Talk:Shi Huang Di/@comment-35082236-20181210041520/@comment-32119533-20181210104008

From my experience of using him, definitely his third skill first. All of his skill shine if you use him in a stall team, but I would definitely recomend the third one if you're looking to priotise NP Gauge and Healing.

Not only you'll get that NP Charge, but you could also remove Mothman's debuff and heal him at the same. While you could start from either the First or the Second, I wouldn't do that if I were you unless you're going for either Stall Based team and you have either a Tamamo or Jeanne (or even both to carry him).

If you do go for stalling, then definitely his first skill should be focused. Not only only can you remove one NP Gauge Thick from an enemy, you could also apply Defense Down buff, Makes it easier to stack those if you plan to spam them so you could deal more damage to the enemy. Especially usefull in major boss fights.

His second skill, while it gives you Stun and an Attack Up, the Stun chances is only 70%. From my experiences of using him in major boss fights, its difficult to use it unless you appy Debuff Immunity Down to the enemies. Most major bosses from EoR onwards actually has a Permanent Mental Buff, so the chances for this skill to shine is pretty difficult. Although, if you were to use this skill in Mid to High level Non-boss level quest, then this skill will give your team a window break from enemies attacking you. I mostly find this skill useful when there are hordes of enemies are coming in one turn.

So my recomendation is on levelling up his skill is 3 > 1 > 2