Talk:Merlin/@comment-42.114.37.71-20161208155024/@comment-27261675-20161209100524

^^^Ok i think ur just bsing on those >merlin+waver sht. Tamamo is only good if ur dps slot is arts oriented or she basically wasted her best skill(her other 2 skill is basically irrelivant), and merlin's third skill is complimenting buster dps. Tamamo+merlin is way worse than merlin+waver especially supporting a buster np servant. Tamamo+waver is only better than double waver if u are doing arts trinity like bringing vlad as dps and double waver is more complimenting dps like lancelot. I know tamamo is probably ur waifu and u just think shes super good without ever thinking, one of her problem as a support was her lack of defensive skills she offer to the team and that was why waver was there, merlin offers a turn of inv to dodge but thats it and that skill got a long cooldown even with tama so ur team will probably die even with the heal. And let me remind u merlin's attk buff is 20% at lvl 10 while waver's attk buff is 20% at lvl1 30% at lvl10 with a dmg plus buff. waver offers the real superior dmg buff here with debuffing/stalling np that is also offensive. Like I said, they compliment eachother's weakness with waver offering dmg mitgation over turn and providing debuff/np gen while merlin offers huge sustain and some dmg buff with 1 turn inv to deal with enemy np that can go through waver def buff. Also waver crit buff is over 3 turns with 30 np gen and that can be relevent to crit team too. Ur way overating tamamo here her heal is not as good as merlin and she again only good in arts teams. I see tama and merlin as two with the same and conflicting roles, they are both healers with buff to a specific color card and u either take one or the other. The only case u bring both is if u want even more heal for ultimate turtle which case ur third slot will most likely be mashuu or waver because even with both of them u still NEED def buffs.