Talk:Jeanne d'Arc (Alter)/@comment-35070784-20180321233742/@comment-35070784-20180322221332

One or two or even a hundred cases don't prove a point when there are millions of players. Let's imagine we ask people on which summon they either managed to get their desired SSR servant or ran out of SQ. The expected outcome is a little more than 10% success rate for each number of summon (the 1st or the 2nd or the 3rd and so on), as seen in my calculations above. Of course, the sample gets smaller after a certain amount of attempts (because around 10% of the players are bound to succeed on the 1st try, 10% of the rest on 2nd try and so on). So now let's say only a 100 people keep on rolling after 20 unsuccessful tries and have only 30 SQ remaining. On their 21st and final attempt, around 10 of them succeed and 90 fail. So you have 90 people with stories how they spent 630 SQ and failed miserably (rip) and 10 people with stories how they needed 630 SQ to get their SSR servant. So it makes sense to hear more "rigged" stories, doesn't it? Another thing I posted about the chances above. The percentage might be interpreted as "what's your chance to have at least one SSR servant after a fixed number of tries", but also as "what percentage will have gotten at least one SSR servant after X tries". Which means that around 12% of the people are EXPECTED TO FAIL in claiming their desired drop even after spending 600 SQ. Pretty sick, but that's how it is. So nothing is rigged. It's just how maths and this game work. The only reason not to spend all your SQ at once is that you may not have replenished it in time for the next drop rate-up you with to participate in.