Main Quest: Babylonia/Part 2

Chapter 12
Arrow 1=

Arrow 2=

Arrow 3=

Arrow 4=

Arrow 5= NO BATTLE
 * Before the Battle, there will be an unskippable scene where you must choose an option [top or bottom] appears. What you choose influences the buff Quetzelcoatl gets is.
 * Option 1 : Try to come to a mutual understanding with Quetzalcoatl - ATK + DEF Buff
 * Option 2 : Don't try to come to a mutual understanding with Quetzalcoatl - DEF Buff
 * Quetzalcoatl takes 0 damage from Good Servants, and x1/2 damage from Neutral and Evil Servants
 * Only servants with Insane, Bride, and Summer alignments deal full damage against Quetzalcoatl (must excluding the Good, Neutral, and Evil) for example "Chaotic・Summer", "Chaotic・Insane", and "Chaotic・Bride".
 * List of Servants that deal full damage against Quetzalcoatl are:

Chapter 13
Arrow 1=

Arrow 2=
 * Luchador Deals Extra Damage Against Divine Servants.

Arrow 3=

Chapter 14
Arrow 1=

Arrow 2=
 * There will be an unskippable scene where you need to choose one of the two options.
 * Ereshkigal or Ishtar, who's more beautiful?
 * Option 1 : Ishtar
 * Option 2 : Ereshkigal

Arrow 3=
 * There will be an unskippable scene where you need to choose one of the two options.
 * Option 1 : No need to think, it's Ishtar!
 * Option 2 : After due consideration, Ereshkigal!

Arrow 4=

Arrow 5=
 * There will be an unskippable scene where you need to choose one of the two options.
 * Option 1 : Fastidi... I can't really get a read, I guess it's Ishtar?
 * Option 2 : Ereshkigal

Arrow 6=
 * There will be an unskippable scene where you need to choose one of the two options.
 * Option 1 : With oil (fat), meat, and Ishtar
 * Option 2 : Ereshkigal who's kind to the liver


 * There will be an unskippable scene where you need to choose one of the two options.
 * Option 1 : No, Ereshkigal, you're not at fault here.
 * Option 2 : Not interested. You're just fulfilling your role.

Arrow 7= NO BATTLE
 * At the start of every turn, your servants present on the field will be afflicted with a chance-based debuff (Skill lock, NP lock, HP recovery down)

Chapter 15
Arrow 1=

Arrow 2=

Arrow 3=

Arrow 4=

Arrow 5=

Arrow 6=


 * Kingu = Unskilled Labourer
 * Kingu will randomly charge one stack of its NP at the end of its turn.

Chapter 16

 * This fight will require you to kill the same enemy three times in succession.
 * One of the enemy skills will remove all the buffs and randomly place a defense down debuff on the targeted servant.

Chapter 17
Arrow 1=

Arrow 2=

Arrow 3=
 * This Lahmu will not attack you throughout the whole battle. (It is speculated by many to be the chief priestess that went missing in the story).

Arrow 4=

Chapter 18
Arrow 1=

Arrow 2=
 * Ushiwakamaru will NP every turn.
 * Lahmu's skill will dispel all buffs and inflict defense down on target.
 * Lahmu's NP Will Inflict A Very Potent Buster Down that is capable to lower a Buster NP Damage from 300K to 3K.

Arrow 3= NO BATTLE Arrow 4=
 * Every single Ushiwakamaru will repeatedly use NPs throughout the battle.
 * It is recommended to use Powerful AoE NP at the First Turn and Second Turn OR bring servants with Invincibility or Evasion OR powerful defense buffs. The rule is to kill them as fast as possible.

Arrow 5=

Arrow 6= NO BATTLE
 * Femme Fatale rotates between debuffing everyone except herself with (Debuff Resistance Down, Debuff Success Chance Down, HP Recovery Down) or (Star Generation Down, NP Charge Down, Buff Success Chance Down) or (Attack Down, Defense Down, Critical Down) at the end of every turn.
 * From this battle onward, and until the end of Babylonia, Beast-Class Enemies will have no class advantage or disadvantage, with the exception of Angra Mainyu with his Bond CE equipped.
 * The HP Recovery Down Debuff is Very Potent, to the point that healing skills and NPs will barely recover any HP.
 * Femme Fatale only uses debuff skills throughout the battle, she doesn't have a NP nor does she use damage cards.

