User:Necor/three

=Three star servants:= Three star servants aren't hard to get since they are both in the Friend Points gatcha and in any othe gatcha to get.

Gaius Julius Caesar
Lv 70 Max ATK 7,497 Max HP 9,595

Lv 60 Max ATK 7,240 Max HP 9,264

Growth Curve S Star Absorb 99 Star Gen 10% NP Charge on Attack 1.1% Highest NP Charge on Defense 3% Death Resist 31.5

Deck: QQABB

Hits 2Q, 2A, 1B, 3Extra

Skills

Military Tactics B: Buff Team NP damage by 9-18% for 1 turn. 7-5 turn cool down.

Charisma C: Buff Team ATK by 8-16% for 3 turns. 7-5 turn cool down.

Incite EX: Buff Target Ally's Crit damage by 20-40% for 3 turns, Debuff Target Ally's DEF by 20% for 3 Turns(Demerit). 7-5 turn coold down. Post strengthening (Unavailable): "Incite EX": Increases one ally's critical damage by 20-40% for 3 turns, increases their critical star generation rate for 3 turns by 50-100% and Reduces their defense by 20% for 3 turns(Demerit).

Passives

Magic Resistance C: Buff Debuff Resist by 15%

Riding B: Buff Quick card performance by 8%

Diviinty D: Applies Damage Plus 125

NP

Crocea Mors: Single Target 10 hit Quick NP. Average Damage

Overcharge: Gain 5-25 Crit Stars.

Discription/Uses

Average-Good Star Gen Average Star Absorb Average-Good Base NP Gain

One of the 3 "Good" 3 star Sabers in FGO and debatably the best in terms of single target damage/accessability. He's a good boss killer, and provides solid offensive team support with his skills. He functions as a switch hitter for Crit teams(he can generate some Crit Stars and/or use them to deal more damage.) In essence he's a poor man's Okita. He has the highest base NP gain on Attack amongst Sabers but his NP gain is average at best due to his low hit counts on his quick and extra attacks, while his Star gen is Reasonable for a non-Assassin it cannot act as a replacement for an assassin as it's only enough to supplement what they provide for the team. His S type Growth Curve makes it inadvisable to level him past 60 as he gains next to nothing from his last 10 levels(though every bit of damage can count in harder content so if you have the extra EXP Cards feel free to use them as you see fit.)

Recommend Teammates

CA Hassan for Star gen, and any Rider/Archer for star absorbtion and damage dealing. Robin hood, and Ushiwakamaru Stand out for their boss killing potential while being able to keep Star Generation up. Alternately Hans can be used in place of an Archer/Rider if you intend to have Caesar as your main damage dealer, while Mash can be used to provide more defensive support.

Fergus mac Róich
Lv 70 Max ATK 7,460 Max HP 9,786

Growth Curve Semi Reverse S Star Absorb 99 Star Gen 10% NP Charge on Attack 1.09 NP Charge on Defense 3 Death Resist 35%

Deck: QABBB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Bravery A: Buff Self ATK and Mental Debuff Resist for 3 turns by 10-30%, and 20-40% respectively, 7-5 turn cool down.

Restless Soul B: Buff Self DEF by 15-25%, and Debuff Self ATK Buff Success rate on self by 50% for 3 turns each. 7-5 turn cool down.

Eye of Mind(True) A: Gain Evade 1 turn, and Buff Self Def by 10-20% for 3 turns. 8-6 turn cool down.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

Riding B: Buff Quick card performance by 8%

NP: Caladbolg: AOE 5 Hit Buster. Average Damage. Debuff Enemy Team DEF by 20% for 3 turns.

Overcharge: Debuff Enemy Team Debuff Resist by 20-60% for 3 turns.

Discription/Uses

Below Average Star Gen Average Star Absorb Below Average Base NP Gain

While his Stats are middle tier among the 3 Star Sabers his damage output and consistantcy is anything but. Fergus's triple buster deck allows him to inflict heavy consistant damage turn after turn, while his skills allow him to deal more damage and survive longer. His NP further increases the damage his team can deal whith a DEF down debuff, while also assisting his teammates in applying more Debuffs. As you can tell Fergus is all about dealing out damage, and makes for an excellent main damage dealer and is an excellent Farming Servant provided you have a MLB Dragon's Meridian or higher Rarity equavalent. That said Fergus provides little to no support as his kit save for his NP Overcharge is entirely selfish. His teammates well have to be able to support themselves and him if planning to use him in tougher content. If you intend to use him it is highly recomended to get him to level 70 due to his growth curve, as the last few levels help a lot.

Recommended Team mates

He pairs well with Berserkers due to their similar decks, so Kiyohime, Lu Bu, and Darius are good choices if you're going for Buster chains and a lot of consistant damage, but at the cost of using NP's. Fergus can also function as a main damage dealer though he falls behind Caesar in that role. Mash, and Hans work as a good supports as well(though the work great with every single servant in the game.) Otherwise Shakespeare with his team Buster buff for both their NP's, and his targetable NP charge is a good choice, and with his Arts heavy deck he helps a lot for NP gain if you need Fergus's NP by leading an attack with one of his Arts cards. Leonidas, and Romulus are also good choice as both have 2 Buster Cards, and Buster NP's. Leonidas can offer a 3 turn team Buster buff, can Taunt the enemy, and can Generate Crit stars with his NP. Romulus can buff Fergus with both his NP(which has a team ATK buff on Overcharge), and his 3rd skill which providesa 1 turn Guts, and Buster buff.

Gilles (Saber)
Lv 70 Max ATK 6,615, Max HP 10,498

Lv 60 Max ATK 6,388 Max HP 10,136

Estimated Lv 60 Max ATK 6200-6300 Max HP 10,000-10,200

Growth Curve S Star Absorb 98 Star Gen 9.9% NP Charge on Attack 0.82% NP Charge on Defense 3% Death Resist 31.5%

Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Military Tactics C: Buff Team NP damage by 8-16% for 1 turn. 7-5 turn cool down.

Golden Rule B: Buff Self NP Gain by 18-45% for 3 turns. 8-6 turn cool down.

Post Strengthening (Unavailable): Prelati's Rage B: Increases his own Buster card performance by 20-40% for five turns. 7-5 turn cooldown.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

Mad Enhancement EX: Buff Buster Performance by 12%

Riding B: Buff Self Quick card performance by 8%

NP: Saint War Order: Self Support Arts. Buff Self ATK by 50-100% for 2 turns, Debuff Self DEF by 50% for 3 turns(Demerit.)

Overcharge: Gain 5-25 Crit Stars

Discription/Uses

Below Average Star Gen Average Star Absorb Good Base NP Gain

The only reason to level this guy is for the SQ he gives for both his Interlude and his strengthening, and for the bonus he gives for the Fate Accel Zero Event. He has good HP but poor ATK, and his kit doesn't mesh well. He can function as a brankrupt man's damage dealer at best. Don't bother pushing his level past 60 since not only is it a waste in resources but his S type Growth Curve gives you almost nothing for your efforts.

Recommended Team mates

Hans or Leonidas, and anyone with a damaging NP. You really shouldn't bother with Gilles though he just isn't worth any effort.

Bedivere
Lv 70 Max ATK 7,627 Max HP 9,595

Lv 60 Max ATK 7,366 Max HP 9,264

Growth Curve S Star Absorb 100 Star Gen 10.2% NP Charge on Attack 1.11% NP Charge on Defense 3% Death Resist 28%

Deck QQABB

Hits: 2Q, 2A, 1B, 5Extra

Skills

Military Tactics C: Increases the teams NP strength by 8-16%. 7-5 turn cooldown.

Calm and Collected B: Increases own NP gauge by 30% and increases own mental debuff resistance for 3 turns. 8-6 turn cooldown.

Oath of Protector B: Increases the teams DEF by 30% for one turn and increases own debuff resistance by 30-50% for one turn. 7-5 turn cooldown.

Passives

Magic Resistance B: Buff Self Debuff Resistance by 17.5%

Riding A: Buff Self Quick Performance by 10%

NP: Switch On - Airgetlám: Single Target 2 Hit Buster Mediocre Damage(Overcharge increases damage)

Overcharge: Increases Buster card effectiveness for self by 30-70% for one turn before damage. Post Strengthening(Unavailable): Increases damage dealt and self buster buff to 30-90%.

Description/Uses:

NP Gain Rate: Average Crit Star Gen: Below Average Crit Star Absorbtion: Average

The First Story Locked 3 star Servant on this list. You can get 1 free copy of him by completing the Camelot Chapter, though it is such a shame that he's Story Locked considering how good he is. Please take notice, as much like Caesar he has the S type growth curve, so he only needs to be lv 60.(though much like Caesar he does appreciate some extra ATK.) Bedivere would have easily knocked Caesar out of the best 3 Star offensive Saber spot when he was released if not for his status as a Story Locked Servant. His Solid Stats, acceptable NP gain, good team support, and extremely powerful single target buster NP, make him an excellent Addition to the extremely short list of 3 star sabers. This sadly is almost ruined due to his status as a story locked 3 star preventing you from getting him in any rate ups not featuring him or event the FP gacha. That said the 1 copy you do get is worth leveling. His Skill kit allows him to support the team both offensively and defensively albeit for 1 turn each. His 3rd skill is extremely helpful giving you the equivalent of Mash's NP, or Wavers Maxed 2nd skill in DEF buff(minus the damage cut) but for one turn, and when combined with his 2nd skill and his passive gives Bedivere a 117.5% resistance to mental debuffs, and a 67.5% resistance to all other debuffs. Overall he's a great addition to the game(if only he wasn't story locked.)

Recommended Teammates Hans, Mash, form a powerful defensive team with him. Those 2 are generally good with everyone but Bedivere is one of the few that can push their DEF to the point of having 100% for 1 turn if you manage to get Mash's skill and NP off along with Hans NP's DEF buff, and Lastly Bedivere 1 turn DEF buff. Other good candidates include Caesar for more offensive support, and Ushi against non Assassin boss to form a sort of Single Target NP/Crit team. It's not Ideal but it could work. Bedivere can fit into most teams as a damage dealer that supplies decent support.

