Talk:Merlin/@comment-70.48.38.98-20180207171740/@comment-28209103-20180211183800

It's already been done actually

the multi HP bar already limit Merlin worth, now burst damage have it's own cap so Hero Creation lose some of it's value. that is one step done.

After that enemy started to have tons of weird gimmick that sometimes taking Memerlin is counter productive,, from Invul pierce, anti-hp regen, to simple stuff like skill seal or Np drain each turns.

then there's fatigue system, which means you can't just spam Merlin over and over.

Like this slowly but surely the newer content will be tailored so that player can't trivialize the fight with one or two OP servant..