Talk:Command Cards/@comment-33579485-20190409060107/@comment-27971189-20190409065309

Their benefit in general is providing stable high damage.

With Buster NP as starter you can keep the damage firm regardless what folowing it. Example B-A-A allow you to get additional damage for A so you can still get necessary damage without wasting A card. B-Q-Q to get your stars while still get enough damage. Players can also slip it between like A-B-A so you got both fill and good damage.

After that it depends on what said Buster NP did.

Drake's instant stars are good that her NPB-Q-Q or Q-NPB-Q with other arguably better to plan crits over Quick Brave Chain. Ozy can provide one more turn that NPB-A-A / A-NPB-A with whoever is viable to keep Arts card, Artoria NP letting her to charge regardless of card formation make it good if you expected Arts Chain coming soon, etc.

'Seems good only to chain' is actually goes to Quick given it have no real benefit to keep compare to A and B.

Q-B-B, Q-A-A benefit are very questionable-- if not straight unreliable as it heavily depend on both hit-count and each of own star-gen abilities to make such option viable. Following your point of making stars, did you ever got significant leap of stars if you put Cu's NP as starter card with remaining cards are Jeanne's Arts cards or Bedivere's Buster cards?

Thus they have the highest NP damage; not because Quick competent, its the opposite instead as maintaining Quick actually have less benefit compare to Arts and Buster.

Without charger like Skadi or at least capabilities to loop by own self, they're the lame ones.