Robin Hood
Lv 70 Max ATK 6,715 Max HP 10,187

Growth Curve Linear Star Absorb 150 Star Gen 8% NP Charge on Attack 0.87% NP Charge on Defense 3% Death Resist 31.5%

Deck: QQAAB

Hits: 3Q, 2A, 1B, 3Extra

Skills

Sabotage A: Debuff Enemy Team ATK by 5-15% for 3 turns, and Poison Enemy Team for 500 damage for 5 turns. 7-5 turn cool down.

Golden Rule E: Buff Self NP Gain by 12-30% for 3 turns. 8-6 turn cool down.

Post strengthening (Unavailable): Grants him one turn evasion, ignore invincible for one turn and adds 10-20 stars. 8-6 turns cooldown.

Passives

Magic Resistnace D: Increases Debuff Resist by 12.5%

Independant Action A: Increase Crit damage by 10%

NP: Yew Bow: Single Target 1 Hit Arts. Average damage(Overcharge changes this to Heavy Damage.)

Overcharge: Adds 200-250% Extra damage if the enemy is poisoned.

Discription/Uses

Average Star Gen Great Star Absorb Good Base NP Gain

The King of Single Target Damage for F2P. While his ATK is the lowest amongst 3 star Archers he has the highest damaging NP. His only use is to charge his NP, buff him with teammates, poison the enemy, and Hammer them with one of the strongest NP's in the game. Highly recommended to max him as he has huge potential. All of his skills are very straightfoward with the 3rd skill being the most versatile. It provides an 1 turn Evade, a few Crit Stars, and 1 turn Sure Hit. Depending on the circumstances you may want to forgo the security of the Evade in exchange for killing the enemy through their Evade. Just use it carefully.

Recommended Team mates Hans, Mozart, CA Hassan, Caesar, etc. Basically anyone that can help him charge his NP, buff him up, or keep him alive. If you're lucky Tamamo no mae is one of the best choices to play with him(if your lucky enough to get her or have her as a support), not only does she help him charge NP with a arts caster deck, but her Arts buff for him is very beneficial! Shuten Doji is another rare option for him to be paired with(rarer then Tamamo so congrats if you have a someone on your friends list with her) thank to her ability to buff him, and debuff the enemy with a number of different debuffs, including Poison. Hassan of Serinity is a special case though she isn't the best option right now. Once her Interlude and Rank Up quest get released she well become one of the strongest options for teaming up with Robin, as she can consistantly keep the enemy poison, while also generating Crit Stars.

David
Lv 70 Max ATK 7,736 Max HP

Growth Curve Semi Reverse S Star Absorb 153 Star Gen 8% NP Charge on Attack 0.76% NP Charge on Defense 3% Death Resist 36%

Deck: QAAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Divine Protection A: Self Buff DEF by 50% for 1 turn, and Heal Self by 1000-2000 hp. 7-5 turn cool down.

Harp of Healing B: Cleanse Team Mental Debuffs, Grants Team Evade for 1 Attack, Heals Team by 300-800 hp. 8-6 turn cool down.

Charisma B: Buffs Team ATK by 9-18% for 3 turns. 7-5 turn cool down.

Passives

Magic Resistance A: Buff Debuff Resist by 20%

Independant Action A: Buff Crit damage by 10%

NP: Hamesh Avanim: Single target 1 Hit Buster. Average Damage. Gain Sure hit Status for 1 turn before dealing damage.

Overcharge: 100-200% Chance to debuff the enemy with Skill Seal

Discription/Uses

Below Average Star Gen Great Star Absorb Good Base NP Gain

David is a great team support. His Charisma is good but his Harp of Healing is just incredible if used properly. His Harp of Healing can save your whole team from being wiped out if timed properly. The rest of his kit is average or good at best. His single target NP is very useful against enemy Sabers such as Okita, or Fergus as their evades won't save them, while his 3rd skill is great for keeping him alive. It's highly recommended that you max him as he benefits greatly from his last few levels.

Recommended Team mates. He's a team support so he works well with almost everybody. Due to his Archer class he can hog all the Crit Stars at times, so if you're building a arts crit team you might want to have him as a back up damage dealer, or an emergency panic button to be swapped in via the Chaldea Combat Suit. Mash, and Hans work well if you want to use him as your main damage dealer, while any of the Hassan work well for providing Crit stars, the HF Hassan, and Serenity synergize better with him.

Euryale
Lv 70 Max ATK 7,032 Max HP 9,506

Growth Curve Linear Star Absorb 156 Star Gen 7.9% NP Charge on Attack 0.9% Highest NP Charge on Defense 3% Death Resist 22.5%

Deck: QQAAB

Hits: 3Q, 2A, 1B, 3Extra

Skills

Bloodsucker C: 60-80% Chance to Reduce Target Enemy NP gauge by 1, and Self Charge NP gauge by 18-27%. 8-6 turn cool down.

Alluring Nighingale A: 70-100% Chance to Charm target Male enemy. 9-7 turn cool down.

Post strengthening (Unavailable): Whim of Godess A: Increases her own arts card performance by 20-30%. 7-5 turn cooldown.

Passives

Magic Resistance A: Buff Debuff Resist by 20%

Independent Action A+: Buff Crit Damage by 11%

Goddess Essence EX: Buff Damage up 300, and Buff Debuff Resist 30%

NP: Eye of the Euryale Post Interlude(Available): Single Target 1 hit Arts. Average Damage. Deals an Extra 150-250% damage against males. Reduces target's atk by 20% for 3 turns.

Overcharge: 100-200% Chance to Charm a male target.

NP Post Interlude: Increases her damage dealt.

Discription/Uses

Average Star Gen Great Star Absorb Good Base NP Gain

The queen of Male saber/berserker killing. It's highly recommended you max her before Camelot as she will torment several of the bosses for you. Her anti male capabilities are top class and she has the highest NP gain on attack amongst 3 star archers to help her use her NP along with her Bloodsucker skill further improving the number of times she can use her NP per battle. Apart from Camelot she excel's in any mission with male unit's particually Male Berserkers or Sabers. Euryale is an extremely Valuable Servant in a number of Challenge Quest and boss battles so it's pretty much mandatory that you raise her(that and Asterious would be upset if you didn't.)

Recommended Team mates Hans, and Mash, if you want arts users to help her keep firing her NP, along with buffs for both survival and for damage. Her sister Stheno also makes for a good teammate due to her synergy as an Anti-Male stall/Divine support Servant. Using Euryale, Stheno, and a Support Euryale well allow you to endlessly stall nearly all Male enemies to death. Mozart is another option with his team arts buff for Euryale's NP. He also has the standard Caster deck for more Arts chains, and with his 3rd skill via his Rank Up quest he can provide you with 50 Crit Stars on demand for those brutal NP, A, A Brave Chains.

Kid-Gil
Lv 70 Max ATK 7,696 Max HP 8,731

Growth Curve Reverse S Star Absorb 153 Star Gen 7.9% NP Charge on Attack 0.62% NP Charge on Defense 3% Death Resist 36%

Deck: QAABB

Hits: 3Q, 3A, 3B, 3Extra

Skills

Charisma A+: Buff team ATK by 10.5-21% for 3 turns 7-5 turn cool down.

Charming Youth C: 45-75% Chance to Charm Target Humaniod Enemy for 1 turn. 9-7 turn cool down.

Golden Rule A: Buff Self NP Gain by 20-50% for 3 turns. 8-6 turn cool down.

Passives

Magic Resistance E: Buff Debuff Resist by 10%

Independent Action A: Buff Crit Damage by 10%

Divinity B: Buff Damage Plus 175

NP: Gate of Babylon Post Interlude(available): AOE 10 Hit Buster NP. High Damage.

Overcharge: Reduce enemy NP Damage, and Crit Damage by 50-90%, and reduce enemy Debuff Resist by 20-40%.

Post Interlude: Increases his damage dealt.

Discription/Uses

Average Star Gen Great Star Absorb Good Base NP Gain

The Awesome Kid version of the King of Heroes. Unlike his Adult Versions he's actually nice to people(Except Astolfo for soom reason but that's fine.) He's the first AOE 3 star Archer to be released into the game, and he has a solid kit with a good NP. Though he has the worst NP gain amongst 3 Star Archers, his 3 hits on his arts cards and his Golden Rule should more then compensate for it. His charm is pretty weak but it can affect nearly any servant. It's highly recommend to max level him if you're lacking an AOE archer.

Recommended Team mates If your running him as your primary crit damage dealer then you'll need a Crit Star Generator, so CA Hassan, Caesar, and Hans are great options. If farming for Saber or assasin Exp cards then he works great with a MLB Dragon's Meridian, or higher rarity equalvalent, and Hassan, or a few berserkers with MLB Dragon's Meridiians or better CE's are good partners for such quests. Shakespeare is another good option as not only can he help charge Ko-Gil's NP, but he can also provide a team Buster Performance buff for higher damage.

Billy The Kid
Lv 70 Max ATK 6,890 Max HP 9,506

Growth Curve Linear Star Absorb 150 Star Gen 8% NP Charge on Attack 0.56% NP Charge on Defense 3% Death Resist 45%

Deck: QQAAB

Hits: 2Q, 3A, 4B, 4Extra

Skills

Marksmanship A++: Buff Self with Crit Damage by 60-120% for 1 turn. 7-5 turn cool down.

Quick Draw A+: Self Charge NP gauage by 30-50%. 8-6 turn cool down.

Eye of the Mind(False) C: Gain Evade 1 turn, and Buff Self with Crit Damage by 16-32% for 3 turns.

