Main Quest: Yuga Kshetra

Notice: Throughout this Lostbelt, NPC Servants will have CE equipped. Most of them do not have a name, and cannot be moved to your servants. (The CE will stay with the NPC)

For certain quests that have fixed party setup, for example "having certain NPCs in your party, or just them alone", in the past, players are not allowed to switch the position of the servants, but as of Yuga Kshetra update, now you can move them around.

Verse 1
NO BATTLE

Verse 2
Arrow 1=

Arrow 2=
 * Party Setup is done after the Dialogue Part of the Quest.
 * LIMITED : Your party can only consist of "1 of your own Servant" + "3 NPC Servants"
 * The only Servant that you are allowed to bring is Mashu Kyrielight.


 * LIMITED : Your party can only consist of "1 of your own Servant" + "3 NPC Servants"
 * The only Servant that you are allowed to bring is Mashu Kyrielight.

Arrow 3=

Arrow 4=

Arrow 5=

NO BATTLE Arrow 6=

NO BATTLE

Verse 3

 * Yuga Clock point towards the 2nd Slot of Dvapara Yuga.

Arrow 1=

Arrow 2=
 * Party Setup is done after the Dialogue Part of the Quest.


 * Party Setup is done after the Dialogue Part of the Quest.


 * Universe Ring: Grants Nezha Attack Damage Up (3 turns) and Sure-Hit (3 turns).

Arrow 3=


 * Party Setup is done after the Dialogue Part of the Quest.
 * Battle ends when Mysterious Elephant God Statue's first HP Bar is broken.


 * It's Hard to See In Front (「......前がよく見えないんスよね......」): Grants one of your units Evasion, at the end of every turn. [Demerit]

Arrow 4=
 * Mysterious Elephant God Statue's NP is her Extra Attack.


 * Just Like a Hermit Crab!: Grants Ganesha Resistance against all types of Damage.

Verse 4
Arrow 1=
 * Yuga clock point towards Kali Yuga.

Arrow 2=

Arrow 3=

Arrow 4=


 * Quest Dialogue will play first, before Party Setup.

Verse 5
Arrow 1=

NO BATTLE Arrow 2=

Arrow 3=

NO BATTLE

Verse 6

 * Yuga cycle reset to 0.

NO BATTLE

Verse 7
Arrow 1=
 * Yuga cycle moves to the first quarter of Satya Yuga.

NO BATTLE Arrow 2=

Arrow 3=

NO BATTLE Arrow 4=

NO BATTLE

Verse 8

 * Yuga cycle shifts towards the 2nd quarter of Satya Yuga.

Arrow 1=


 * Quest Dialogue will play first before Party Setup.

Arrow 2=
 * ? ? ?'s NP is her extra attack.
 * I Will Defend This Place Until the Very End!: Grants ? ? ? Defense Up (5 turns).

Arrow 3=

NO BATTLE

Verse 9

 * Yuga cycle shifts towards the 3rd quarter of Satya Yuga.

Verse 10
Arrow 1=
 * Yuga cycle shifts towards the 4th quarter of Satya Yuga.


 * Quest Dialogue will play first before Party Setup.
 * Endurance Battle: Battle ends after Prince Nezha uses her NP.


 * Wind Fire Wheels: At the start of the battle, Prince Nezha will buff herself with:
 * Defense Up [Permanent, Unremovable]
 * Evasion (6 hits)


 * Prince Nezha Skills:
 * Shroud of the Ninth Dragon God's Flame: Inflict Burn status to all allied units. (Permanent)
 * ??: Grants herself Debuff Immunity [Permanent, Unremovable] and HP Recovery Rate +1000% [Permanent, Unremovable]
 * Universe Ring: Grants herself Attack Damage Up [Permanent, Unremovable] and Sure Hit [Permanent, Unremovable]

Arrow 2=
 * Taoism Arts: Grants herself Quick Up and Buster Up for 3 turns and Critical Damage Up for 3 turns.


 * Felldemon Mallet (降魔杵): At the start of the battle, Prince Nezha debuffs all allied units with Attack Damage Down [Permanent, Unremovable].


 * Prince Nezha Skills:
 * Demon-Decapitating Sword (斬妖剣): Grants herself Attack Damage Up [Permanent, Unremovable] and Critical Damage Up [Permanent, Unremovable].
 * Demon-Binding Rope (縛妖索): Grants herself "Stun 1 random allied unit at the end of every turn."
 * Demon Chopping Blade: Grants herself Attack Damage Up [Permanent, Unremovable] and Critical Rate Up [Permanent, Unremovable].


