Talk:Tamamo no Mae/@comment-34804654-20200104045045/@comment-27971189-20200109065826

Well, that's clearly shown your lack of understanding toward balance.

Not everyone in Buster are King Hassan, Eresh, Gil, Arjuna Alter, Ozymandias or Super Orion.

In midst of that, we have Berserker that is mostly filled by Buster but their return of investment for lower rarities, especially 3* that's not Mori, are very questionable in comparison to their SSR that fixed most of the problem. Such disparity exist; So Merlin have NP Charge, why not? Moreover the instant charge is only 20% and it took time from GoA, still need efforts to get the best of it.

Quick state is even more terrible.

Most of them are solo players, in midst of it there's Cu the best survivalist, Okita and Jack prefers to race, Scathach with her awkward card performance and only have nuke to offers. Not only that Assassin, class with mostly Quick is considerably burden following their low damage multiplier and low benefit of Quick as normal cards, gameplay wise; compare to Buster and Arts, how many Quick 3* stay relevant as good pick?

If Skadi didn't have 50% charge, Quick, especially old ones, doomed by game difficulty past LB III. With Skadi they facilitate common ground of possible three NP shot without CS which finally gave identity they need, albeit most of times its luxury of their SSR;

Now about Arts.

This is type where you can put Robin, Sherlock, Saber Gilles as a team and it works.

Far more lenient compare to Quick and Buster. You expect Berserker Kiyohime, Darius, Eric became good by put them together? You expect Zetian able to actually matters in this game by having two Quick Servants accompany her?

On this type, there's Asterios, a bronze capable debuff his enemies to 0 damage as long he spam NP, then Salome who at 10/10/10 pretty much cycling NP together with her team. Let alone easy access to Fionn who is the only provider of party wide NP Gen Up in this game and come with taunt, Hokusai who still the best defense debuff abuser in this game, Emperor who easily most busted control unit in this game, Anastasia who easily on par with Limited.

Targetable NP Charge, Targetable NP Gen, it have to be opportunity choice in Arts.

Shouldn't gave it to Permanent who also have heal, CD reduction, indirectly increase NP gain via 50% Arts boost, charge NP gauges by NP and ability to help NP 1 if you actually care about balance. Not to mention the other permanent, who also Arts, have party 20% charge with 50% charge for single person, also NP Drain and Stun on NP.