Thread:KyteM/@comment-27105226-20160424022611/@comment-27105226-20160424030917

I "think" the overall improvement in quality would be enough to make me happy :) Depending on the Sprite it may also speed things up a bit.

Take for instance Nero Bride Sprite 1, it's a fairly basic design and I probably wouldn't net anything by using the sprite maps (345 Anchor Points, ~1 hour time). However, jumping to the far end of the spectrum. My high count of anchor points is 1,284 on Artoria (Alter Lancer) sprite 1. And my highest time invested is Lancelot sprite 1 at around 5.5 hours, which is because I had to manually make the purple haze overlay -_-

My main thought is if the background color is constant on the map I can write a script to split each piece into layers. Then I can just rotate them and slap them over the current sprites & have higher resolution.

Show/Hide Nero Bride Show/Hide Alter Lancer  Show/Hide Lancelot