Talk:David/@comment-31827536-20190615071501/@comment-35248611-20190831031645

I think he should keep his first skill. With his survivability it's easy to forget he has one of the lowest HP stats amongst the 3 stars, & his first skill is a big factor in making him tanky with the generous heal. If anything, buff it to Protection of the Faith or increase the duration of the defense buff to 2 or 3 turns since the 50% DEF buff you get at MAX is nice, but situational since it only lasts one turn. Unless you fully intend to make him OP, if you change it so that it affects the whole party chances are developers would lower the DEF buff & HP recovery amount to balance it. And again I think his HP is one of the lowest amongst the three stars so he needs that.

As for the harp of healing I fully agree on a full debuff removal over mental debuff removal and would prefer that over increased party health recovery. Both are good but if I had to choose between the two I woudl definitely go with full debuff removal. Or maybe replace the heal with debuff immunity for the party. Since he's meant to be used in a party set-up party healing could easily be regulated to someone else whereas team wide debuff immunity is hardy to find and synchronizes a bit more with his lore (in my opinion).

Everyone's said it but it's a wonder how he doesn't have bonus damage against giants attached to NP.

There's nothing he really needs, it's just that there's clear room to make him even better but DW isn't going to do that.