 * Overloaded (搭載過多): Prince Nezha loses ?? HP at the end of every turn, only when she uses her skills on that turn.


 * Injury Amplification: Debuffs herself with Defense Down (5 turns, Unremovable) and Stun herself for 1 turn.
 * Injury Amplification: Debuffs herself with Defense Down (5 turns, Unremovable) and Stun herself for 1 turn.

Arrow 3=

NO BATTLE

Verse 11
Arrow 1=
 * Yuga cycle shifts towards the 1st section of Treta Yuga.

Arrow 2=

NO BATTLE Arrow 3=
 * Yuga cycle shifts towards the 2nd section of Treta Yuga.


 * Quest dialogue plays before Party Setup.


 * Protection from Yama: When there are 1 or 0 enemies beside Asclepius in third battle, Asclepius will summon 1 more Deceased One, only at the end of turn. (Yama is the God of Death in Hinduism)


 * Medicine God's Treatment:
 * Buffs himself with, Heal all enemies by 10,000 HP at the end of every turn. [Permanent, Unremovable]
 * Debuff himself with, Attack Damage Down. [Permanent, Unremovable]

Arrow 4=


 * Deified Arjuna Passives: [Permanent, Unremovable]
 * Ultra-Synthesised Deity: Gains Resistance towards all types of attacks. (All damage received turns to 0)
 * Ultra-Synthesised Deity: This unit cannot be debuffed.
 * Ultra-Synthesised Deity: This unit ignores Evasion and Invulnerability.
 * Dharma Nirvana: Attack Damage Up


 * Deified Arjuna will not attack until his NP gauge is at maximum, in which he will launch his extra attack that targets all units (super high damage that will wipe out entire frontline instantly) and the battle ends after that.

Arrow 5=


 * Quest dialogue plays before Party Setup


 * Protection from Yama: When there are 1 or 0 enemies beside Asclepius in third battle, Asclepius will summon 1 more Deceased One, only at the end of turn, and consumes his number of actions for the turn. (Yama is the God of Death in Hinduism)
 * Deceased One; Lvl 68 87,911 HP


 * Omnipotent Wonder Drug: All enemies gain, Debuff Immunity (3 turns) and Defense Up (3 turns).

Verse 12
Arrow 1=
 * Yuga cycle shifts towards the 3rd section of Treta Yuga.

NO BATTLE Arrow 2=


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-1): Arts and Buster Card Performance Down, HP Recovery Rate Down & Debuff Resistance Down.

Arrow 3=
 * Support From Pepe (Hologram Rose): 1 random enemy gets Defense Down (3 turns).


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%

Arrow 4=
 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-1): Arts and Buster Card Performance Down, HP Recovery Rate Down & Debuff Resistance Down.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%

Arrow 5=
 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-1): Arts and Buster Card Performance Down, HP Recovery Rate Down & Debuff Resistance Down.


 * Quest dialogue will play before Party Setup.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-1): Arts and Buster Card Performance Down, HP Recovery Rate Down & Debuff Resistance Down.


 * It's hard to get close to you!: Grants William Tell Critical Damage Up & Critical Rate Down [Permanent, Unremovable]

Arrow 6=
 * Support From Pepe (Sweets of Love): At the start of the battle, 1 random ally gets Evasion (3 hits, 3 turns).

NO BATTLE

Verse 13
Arrow 1=


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-2): Arts and Buster Card Performance Down & HP Recovery Rate Down.

Arrow 2=
 * Support From Pepe (Sweets of Love): At the start of the battle, 1 random ally gets Evasion (3 hits, 3 turns).
 * Yuga cycle shifts towards Kali Yuga.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-2): Arts and Buster Card Performance Down & HP Recovery Rate Down.

Arrow 3=
 * Support From Pepe (Sweets of Love): At the start of the battle, 1 random ally gets Evasion (3 hits, 3 turns).


 * Quest dialogue will play before Party Setup.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-2): Arts and Buster Card Performance Down & HP Recovery Rate Down.
 * Kali Yuga: NP Gain Rate Down [Permanent, Unremovable]


 * Support From Pepe (Hologram Rose): At the start of the battle, 1 random enemy gets Defense Down (3 turns).


