Nero Festival Redux ~2017 Autumn~/Exhibition Quest

Act 1=

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 * On start of battle, Triumphant Return of the Sword & Debuff frontline servants with Buster Down for 3 turns.
 * Triumphant Return of the Sword : Buffs Self with 3 delayed HP Recovery (90,000 HP),
 * 1 time each, for after 3, 6 and 9 turns respectively.
 * Recasts when it has run its course or removed.
 * Ultra-Peristalsis Expansion : Drains HP to gain Damage Up (NP and Normal attacks) (Unremovable)
 * Masochistic Joy : Recovers HP(100k HP) end of every turn + Insane Critical Rate against Servants with King-trait. (Unremovable)
 * (Unremoveable Debuff) HP Recovery Rate Down for every Quick-card Attack (Non-NP) against this unit.
 * Unyielding Will : Charges own NP gauge by 1 tick.
 * & :  Recasts 3 delayed HP Recovery (90,000 HP).
 * Suggestions
 * Euryale with LB'd 2 Gods 3 Legs CE should be able to one shot every HP layer with her NP.
 * Quick chains to inflict reduced healing debuff that lasts for 3 turns (Stacks).
 * Remove delayed heal buff to reset it.

Act 2=


 * Reduced NP gain when she hits party servants.
 * One Party member randomly gets debuff with Taunt during her turn.
 * (Phantasmagoric Just Like The Wind) Cycling Buff Only in (Unremovable):
 * Changing Weakness - Quick : Reduced damage from Arts & Buster for 1 turn.
 * Changing Weakness - Arts : Reduced damage from Quick & Buster for 1 turn.
 * Changing Weakness - Buster : Reduced damage from Arts & Quick for 1 turn.


 * (Phantasmagoric Just Like The Wind) Cycling Buff Only in (Unremovable):
 * Class Change - (Lancer > Rider > Caster) : Changes her class every turn.
 * : Gain reduced damage from all sources (Unremovable).
 * (Phantasmagoric Just Like A Beast) Random delayed Conditional Debuff based on Good(善), Neutral(中庸), or Evil(悪) alignment, only in (Unremovable):
 * Gain debuff of based on servants' alignment that is hitting her.
 * Depending on the alignment of the servant hitting her, her damage reduction will drop. (i.e: If the condition requires a 'Good' alignment, using a servant with a 'Good' alignment to hit her will inflict the debuff)

Act 3=


 * Unremovable Buffs :
 * Diffracting Interference : Arash's NP pierces invulnerability and evasion.
 * Guts (3 times)
 * Buff Removal Resistance Up.
 * Stun Immunity.


 * Lone Meteor : Charge NP gauge to max and buff self with Guts. (Immediately on his turn after 3rd Stella)
 * Just let him finish his 5th Stella and you will win the battle.


 * Suggestions (Guts)
 * Servants with Guts skill (i.e. Cu Chulainn, Cu Chulainn (Alter) and Irisviel (Dress of Heaven)).
 * Melty Sweetheart can block Stella completely.
 * Guts/Battle Continuation CEs (i.e. 2 Gods 3 Legs)
 * Anniversary Blonde Mystic Code.
 * Suggestions (Defense Stacking)
 * Servants with Increase party defense skill/NP (i.e. Mashu Kyrielight, Boudica)
 * Defense Up CEs

Act 4=


 * Unremovable Buffs :
 * Uncrowned Arms Mastership (Karna) : Critical Damage Defense Up; Deals extra damage against "Divine" Servants; Extra Effects on Normal Attacks (Chance to inflict Attack down, Reduced NP gain or Reduced Crit Damage).
 * Pitch Black Garment (Arjuna) : Debuff Immunity; Deals extra damage against "Divine" Servants; Extra Effects when receiving Normal Attacks (Gain Increased Crit Rate or Increase Crit Damage).


 * Arjuna : Karna gets full NP charge + [Unremovable] Resistance Up Against all damage. Debuff players with reduced NP gain rate, Buff self with "Attack Up" & "Gain NP Charge every turn" (Unremovable) IF Karna is dead.
 * When Arjuna Dies, Karna gets Unremovable Buff "Damage Plus" and "Gain NP Charge every turn".
 * Karna : Arjuna gets "Insta-Kill Rate Up"
 * When Karna Dies, Arjuna will drain all NP gauge to 0% and debuff players with reduced NP gain rate (Unremovable).
 * NP gain from NP charging skills are severely reduced (~90%)


 * Order of killing : Karna > Arjuna

Act 5=


 * Unremovable Debuff (All Enemies)
 * Hall of The Mall: Drains Own NP by 1 tick when this unit is hit.
 * Enemies' trigger skills on hit (1 hit) (There is a chance that it refreshes after triggering(After the turn))
 * Helter Skelter : Inflict Curse for 5 turns.
 * Old Gear : Inflict skill seal for 1 turn.
 * White Chimera : Removes all buff.
 * Gazer : Inflict NP Damage Down for 3 turns.
 * Bicorn : Inflict NP Gain Rate Down.
 * Sphinx Queen : Casts Taunt on self every turn (No trigger skill).
 * Manticore : NP Seal.
 * Red Demon : Defense down.
 * Spriggan : Inflict Stun.
 * Da Vinci buffs random enemy, including herself with "Charge NP gauge by 2 ticks" every turn.
 * : Fully charges all enemies' NP gauge.
 * On death, casts Unremovable Defense Up (~99%), NP damage Up, Pierce Invincibility & Attack Up to all enemies including back row.


 * Kill all monsters first.

Act 6=

Finale=