Talk:GUDAGUDA Meiji Ishin/@comment-30121804-20170412143739/@comment-28209103-20170413041540

if I may be blunt Merlin aren't suited for this particular boss because healing are useless against OTK. My strategy are simple, mix of stall, charm, heal and taunt to avoid damage.

The survival trick can be summed into two parts :

1. To avoid getting hit, and absolutely avoid getting hit when there's no def buff. Even with Tamamo in tow it is impossible to keep the def buff on your team permanently so rather than taking chance you should stun him with Euryale or taunt with Mashu + invul. As usual this is only possible with Tamamo skill cooldown reduction, which is why I believe that cooldown reduction are the best part of her. In essence it's as simple as "keep mashu def buff alive"

The tricky part is to keeping the track of buff period, make sure to have contigency plan when your buff are down,, for example make sure Tamamo have access to 2nd skill and give Euryale invul shield. Mashu are shielder so her chance to survive full onslaught from Hijikata are higher than those two. <- This part are my actual Judgement when I failed to take account Hijikata NP charge when the gauge broken (I unexpectedly hit a crit with 10% crit rate, lol), Mashu taunt are down, but 1st and 3rd skill are up, Lord Camelot effect are up, All Tamamo skill are still 2 turns away from ready, I have to use master 3rd skill on Tamamo, deploy invul on Euryale and Mashu 1st skill, praying that somehow Hijikata won't hit Mashu or Mashu will survive this blow lol. In the end he used his NP on my dear Fox Miko for 0 damage hahaha.

2. Taunt+Invul : use combination of taunt + invul to avoid the NP however do not afraid to use Mashu Invul shield as NP charger. Remember that it's best to use Master skill for first NP so you can be flexible when you "warm up" your team engine. However since I used Mashu taunt to fill NP from time to time as happened to me above there's time when the taunt are not ready, use ingenuity at this point, charm him, absorm the NP, or like me do improvised damage mitigation.

As you can see i'm using Atlas uniform, I'm using the 2 cooldown reduction as my escape trump card. it also offers me the invul for Mashu. However do note that 2nd skill is a dead slot, so if you're going for faster run the default uniform are better. Reason I pick this one because i'm doing a no death run so I prefer the extra security provided by 2 turn cooldown reduction rather than 50% atk buff offered by default uniform.