Thread:Calatore/@comment-28048698-20170418201913/@comment-27247829-20170424012001

Let's just say this; I'd like welfare Servants to have a 'FUN' design, above all else. Since the events are largely humorous, I appreciate designs that just screams 'HEY I'M SO NON-CANON BUT WHO CARES RIGHT'. Which is why I really like Caster Elizabeth, because she also have a fun skillset on top of that. Shiki's NP charge is also very useful in a pinch, Chloe's animations are just fun to look at, and Kintoryuki is just too hilarious to watch. This is also the reason why I largely forget Irisviel exists; her animation is meh while her utility falls to 'predictable but useful' for me. Saber Elizabeth, at the very least I can appreciate her NP, which looks like a damn cool Tokusatsu finisher. I guess I only need to tell you that Nobbu's NP made me joke about Tiro Finale while Chacha's animation is also funny to watch (although I hated her voice).

Alright let's see what do you ha---oh shit:

- Tarnished Grail is...an incredible amulet, especially if you can destroy it quickly. What the grail does is giving you cards that are a part of 'Apocalypse Deck', a special, 10-cards deck only accessible by summoning Prince of Darkness. This deck is absurdly powerful, giving you access to a 5 13/13, Storm 6 8/8, a spell that damages your enemy's LP while healing yours, and another that reduces your enemy's LP to one. If you can utilize the grail well, your enemy is doomed.

- Merlin is great, Maelstrom Serpent is terrifying, Alexander is great for clearing weaker mobs, Israfil synergises really well with Havencraft, Bloodhungry Matriarch is great if you use it as a board clear when your enemies are greatly weakened, but what I'd like to give special attention is the Eidolon of Madness. Due to how Havencraft amulet works, as long as he's on the field, any amulet you placed on board will be unleashed to your enemies the moment you pressed 'End Turn'. Sure, he needs another turn to setup, but there's no rule that you can directly evolve him yourself. Since you tried Havencraft, I think I don't need to tell you just how powerful it can be to unleash all your amulet at once. Trust me, I have this card.

- Rhinoceroach. This humble, 2-cost card...is often used as a finisher for Forestcraft players. Due to Forestcraft's ability to summon 0-cost fairies and then calling them back, it can make the roach very powerful if you summon it at the end of your summoning chain, since he gained stat boost for each card you played before you summon him.. For the record, the most skilled and luckier Forestcraft players can buff his attack from 1 to 15 or even 20. The highest so far that I can see is 9.

- Vania is also a very annoying follower to deal with. If you have a method to summon bats en masse on top of having her brother, Veight, you can deal a torrent of 1 damage to your enemies every turn. It's not rare to see players rage-quitting if their opponent has Vania and she's on the groove.

- Wyrm Spire is one of my Dragoncraft finisher (the other is this card ). It sounds weak at first,  since it turns your lower-cost followers into Dragons without any gimmicks. But once you see at least 3 dragons closing in, you'll be dead if you don't kill all of them in your turn.

- Tribunal of Good and Evil is a great presence maker for Havencraft since it will kill your enemy's follower unless it's banished, and Banish is a rare-mechanic. If you're maining  Havencraft, I suggest saving your vials until you can create 2 or 3 of this card. It's safe to say that any top Havencraft player has this card on their deck.

- Winged Sentinel Garuda is also a great addtion to your Havencraft deck. On top of decreasing one of your amulet count by a large amount, it also deals damage straight to enemy's LP; merely summoning him already causes some damage.

- Dimension Shift is another annoying card to deal with. At first glance, this card seems impossible to summon, but it was purposefully made that way; Runecraft's ability is to either decrease your follower's cost or making them more powerful for each spellboost. Basically, you were meant to spellboost this card many times, then summon it when it's cheap enough. The effect? Giving you a FREE TURN. I don't need to tell you as to why is this card annoying.

What I'm trying to say is...you have one hell of a draw.