Talk:Mordred/@comment-25612186-20180917075508/@comment-34364075-20180927041938

If DW upgrades every single damn servant to the point of their abilities being roughly equal to one another, this game is finished.

Coming up with strategies to cover their weakness is half of what makes this fun, which is why a lot of people don’t like Merlin who can cover almost everything by himself. For Mordred, 50% defense up is already strong enough as it is. Making it last 3 turns, with a 6 turn cd is just gross. She can easily survive a few NPs with that 50% up, coupled with attack down and NP down debuffs like Nightingale or Asterios’ NP, for example. Something not many servants can do. She doesn’t need any buffs.

Also, forcing someone to select only one buffs out of the many possible effects is a horrible argument. It’s like saying instinct is better than Radiant Road (LOL). Each one of those effects are potent. Using just one, while wasting the other 2 is also a fair way of playing at no loss cost to the effectiveness of the skill. It’s just a sunk-cost fallacy on the players’ part.