Talk:Merlin/@comment-125.59.1.183-20180131140422/@comment-28209103-20180131142414

around the 2nd anniversary or CCC DW updated much of the enemy AI to be slightly smarter.. they know what target to prioritize and what target to ignore.. the AI ain't exactly neutral and some of em are programmed to attack certain trait without fail. In short there's aggro level in the game, we just don't know bout it.

the solution of this is by disturbing their AI down by increasing the threat level of other guy,, for example you can fill Enkidu NP bar ASAP, or waste all of Merlin skill early to reduce their aggro value.

then again this is just my private recipe so I don't have any empirical basis for it.. there's common pattern for the enemy like hitting that one servant you save for last wave, usually it's the boss counter class, or hitting servant with 100% NP bar or prioritize servant with low skill cooldown.

fortunately the AI ain't smart enough that you can throw monkeywrench through their program with simple skill trigger.. by using defense up as first move with Waver for example the enemy will hardly hit him if any.. In vanilla situation (no skill no class threat for last wave) the one that suddenly deal huge damage like Brave chain will be hit three times without fail.. you'll notice the pattern soon enough