Talk:Shi Huang Di/@comment-25712820-20190113030010/@comment-31883571-20190116000104

QSH is a hidden ace, his role in the team is to attack while raising his aggro at certain interval. He is considered a better taunter, mostly because QSH's Ruler class gains advantage more often compared to others. Unlike Jeanne who is team-oriented, QSH shows his true potential when being left alone so he can repetitively fills up his NP gauge and hog all the stars generated to fuel his crit imbued rampage. However, he is weaker against enemies with invul pierce and low hit count (e.g. Ghosts and Skeleton bosses), but that's it.

It's been a long time since I used Jeanne, so the I can only tell you that Jeanne's defensive ability is well worth the SQs but she's not MVP material for CQs with heavy hitting bosses. The NP upgrade which removes her NP demerit is a big refreshing change compared to her original design and it's comparably dependable compared to debuff removing skills as it also grants you invulnerability, Def Up, and HP regen. As a party healer, she's pretty solid if it weren't for her low NP gain rate despite being an Arts based servant with 3 arts card.

Following the golden rule of servant comparison in FGO, comparing QSH to Jeanne is something you should never do, IMO, because they have different role: QSH is offensive while Jeanne is support. As such, it's better to make them work together instead.

About his wish, maybe DW puts him as one because his biggest desire in life, immortality, is already fulfilled in Lostbelt so he is considered to have no wish.