 * Passives of Sarama in Fatal Battle 3/3;
 * Divine Healing Water: Heal 10,000 HP at the end of every turn & Healing Power Decreases when this unit has Poison status on themselves. [Demerit]

Arrow 4=
 * Water God's Nostrum: Cleanses all debuffs on self, and grants self Critical Rate Up (5 turns)


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-3): Arts and Buster Card Performance Down.
 * Kali Yuga: NP Gain Rate Down [Permanent, Unremovable]


 * Support From Pepe (Hologram Rose): At the start of the battle, 1 random enemy gets Defense Down (3 turns).


 * At the start of the battle, William Tell gain the following buff;
 * Protection from Vāyu: Grants self Evasion (30 hits) [Unremovable]
 * It evades random attacks (it does not depend on card type, as there are times when the 1st attack is Buster and evade triggers, and the 2nd attack is also Buster, but evade does not trigger), and it will always evade Extra Attacks. Each time he evades an attack, it will reduce the number of evasion stacks he has.


 * I think it's about time you have reached your limit?: All frontline allied units gain Star Generation Down and NP Gain Down [Permanent, Removable]
 * It is possible to resist against this debuff. (GUARD)

GUIDE: It is better to bring Servants with Sure-Hit/Pierce Invulnerability effects, or Command Code with that mechanic, or even having CEs that grants permanent Sure-Hit/Pierce Invulnerability effects, instead of trying to predict if your attacks will be evaded or not. Arrow 5=


 * Quest dialogue will play before Party Setup.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-3): Arts and Buster Card Performance Down.
 * Kali Yuga: NP Gain Rate Down [Permanent, Unremovable]


 * Support From Pepe (Hologram Rose): At the start of the battle, 1 random enemy gets Defense Down (3 turns).


 * William Tell Passive Debuffs: [Permanent, Unremovable]
 * Unremovable Malaise: This unit cannot use his Noble Phantasm. [Demerit]
 * NP Damage Down: Greatly reduces his own Noble Phantasm Damage.

Verse 14
Arrow 1=

NO BATTLE Arrow 2=

NO BATTLE

Verse 15
Arrow 1=

NO BATTLE Arrow 2=
 * Yuga cycle shifts to 1st quarter of Satya Yuga.

NO BATTLE Arrow 3=

NO BATTLE

Verse 16
Arrow 1=
 * Yuga cycle advances to section 1 of Treta Yuga.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-3): Buster Card Performance Down & Debuff Resistance Down.


 * Support From Pepe (Sweets of Love): At the start of the battle, 1 random ally gets Evasion (3 hits, 3 turns).

Arrow 2=
 * Oh! Now You Made Me Mad!!: All attacks from Ashwatthama ignores defense buffs. [Permanent, Unremovable]


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-3): Buster Card Performance Down & Debuff Resistance Down.


 * Support From Pepe (Hologram Rose): At the start of the battle, Ashwatthama gets Defense Down (3 turns).
 * Krishna's Mantra: Drains Ashwatthama's HP and debuff him with either Attack Damage Down (1 turn) or  Defense Down (1 turn) at the end of each turn.


 * Ashwatthama Passive/Buff/Debuffs:
 * Flames of Resentment: Grants Ashwatthama Attack Damage Up [Permanent, Unremovable]
 * Engorging Voice: Inflict Attack Damage Down (2 turns) on Ashwatthama &  Attack Damage Down (2 turns) on all allies.
 * GODDAAAAAAMNIT!!!: Grants Ashwatthama Attack Damage Up,  NP Damage Up,  Invincibility (1 turn) and Debuff Ashwatthama with  Critical Rate Down. (Permanent, Removable)

Verse 17
Arrow 1=
 * The Yuga cycle fractures and advances to first half of Dvapara Yuga.

NO BATTLE Arrow 2=

NO BATTLE Arrow 3=


 * Quest dialogue plays before Party Setup.
 * This is an endurance battle.
 * There are a total of 40 enemies in this battle, with a combination of Gdon, Sarama, Uchchaihshravas and Garuda.
 * Battle ends after 8 turns.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-4): Debuff Resistance Down.

Arrow 4=
 * Support from Koyanskaya "Slaughter Finesse (Human) A": At the start of each ATTACK phase, there is a chance that there will be a random shooting that deals 30,000 damage to all enemy units.


 * Quest dialogue plays before Party Setup.
 * This is an endurance battle.
 * There are a total of 40 enemies in this battle.
 * Battle ends after 8 turns, regardless on how many enemies you have killed.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-4): Debuff Resistance Down.