Passives

Independent Action A: Buff Crit Damage by 10%

Riding C+: Buff Quick Performance by 7%

NP: Thunderer Single Target 3 Hit Quick. Average Damage Gain Sure Hit before dealing damage.

Overcharge: Debuff Target Enemy Crit Chance by 10-50% for 3 turns.

Post strengthening (Unavailable): Increases damage dealt and decreased Crit chance to 20-60%

Discription/Uses

Good Star Gen Good Star Absorb Great Base NP Gain

The final 3 star ST Archer to join FGO and he's a good one. His kit, if you haven't noticed yet, is bent on dealing massive damage with critical hits, while also making liberal use of his NP to gun enemies down quickly. His first skill is particually noteworthy due to being one of the very rare skills cabable of buffing something above 100%. The fact that it buffs crit damage of all things should make it clear that it's not to be undestemated. When combined with the crit damage up from his evade, and his passive crit damage up you can expect him to deal obsene burst damage every 7-5 turns. This is only componded by his abilty to use his NP regually due to the sheer number of hits possessed by all his cards and his arts/quick deck making it easy to get it charged. The icing on the cake is his quick draw which lets you get it off early and more regularly. His NP is also a heavy hitter though once it gets it's Rank Up it'll be even stronger. Don't underestimate this cowboy as he's a great damage dealer. If you want a quick/crit orientated boss killer max level him.

Recommended Team mates I really hate repeating mysellf but like all other Single target Archers, and Riders, this guy loves having Hans, and CA Hassan back him up as he needs crit stars, and he loves getting buffs to help him survive longer and melt the boss faster. Other units Include Mash for more stalling power, but less crits, Robin as a wingman for more damage, and Caesar if you're going for a full on quick crit team.

Tawara Touta
Lv 70 Max ATK 7,032 Max HP 9,800

Growth Curve semi S Star Absorb 150 Star Gen 7.8% NP Charge on Attack 0.57% NP Charge on Defense 3% Death Resist 36%

Deck: QAABB

Hits: 2Q, 3A, 1B, 5Extra

Skills

Protection from Divine Dragon C:Buff Self Buster Performance by 20-30% for 3 turns, and Heal self for 1000-2000 HP. 8-6 turn cool down.

Protection from Arrows C: Gain Evade for 2 hits, and Buff Self DEF by 7-14% for 3 turns. 7-5 turn cool down.

Bale of Inexhaustibility EX:Buff Party with 1000-2000 Increased Max HP for 3 turns. 7-5 turn cool down.

Passives

Magic Resistance C: Buff Self Debuff Resistance by 15%

Independent Action B: Buff Self Crit Damage by 8%

NP: Namu Hachiman Daibosatsu・Kono Ya ni Kago wo: Attack on Everyone 3 Hit Buster. Mediocre damage.

Overcharge: Gain "Deal Bonus Damage Against Demonic Enemies" Buff for 50-100 depending on Overcharge for 1 turn before dealing damage with NP Post Interlude: Increase damage dealt and increases the duration of the bonus damage buff to 3 turns.

Description/Uses:

NP Gain: Good Crit Star Gen: Below Average Crit Star Absorb: High

The 3 Star Archer no one talks about, despite having a decent kit, and an AOE NP. He'll be coming out in Camelot though in his Banner he's out shined by Ozzy, Nitocris, Serenity and Lancelot. He's not a bad Servant having a respectable NP gain, 2 pretty good skills, with 1 average skill and a solid AOE NP that actually makes him a great Anti Demon unit(at least as far as Achers go, though Ibaraki would have been terrified of him if he had been available during Rashomon). His first skill is a lesser 3 turn Mana Burst which pairs well with his NP and Deck, plus it heals him, while his 2nd skill is Cú Alter's Protection from Arrows, plus his 3rd skill is a team wide Max HP buff, which is technically a small heal which can not be negated by decreasing heal rate buffs. His kit adds quite a bit of bulk to him, Giving him plenty of team to charge up his NP and let it loose. Overall he competes with Ko-Gil for the spot of best 3 star AOE Archer, but both loos to Arash in AOE damage output for Farming.

Recommended Teammates: MASH AND HANS AS USUAL. I'm sick of typing that but it's true. Also any of the Hassan's work well, along with Shakespeare for more NP Spam with some Buster buffs. Leonidas is another good option drawing aggro away from Hans, and the Archer, along with generating Crit stars with his NP, and benefiting from the increased Max HP buff.

Cú Chulainn (Fate/Stay night ver)
Lv 70 Max ATK 7,239 Max HP 9,593

Growth Curve Rervers S Star Absorb 87 Star Gen 12.1% NP Charge on Attack 1.07% NP Charge on Defense 4% Death Resist 32%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Battle Continuation A: Gain Guts for 5 turns, revive 1 time with 1000-2500 HP. 9-7 turn cool down.

Protection form Arrows B: Gain Evade for 3 Attacks, Buff Self DEF by 8-16% for 3 turns. 7-5 turn cool down.

Disengage C: Cleanse Self of Debuffs, Heal self for 500-1500 HP. 7-5 turn cool down.

Passives

Magic Resistance C: Buff Debuff Resist by 15%

Divinity B: Buff Damage Up 175

NP: Gae Bolg: Single Target 1 Hit Quick. Average Damage.

Overcharge: Debuff Target Enemy DEF by 10-30% for 3 turns, 50-100% Chance to Inflict Insta-death on Target Enemy.

Rank Up(Unavailable): Increase NP Damage Moddifier, and Applies Sure Hit for 1 Turn before attacking.

Discription/Uses

Average Star Gen Average Star Absorb Average Base NP Gain The reigning king of 3 Star Lancers and the best version of Cu in the game excluding Cu Chulainn Alter. His kit makes him into a human cockroach that can survive on his own for an absurd amount of time. He's best as a last line of defense or as a bulky lead along with other tanky/support units. Despite being tied with Romulus for Highest ATK among 3 star Lancers he isn't the best attacker due to his lack of offensive skills. He also isn't that good at generating crit stars unless your doing a Quick Brave Chain with his NP, and his low crit gather rate makes him signifcantly worse at using them compared to something like a Rider or Archer. That said while his damage is a little slightly below average his survivability is top tier making him one of the best units in the game, and you should max level him and his skills ASAP.

Recommended Team mates: He works alright in Crit teams that have a damage dealer and an assassan for crit star contribution, so CA Hassan, along with either Ushiwakamaru, or Robin Hood are good picks. He can also be paired with Mash and Hans to make a tough team but he provides them with nothing, though he can fill the role of damage dealer in such a team. Otherwise you can pop him in the back of the team as a last resort. He makes for a good solo unit witht the right sacrifical Taunt users.

Romulus
Lv 70 Max ATK 7,239 Max HP 9,883

Growth Curve Linear Star Absorb 90 Star Gen 12.1% NP Charge on Attack 1.07% NP Charge on Defense 4% Death Resist 32%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Natural Body C: Buff Self ATK Debuff Resist by 50-100%, and Heal Self by 1000-2500 HP. 7-5 turn cool down.

Imerial Privilege EX: Heal Self by 1200-3400 HP, 60% chance of Buffing Self ATK and/or DEF by 22-44% for 3 turns each. 7-5 turn cool down.

Post strengthening (Unavailable): Septem Colles A: Grants one ally guts for one turn reviving them with 1000HP and granting them a slight Buster buff of 10-30% for one turn. 9-7 turn cool down.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

NP: Magna Voluisse Magnum: AOE 7 Hit Buster. Average Damage

Overcharge: Buff Team ATK by 10-30% for 3 turns.

Discription/Uses

Average Star Gen Average Star Absorb Average Base NP Gain

The Great ROMA compete's with Diarmuid for 2nd place amongst 3 star Lancers. He's a solid AOE Lancer with one of the best skills in the game. Imperial Privilege is just monsterous and automatically makes a servant more viable though it isn't enough to turn trash into gold. Fortunately Romulus has solid 3 star stats going as far as to tie with Cu in ATK, and to back it up, his NP is actually useful for farming. He's essentially a poor man's lancer version of Nero though his guts isn't as strong(but it is targetable.) If you need a farming lancer he is a great option.

Recommended Team mates Seeing as he is so bulky just improve his bulk more. Mash and Hans are great options. If you want more offense then Caesar or Fergus are good picks. If farming Archer Caster Exp pairing him with Alexander or Medusa is Recommended. On top of that his third skill is liturally made for Arash, not only reviving him after his NP, but increasing that NP's damage further.

Diarmuid Ua Duibhne
Lv 70 Max ATK 6,877 Max HP 10,098

Growth Curve Reverse S Star Absorb 87 Star Gen 12.3% NP Charge on Attack 0.79% NP Charge on Defense 4% Death Resist 36%

Deck: QQAAB

Hits: 2Q, 2A, 2B, 3Extra

Skills

Eye of the Mind(True) B: Gain Evade for 1 turn, and Buff Self DEF by 9-18% for 3 turns. 8-6 turn cool down.

Love Spot C: Debuff all Female Enemies ATK by 30-50% for 1 turn. 7-5 turn cool down.

Knightly Tactics B: Buff Self Crit Star Gen by 30-50% for 3 turns. 7-5 turn cool down.

Passives

Magic Resistance B: Buff Debuff resist by 17.5%

NP: Gae Dearg & Dae Buidhe : Single Target 2 Hit Arts. High damage. Removes target enemy's buffs.

Overcharge: Curse Target Enemy for 500-1500 damage for 5 turns.

Post interlude (Available): increases damage dealt.

Discription/Uses

Average Star Gen Average Star Absorb Good Base NP Gain

This poor guy never gets a break. The sheer fact that Cu is also a st NP lancer, has higher ATK, and has drastically better survivability. That said Diarmuid does have a fairly useful NP, surperior NP gain(depite having drastically lower base NP gain rate having 2 arts cards more then compensates), and surperior NP Damage(though Cu well be getting a Rank Up quest that takes puts him ahead in this category so yah Cu's a bully.) It's tough being a Lancer with a single target NP with Cu around. That said his NP can purge the enemy of their buffs which is always great to have, but it resolves after damage calculation so if the enemy has evade or invicible it won't do any damage(though it still removes their buffs, oh and Cu's Rank Up well also give his NP sure hit so against enemies with Evade Cu's NP is still more useful.) If you intend to use him, make sure to max level him due to his growth rate.

