Talk:Merlin/@comment-33444214-20180110192400/@comment-34208015-20180118225913

In fact the initial gap between quick servant and buster servant is that big because Quick servant catch with a more powerful and more spammable NP. The difference comes from crit gen CE passive star gen servant and the lack of game breaking quick support.

Obviously a good Buster crit team is more expensive than a good Quick team since anyway to run smoothly without Merlin 2030 CE is a must have (in fact even with double Merlin, 2030 wouldn't be overkill for a buster team to have constant and consistent star gen) because with only 9 passive stars per turn Hans still leaves my JAtler hungry of stars.

H ere is my cynical point of view:  I barely see any interest running low cost servant since how easy it is to have access to a support Merlin. Challenge? experimentation? Quite funny from people that throw away roughly 33% to 66% of the units content because they're "powercreeped", at this poinit why not just use quick servant for challenge since they're weaker?

Anyway I hope one day DW will be smart enough to make quick comp come back by either adding a real good quick support or a new game mechanism (for example give NP cards crit chance if you manage to gather over 50 stars):