Talk:Atlantis Pre-Release Campaign/@comment-31988047-20191213054931/@comment-44591442-20191213212645

A lot of people treat FGO like a visual novel with a waifu collection and battles on the side, so I don't see why DW and TM can't offer different difficulty levels for story quests. There's this emphasis on getting new players to the LB chapters ASAP, but how can new players with a party of weak servants get through LB content? Especially considering how easy it is to get carried through Part 1 by one high-levelled support alone. You could probably start a new account and get through Part 1 today if you spend the whole day doing story quests. The early bosses are easy to cheese these days.

LBs are where the battles get challenging. If you're a new player used to getting carried all the time and you're only in it for the story, it's going to get really frustrating quickly. People constantly tell me that FGO is one of the most casual JRPG gacha games out there. Not so fun when you discover you can't beat LB3 or whoever without sacrificing SQ because your team sucks and you have to rely on RNG to get you through the chapter because you're so used to getting carried.