Talk:Mochizuki Chiyome/@comment-38105714-20191014104036/@comment-35467482-20191018082229

The people thinking shes bad have no idea how arts teams work. Everything in her kit lends itself perfectly to an arts team by controlling the battle and helping the team survive. All whilst doing moderate damage through multiple NPs. She can also NP loop even without crits, as ive already tried and tested it. Everyone also seems to forget that she does 6k extra def ignoring damage whenever she brave chains, thanks to her curse. A small amount, but it does help offset her low attack.

Shiki is better for farming but has much less utility. Chiyome has more utility but is worse at farming, mostly due to np level. If your Chiyome is NP2+, the difference is hardly ever going to matter. Kerry has similar utility but Chiyome can get 2 NPs off in the time Kerry can do 1 (those 2 nps also BOTH get use from her steroid). Even better that Tama is the best caster support in the game at shrugging off Riders (Yes, I've done this many times, huge hp pool, near permanent def buffs, She dont care man, floof too thicc). Shes currently the best challenge quest assassin for an arts team, while also being good enough for almost any farming node. How could one possibly think thats bad lmao?

More importantly, shes a FECKIN CUTE AF NINJA SNEK. ARGUMENT IRRELEVENT, TOO CUTE.

Also for the guys talking about CEs, make sure you consider the Attack on the CE since her attack is so low. Also consider NP generation CEs. I tested my lvl 80 Halloween Devil vs my lvl 60 Dive to Blue, and the difference in damage was miniscule due to the attack difference. Her quick and extra attacks generate good np so having those buffed as well can make her np gen more consistent.

I also tried my Super Sumo to fix her low attack, and she was slapping nerds for hundreds of thousands. Great choice for farming and its versatility makes it a good choice to level since you can use it on anyone.