Talk:Arjuna (Alter)/@comment-38040348-20190711154958/@comment-27971189-20190724174530

For star-generation, IMO the easier example would be Sigurd's Crystallized Wisdom. From his bio, we could summarized the effects are:


 * Provide the user with enormous information, may lead to headache, others may wear it.

The effects of that skill itself are three, targetable buff, 100% increase to star-gen and debuff immunity, both lasts for one turn. Try break it; one by one.

Enormous information could be translated as resourceful information, there you got 100% star-gen. Lasts for one turn and targetable clearly refers to 'other people can use it but may unable resisting the influx for long'. Leaving the immunity with headache part.

Nero's Migraine translated this 'headache' as mental debuff resistance, most likely referring to how it interrupts skill success rate (its unclear if it block some brainwashing but I think its the 'loophole' of TM explanation). In Sigurd case, it tied with influx of information provided so most likely the debuff immunity is done under consideration of user able to get necessary wisdom aside of headache.

For star-absorption, its Eternal Arms Mastery.

TM said EAM function is to keep someone skill at using weapon not rusted even under interference (such as Berserker Lancelot).

In this turn-based game, how to ensure your attack always effective regardless of card type and amount of said character cards? The answer is crits. By landing crits, you may ignore whether its Arts, Quick and Buster as crits provide double the advantages; feel free to translate crit rate = attack effectiveness rate.

For critical damage boost, its Human Observation, I think.

Hans bio define it as 'to understand other humans better'; source of his remarks. Assuming he's not using it on your party, he's basically guiding you to hit enemies critically. LOL.

Of course its just player guess based on what we got until today, so take it with grain of salt. Even so, I think its close enough, no need to be surprised if one can get overloaded / broken kit because TM lore not immune to favoritism and there are subjective interpretation behind this game, so some (Eresh, Merlin, Alterjuna) may forgot the definition of 'balance'.