Talk:Sherlock Holmes/@comment-25315770-20170803094448/@comment-32741331-20170803102526

I put a Limit Break 2030 on him. I do think that he could do better with something that increases his NP gain (since his NP gain on Arts is already quite insane), but considering that his skillset is quite an all-rounder, any CE could be reasonably good for him. So I suggest to not put a Star Absorb CE whatever you do; unless you uses Sherlock as your main attacker (which seems unlikely), his role will clash with whatever attacker you have on hand.

As for skill, as someone else already said, try 3-1-2. Third skill for a burst in offense, first skill to support your team, and second skill when he really needs to punch really hard...which isn't really his forte, but it would really support his third skill when coupled with an Arts combo.