Talk:Fate/Grand Order Fes. 2018 ～3rd Anniversary～/@comment-29547051-20180805214820/@comment-34364075-20180806014412

I'm gonna repeat the things everyone else on this board has said before.

Arts is arguably the most stable team there is, with arts chaining and NP-spamming capabilities unmatched. However, it's also a luxury team compared to a buster team, as a lot of the servants that work well in arts teams (think Tamamo, Nero Bride, CasGIl, etc.) are SR/SSRs. Believe it or not, there are more options for buster teams for a few reasons:


 * top arts supports are usually casters


 * non-caster arts dps servants are usually SR and SSRs, with the exception of maybe Medea, Robin and Euryale. Serenity too if you're using her.

There are budget options like Mozart and Mashu, but with them alone the NP spamming and damage potential will be way lower, and they're less likely to last more than a few turns in difficult quests. The damage output for arts teams are not that high compared to buster, so you'd have to incorporate some sort of way to prolong survival (heal, stall, etc.) so there's that too. It's easy to pick a team that can arts chain to spam NP, but it's less easy to pick a team that can do that and prolong survivability. Hence, someone who can do both (Mikonnnnn) will always be the face of arts teams.

With arts team, you want to make sure to do an arts chain as often as possible, forfeiting damage from buster cards and extra attacks. Meanwile, with buster teams you can just grab 1 zerker and 2 supports and beat the crap outa them by using brave chains. Arts can be broken if you have the correct servants and a good strategy, but it's certainly harder to use than buster and can bite you in the ass if you make random teams with only spamming abilities in mind.