Talk:Zhuge Liang (Lord El-Melloi II)/@comment-82.61.140.155-20171214145809/@comment-31734709-20171219053943

There's still a few things that you can well use Waver for. His instant charge can be better when you need your NP NOW.

He has a defense buff which Merlin doesn't - which you'll prefer if you want to defend against Invincibility-piercing enemies.

His Curse Damage will probably become more relevant down the road, with the recent buffs to DoT. In fact, I suppose you misswrote, but there's quite a number of people who cared for poisoning after Serenity's update.

Additionally, those who use critical arts teams can consider Waver pseudo-equal to Merlin in some aspects, with Arts teams often having quite a bit of stalling in their kit [Tamamo, for example] and a healer.

Not saying he's better than Merlin, just that he won't fully lose his place.

Also I prefer the 3-turn Crit UP for farming. You can only kill up to three things with a 1-turn burst [using NP], and they have to be in the same wave - so in farming when there's two annoying enemies in different waves [like the now ongoing Xmas with a 100k+ hp enemy in wave 2 and a 300k+ HP enemy in wave 3] and you want to spread your range, as well as quickly clear, I'll use Waver over Merlin.