Talk:Tamamo no Mae/@comment-34804654-20200104045045/@comment-34804654-20200109052356

There are clear and obvious reasons why she's not on same level as Skadi and Merlin. You ask any JP player who is better at supporting their respective cards, Skadi or Tamamo, the answer will be the same every. single. time. Ask yourself, Why is the current meta what it is now? Even for those like you who don't play JP, it just simply doesn't get more obvious based on game play and what JP players are saying.

The most generalized way I can explain the difference between the three is that Skadi and Merlin can stand on their own. Buffs,CEs, and other supports are used to further exploit what they were built to do. Tamamo? not so much. She needs the same things to cover up flaws in her kit. And that's not to say she's not a great servant, but what it means is that she's not balanced with the two aforementioned servants.

Buster and quick servants don't depend on getting their NPs off the same way arts teams do. It's the reason why they don't have to be as consistent as arts teams for NP generation. That's why it's so much more important for Tamamo, a dedicated Arts support, and again, supposedly the best one, to have the strongest np charge skill in the game.

And you're right, most 3T Arts team farming teams include Tamamo. But therein lies the problem - ''most teams -. ''You don't build a Buster team without Merlin. You don't build a quick team without Skadi. You don't build those teams in the most optimal sense without either of these servants. Tamamo? it's debatable. Just the fact that people would consider swapping her out for another arts support like Nero Bride says alot and doesn't need much explanation.

A buff like what I'm suggesting makes her viable for farming and with the increased ability to NP spam for bossing, would make her undoublty the best arts support in the game and put her in the same light as Skadi and Merlin.

I think you really underestimate just in general, how strong an on-demand NP charge skill is. It has the potential to make or break a support servant. And yeah I would use Appmedia, while everyone has opinions of their own, it's a pretty good generalization of how JP feels about the servants at the top.

TL;DR:  What is a Buster team supposed to be good at? What is a Quick team supposed to be good at? and What is an Arts team supposed to be good at? The answers to these questions is how you balance the respective supports in giving them the right tools to support their respective cards. Much like MMOs with different classes and skills, you try to balance them in a way that exploits their strengths without producing a meta.