Talk:Caligula/@comment-33781577-20180310143534/@comment-184.155.204.45-20180319221010

Consider a boss with a charge boosting skill, say an archer or assassin. A three turn skill-seal will prevent surprise NP's, and if topped with a three-turn NP seal can really save your bacon.

However, as a zerker with no defensives skills, a defensive debuff, AND health loss on self... he's not there for sustain. His job is primarily to melt faces with no less than three self-buffs for damage. However, if that damage won't be enough to get you home, his skill/NP seal can buy you a few more turns. Especially if you have other servants with stuns/charge loss skills that need time to get off CD themselves.