Talk:SE.RA.PH/@comment-27792038-20170505004319/@comment-28209103-20170506015108

Because a heavy hitter without any gimmick are actually quite easy? if I were to rank it it'll be moderate difficulty not even the hard one. Which is why I said the Break Gauge upped the difficulty somewhat,, from easy to moderate, into Moderate to Hard. Without the break gauge the game is over once you get 2 of the Trinity for moderate difficulties and below.. The so called challenge are those considered to be high difficulty..

However I must say that Epic of Remnants jacked up the difficulty quite a lot for boss fight and the main reason is not the "hard hitting" part, or the "multiple break bar" part but the annoying Gimmick part.. I wanna punch whoever have the idea of giving a high hp, high crit, high def boss servant with sure hit + insta-death chance NP a one hit evade each turn.. or giving a low cooldown Archer suprise NP gain and debuff removal once we break one of it's HP.. those kind of gimmick man.. it's unexpected and will throw a monkeywrench into unprepared player.. but if you managed to hold your ground froms such suprise attack the taste of victory are even sweeter.

don't let me start on Nero Fest Finale.. too awesome to be described,, the perfect mixture of annoying buff and debuff giving you supreme challenge.. tho sadly the pre-nerf are said to unbeatable without some RNG luck..