Talk:Legend of the Crimson Heroine/@comment-4802891-20190425183552

Now that we know freebies can be updated in a meaningful way, here's how they could save this skill without breaking its concept entirely :

Option 1: Reduces its cost to 50% OR keeps the requirement, but removes the cost (e.g. Moriarty's 2nd skill)

Option 2: Reduces the cooldown by one turn or even two turns [safest bet IMO]

Option 3: Combines effects into three possible outcomes, still chosen at random: 3 turns Buster / Team Attack & Invincibility / Stars & Healing [the comboes on Option 3 allow the team to cover both offensive and defensive aspects at the same time, making the 3 turns Buster the do-or-die result, and therefore the worst case. If all options has to follow and attack/defense pattern, I would add something like Stun to the whole enemy party.]