Talk:Dead Heat Summer Race!/@comment-14.173.49.253-20170816133140/@comment-31096423-20170816230817

I've taken the information from the different places that are available, cirnopedia for example got the actual numbers for many bosses and monsters by datamining the game at certain points (by collaborators I guess). And although it is true that the death rate is the one given to the servants, it's also applicable to the boss servants unless the stats were changed, which happens, but not always.

As an example of insanely low death rate, I posted the BB one, which is 0,6%, and by applying all those CEs, buffs and using Old Man's 500% (which requires having obtained 5 copies of him...), the actual chance of instakilling here is a meager 5,76%. Also, the calculations are really easy, I don't know why you didn't reach that result, here's how I did it:

(2 + (2 * 0,2) + (2 * 0,3) + (2 * 0,1)) * 0,006 * (1 - 0 + (1 + 1) = (2 + 0,4 + 0,6 + 0,2) * 0,006 * (1 - 0 + 2) = 3,2 * 0,006 * 3 = 0,576 = 5,76%

And here's what each number corresponds to:

2 = Old Man's 500% overcharged NP

0,2 = 20% increase for a servant's death rate from Hassan of the Cursed Arm Bond CE

0,3 = 30% increase for a servant's death rate from Ryougi Shiki's Bond CE

0,1 = 10% increase for the equipped servant's death rate from the Hydra Dagger LB CE

0,006 = 0,6%, which is BB's Death Rate

1 = 100% base multiplier for the formula's buff/debuff part

0 = 0%, the enemy servant's buffs that lower their own death rate (buffs that increase the chances of survival against instakill attacks)

[1 + 1] = 100% + 100%, both Ryougi Shiki's first skill and King Hassan's third skill, they lower the enemy's resistance to instakill attacks (or increase the chances that instakill attacks work on them)

The final result of this formula is the actual chance to kill BB.

Additionally, if an enemy servant gets their death rate modified down to 0,1%, like some monsters, the actual chances of instakilling them with the above godly setup would be 0,96%, that's almost a real 1%. (0,1% is the lowest death rate in the game for an enemy, safe for Beast III/R, which has been confirmed to be an actual 0%, some enemies are immune to death and have no death rate, for now)

Finally, if this helps someone, I have fought quite a few enemy servants in events, and by using plenty of buffs on Shiki, I have managed to kill them somewhat consistently with the actual rate that would result from this formula. And from my experience, unless the enemy servant has a special name and weird mechanics, they hold the same stats the player servants have, this doesn't mean DW will keep using the same method though, and I haven't tried to instakill anyone during this event.