Talk:Nero Festival Redux ~2017 Autumn~/@comment-29027964-20170909030402/@comment-28209103-20170911070926

Last year we don't have break gauge, so ofc thanks to the power creep last year challenge become quite ez.. I'm sure the reason they implement break gauge is to keep the average Hp of enemy boss below 1mil.. cuz with Merlin introduction now it's pretty ez to deal 300k per buster crit hit.. I mean I've said it long ago that with Merlin around the goddamn hard finale will become much easier.

now with Break gauge it's kinda hard to kill the enemy in one hit, thus they could keep hp gauge low while increase the difficulty. Last year quest are simply designed to keep the enemy surviving using defense up or other gimmick because the support back then are Waver with his def down + atk up combo. It's not build with defense ignore in mind.

In the end it all depends on the enemy, if it's NP spam type or hard hitting type then Waver mass stun + Np bar reduction + instant NP charge + defense are useful, against enemy with tough defense (which is exceedingly rare outside of event) having Holmes will make the quest easier. If you're going Buster or if it's a long quest then then Merlin is your man, all in all Sherlock are more situational as pure supporter,, his high star gen kinda annoy the crap of me if he's not my main hitter.. even with JAlter 1st skill maxed he manged to wrestle 4-6 stars out of the pool