Talk:Setsubun 2018/@comment-32293660-20180122025305/@comment-28209103-20180122080816

speculated mechanic

1. Morale system with stat penalty

2. stamina system with cooldown

3. Darkest Dugeon mode complete with the stress bar, provision management and hellish crit RNG... no I doubt this will happen.

also 3 other suspected mechanic

a. Death penalty, a dead party member might receive penalty, for example instant red morale for type 1, or instant 0 stamina for type 2.. and perma-death for type 3 (again it's unlikely) (but if it does happen I will love it so much)

b. Checkpoint system, defeat might cost you nothing but that party availability for some time but it might knock you back to certain checkpoint.

c. My own speculation that the dungeon traveling mode might end up as continous dungeon advancement where you fight wave and wave of enemy till you feel it's your limit and pull out rather than room based like usual. In order to unlock a floor you need to clear for example 10 continous room with boss at 10th room. after that you'll unlock that floor with all it's free quest.

this mechanic means you need to scout and pull out tactics in order to be effective, tailor your team to fit the enemy of that floor.