Recommended Team mates Hans, and Mash for survivability and buidling NP at a good rate. Apart from his buff purging NP Diarmuid doesn't offer much so he's a niche unit.

Hektor
Lv 70 Max ATK 6,928 Max HP 10,200

Growth Curve Linear Star Absorb 90 Star Gen 12.2% NP Charge on Attack 1.08% NP Charge on Defense 4% Death Resist 28%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Military Tactics C+: Buff Team NP Damage by 8.5-17% for 1 turn. 7-5 turn cool down.

Proof of Friendship C: 60-80% Chance to reduce the enemy NP gauge by 1, and/or Stun them for 1 turn. 7-5 turn cool down.

Disengage B: Cleanses Self of Debuffs, and Heals self for 800-2000 hp. 7-5 turn cool down.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

Riding B: Buff Quick Performance by 8%

NP: Durindana Post Interlude(available): AOE 1 Hit Buster. High Def ignoring damage.

Overchare: Debuff Enemy Team DEF by 20-40% for 3 turns.

Post interlude: Increases the damage dealt

Discription/Uses

Average Star Gen Average Star Absorb Average Base NP Gain

The Great Hero from the Trojan War was said to have a variety of talents. Sadly that doesn't help him much in FGO as his kit is all over the place. On the bright side his NP post interlude has a higher modifier then Romulus's but his attack is lower and his Tactics doesn't buff him nearly as much as Imperial privilege can on Romulus. Not much else to say about him.

Recommended Team mates: If farming caster/archer EXP cards pair him with Medusa, or Alexander and call it a day.

Cú Chulainn(Prototype)
Lv 70 Max ATK 7,082 Max HP 10,098

Estimated Lv 60 Max ATK 6,700-6,900 Max HP 9,700-9,900

Growth Curve S Star Absorb 88 Star Gen 12.1% NP Charge on Attack 1.08% NP Charge on Defense 4% Death Resist 28%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Rune Magic B: Buff Self Crit Damage, and Debuff Resistance by 18-45% for 3 turns. 7-5 turn cool down.

Protection from Arrows B: Gain Evade for 3 Attacks, Buff Self DEF by 8-16% for 3 turns. 7-5 turn cool down.

Beast Slayer B+: Buff Self Damage Against Beast Enemies by 40-60% for 3 turns. 7-5 turn cool down.

Post Strengthening (Unavailable): grants him a three turn C star gather rate up buff of 200-500%

Passives

Magic Resistance C: Buff Self Debuff Resistance by 15%

Divinty B: Buff Damage Plus 175

NP: Gae Bolg Single Target: 1 Hit Quick NP. Moderat Damage.

Overchare: Debuff Target Enemy DEF down by 10-30% for 3 turn. 50-100% chance to inflict Insta-death.

Discription/Uses

Average Star Gen Average Star Absorb Average Base NP Gain

Cu with a larger focus on Damage but less ATK... He still suffers from his Crit Star Gather rate being a little below average and his NP gain is still relatively poor. He still has his awesome three hit evade, but overall this is tied for last place amongst the Cu's. Once he gets his Rank Up quest he'll be able to function as a good Crit Lancer but until then he doesn't really have a niche. Thanks to his S type Growth curve you don't have to get him to max level for him to be decent, I guess that's something.

Recommended Team mates A strong Crit star Generator or 2 well help. Hans, Leonidas, and CA Hassan are your best options. Mash is good for Defense, and.... There's not much else to say

Jaguar Man
Lv 70 Max ATK Max HP

Lv 60 Max ATK Max HP

Growth Curve Semi Reverse S Star Absorb 90 Star Gen 12% NP Charge on Attack 1.05% NP Charge on Defense 4% Death Resist 40%

Deck: QQABB

Hits: 2Q, 2A, 4B, 6Extra

Skills:

Jaguar Punch A: Buff Self Buster Performance by 10-30%, and Mental Debuff Resist by 20-40% for 3 turns each, and Gain Evade for 2 hits, and Gain 5-15 Crit Stars. 12-10 turn cool down.

Jaguar Kick B: Buff Self ATK by 10-30% for 2 turns. 7-5 turn cool down.

Jaguar Eye A+: Buff Self Crti Damage by 30-50% for 3 turns, and if in Forest Field buff Self Crit Star Gen Rate by 30-50%, and Crit Star Absorbtion by 300-600% for 6 turns.

Passives:

Magic Resistance A: Buff Self Debuff Resist by 20%

Mad Enhancement E: Buff Self Buster Performance by 2%

Divinity A: Gain Damage Plus 200

NP: Great Death Claw: Single Target, Buster, 2 Hits. Good Damage, gain Sure Hit before Attacking for 1 turn.

Overcharge: Reduce enemy Debuff Resist by 10-50% for 3 turns.

Discrition/Uses

NP Gain Rate: Good Crit Star Gen: Average-Good Crit star Absorbtion: Average-Great

A nice woman in a tiger costume? NO! It's Taiga Fujimura from FSN, and she's taken on her grandfather's matle as a yakuza. Sadly it's not a perfect appearance as She's another Story Locked 3 Star Servant which is a shame considering her Kit is actually really good. Before we get into her Skills I need to point out that Taiga isn't a normal QQABB servant. Much like Scathach, and Kiyo Lancer her Buster Cards have more hits then her Quick Cards. Specificly her Bust Cards have double the number of hits then her Quick or Arts Cards making the better option to put at the end of a chain as they have a better chance of Generating Crit Stars or NP charge. An ABB-EX chain is likely to be better then a BQQ-EX chain for Taiga while a QBB-EX chain might even be better then her BQQ-EX chains for star gen. Now back to her skills. Her first skill not only increases her Buster card performance and mental debuff resistance, but grants her a two hit evade and gives her a decent amount of Crit Stars as well(though it suffers an absurdly long cool down due to all the stuff it achieves). Her second skill increases her ATK for two turns(basically a renamed Monsterous Strength.) Her last skill is a bit gimicky as it increases her own critical damage regardless of what field she's in but it also increase her Crit Star Generation and Crit Star Absorbtion while in the "Forest" type Field. This greatly limits were you can get the most out of this skill, and severely limits her viability as a crit Lancer. Don't forget that she also has a Single Target Buster NP that grants her Sure Hit for 1 turn before it attacks, and decreases enemy's debuff resistance. This is an extremely useful NP Allowing Taiga to bypass Evade, though it's hindered by her Status as a Story Locked Servant.

Recommended Teammates Hans and Mash get their usual Recommendations so lets get to the other Servants. Leonidas is a strong option as he can provide more Crit Stars, and keep agro off of Taiga, oh and Buff her Buster Performance. Romulus is another option though his Buster Buff doesn't last as long, but his NP also provides an ATK buff. Shakespeare is another good Canidate as he can give her Buster Performance a substantial buff for 1 turn, and charge her NP gauge a bit.

Houzouin Inshun
IN WORK He is to come in future with Shimosa and will be rivaling Cu Chulainn in soloing quests. If you get him to spam his NP, and thats not hard if you solo with him, he can easily hit for a lot of damage and have his NP each turn and have his one hit eavde again and again to keep him alive. He is able to ignore evade for three turns, which slightly increases his C star drop rate and has a 100% debuff resistance for three turns with a small one turn quick buff. His last skill seals one enemy's NP for one turn and decreases their DEF. Over all a very good QQQAB lancer that technically fits into any kind of quick based team if he isnt on to soloing enemys. His costs aren't too high as well and for the solo fun he offes he's definitely worth it.

Ushiwakamaru
Lv 70 Max ATK 7,076 Max HP 9,028

Growth Curve Reverse S Star Absorb 204 Star Gen 9.1% NP Charge on Attack 0.87% NP Charge on Defense 3% Death Resist 35%

Deck: QQAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Tengu Art of War A: Buff Team NP gain by 10-20% for 3 turns. 7-5 turn cool down.

Post Strengthening(Unavailable): Adds an additional 10-20% Quick Performance buff for herself for 3 turns.

Charisma C+: Buff Team ATK by 8.5-17% for 3 turns. 7-5 turn cool down.

Post strengthening (Unavailable): Quick-Witted Swallow B: grants her one turn Eavde and increases her C star drop rate by 50-100%. 8-6 turn cooldown.

Passives

Magic Resistance C: Buff Debuff Resistance by 15%.

Riding A+: Buff Quick Performance by 11%.

NP: Dan-no-ura ' Hassou Tobi Post Interlude(available): Single Target 1 Hit Quick. High damage. Post Interlude: Increases her damage dealt.

Overcharge: Buff Self Crit Star gen by 50-90%

Discription/Uses

Average Star Gen Great Star Absorb Good Base NP Gain

The queen of 3 star Riders when it comes to boss killing. Her NP damage is simply awesome, and her skills combined with her base NP gain(which is the highest amongst 3 star riders) allows her to use her NP fairly often. Apart from that she can provide good team support in both NP gain up and Charisma, and her Evade offers her some survivability, and improves her Star Gen for 3 turns. She offer s little bit of everything while also providing excellent Single Target Boss killing offensive power what more could you want? Oh wait she get's another Interlude later on that adds a Quick Performance Buff for herself onto her 1st skill, which effectively further improves her Star Gen, and NP damage. All that said Kintoki Rider Outclasses her in nearly everything(except surviviability) so if you have him you should consider whether or not you need a second boss killing Rider(still better to have a back up plan right?)

