Board Thread:General Discussion/@comment-33628324-20181025062502/@comment-28209103-20190130173306

EnderShadowr215 wrote: @Hikaru

Also do note card RNG plays a role in this so obviously you are bound to have results that seems quite disappointing due to certain flaws you take note in the CC system. well that's why I always do test run for anything, at least even for the limited scope of FGO I always taking note of team combination and testing new stuff and team concept from time to time.

Thing is the more I experiment with team building concept the easier for me to spot flaw or opportunity in most team (even then I would never speak up till I tested it for real)  The key is in experience and that experience being locked real tight is literally what I've been complaining all this time.

My trial and error with Gil is the reason I pretty much understand how significant Star gen up and how does it works so I could avoid similar error in the future.

Tthe initial assumption that high hit count + star gen up = more stars is relatively false since I forgot to include the card modifier as base value. Even if Gil buster cards can puke stars quite well the modifier are actually added to the cards base value rather than final result.

in other word rather than something like Gil buster give you 5 stars + 20% of 5 stars = 6 stars, you get instead the base value of buster which is 10% at minimum and 20% at maximum before first card bonus added with 20% as base..

The practical result is that when I do QBB Gil bonus fall along this rough number line without CC : 8 + 4 + 5 + 5 = 22, then with CC 20% bonus I expect the result to be (8+2) + (4+1) + (5+1) + 5 = 26 up to 30 which is fine when I think I need to include crit and overkill bonus into that.

however the real result is this (8+1) + (4+0) + (5+0 sometimes 1) + 8 = 26. basically the second hit and sometimes the 3rd hit sometimes doesn't get bonus obviously this is simplification since in practice Gil star gen with QBB is around 22-25 without crit and overkill but with CC I only see at best 3 bonus stars with QBB. but the bonus on Quick is real wihen I put it at 2nd or 3rd it gave me +2 stars per hit.

this is because Quick base star gen is 80% 100% and 120%, basically with the CC it become 100%, 120% and 140% with

This first experiment let me know the true nature of the star gen up CC hence in the future I can avoid using it on non Quick cards with high hitcount thinking it's a good idea. This is the merit of an experiment and experience.

Now I know how star gen up CC works with only testing it on Gil but star gen up are relatively simpler than star weight up. it's hard to say that I understand how star weight up CC works only by testing it on Gil..

first of all I need to at least test it between 5 class which is Zerker with lowest star weight, Avenger with 2nd lowest, then Assassin/Saber with average star weight, and finally Lancer with moderate star weight between Caster and Saber.

I wanna know how big the effect is since star weight are kinda RNG-ish... especially since I have suspicion that card specific star weight have special multiplier than normal star weight up from my experience with Gil. Alas getting even 5 copy of them is a pain in the ass much less getting 20 copy of them which you may even burn your entire FP without getting them. hence I'm still not clear on how they worked...

but my hypothesis is that they override the star weight value after bonus included, e.g when you use star weight up skill like Gil they multiply your base star weight value, however if you use cards star weight CC or skill it will multiply even further said base value.

You can test it by using that Mystic Code that give you Buster star weight up (Homuhara uniform) or Arts weight up and try to contest it with someone with star weight up skill activated like Lancelot or Raiko. the cards weight up usually win even for Caster.

If they didn't use this system then probably it will open up door for a lot of possibility, we might even say good bye to waiting for buff to fix servant problem just like how I can use the CC to fix TamaSol glaring problem. Problem is those so called "problem" are not always as obvious as TamaSol or Miyu or any servant with clear weakness or demerit.

But again problem with variety AND accessibility made this impossible. The CC effect are just too few and the update came too slowly while on the other hand using CC are pain in the ass so it's almost impossible of using it on perfectly fine servant to fine tune further to make it better.

Again I don't think majority of people even think bout this shit as much as I do but I still believe that even if they don't at current rate CC would remain mostly niche system rather than core gameplay option. Which become a problem when the game are reaching the bottom of it's gameplay.

Thank god the story is still as good if not better than ever.