Talk:Chacha/@comment-182.30.76.16-20170417163948

So after doing some mathing with bys' video of Chacha's battle animations as reference, it seems Chacha's NP gain is somewhere between 0.87% to 0.9% - she gained 14% on an arts starter crit, and 9% on a buster crit right afterwards. It might be slightly lower than her competitors (Heracles is 1.07%(2 hit arts), Tamamo Cat is 0.71%(3 hit arts), Fran is 0.83%(2 hit arts), Beowulf is 0.68%(3 hit arts), and we don't talk about Zerkerlot) but considering her hit counts she can probably end up with the highest average NP gen among 4* zerkers, in Brave Chains anyway.

Having a 15~30% charge button spread around 3 turns is a bonus, especially considering welfare = easy NP5. Though, as everyone knows already, her survivability is a problem, so she pretty much needs to be fielded alongside a taunter and/or Mashu if she's to perform in any extended time period.

On that note, being fielded alongside a taunter and/or Mashu also means she's likely to last long enough to take advantage of her third skill's defense debuffs. Also her Innocent Monster provides a free LB 2030 at max level and has no particular demerit, and if you're fielding her with supporters usually means you want your stars to *not* go to the supports(too much), so the star absorb debuff can work favorably in that situation.

Just a thought from someone who wants to make the best out of what he's got.