Talk:Katsushika Hokusai/@comment-33925214-20171231220222

Thanks to my previous colleagues, I can now faciliate the math on her damage with her 3rd skill. Let's set damage done with np = x and damage done with normal arts card = y. The first control variables will be set as the buffs and debuffs that she faces, of which we will set to as none (no buffs/debuffs except third skill). The second control variable will be the level of her 3rd skill. For simplicity with math, I will say it is set to lv 1. The third control variable will be the type of enemy, and we are going to set it as a basic skeleton in the Saber class, unafflicted by class advantages as our servant is a foreigner. The forth control variable will be criticals; she will not have any critical stars whatsoever. This is to faciliate constant control.

I am going to assume that 10% defense down works similar to 10% attack up; if this is not the case, correct me.

Assuming the buff stacks, a NP-A-A combo will do x+1.1y+1.2y, given stacking defense. An combo in the form of A-A-NP will do y+1.1y+1.2x.

Setting the NP-A-A combo damage as a variable n and the A-A-NP combo damage as m, we can do a comparison between the two.

n = x+1.1y+1.2y, m= y+1.1y+1.2x

The 1.1y cancels out, so we are left with:

n = x + 1.2y, m = y + 1.2x

In strict comparison, it seems that the A-A-NP combo actually seems to do more damage. Damage done by NPs, in comparison to normal cards without crit buffs, deal massively higher amounts of damage. Thus, A-A-NP seems to be the right way to go, changing up the meta quite a bit, as we are all accustomed to putting the NP first.

This study may or may not be correct. Anyone wishing to correct me can comment, and I'll see to it that I correct anything that I have overlooked.