Recommended Team mates Hans, CA Hassan, Leonidas, and Caesar are good choices as they buff her damage and provide her with crit stars. In return Ushi makes it easy for them to fire off their NP's and buffs their damage. A win-win for everybody but the opponent.

Alexander
Lv 70 Max ATK 7,356 Max HP 8,640

Growth Curve Linear Star Absorb 205 Higherst Star Gen 9% NP Charge on Attack 0.86% NP Charge on Defense 3% Death Resist

Deck: QQAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Charisma C: Buff Team ATK by 8-16% for 3 turns. 7-5 turn cool down.

Charming Youth B: 50-80% chance to Charm target Humanoid enemy for 1 turn. 9-7 turn cool down.

Post strengthening (Unavailable): increases the teams Quick card effectiveness by 10-20%. 5-9 turn cooldown.

Passives

Magic Resistance D: Buff Self Debuff Resistance by 12.5%

Riding A+: Buff Self Quick Performance 11%

Divinity E: Buff Damage Plus 100

NP: Bucephalus: AOE 1 Hit Quick NP(Interlude Available) Average Damage

Overcharge: Gain 5-25 Crit Stars.

Post strengthening: Increases the damage dealt and the stars gained by overcharge by ten.

Discription/Uses

Average Star Gen Great Star Absorb Good Base NP Gain

The Kid King of Conquerors in all his glory. He has the Highest ATK and crit star gather of all 3 star riders making him a solid damage dealer. His kit is a little lacking but he'll get a nice little trick when his Rank Up quest comes out, he'll also get an Interlude to buff his NP but until then he's 2nd best to Medusa when it comes to farming.

Recommended Team mates:

CA Hassan, Hans, and Caesar for a Crit team. If your farming caster/archer Exp cards paring him with Romulus or Hektor is a good choice.

Medusa
Lv 70 Max ATK 7,200 Max HP 8,937

Growth Curve Linear Star Absorb 194 Star Gen 9% NP Charge on Attack 0.58% NP Charge on Defense 3% Death Resist 35%

Deck: QQAAB

Hits: 2Q, 3A, 1B, 3Extra

Skills

Mystic Eyes A+: 50-100% Chance to stun target enemy for 1 turn. 8-6 turn cool down

Monstrous Strength B: Buff Self ATK by 10-30% for 2 turns. 7-5 turn cool down

Post Rank Up(Available): Increases her NP gauge by 20% and her NP gain for three turns for 20-30%. 8-6 turn cooldown.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%.

Independent Action C: Buff Crit Damage by 6%.

Riding A+: Buff Quick Performance by 11%.

Divinity E-: Buff Damage Plus 95.

NP: Bellerophon: AOE 1 Hit Quick. Average Damage

Overcharge: Buff Team Crit Star Gen by 20-60% for 3 turns.

Post Rank Up(Unavailable) Buffs NP with better damage, improves the overchage effect to buff crit star gen from 20-60% for 3turns to 50-100% for 3 turns, and an additional Debuff to the enemy team's Crit chance(-20% chance for them to crit for 3 turns.)

Discription/Uses

Average Star Gen Great Star Absorb Good Base NP Gain

Currently the more powerful of the 2 AOE 3 star Riders when it comes to 1 turn burst damage, Medusa offers up a substantiall higher NP damage then Alexander at the cost of long turn damage output and team support. Her Stun is superior to his taunt in every way, having surperior coold down, success chance, and affecting a larger pool of enemies. Her lower NP gain rate is counter balanced by her 3 hit arts cards and she'll have even greater NP spamming potential once her Rank Up quest gets released. Until then Like the Rest of the 3 star Riders she'll be a somewhat underwhelming but still more then viable.

Recommended Team mates

Hans, CA Hassan, and Caesar for a crit team, while for farming archer/caster Exp cards she pairs well with Hektor or Romulus.

Boudica
Lv 70 Max ATK 6,289 Max HP 10,130

Growth Curve Linear Star Absorb 196 Star Gen 8.9% NP Charge on Attack 0.85% NP Charge on Defense 3% Death Resist 45%

Deck: QQAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Oath of the Goddess B: Buff Self ATK Up by 40-60 versus Romans for 3 turns. 7-5 turn cool down.

Battle Continuation A: GAin Guts for 5 turns, reviving with 1000-2500 HP. 9-7 turn cool down.

Post strengthening (Available): Andraste's Divine Protection A: Buff Team Arts Performance by 10-20% for 3 turns. 7-5 turn cool down.

Passives

Magic Resistance D: Buff Debuff Resistance by 12.5%

Riding A: Buff Quick Performance by 10%

NP: Charriot of Boudica: Team Art Support. Buffs Team DEF by 10-20% for 3 turns. RANK UP QUEST UNAVAILABLE

Overcharge: Buffs Teams DEF even further by 20-40% for 1 turn. Post strengthening (Unavailable): Additional increases the party's ATK for 20-40% to Overcharge.

Discription/Uses

Below Average Star Gen Great Star Absorb Good Base NP gain

A bankrupt man's Mash or a Rich man's weaker Trophy version of Mash? Boudica's kit sadly is a bad joke as even in JP there is only 1 Romon Caster (of course it's one of the people she hates most so she's probably okay with that). Her kit is really bad though as the only thing that's useful right now is her Arts buff, and guts. Her NP is an alternate version of Mash's giving you more DEF on the First turn but less the following 2. It gets a Rank Up quest to buff it but by then Mash's NP becomes drastically stronger outright outclassing Boudica. Well at least her Personality is nice.

Recommended Team mates

Hans, Saint Georgios and Mash for a Tanky Arts team. . . Just give up already she's good for the 3 SQ you'll get from her Interlude and Rank Up quest and that's it.

Christopher Columbus
Lv 70 Max ATK 7,418 Max HP 8,643

Lv 60 Max ATK 7,164 Max HP 8,345

Growth Curve Linear Star Absorb 208 Star Gen 8.9% NP Charge on Attack .55% NP Charge on Defense 3% Death Resist 50%

Deck: QAABB

Hits: 3Q, 3A, 4B, 5Extra

Skills

Voyager of the Storm B: Buff Team NP Damage, and ATK by 7-14% for 1 turn. 7-5 turn cool down.

Unyeilding Will C: Gain Guts 1 time for 1 HP for 3 turns, and Charge self NP Gauge by 10-30%. 9-7 turn cool down

Conquistador EX: Buff Self Buster Performance by 10-20% for 3 turns, and Gain 5-15 Crit Stars. 8-6 turn cool down.

Passives

Magic Resistance D: Buff Self Debuff Resist by 12.5%

Riding B: Buff Self Quick Performance by 8%

NP Santa Maria-Drop Anchor: AOE, Buster, 5 Hits. Good damage.

Overcharge: Debuff enemy team Crit chance by 20-60%

Post Interlude: Slightly improves Damage, improves Crit chance Debuff to 50-100%

Discriptions/Uses

NP Gain Rate: Good Crit Star Gen: Average Crit star Absorbtion: Great

He is to come in very far future with Agartha. He looks like c**p and he's worse then Blackbeard in personaility/misdeeds. Unfortunately or Fortunately he's actually a good Rider possessing an extremely good kit. His first skill is the same as Drake's though a little weaker. His 2nd skill is something different as it's an NP charge with a 3 turn Guts built into it, though it requires near full investment to 1st turn NP with a MLB The Imaginary Element. His last skill is a Buster buff with some crit stars thrown in which when combined with his first skill actually gives him all 3 offensive buffs that work on his NP, which when combined since they are not the same "types" of Buffs as each other end up giving him a 56% buff in NP damage for 1 turn, and a 37% buff to his regular buster cards for 1 turn. This makes him a great offensive unit. Unfortunately or fortunately he's Story Locked so Good luck getting him.

Recommended Teammates Hans, and Mash blah, blah blah, you know the drill. Leonidas is good for keeping damage off him, generating Crit stars, and buffing his buster performance. Caeser, CA Hassan, and Romulus as work well with him for similiar reasons. not much else to say. Shakespeare as well can further buff him. He's good for farming Caster/Archer EXP cards so pair him with Romulus or Hektor for that.

Medea
Lv 70 Max ATK 7,418 Max HP 8,643

Lv 60 Max ATK 7,164 Max HP 8,345

Growth Curve S Star Absorb 50 Star Gen 10.9% NP Charge on Attack 1.64% NP Charge on Defense 3% Death Resist 34.5%

Deck: QAAAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

High-Speed Divine Words A: Self Charge NP gauge by 80-150%. 9-7 turn cool down.

Argon Coin: The Golden Fleece: Heals Self for 500-2500 hp. 6-4 turn cool down.

Post strengthening (Unavailable): Teachings of Circe A: Removes one ally's debuffs and increases the ally's NP gain by 30-50%. 8-6 turn cooldown.

Passives

Territory Creation A: Buff Arts Performance by 10%

Item Construction A: Buff Debuff Success Rate by 10%

NP: Rule Breaker Post Interlude(Available): Single Target 1 Hit Arts. Average damage. After Damage is Applied Target Enemy's Buffs are removed.

Overcharge: Self Charges NP gauge by 20-100%

Discription/Uses

Poor Star Gen Poor Star Absorb Great Base NP gain

Behold the Best of the 3 star Casters and cower as she spams her NP several turns straight. Though casters are known for generally poor damage Medea breaks the trend by not only having the highest ATK of all 3 star Casters(even at lv 60 she achieves this) but also by spamming her NP at an absurd rate. I've personally been able to use it 5 consectutive turns in a row! Her damage without her NP is lackluster but due to her high base NP gain rate, her heavy arts deck, and her Self NP charge abilities her base damage is mostly irrelavent. However all those things are at times treated as a nice bonus when you focus on her on her unique niche. On demand and easily to maintain enemy buff removal is something you cannot make light of. It's almost required in some challenging events. Her 3rd skill is also very useful for it's targetable debuf removal as it can help free someone from Stun, Skill Seal or other annoying debuffs. I highly recommend you get her to level 60, 4th Ascenison ASAP. the last 10 levels aren't really worth it so leaving her at 60 is just fine unless you want to grail her.

