Talk:Medusa/@comment-33415838-20171122165211/@comment-100.8.53.203-20171124230051

@Raiza27 Don't blame yourself. I thought we were just going off of the previous conversation. I am the one at fault here and I sincerely apologize.

However, I can help with this as well.

With that team, you can make a pretty good Arts Buster Hybrid team. Heracles, D'eon, and Martha should go in the front followed by Nobu, Gil, and then Cu. This setup will give you a total of 12 Buster Cards, 11 Arts Cards, and 7 Quick Cards along with 4 Buster, 1 Arts, and 1 Quick NP.

Your front line should be Heracles, D'eon, and Martha. Between D'eon's and Martha's Arts Cards, you'll be able to charge their NPs quickly. D'eon will also be able to taunt, effectively keeping Heracles, your main damage dealer alive for three turns. When the taunt's effect fades, you can rely on Martha's party-wide heal to help Heracles survive. If/When Heracles goes down, Nobu will come in and use Strategy to increase party-wide NP generation rate, while adding two more Arts cards to the mix at the same time. Firing off NPs will be able to take out most enemies given that D'eon's and Martha's NPs both do defense down while Nobu's NP does more damage against enemies with certain traits. D'eon's NP being an Arts won't even matter because NP damage stays consistent regardless of Chain or order. If any of them fall, Gilgamesh should be more than enough to take out most enemies. Cu is more or less an insurance policy. If his 2nd skill is at max level and you activate it at the very start of the battle, he shouldn't be able to die unless RNGesus curses you that day.

Good luck, and sumanai for earlier.