Talk:Yagyū Munenori/@comment-38105714-20190121083206/@comment-28209103-20190209165859

you can always use that skill as early as you can. Third skill have 2 purpose, 1. massively debuff enemy and 2. massively boost your NP gain. Majority of time so you can focus on it function as Np gain boost.

The value of Old man are only apparent on harder quest where "Kill or be killed" approach is simply not possible.

Also you're too fixated on 0 damage, those kind of team are mostly for meme or really situational. If we try to be practical Munenori NP alone are enough to keep his main buffer Tamamo alive.

Using him involve way more decision making and skill on your part compared to when you use Lancelot. Arts team have way more tactic available than just hitting hard or NP spam, for example Waver + Tama + Munenori have option of tank, drain and stun on top of cooldown cut.

However you have to consider a lot of thing such as ; which NP bar should be filled first, will the cooldown made it in time? How many turns can I delay this to my favor? What kind of MC is ideal for this strat? and so on.

For example your question bout 3rd skill timing for example can be worked if you just delay enemy NP for example. Waver + Tama usually can buy you 2 turns, 3 if your skill cooldown timing is favorable, +1 if you use stun from battle suit and more if you use servant switch.

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However let me just highlight the advantage of Munenori over Lancelot, that is you don't need a dedicated tank with him around. With Lancelot ideally you keep Jeanne in case the fight dragged out.

With Munenori you can wing most things with well placed debuff stack together with Waver/Mashu giving you more freedom in team composition. However as with most thing, the more freedom you have = more choice = more decision to make.

In other word Lancelot is simpler to use, Munenori is harder to use.

If you're bored of the simple way use Munenori, otherwise stick to Lancelot.