Recommended Team mates Han's and Mash get a lot of Recommendations but they aren't going to stop anytime soon. To put it bluntly Medea functions as the damage dealer and she's very good at spamming her NP. Hans and Mash facilitate this with their arts heavy decks and NP, while also keeping Medea alive with DEF buffs and heals.

Charles Babbage
Lv 70 Max ATK 5,996 Max HP 10,889

Lv 60 Max ATK 5,790 Max HP 10,512

Estimated Lv 60 Max ATK 5,790 Max HP10,512

Growth Curve S Star Absorb 45 Star Gen 10.8% NP Charge on Attack 0.91% NP Charge on Defense 3% Death Resist 36%

Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Single-MIndedness C: Buff Self NP gen by 20-30% for 3 turns, and Buff Self Star Absorb by 500-1,000% for 1 turn. 8-6 turn cool down.

Mechanized Armor EX: Buff Self ATK by 15-25% for 1 turn, and Gain Invincibility for 1 turn. 7-5 turn cool down.

Post strengthening: increases ATK buff to 20-40%.

Overload D: Buff Self NP Damage by 15-25% for 1 turn, and Burn Self for 300 damage a turn for 5 turns(demerit.) 7-5 turn cool down.

Passives

Item Construction(False) A: Buff Debuff Success rate by 10%

NP: Dimension of Steam Post Interlude(Available): AOE 4 hit Buster. High damage.

Overcharge: Debuff Enemy Team DEF down by 10-20% for 3 turns.

Discription/Uses

Poor Star Gen Poor Average Star Absorb(Can be Improved for 1 turn via first skill.) Good Base NP gain

It's a Steam Powered Mech!!! He's actually a good alternative to those who didn't get Liz Caster during the Halloween event. His NP damage is his main draw though his overall damage as a caster is somewhat average due to having the lowest ATK of all 3 star Caster(even at lv 70 this is the case), his effective damage is actually higher then average due to the number of buster cards he has. He is the only 3 star Caster that can Buster Brave chain with his NP so in terms of singel turn burst damage he is probably the best. His survivability isn't bad with his Invincibility but the burn on his 3rd skill could be problematic in long battles if not managed properly. Overall I highly recommend getting him to lv 60 4th ascension if you don't have Liz Caster.

Recommended Team mates Hans, and Mash..... Yes they are that good get used to it already. Other then those 2 CA hassan and Ushi can make for an interesting team if you have enough patience to wait for a buster brave chain on Babbage after getting some Crit stars with either one. Pop all 3 skills on Babbage and watch as he deals more damage then any other caster in 1 turn. For farming assassin/lancer Exp Pair him with Fergus and a berserker.

Paracelsus
Lv 70 Max ATK 6,711 Max HP 9,506

Growth Curve Linear Star Absorb 50 Star Gen 10.8% NP Charge on Attack 0.55% NP Charge on Defense 3% Death Resist 36%

Deck: QAAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

High-Speed INcantionation A: Self Charge NP gauge by 55-80%. 10-8 turn cool down.

Elemental(Skill) A+: Buff Team Arts Performance by 10-20% for 3 turns. 9-7 turn cool down.

Philosopher's Stone A: Grant Target Ally with Guts for 3 turns, revive 1 time with 1,000-3,000 HP. 10-8 turn cool down Post Strengthening: Adds a additional 30-50% NP gain for three turns.

Passives

Territory Creation A: Buff Self Arts Perfromance by 10%

Item Construction EX: Buff Self Debuff Success rate by 12%

NP: Sword of Paracelsus Post Interlude(Available): AOE 3 Hit Arts. Low damage.

Overcharge: Debuff Enemy Team ATK by 10-30% for 3 turns.

Discription/Uses

Poor Star Gen Poor Star Absorb Avarage Base NP gain

This guy had so much Potential but it got wasted in so many ways. His NP is Underwhelming due to having the wrong moddifier post interlude, while all of his skills have absurdly long cool downs while being fairly weak. His base NP gain is also relatively weak when compared to other casters. That said at least you can get his NP to a decent level and his skills are actually useful. If you want to, use him max level him. NOTE: After his strengthening his thrid skill is really really good.

Recommended Team mates

Hans, and Mash, Hans, and Mash, Hans, and Mash, Oh and Medea is another good option. When farming assassin/lancer exp pair him with Fergus.

Cù Chuchulainn (Caster)
Lv 70 Max ATK 6,580 Max HP 9,604

Growth Curve Reverse S Star Absorb 49 Star Gen 10.9 NP Charge on Attack 1.6% NP Charge on Defense 3% Death Resist 42%

Deck: QAAAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Rune Magic A: Buff Self Crit Damage up, and Debuff Resist up by 20-50% for 3 turns. 7-5 turn cool down.

Post strengthening (Unavailable): Primeval Runes: Additionally charges own NP gauge.

Protection from Arrows A: Gain Evade for 3 Attacks, Buff Self DEF by 9-18% for 3 turns.

7-5 turn cool down.Disengage C: Cleanse Self of Debuffs, Heal Self by 500-1500 HP. 7-5 turn cool down.

Passives

Territory Creation B: Buff Arts Performance by 8%.

Divinity B: Buff Self Damage Plus 175.

NP: Wicker Man: AOE 1 Hit Buster. Average damage(usually low.)

Overcharge: Debuff Enemy Team DEF by 10-30% for 4 turns, and Burn Enemy Team for 300-1500 damage for 10 turns.

Post Rank Up(Unavailable): Buffs NP damage, and adds a 20% Buster Performance buff to self for 3 turns before attacking.

Discription/Uses

Poor Star Gen Poor Star Absorb Great Base NP gain

The Last 3 star Cu Chulainn and Debatably the worst. He is one of the few story locked Characters meaning you CAN NOT get him in the FP gacha or the Rate up Gacha unless he is featured. This makes it very difficult to level his NP. His kit is also lackluster as the crit damage buff is near useless on a caster due to their low damage and poor crit absorb. The only reason to level him is if you can't get Babbage or Paracelsus, and if you don't like Mephstopheles. He is at least better then Gilles. Post Rank Up his NP actually becomes acceptable if you can get it to NP2 or higher.

Recommended Team mates Hans, Medea, CA Hassan, Mash, and Amadeus once his Rank Up quest gets released. Spam NP and try to outlive your opponent. Pair with Fergus when farming assassin/lancer Exp.

Mephistopheles
Lv 70 Max ATK 6,839 Max HP 9,216

Growth Curve Reverse S Star Absorb 50 Star Gen 11% NP Charge on Attack 0.81 NP Charge on Defense 3 Death Resist 36

Deck: QAAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Witchcraft A: 60-80% chance to reduce target enemy's NP gauge by 1. 7-5 turn cool down.

Innocent Monster B: Buff Self with Gain 3-9 Crit Stars per turn after attacking for 3 turns, Debuff Self with DEF down 18% for 3 turns(Demerit). 7-5 turns cooldown

Post strengthening (Unavailable): Blocks buffs on enemy's for three turns and curses them for five turns(500-1000 damage). 8-6 turns cooldown

Passives

Territory Creation C+: Buff Arts Performance by 7%.

Item Construction B: Buff Debuff Success Rate by 8%.

NP: Ticktock Bomb Post Interlude(Available): AOE 1 Hit Buster. Strong DEF Ignoring damage

Overcharge: Apply Curse to Enemy Team for 500-2500 damage for 3 turns.

Discription/Uses

Poor Star Gen Below Average Star Absorb Good Base NP gain

He's debatably better then Cu(Caster) and post Rank Up Quest, though I hate to admit it, he's out right better then Cu(Caster). His current kit is lacking but still usable as he can generate crit stars, potentially stal the enemy, and since he isn't story locked you can get his NP to a decent level plus he has an available Interlude to buff it! He really needs his last 10 levels so if you want to use him max level him. His 3rd skill is currently locked away but it's actually pretty good. Now if only he wasn't so damn annoying.

Recommended Team mates

Hans, Medea, and Mash. Spam NP and try to outlive your opponent. Pair with Fergus when farming assassin/lancer Exp.

Gilles(Caster)
Lv 70 Max ATK 6,514 Max HP 9,506

Estimated Lv 60 Max 6,200-6,300 # Max HP 9,200-9,300

Growth Curve S Star Absorb 48 Star Gen 10.8% NP Charge on Attack 1.58% NP Charge on Defense 3% Death Resist 48%

Deck: QAAAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Mental Pollution A: Buff Self Mental Debuff Success Rate by 5-25%, and Mental Debuff Resist by 50-100% for 3 turns each. 7-5 turn cool down.

Artistic Aestheitc E-: Debuff Target Enemy NP Damage Down for 5.5-11% for 1 turn. 7-5 turn cool down.

Post strengthening: Evil eye of the abyss C: 30-40% chance to stun all enemys for five turns, disappears after stunning. 10-8 turns cooldown.

Passives

Territory Creation B: Buff Arts Performance by 8%.

NP: Prelati's Spellbook: AOE 3 Hit Buster. Average Damage(usually weak.)

Overcharge: Debuff Enemy Team ATK by 20-40% for 3 turns.

Discription/Uses

Poor Star Gen Poor Star Absorb Great Base NP gain

And you thought Cu Chulainn(Caster), and Mephistophese were bad? This guy is the worst. Without his 3rd skill his entire kit is trash, and even with it, the kit is lackluster. Let's not forget that he's story locked making it pretty difficult to get him to NP5. Fortunately you don't have to get him to max level due ot his S type Growth Curve. Lv 60 is far enough. He's actually not even good, but with his really good NP gain and his AOE buster NP he's useabe if you#re a high evel player and can give him the mats he needs.

Recommended Team mates Hans, Medea, and Mash. Spam NP and try to outlive your opponent. Pair with Fergus when farming assassin/lancer Exp.