Chapter 19
Arrow 1= NO BATTLE Arrow 2= NO BATTLE

Chapter 20
Arrow 1= NO BATTLE Arrow 2=

Arrow 3=
 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 300 damage.

Arrow 4=
 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 600 damage.

Arrow 5=
 * Earthquake : An earthquake will happen at the beginning of this battle, switching your team's order randomly.
 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 600 damage.

Arrow 6=
 * Earthquake : An earthquake will happen at the beginning of this battle, switching your team's order randomly.
 * Individual Addition : Ushiwakamaru will spawn a full HP Ushi clone (with the same MAX HP) if there are less than 3 Ushi on field, this does not cost her an action. Only the first Ushi can do this.
 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 1200 damage.
 * This version of takes x1.0 damage from all classes.

Arrow 7=
 * Earthquake : An earthquake will happen at the beginning of this battle, switching your team's order randomly.
 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 1200 damage.


 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 900 damage.

Chapter 21
Arrow 1=

Arrow 2= NO BATTLE Arrow 3=


 * All party members gain the following buffs permanently for the duration of this battle:
 * Protection From The Netherworld : Attack Damage +50%, Damage Received -50%, NP Gain +50%, MAX HP +10,000

Arrow 4=
 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 3000 damage at the beginning of the player's turn.
 * Wizard of Flowers : At the end of every turn, all party members will be healed and receive 4000hp.


 * All party members gain the following buffs permanently for the duration of this battle:
 * Protection From The Netherworld : Attack Damage +50%, Damage Received -50%, NP Gain +50%, MAX HP +10,000

Arrow 5=
 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 3000 damage at the beginning of the player's turn.
 * Wizard of Flowers : At the end of every turn, all party members will be healed and receive 4000hp.
 * Bel Lahmu have a higher death rate for the duration of this battle.


 * All party members gain the following buffs permanently for the duration of this battle:
 * Protection From The Netherworld : Attack Damage +50%, Damage Received -50%, NP Gain +50%, MAX HP +10,000


 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 3000 damage at the beginning of the player's turn.
 * Wizard of Flowers : At the end of every turn, all party members will be healed and receive 4000hp.

Arrow 6=
 * Tiamat Attacks One Target Per Action When She Crits, but attacks all allies normally.
 * Tiamat can Lock the NP of any party member.
 * Tiamat can debuff the whole team with her own normal attacks. The debuffs are Curse (3 turns each) and NP gain down (3 turns each)
 * Tiamat can buff herself with damage reduction buffs or Gain one tick of NP charge.
 * Tiamat's NP deals damage to all front-line party members and debuff them with Attack Damage Down, Defense Down (1 turn each) and Buff Negation (1 buff).
 * Tiamat can remove all buffs from the party, except the permanent ones.


 * Guest's Gilgamesh has unique Character Skin and voices.
 * All party members gain the following buffs permanently for the duration of this battle:
 * Protection From The Netherworld : Attack Damage +50%, Damage Received -50%, NP Gain +50%, MAX HP +10,000


 * Chaos Tide : At the start of the quest and for every subsequent turn, the party's front row will receive 4000 damage at the beginning of the player's turn.
 * Wizard of Flowers : At the end of every turn, all party members will be healed and receive 4000hp.


 * Tiamat Attacks One Target Per Action When She Crits, but attacks all allies normally.
 * Tiamat can Lock the NP of any party member for 3 turns.
 * Tiamat can debuff the whole team with her own normal attacks. The debuffs are Curse (3 turn each) and NP gain down (3 turn each)
 * Tiamat can buff herself with damage reduction buffs or Gain one tick of NP charge.
 * Tiamat's NP deals damage to all front-line party members and debuff them with Attack Damage Down, Defense Down (1 turn each) and Buff Negation (1 buff).
 * Tiamat can remove all buffs from the party, except the permanent ones.

Chapter 22
NO BATTLE

Main Quest: Salomon