Talk:SE.RA.PH -Second Ballet-/@comment-35520170-20190305141106

Man, that took a while. No CS were used, but lots of savescumming to undo Merlin's many, many deaths.

I'm not sure you even need lv.6 Harp of Healing. If I'm not counting wrong KP needs 3 turns to charge up and 1 turn to use her NP, so Harp's lv1 cooldown of 8 would still let David alternate with Merlin's lv. 6 Illusion to catch all her NPs.

I put a HP boosting CE on David, but he was never in any real danger. It seems KP's AI tends to favor targeting Servants weak to her.

One thing I noticed was that KP's HP drop timer matches Merlin's lv.10 Hero Creation cooldown. So basically, if you pop it on David on a burst turn, it will be up exactly on time for the next one.

Early in the battle I had a lot of difficulty keeping Merlin alive (needed to devote the single target invuls to him, used Hero Creation as a heal, taunt attacks away, used cooldown reduction on Mash's skills to bail him out, savescum a lot, etc), but as the fight dragged on the nerfs piled up and it became easier and easier to stack multiple Lord Camelots at the same time. Eventually it just became a waiting game until David could oneshot her.

Well, he had help, but yeah.