Geronimo
Lv 70 Max ATK 6,857 Max HP 9,123

Growth Curve Linear Star Absorb 49 Star Gen 11% NP Charge on Attack 0.9% NP Charge on Defense 3% Death Resist 40.5%

Deck: QAABB

Hits: 2Q, 2A, 1B, 4Extra

Skills

Bloody Devil B: Buff Self Buster Performance by 30-50% for 1 turn. 7-5 turn cool down.

Shamanism B: Buff Self Arts Performance by 30-50% for 1 turn. 7-5 turn cool down.

Guardian Beast B: Buff Self Quick Performance by 30-50% for 1 turn. 7-5 turn cool down.

Passives

Territory Creation B: Bulf Arts Performance by 8%.

Item Construction C: Bulf Debuff Success Rate by 6%

NP: Tsago Degi, Naleya Post Interlude(Available) AOE 1 Hit Arts. Debuff Enemy Team Crit Chance by 20% for 3 turns. Strong damage.

Overcharge: Heal team by 1,000-2,000 HP, and Buff team Debuff Resist by 20-60% for 3 turns.

Post Interlude (Unavailable): Increases damage dealt.

Discription/Uses

Poor Star Gen Poor Star Absorb Great Base NP Gain

LAZY DEV'S COULDN'T GIVE THIS GUY A DECENT KIT OR A WORTHWHILE NP?!?! We have 3 different flavors of Mana Burst here. It would be fine if they were targetable or lasted for 3 turns but they don't. To top it off his NP is somewhat underwhelming though it's at least better then all other caster's AOE NP's except for Babbage's. Also unlike Paracelsus he doesn't get plagued by horrible base NP gain despite having 2 hits on each of his 3 Arts cards. Overall he isn't a horrible unit, it's just that the Dev's were lazy with his kit. If you want to use him make sure to max level him as he needs his level 70 ATK, and HP.

Recommended Team mates

Hans, and Mash enough said. For Farming assassin/lancer Exp cards pair him with Fergus.

Jing Ke
Lv 70 Max ATK 7,207 Max HP 8,293

Growth Curve Reverse S Star Absorb 98 Star Gen 25.2% NP Charge on Attack 1.05% NP Charge on Defense 4% Death Resist 55%

Deck: QQQAB

Hits: 2Q, 2A, 1B, 1Extra

Skills

Inhibition A: Gain 5-15 Crit stars, and Buff Self Star absorb by 200% for 3 turns. 7-5 turn cool down.

Planning B: Buff Self Star generation by 10-30%. 7-5 turn cooldown.

Post strengtheing (Unavailable): Audacious A: Increases own Quick card effectiveness by 20-30% and Critical strength by 30-50% for one turn. 7-5 turn cooldown. Passives Presence Concelament B: Buff Crit Star Generation 8%

NP: Only For Killing: Single Target 1 Hit Quick. Average Damage, lose 1,000 HP on use(Demerit) can K.O. Self if HP is to low.

Overcharge: Gain 15-35 Crit stars, and 50-100% chance to inflict Insta-death on target. Psot strengthening (Unavailable): Increases damage dealt and amount of C stars gained to 20-40 stars.

Discription/Uses

Good Star Gen Average Star Absorb Good Base NP gain

The rich man's weaker trophy varient of CA Hassan. Due to having fewer hits on her Quick cards she'll generate few crit stars then other Assassins. Her damage is better but her NP chips away at her health with each use. She needs to be maxed to be anywhere near useful. Overall a lackluster Assassin but she is usable and does her job. Recommended Team mates: CA Hassan, and a Rider/Archer with high C star gather rate, or Hans with a Rider/Archer.

Jekyll/Hyde
Lv 70 Max ATK 6320 Max HP 9,675

Growth Curve Linear

Stats while he is Jekyll

Star Absorb 99 Star Gen 25.6% NP Charge on Attack 1.05% NP Charge on Defense 4% Death Resist 55%

Stats while he is Hyde

Star Absorb 9 Star Gen 5% NP Charge on Attack 1.02(irrelavent) NP Charge on Defense 5(a useless change) Death Resist 58.5

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills as Jekyll

Monstrous Strength B: Buff Self ATK by 5-15% for 3 turns. 7-5 turn cool down.

Voice of Panic: 25% chance to Stun Target Enemy. 8-6 turn cool down.

Self Modification: Buff Self Crit Damage by 5-15% for 3 turns. 7-5 turn cool down.

Skills as Hyde

Monstrous Strength B: Buff Self ATK by 30-50% for 3 turns. 7-5 turn cool down.

Voice of Panic: 145% chance to Stun Target Enemy. 8-6 turn cool down.

Self Modification: Buff Self Crit Damage by 30-50% for 3 turns. 7-5 turn cool down.

Passives

As Jekyll Presence Concealment A: Buff Crit Star generation by 10%.

As Hyde Mad Enhancement A: Buff Buster Performance by 10%.

NP: Dangerous Game Post Intelude(Available) Self Support Buster. 1 time use per battle. Transforms Jekyll(Assassin) Into Berseker Hyde. Increase Max HP by 3,000-6,000, then fully recovers all HP. Cannot be used as Hyde.

Overcharge: Buff Self Buster Performance by 40-80% until Buff is Removed by 3rd party souce(Example enemy Rule Breaker).

Discription/Uses

As Jekyll Good Star Gen Below Average Star Absorb Good Base NP Gain

As Hyde Bad Star Gen Bad Star Absorb Irrelavent Base NP Gain

An incredebly weak Assassin that becomes an extremly Bulky and aggressive berserker. It takes a lot of effort to make the most out of his NP, and he's practically dead weight until it's activated. His skills are all near useless until he becomes Hyde at which point they become powerful tools to dominate the enemy with. He's a high risk high reward unit that demands a lot of support. Max level him if you decide to use him.

Recommended Team mates

Do I even have to say it? Hans and Mash no questions asked. The basic plan is to stall like crazy until Jekyll is at 300% overcharge and both Mash and Hans have their NP's(perferably with Hans at 300% as well.) After that do an NP chain with Mash, going first, Hans, going second, and Jekyll last. this well allow Hyde to recieve a monstrous 80% buster buff and wreck everything while surviving with his massive HP, and the DEF buff(s) from Mash(and possibily Hans).

Hundred-Faced Hassan
Lv 70 Max ATK 6,686 Max HP 9,310

Growth Curve Semi S Star Absorb  97 Star Gen 25.5% NP Charge on Attack 0.38% NP Charge on Defense 4% Death Resist 44%

Deck: QQAAB

Hits: 3Q, 3A, 1B, 6Extra

Skills

Library of Stored Information C: Increase own NP gain rate by 10-20% and own Critical Star drop rate by 20-40%. 7-5 turn cool down.

Expert of Many Specializations A+: For each 60-80% Chance of increasing Quick, Arts and Buster Card Performance and gets Evade for one turn. 7-5 turn Cool down.

Battle Retreat B: Heals self from 2000 to 4000 HP, but removes all Buffs on self as demerit. 8-6 turn Cool down.

Passives

Presence Concealment A: Increases own C star drop rate by 10%

NP: Zabaniya, Delusional Illusion, ST 13 Hit Arts. Average Damage.

Overcharge: Reduces Enemy's critical attack chance by 10-50% for 3 turns. Post Interlude(Unavailable): Dramatically increases damage dealt and decreases enemy arts card resistance after damage.

Description/Uses

Good/Great Star gen(Variable) Average Star Absorb Belwo Average/Good Base NP Gain(Variable)

HF Hassan has very low ATK for a 3 star, and High HP. This doesn't help much with an offensive Servant but fortunately HFHassan works as a Crit Generator for an Arts, Cit team. With a QQAAB deck with good hit counts on the Arts, Quick and Extra cards, this gives HF good Crit Star Generation, and should also provide HF with good NP gain but the miserable 0.38% Base NP Gain holds it back(it's lower then Emiya's Assassin's 0.46%, though HF has 1 more hit on Arts cards and 1 less hit on Quick cards to make up for it). Fortunately HF has 2 skills that can resolve this problem while also improving the already good Crit Star Gen. First is Library which offers a good NP Gain Rate buff, and a great Crit Star Gen Rate buff. At max level it's active 3 out of every 5 turns which really helps in both areas. Second is HF's Expert skill which can buff Quick and Arts Performance which in turn can buff NP Gain and Crit Star Gen. This is more unreliable but it still helps, plus the evade is always good. Lastly Battle Retreat is a somewhat difficult skill to use as it removes all buffs from HF, but heals HF for 2-4k. It great for survivability but poor for damage consistency. HF's NP is another good tool to add to the list. A 13 hit Arts NP has the potential to recover soon NP charge with all it's hits, while also generating some crit stars, the Crit Chance Down debuff it applies to it's target also help keep enemies in line, while the Resistance to Arts Debuff allows another use in the following turn to deal even more damage. Overall HF Hassan can function as a Poor Man's Kiritsuga, or Shiki just minus the Insta-kill but add in a little more survivability.

Fuuma Kotarou
Lv 70 Max ATK 7,091 Max HP 8,844

Growth Curve Reverse S Star Absorb 100 Star Gen 25.6% NP Charge on Attack 0.54% NP Charge on Defense 4% Death Resist 38.5%

Deck: QQQAB

Hits: 4Q, 4A, 1B, 4Extra

Skills

Sabotage B+: Reduces all enemies' attack by 10% for 3 turns and reduce their critical attack chance by 10-20% for 3 turns. 7-5 turn cool down.

Ninjutsu A+++: Gives one ally Evade for one turn and increases their Critical Star drop rate by 30-50% for one turn. 8-6 turn cool down.

Paranoia C: Reduces all enemies debuff resistance for 1 turn by 50-100%. 7-5 turn cool down.

