Talk:SE.RA.PH/@comment-5623168-20170502153433/@comment-76.31.234.190-20170503142757

The way the enemy CEs seem to work is that it takes each enemy, runs it through each of your CE bonus types, and checks to see if there's a chance to double it. If you have 100% of a bonus type, it will double all of that type of enemy, but with any bonus under 100% you have the chance of getting no extra enemies, or double, or any possibility in between, as it checks on an enemy-by-enemy​ basis.

The same bonus types stack, while different bonus types are checked separately, so if you have a LB Hans (Type I) CE and two Gil (Eater) CEs, then if you have three Eater Type I enemies, it will check each one at 50% (Hans) and again at 40% (Gil). You can end up with any number of Eater Type I enemies between three (very unlucky) and nine (very lucky), but with those bonuses will probably end up with five to seven. Since it does check both bonuses on an enemy-by-enemy basis, you *will* triple Eater Type I enemies with both bonuses at 100%.