Main Quest: Babylonia/Part 1

Chapter 1
Arrow 1=

Arrow 2=

Arrow 3=

Arrow 4=

Chapter 2
Arrow 1=

Arrow 2=

This version of Enkidu uses Extra Attack instead of Noble Phantasm Arrow 3=

Arrow 4=

Arrow 5= NO BATTLE

Chapter 3
Arrow 1=

Arrow 2=

This Version of Ishtar uses Extra Attack instead of Noble Phantasm

Chapter 4
Arrow 1= NO BATTLE Arrow 2=

Arrow 3=

Arrow 4=

Arrow 5= NO BATTLE Arrow 6=

Chapter 5
Arrow 1=

Arrow 2=

Arrow 3=

Arrow 4=
 * Jaguar Man gains 2 ticks of NP Charge per turn.


 * Jaguar Man gains 2 ticks of NP Charge per turn.

Chapter 6
Arrow 1=

Arrow 2=


 * Battle Will Finish After The 7th Turn Without Killing It.

Chapter 7
Arrow 1=

Arrow 2=

Arrow 3=

Arrow 4=
 * Ishtar has a Un-removable Passive Defense Buff that last throughout the battle.
 * This version of Ishtar uses Extra Attack instead of Noble Phantasm.

Chapter 8
Arrow 1= NO BATTLE Arrow 2=

Arrow 3= NO BATTLE

Chapter 9
Arrow 1=

Arrow 2=

Arrow 3=
 * Tiamat has Party Heal at the end of every turn. They will heal to full HP.
 * The Battle Ends At The End of 6~10 Turns.


 * Battle Ends After 15 turns are over OR after Tiamat's HP is 50%.

Chapter 10
Arrow 1=

Arrow 2=

Arrow 3=

Arrow 4=
 * Ishtar has Passive Defense Up, Debuff Resistance Up, NP Damage Down that last throughout the battle.

Chapter 11
Arrow 1= NO BATTLE Arrow 2=

Arrow 3=
 * Quetzalcoatl takes 0 damage from Good Servants, and Half Damage from Neutral and Evil Servants
 * Battle Ends One Turn After she uses her Noble Phantasm.
 * Lancelot (Berserker), Heracles and Nero Claudius (Bride) deal normal damage since they have no Good/Evil/Neutral alignment.

Arrow 4= NO BATTLE