Talk:Osakabehime/@comment-2620:0:2820:220E:3C04:C9DD:6E97:3B1E-20171026030509/@comment-29893250-20171026112321

Flavorwise, I don't think chiyogami manipulation should be for the team. Instead, I think it should have been a 30 charge with 50 star gen, and 30 quick boost. That would help solidify her quick synergy and tie her in as a quick servant.

They don't want to make her another arts servant. I'm ok with that. Just do it right.

I think the NP was made with interlude in mind. If they do anything more than buff the max hp number, I think it could make it more than fine easily. For example, more defense or giving her a full quick support package buff. Making it 5 turns would allow for some pretty crazy snowballing which I'm ok with but would honestly rather have more tech in a flavor sense.

I don't mind the presence concealment having a demerit but only if it fits. For example, if it is a skill that comes with a curse. For her... nope. I don't see it coming with a curse. So I feel like it is weird flavorwise. I mean, wouldn't presence concealment and shadows make it sound stronger rather than weaker?

The flying around kinda bothered me too as it feels strange for a hikikomori.