Talk:Beni-enma/@comment-25712820-20190114022516/@comment-30121804-20190115012342

@Free Willey: Yeah, I sure about that.

First of all, if there are more than one enemy, then your tactic is trashed.

Even if there is only one enemy, double Tamamo will have very hard time to keep up with enemy's NP charge. The calculation is quite simple:

- To completely nullify enemy's NP charging, Tamamo's Witchcraft must be used VERY TURN, or else the charging will go on and the NP will come sooner or later, which will spell the lost of one servant or three since Tamamo has little mean of defending herself.

- Every skill's activation will has 5-turns countdown. A second Tamamo's samd skill will help the 1st one's countdown being reduced to 4. Assuming that each of your Tamamo can NP one time in that 4 turns, there is still 2-turns window where the boss can charging their NP. Even if you got lucky drawing and got the Tamamo dances 4 times to reducing the boss's NP gauge to zero, you have to repeat the same luck the next 4 turns, which even with just one turn missed, the doom is one step closer.

You are maybe right about the "hard time to got their NP on", but in reality, there no way such tactic really hard to pull off, and the only thing that this tactic can bring forth is a long boring battle of stalling enemy before the impending doom breaks it eventually.