Talk:Fionn mac Cumhaill/@comment-33929439-20180730173251/@comment-4802891-20180907122101

That's a very good analysis of this fiasco.

He makes me laugh, which isn't supposed to happen when one talks about Fionn mac Cumhaill. Gameplay-wise, he isn't as bad as it sounds (= you can use him for something) but he needs a fix on both remaining skills :

- The cooldown on his 2nd skill should be 2 turns lower at least (let's not be too greedy). I can live with the neccessity to have it at level 10 for perfect evasion, but waiting 10 turns for a 1 turn effect is ridiculous.

- His 3rd skill should be changed to "Magecraft (Water)" in reference to his 2nd Noble Phantasm, adding a target (or group) healing on top of his Arts up. Not the most convenient combo, but at least it would be lore accurate.