Talk:GUDAGUDA Teito Seihai Kitan/@comment-4802891-20180627040431/@comment-25848535-20180627081657

Wall of text alert. Here’s my original post concerning the rating for this event:

Please Don't Eat it! Ah She ate it/10.

See i am always more into the culture of the event. The story is good, kinda surprised me that Okiter was not the enemy's servant. The moving train in the beginning of quest is funny. So Cultural Rating: 10/10 hands down.

Now gameplay wise, i am not all that into grinding the mats, especially not the pieces and monuments. Mission raids can sometimes be very tedious depend on what servants you have for specific nodes, and what CEs you friends' Merlin and ****ver are equipped. With all the disadvantages you can pretty much expect to grind on one spot until you're running crazy. Fortunately enough, the loots and enemies are well distributed in my favor, so Farming Rating: 8.5/10, because it was just easy for me but not really attracted me to farm that much.

Finally for the battles. I really dont have much to say about the FQs coz most likely i will farm them with super effective teams, I will just go ahead with Part 1 and Part 2 final boss - Grimer Akechi and ChaCha. Grimer Akechi debut with powerful buffs, but suddenly nerfed in the final battle. Not like i can handle him full power anyway, but i would really rather DW kept at least 1 advantage for him, either the same powerful buffs with lower HP bars, or the opposite. 5.0/10, +2 cause i soloed him with Ryoma.

ChaCha as avenger. It seems like her main damage are by the burns, so if you have a good stall, debuff removal team she is not really a threat. Obviously i have no skill and relied on a B.B. 7/10, but -2 cause i used B.B and not Memlin and ****ver.

Haven't finished the CQ yet, but the class changing gimmicky is interesting. The HP bars are low, and like some have stated it's a waste for not having spawning Nobbus to add a bit difficulties. 5/10, could've make it 9 with spawning Nobbus. Update after 99 turns stall: it was thrill, I had to constantly check skills CDT, and not to use them blindly. The hardest part was during her Assassin form which was obviously a huge threat to George. There were a few moments where George and Mashu were getting some serious crittings, not to mention the times when I needed to decide between chaining NPs for a bit more heal or just NPAA with Jeanne to keep her NP ready to go. Not being able to deal real damage for 89 turns was really tough, but that’s the essence of stalling, and I enjoyed it very much, Revised rating for CQ: 9/10.