Talk:Lancelot/@comment-174.113.50.124-20160731162501/@comment-122.55.57.66-20160801041118

Seems fine to me. That's really the only thing he specializes in to begin with and it's devastating when it works.

NP gain up for a single turn on someone with terrible NP gain to begin with and only one Arts card is a joke. I'd rather have the flat NP charge instead which in the right team could mean he can finally ditch Kaleidoscope. The NP gain up isn't terrible but still requires a much more precise set up AND requires a lot more luck to be able to make use of it best (either Arts chain or BQA Brave chain). A flat increase just means you can use it whenever if you're fine with missing out on the increased crit damage, or it can follow up on the next turn after firing his NP since the increased crit damage lasts for 3 turns.

Honestly, a single turn invincibility skill would be even better than NP gain up in the long run if we're not allowed to have the flat NP charge.