Talk:Geronimo/@comment-27604837-20180318055041/@comment-4802891-20180318065641

Should I give again my thoughts on this, or would I sound like a broken record lol?

Regardless, here's what could be done in my opinion :

If we want a selfish Geronimo, 1st skill should give him a chance to maximize damage as much as possible so either a 3 turns deal or a star absorb buff on Buster cards ; 2nd skill should synergize with his NP so I suggest a healing power buff ; 3rd skills being the least useful of the bunch for himself, I would suggest to either make it targettable, make it charge his NP by a fixed number, or increase his star generation (in case you want to make a QAA chain)

If we want a support Geronimo who can still deal the pain, which is my favored option, each of his skills should add a Card resistance down effect to all enemies for one turn, or even 3 turns. This would allow him to give an advantage to any kind of teams (while still being at his best in Arts-Buster comp).

If we want a boss-killing support Geronimo, just make the Card resistance down effect single target and with a higher percentage.