Talk:Sasaki Kojirō/@comment-31760473-20190904025806/@comment-35539022-20190904071647

They both play to different strengths but I would argue Kojiro beats her due to consistency and requiring less overall setup.

Kojiro has access to a strong crit damage up buff and two strengthens enabling both self-sufficient crit gen and a strong NP. His 3rd skill turns his 2 hit quicks intostar generators on par with 4 hit quicks or so, plus the crit absorption up helps make up for his average star weight and he'll rake in the crits. He has an NP damage strengthen, an NP that not only further produces stars but applies a 3-turn Quick buff BEFORE striking enabling better NP gain, star gen and quick card crits.

Charlotte has some pretty strong potential as a budget 1* Arts spam Assassin but falls short because of her fundamentals. Her 1st skill grants 2 evades which does allow her a PfA feel and does grant her a bit more survival than a standard 1 turn evade. She has pierce invul where Kojiro has sure hit, and a decent ATK steroid attached to it. Her 3rd skill is where she breaks down into "potential" gain, as you're only guaranteed 1 effect out of 3 so you can't plan out your strategy cause you'll never know your benefit before using it. A strong Arts steroid OR crit buff OR NP damage steroid. She can't effectively plan around this on her own so it's not a reliable skill. She needs servants like Mozart, Hans, or Paracelsus to provide her with consistent NP gain buffs, ATK buffs, Arts buffs, crit buffs etc. In the right setup and with the right buffs from her 3rd skill she will outdamage and out-spam Kojiro with strong NPs, and her Arts crits could potentially hit pretty hard.

All really up to what you need, both are good in the right element but I say Kojiro edges her out because unless she's your main focus on your team, she's going to be lackluster.