 * Support from Pepe (Hologram Rose): 1 random enemy unit gets Buster Card Resistance Down (3 turns), and 1 random ally gets Buster Performance Up (3 turns).

Arrow 5=
 * Support from Koyanskaya "Slaughter Finesse (Human) A": At the start of each ATTACK phase, there is a chance that there will be a random shooting that deals 30,000 damage to all enemy units.


 * Quest dialogue plays before Party Setup.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-4): Debuff Resistance Down.


 * Support From Pepe (Sweets of Love): At the start of the battle, 1 random ally gets Evasion (3 hits, 3 turns).

Arrow 6=
 * Support from Koyanskaya "Slaughter Finesse (Human) A": At the start of each ATTACK phase, there is a chance that there will be a random shooting that deals 30,000 damage to all enemy units.

NO BATTLE

Verse 18
Arrow 1=
 * Yuga cycle advances to Kali Yuga.


 * All NPC Servants will be equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * At the start of the battle, all allies are debuffed with:
 * A World Free From Wickedness (-4): Debuff Resistance Down.
 * Kali Yuga: NP Acquisition Rate Down.


 * Support from Pepe (Hologram Rose): At the start of the battle, 1 random enemy unit gets Buster Card Resistance Down (3 turns), and 1 random ally gets Buster Performance Up (3 turns).


 * Support from Koyanskaya "Slaughter Finesse (Human) A": At the start of each ATTACK phase, there is a chance that there will be a random shooting that deals 30,000 damage to all enemy units.

Arrow 2=
 * Attack from Vimana: Deals 3,037 damage to one target allied unit, and also to one target enemy unit, at the end of each turn.

NO BATTLE Arrow 3=


 * Can only enter the battle with a single support Servant, in which you are not allowed to choose. (No party setup screen)
 * There will be no Master Skills, and no Command Seals to be used in this quest.


 * Ashwatthama is equipped with a CE with the following effects:
 * Start battle with 50% NP Charge
 * NP Acquisition Rate +50%


 * Complete Devotion: Buff Ashwatthama with;
 * Guts [Permanent, Unremovable] (Revive with MAX HP)
 * Grants Ashwatthama Attack Damage Up (Permanent, Removable) buff end of every turn. [Permanent, Unremovable]


 * ? ? ?'s NP is his Extra Attack.


 * Not yet, It's Still Insufficient. : Grants ? ? ? Attack Damage Up [Permanent, Unremovable]


 * I see...So this is How It Feels Like. : Grants ? ? ? Attack Damage Up [Permanent, Unremovable] and Seal Ashwatthama's NP for 1 turn.


 * When ? ? ?'s HP reaches 0, Ashwatthama get his HP drained to 0 as well.

Verse 19
Arrow 1=


 * Quest dialogue will play before the party setup.
 * At the start of the first battle, all allies will have their NP gauge drained by 50%.
 * For the second battle, if the support NPC Karna was picked, he will gain Damage Up [Permanent, Unremovable], at the start of the battle.
 * Deified Arjuna Passives: [Permanent, Unremovable]
 * Ultra-Synthesised Deity (Fallen): Gains Resistance towards all types of attacks.
 * Ultra-Synthesised Deity (Fallen): This unit cannot be debuffed.
 * Dharma Nirvana: Attack Damage Up


 * Deified Arjuna charges his NP gauge to max at the start of the battle.
 * Transcendental Deity's Authority: Inflict Defense Down (5 turns) to all front-line allied servants, and remove all their buffs.

Arrow 2=

NO BATTLE Arrow 3=

NO BATTLE Arrow 4=


 * Only the NPC Karna can be chosen as support.
 * Omni-Divinity: Grants Arjuna Attack Damage Up (5 turns) &  Critical Rate Up (5 turns)
 * Sword of Condemnation: Grants Arjuna NP Damage Up (2 turns) and  Pierce Invincibility (2 turns) and charge his NP gauge to max.
 * When his HP reaches below 60,000, he will activate Lantern of Souls Skill. Grants self Guts status (1 time, 3 turns, Revive with 2,000 HP)  Recovers 2,000 HP every turn for 3 turns.

Arrow 5=

Arrow 6=
 * Quest dialogue will play before the party setup.

NO BATTLE

Verse 20
Arrow 1= NO BATTLE Arrow 2= NO BATTLE