Talk:Medal of Great Knight/@comment-27604837-20180816103157/@comment-27604837-20180905235354

The game is pve if it had PvP elelments then i woudl get not wanting to make it too pay 2 win but the whole goddammed game is PvE so there's no point on not selling material grabbags with them being more expensive depending on the rarity like bronze ones being like 1 quartz per bag of 5,silver being 5 quartz and gold being 10 quartz it would incensivise people to buy quartz to get a grabbag of guaranteed 5 of each awakening material of that rarity.

It would also fix the need for people to fevereshly grind events in hopes they can stock up on the rarer materials, And would ultimately lead to more income for the company and a happier playerbase. Also divide the grabbags into two categories premium and regular with the regular being bought using mana prisms with each bag having a random amount from 1-5 of each material that way they have an incentive to use Quartz for the guaranteed 5 but they can still get the materials they need without using summoning currency. I honestly just want a better alternative than hitting my head againts an unbreakable wall for hours to get a couple of shitty materials to make my servants be able to complete a story event especially since Babylonia seems like it's going to be a hard mess just like Camelot and every single story from now on gets harder and harder with each passing Singularity.