Talk:Mordred (Rider)/@comment-28048698-20160813165858/@comment-122.55.57.66-20160815033603

Well, while I did say that her biggest drawback is her NP gain, she's ultimately just around the area of usable. Martha after her strengthening is useful on grounds of defense debuffing and healing. Marie is useful on grounds of surviving.

Mordred doesn't particularly cover anything essential on her own besides a sudden burst of stars using her Rodeo Flip in a quick chain and having higher NP damage than the other two when factoring in her active and passive skills as well as the damage multipliers from the card categories (B=1.20, A=1.00, Q=0.80).

Though if I had it my way without changing too much of how she is now, I'd change her second skill's star rate up to 3 turns instead of one and her Guts skill to 'until she dies'. Either that or move the Guts together with the evade and the star gen with the NP charge that way timing her skills are no longer an issue.