Talk:Scáthach-Skaði/@comment-36750435-20191016033811/@comment-34208015-20191022213804

@Unkindledphoenix: First, if the game was only meant to be waifu/husband then it would not have combat system. So discussing about gameplay is perfectly legit, and if people tell you should not then you can tell them they should return playing galge or otome games.

Now on main topic, the main reason why many people think that Skadi is weaker than Merlin is because she has no heal, leaving you on clock. You can slowly turtle your way with a budget Merlin/Mashu supp setup while Merlin feeds your DD with stars, filling his NP gauge (things that your DD can't do easily on his own easily since he's Buster) and provide a nice 1-turn burst. So no matter how crappy is your DD, most of his weaknesses are covered and since there is no turns/time limit for clearing a quest, you'll eventually win as long as you don't die.

There is a second reason, why I think you believe that Skadi is weaker: it's because of what would call the "topology" of the battlefield. Notice the vast majority of quest has 3 stages and bosses in CQ have 3 HP bars this make blitz-clear without double Skadi a "little bit" more difficult unless if your DD can fully refund his NP on his own or has his own 50% NP battery. If quests were shorter (only 2 stages or bosses with 2 HP bars), 1 Skadi would be enough to blitz-clear the quest and make double Merlin or double Tamamo comp looks slow in most cases.

@Valeth: Tamamo very impactful outside Art teams, are you really sure? Because if you can use Tamamo with Quick or Buster DD, I don't really see what refrain you from using Skadi with Buster or Art: After all everyone enjoy 50% NP battery and 30% dmg amp without mentioning her NP.