Thread:Calatore/@comment-28048698-20160603154727/@comment-28048698-20160605142319

Don't worry about rambling. I enjoy this kind of conversations; they are funny, and I learn something new thanks to them. In example, I am learning a lot about Japanese history thanks to everything you are telling me. So go on and don't worry. :)

And it's great to know someone else who like Hideo Kojima's writing. I've been a fan of him since very young, when I played Metal Gear Solid 1. Nowadays I've the Legacy Edition for PS3 (with MG 1 and 2, MGS 1, 2, 3 and 4 and Peace Walker), Metal Gear Rising and Ground Zeroes; and I've some luck maybe I'll be able to buy Phantom Pain's collector edition. I love many characters inside Metal Gear story, but... I'm with you, maybe the one that I enjoy the most is Big Boss. It's an admirable character, and how he have a magnetic personality.

Besides Metal Gear, another good work of Hideo Kojima is Zone of the Enders, and maybe Policenauts (I'm not sure, still need to play that yet).

And... Wow, I did't remember at first the difference between Kenshin and Saito's sword. But yeah, know I remember a litle about how Saito's katana were a little more... resistant? But one question: if his sword had a high-quality and all that, why it broke after he attacked Sanosuke's shoulder? That thing had a reason or it was just something false to make the fight look better?

Another question about this topic: what kind of results you could only produce with traditional methods? Why the technology and the modern techniques aren't able to reproduce or even surpass the traditional ways?