Talk:Circe/@comment-190.108.127.198-20171130172142/@comment-11274840-20171201032700

@FGOHikaru I'm pretty sure is not design failure, it pretty much for balancing, because servant gain np for every hit base on their card...

Like for tamamo 5 x 0.32 = 1.6, is atuaclly pretty close to Waver Np gain (1 x 1.64 = 1.64).

I think the point is that they can make quick card less potent for NP gain for certain char that center around NP spam.