Talk:Yagyu Munenori/@comment-125.161.171.50-20171018191423/@comment-182.30.75.96-20171019135524

A large majority of 1-turn skills (and skills in general) have 7~5 cooldown. See: almost every single variation of Mana Burst, Projection Magic, Mystic Eyes of Death Perception, Magecraft, Witchcraft, Crossing Arcadia, etc. Some even have 8~6 cooldown - See: Musashi's Fifth Form, Edmond's Determination of Steel, Lucoa's LUCHA LIBRE.

Skills with 6~4 CD are honestly relatively uncommon (Kojiro's 2nd skill, CA and Serenity's Throwing Daggers, Medea's Golden Fleece, Saber Shiki's Yin-Yang, Rama's Warrior's Blessing, Atalante's Art of the Hunt, Jack's Surgery, BB's Ten Crowns, Lip's Masochism, Nobunaga Zerk's third skill, Rider-Ishtar's Accel Turn..);

Skills with 5~3 CD are even rarer; as of this writing, the only examples are Archer-Ishtar's Mana Burst(Jewels) which is delayed, Caligula's 3rd skill, which comes with a demerit, and Maid Alter's Reloaded, which lasts for one hit.

Just saying.