Talk:Mordred/@comment-25612186-20180917075508/@comment-27971189-20180926063710

Radiant Road have lower CD under fact OG Arturia's NP Gain wasn't that good to begin with and she has no way to keep herself high by her own in case debuff inflicted, thus DW smoothen her way for Excalibur spam.

Mordred OTOH not suffering such issue.

Her NP Gain is fair enough that you can use Pedigree whenever you want to hit NP early, in process it also eliminating damage debuff that potentially hurt her, while protecting her from worst case scenario with 50% defense.

Even better with fact there is no opportunity cost like skills with NP Charge + Dodge. All the effect from Pedigree is good and at worst situation only one effect not used when the other two effect always securing her.

Now the battle environment filled with debuffs on top of gimmick which make fast clear and ability to sustain own performance valuable, there is no more, "Wait for debuff, then I used it." The benefit is far clearer than NP Charge + Stars from Radiant Road. Adding Guts to that will make her value skyrocketed enough to compete with Limited Servants.

And standard meant to be kept in check.

Permanent units on kind F2P games like this are the lynchpin of content and difficulties; to make sure the environment healthy, there is need to keep their value equal while keeping every other lower rarity options viable. Her getting Guts under current state of game would make other permanent SSR Saber value questionable given she would be the one having most benefit when dealing current enemies meta.