Board Thread:Fun and Games/@comment-36708952-20180828125938

Name: Arngrim

Age: 3

Gender: Male

Alignment: Chaotic Neutral

Noble Phantasm: Tyrfing (Cursed sword that will kill)

Bio: Featured in Nordic and Sweedish song, spoke of a Berserker who came upon the cursed sword Tyrfing and made a name for himself as a reknowned warrior however the curse of the blade began to consume him and the madness he had as a berserker became a constant whenever the blade was unsheathed. He had many sons who all grew up to become famous berserkers.

Passives

Cursed Madness A: Improves buster card effectiveness. (As a servant his madness enhancement is dormant until he activates his noble phantasm which has adverse affects to the madness enhancement changing its nature.

Magic recistance C: Increases debuff resistance.

Skills

Father of Berserkers B+: Increases entire team's buster performance by (20%-30%) for 4 turns.

Quenched blade/Thirsting blade A-: This skill changes upon weither Arngrim has activated his noble phantasm. Quenched blade while his noble phantasm is inactive heals Arngrim for (500-1000) hp and increases his mental debuff resistance for three turns. Thirsting blade when Arngrim has activated his NP he will heal for double the amount but remove all positive buffs and negative buffs from himself. This still after activating his NP will end his NP's effects.

Opportunity C: Grants Angrim crit stars based on the amount of health he is missing (10 crit stars for every 10% max hp missing) and boosts his crit damage (40%-50%) for three turns.

Cards: He has an arts buster deck, with one quick, two arts and two buster.

Noble Phantasm: Tyrfing (The cursed sword that will kill)

Class: Anti Army

Rank: B+

Angrim unsheathes the cursed sword Tyrfing that promises death the moment its unsheathed. This skill will awaken Arngrim's madness enhancement increasing his power greatly for the cost of his rationality. Tyrfing draws upon Arngrim's spirit origin itself to amplify his madness enhancement beyond the limits of normal berserkers with little cost to the masters mana. Arngrim has a time limit to destroy his opponent or the sword will consume him and over this time limit as he becomes more and more desperate to forfill the swords curse so will the sword increase his power.

In Game: Buffs buster performance by 100% every turn increasing by 5% for every 10% of max hp that Arngrim is missing. But  Arngrim will loose 1000 hp every turn due to burn damage. Only Thirsting blade can remove this effect.

Bond Craft essence: Tyrfing's sheath which grants a 40% increase to all healing and recovery effects that this unit recieves and improves party buster performance by 10%. 