Talk:Jeanne d'Arc (Alter)/@comment-32217605-20181027035027/@comment-27971189-20181111172814

That's why I said, be careful with the amount of each card type IF you ever think to bring it into difficult battle.

If its a quest on difficulties of EXP Quest or Training Ground, you can easily control AQBBB whoever the other party member because there is no actual pressure to that.

However, under difficult battle, you would like the remaining party members to have at least two Arts card, so you can spin the outcome in case you're forced to access NP ASAP because of gimmick or some kind of critical damage hit / instant kill / stun happened that you have to accept the next rotation is not into your favor as you would like to optimize damage on current turn but if you're ok to miss a bit of damage so your next turn is prepared.

Skill exist, CE exist, even DW kind enough to show how many card for each card type you own on your team. Just because you find it difficult it doesn't mean the risk can't be mitigated.