course, there are exceptions, but they often come with a demerit. Skills like Imperial Privilege are offset by having a 60% chance to work, Ozy being the only Servant that can remedy that as long as he's willing to wait an extra turn. Skills like George's 40% DEF up aren't uncommon with low rarity Servants that have to work with subpar stats and kits, on top of the fact that taunts generally come with solid effects in tow. Additionally, Asterios's DEF up is functionally 20% given his class.

Now, don't get me wrong, my point isn't that Waver or Mashu make everything ok. I just listed them because they're common picks. My point is that 50% DEF up is super good. It's a pseudo-survival skill comparable to Evade or Invulnerability in certain cases. With class advantage or just having any additional DEF up tacked on, you will be comfortably tanking most attacks with ease if not just shrugging them off.

If that lasted three turns, it would be unprecedented and ridiculous, much like an Evade that lasted three turns. Never mind Mordred being amazing, she'd be broken. And I don't like the idea of DW just having to design other Servants, skills, and enemies just to counteract that. I think they learned their lesson after Merlin. As an aside, Fujino does have a Defense Ignore skill, but that's really not the point.

The point is that Mordred doesn't need her third skill buffed to be tanky or even stand out as such. Her third skill already synergizes well with her kit, is comparable to newer Servants'  skills, and gives her an actual defensive option, unlike earlier AOE Buster Sabers. If you really wanted her to stand out more, which I think is a fair point, all she'd need is Guts.

Note, for example, how tanky Orion is with a huge HP pool, 50% DEF up, and an Evade. Note how tanky King Hassan is with 40% DEF up, Guts, and a heal. Guts would let Mordred easily join those ranks.