Talk:Tokugawa Kaiten Meikyū - Ōoku/@comment-31180761-20190405104027/@comment-31180761-20190405125934

@TimeBlitz, so from what I gather the mechanic would have been better had they done a CCC style thing where you needed to gather points to weaken the boss? Interesting.

I was more talking about game mechanics rather than actual lore though... Other events were straightforward in that it was: gather materials - exchange materials for upgrades (CEs) - gather more materials for event shop. For the most part the main quest was just a linear story line with (very rarely) a few twists or turns like the Meiji Ishin event or Summer Race event. This time, however, the wiki page made it seem so complicated with all the crossroads and story quests not being shown after the previous one was cleared. I only saw mentions of the gauge in the comments which was also confusing since I didn't (and still don't exactly) know what makes it rise; I had a little bit of the gauge even before I got the new CC, which was confusing since using master spells beforehand didn't have any indication that it raised it, whereas afterwards the game explicitly shows it rising. Mystery spots are also confusing - though I might understand it better when I actually finish the event huehue why am I still on the first floor - and there is absolutely no mention of what it is or what for in the summary.

I don't know, maybe I'm just nitpicking, but I generally need to be able to wrap my head around an event to actually be  invested in it.