Talk:Arjuna (Alter)/@comment-38040348-20190711154958/@comment-4802891-20190724181235

To complete what Valeth said, anything star-related can be interpreted as opportunities. Star gen lets you create opportunities, Star absorption lets you use opportunities, free stars gives everyone opportunities.

There are some discrepancies though, mostly due to early game balance: Instinct for example should have been free stars + absorption because it's the natural ability to grasp any opportunity on the instant. It's a selfish ability, or rather something so instantaneous you can use it but can't share it. We also have skills that work but could have been better interpreted, like Clairvoyance: as the ability to see far in the distance and even the past and the future at higher ranks, it can be used to create opportunities for the whole team and plan ahead. Star gen up makes sense, but I think star regen would have made sense too.

Some skills are also well-represented but more loaded than they should for gameplay purposes. Illusion for example, grantes what you would expect from a sense-deceiving tool: confusion would reduce somebody's chance to score lethal blows, and would give the users more chance to do that (since you can't increase everybody's star absorption, the next best thing is either free stars or party star gen up). Invincibility is a bit overkill because it implies you can tank the hits, not just evade them... but it's Memelin, he had to have Evasion 2.0 there!

I think Crytallized Wisdom or Deductive Reasoning's debuff immunity can also be interpreted as you knowing/deducting what is and what isn't hazardous, thus avoiding the problem altogether: it looks poisonous? Don't touch it. It looks like it burns? Don't come near it etc. I don't know if it should be able to block some of them based on lore, but it would be kinda dickish to select some of them and claim "these won't work lol".