Talk:Jeanne d'Arc (Alter)/@comment-39954983-20190817024205/@comment-35539022-20190828005756

Maybe, but just because buff stacking ATK based buffs is easier doesn't mean players will do whatever it takes to exploit a system and make it OP. Maybe if curse/etc. were around 3K-5K it would feel a bit better but I believe that would easily become a broken system.

I kinda wish enemy healing/guts skills had an enemy modifier that scaled with their HP. Like ×10 or something. That way a servant recovering 5K HP would recover 50K HP as an enemy. Or same thing with guts. It would make the game harder and feel more realistic.