Talk:Nero Festival Redux ~2017 Autumn~/@comment-33136007-20170919030922/@comment-33136007-20170919094558

When I mentioned "one shot" earlier, I used that term to suggest that I completed the battle in a single attempt, without having my entire party die a single time; forcing me to try again and stuff. Sorry if that wasn't clear, I guess it's more of a term used in ffxiv. Nero herself took 3 turns to completely kill.

If anyone is curious about my strat, this is what I did.

Turn 1 - Use skills to remove the debuff inflicted by Jack. My primary objective was to get Raiko and Sherlocks NP to 100% before turn 5 - before Jack and Arturia started to use their NP. I used Sherlocks Natural Insight on Jack, to prevent her from charging her NP for 1 turn, thus giving myself an extra turn to charge my own NPs.

Turn 4 - Mashu died, but not before I used her NP for an arts chain (and attack buff) allowing Raiko and Sherlock to get their NP bars to 100%.

Turn 5 - Use Raikos mystery killer skill and NP, killing Medea, Arturia and Jack.

Turn 6 - Use Raikos Mana burst, use mystic code attack up, use mystic code stun on Nero, use caster Neros 40% attack buff on Raiko, use a CS on Raiko. Use Sherlocks NP, Use Raikos NP, Kill Shiro and Ozy.

Turn 7 - Use a CS on Raiko and NP Nero.

Turn 8 - Use a CS on Raiko and Buster NP Buster brave chain Nero. (Nero died after the NP)

I more or less tried to do the same kind of thing as that guy who killed it in 3 turns with Waver/Merlin/Merlin/Gil/Arash. But I don't have those servants, so I used Raiko instead of Gil, and Command seals, Sherlock, Mashu and Nero caster for support, instead of double Merlin and Waver.

Medea and Herc were chilling, being spectators for the entire battle.