Passives

Presence Concealment A+: Increase own Critical Star drop rate by 10.5%

NP: Immortal Chaos Brigade, Undying Chaotic Brigade: AOE 5 Hit Quick. Average Damage.

Overcharge: Inflicts Confusion, a 30-70% Chance to seal all enemy's skills, for five turns Post interlude (Unavailable): Increases Damage dealt, Reduces all enemy's DEF by 20%.

Description/Uses

Good Star gen Average Star Absorb Below average Base NP Gain

This is the first, ok actually second AOE NP Assassin, but he's a lot better, supporting his team and offering a lot more C stars. Fuuma Kotarou is a AOE Q NP 3* Jack with team supporting skills for example a target able Evade, which is very good since it's a one turn survival. He's a very good choice for a servant right now and probably will be a better pick than Cursed Arm Hassan if you need stars, but watch out, with the Summer Event we will get another AOE Q NP Assassin with better stats and good skills.

Recommended Team mates

He probably needs one QQXXX deck team member so not only he can make use of his Evade since it's tied to a C star drop buff, Probably go for any QQAAB Servant as Robin, to stack ATK Debuffs, Diarmuid to help and push for damage, any of the two 3 star Hassans, Hans to have C stars each turn even with a Arts chain and for the support he offers.

Hassan of Serenity
Lv 70 Max ATK 6,636 Max HP 9,310

Growth Curve Semi Reverse S Star Absorb 102 Star Gen 25,6% NP Charge on Attack 0.53% NP Charge on Defense 4% Death Resist 44%

Deck QQAAB

Hits: 3Q, 3A, 4B, 5Extra

Skills

Shapeshift (Inflitration Specialization) C:Debuff 1 Target Enemy Critical attack chance by 10-20% for 3 turns, and Reduces their NP gauge by 1. 9-7 turn cool down.

Throwing (Dagger) C: Gain 2-12 Crit Stars. 6-4 turn cool down. post Interlude: Poisonous Dagger C++: Gain 5-15 Crit Stars, Poison 1 enemy for 500 damage per turn for 5 turns, Apply Toxic Debuff to enemy for 5 turns(all poison damage deals 100% more damage when Toxic Debuff is active.) 6-4 turn cool down.

Silent Dance B: Buff Self Insta-Kill Success Rate by 20-50%, and Buff Self Debuff Success Rate by 20-50% for 3 turns each. 8-6 turn cool down.

Passives

Presence Concealment A+: Buff Self Crit Star Gen Rate by 10.5%

Independent Action A: Buff Self Critical Damage by 10%

NP: Zabaniya Delusional Poison Body: Single Target, 1 Hit Arts. Average damage. Applies Poison Debuff to Target enemy for 1000 damage for 5 turns and has a 40% chance to seal the Enemy's Skill and NP for 1 turn. Overcharge: 60-100% Chance to Insta kill enemy. Post Strengthening(Unavailable): Increases poison Damage to 2000 per turn over 5 turns and increases damage dealt.

Description/Uses:

NP Gain Rate: Good Crit Star Gen: Very Good Star Absorb: Average

She's another Quick Arts Assassin, but unlike Kiritsugu or HF Hassan, Serenity actually has a decent NP gain rate to back up here multi hit Arts, Quick and Buster cards. As a result she should have significantly better base NP gain then either of those 2 while also maintaining good Star Gen. Her kit on release however is flawed as both her NP extra effects, and her 2nd skill are lacking(the 2nd skill being outright pitiful). Fortunately she'll get an Interlude for the 2nd skill that turns it into a complete monster and a Rank up for her NP that complements her 2nd skill later on. Prior to those upgrades she'll be a somewhat lacking Arts Assassin that beats HF Hassan in NP spam, but looses in terms of Crit star gen and versatility. Post Upgrades she becomes an unique extremely power DOT poison specialist. Toxic is a unique Debuff exclusive to Serenity(if I'm not mistaken) and it's an extremely potent Debuff if abused properly as it can easily rack up damage equal to another servant in longer battles. She's definitely worth leveling.

Recommended Teammates Pre-Upgrades she can function as a Crit Star generator for Arts teams, while Post-Upgrade she can function as a powerful support or a main damage dealer for stall teams. Either way both Hans and Mash are recommended as always but 1 other Servant is particularly worth of Notice. Robin Hood pairs well with Serenity providing as he greatly appreciates the Crit Stars, poison, and Toxic status she provides, while she enjoys having more firepower on the field and another Poison to add onto her DOT. Hans, Robin and Serenity work well together with Hans providing passives stars(while having no star absorb to hog them), healing, and buffs, while Serenity provided the Toxic status and Crit Stars via her attacks, and 2nd skill, and finally Robin providing some additional poison, and his devastating Single Target Nuking NP.

Berserker
Darius

Lv 70 Max ATK 7,608 Max HP 8,763

Growth Curve Linear Star Absorb 9 Star Gen 5% NP Charge on Attack 0.67% NP Charge on Defense 5% Death Resist 65%

Deck: QABBB

Hits: 2Q, 3A, 1B, 3Extra

Skills

Golden Rule B: Buff Self NP Gain Rate by 18-45% for 3 turns. 8-6 turn cool down.

Disengage A: Cleanse Self Debuffs, Heal self by 1,000-2500. 7-5 turn coold down.

Battle Continuation A: Gain Guts for 5 turns, revive 1 time with 1,000-2500 HP. 9-7 turn cool down.

Passives

Mad Enhancement B: Buff Buster Performance by 8%

NP: Athanaton Ten Thousand: AOE 10 Hit Buster. Average Damage.

Overcharge: Debuff enemy team ATK and DEF by 10-30% for 3 turns. Post Interlude (Unavailable): Increases damage dealt.

Discription/Uses

Poor Star Gen Poor Star Absorb Below Average Base NP Gain

This guys is trying so hard to be the Cu of Berserkers but he got the Evade and Disengage mixed up. Still gotta give him props for trying. He might have the lowest Base NP gain rate amongst 3 star Berserkers but due to his 3 hit Arts card, and his Golden Rule his NP gain is actuall better then Lu Bu's if you're lucky. His NP is good too though it's interlude isn't out yet. He's a solid unit and a good farmer.

Recommended Team mates

Give a guess... Hans+Mash/George. or 2 more Berserkers.... Berserkers need health and a meat shield.

Lu Bu Fegxian
Lv 70 Max ATK 8,119 Max HP 8,302

Growth Curve Reverse S Star Absorb 9 Star Gen 5% NP Charge on Attack 1.04% NP Charge on Defense 5% Death Resist 50.3%

Deck: QABBB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Bravery B: Buff Self ATK 9-27%, and Mental Debuff Resist Up by 18-36% for 3 turns each. 7-5 turn cool down.

Restless Soul B: Bulf Self DEF by 15-25% for 3 turns, and Debuff Self with ATK Buff Success Down by 50% for 3 turns(Demerit.) 7-5 turn cool down.

Post Rank Up(Available): Ruthless Warrior of the Turbulent Times A: Increases own C star gather rate for one turn by 3000%, increases own NP damage by 20-30% and decreases own party's(excluding himself) defense by 20%. 8-6 turn cooldown.

Passives

Mad Enhancement A: Buff Buster Performance by 10%.

NP: God Force: Single Target 1 Hit Buster. Average DEF ignoring damage.

Overcharge: 30-70% chance to stun target enemy.

Discription/Uses

Poor Star Gen Poor Star Absorb Poor Base NP Gain

The flying General in all his glory(apart from his 3rd skill which displays his treachours nature but that'll get released later). He is essentially a mini-Heracles or a Berserker Fergus minus the dodge. He has the lowest HP of all 3 star Berserkers but has the Highest ATK of them as well. He's a glass cannon that hit's like a truck. He's more of a boss killer then a farmer so keep that in mind. He requires level 70 for best performance so max level him if your set on using him.

Recommended Team mates Hans,and Mash/George same as Kiyo. If farming give him 2 more Berserkers and crush everything. Or over buff him with some more buster and ATK up with Hans and Shakespeare.

Kiyohime
Lv 70 Max ATK 6,644 Max HP 9,166

Growth Curve Linear Star Absorb 9 Star Gen 4.9% NP Charge on Attack 2.03% Freakishly High NP Charge on Defense 5% Death Resist 65%

Deck: QABBB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Shapeshift C: Buff Self DEF by 16-24% for 3 turns. 7-5 turn cool down.

Stalking B: Debuff Target enemy DEF by 12-24%, and Buff Target enemy ATK by 20%(Demerit) for 3 turns each. 7-5 turn cooldown.

Post strengthening (Unavailable): Flame Coloured kiss A: Cleanse's all own debuffs, increases own Buster card performance by 20-30% for one turn. 7-5 turn cooldown.

Passives

Mad Enhancement EX: Buff Buster Performance by 12%.

NP: Tenshin Kashou Zanmai: AOE 3 Hit Buster. Average damage.

Overcharge: 50-80% chance to stun enemy team. Burn enemy team for 500-900 danage for 10 turns.

Discription/Uses

Poor Star Gen Poor Star Absorb Average Base NP Gain

The crazy stalking Yandere that follows you out of the Orleans Singularity, Into the Halloween event, and toys with you during the Valentine's day event. Kiyohime will likely keep this up for a while as she is quite persistant. Sadly that endurance isn't as displayed so well in combat, though she is bulky for a berserker(having the highest HP of all 3 star Berserkers and having a DEF Up skill), she is still a berserker. Her stalking makes it's way into her kit and works well provide you use it to guarantee a kill and succeed at doing so. If you fail then Kiyo is likely to get wrecked by whatever you buffed. Her NP gain rate is actually her most bizarre trait in battle, as it completely goes against the norms for a berserker, being higher then even Medea's gain rate! If you plan to use her Max her out as she is a great farming Zerker especially if given a MLB Dragon's Meridian or higher rarity equalivalent.

Recommended Team mates: For farming either go Hans, George/Mash(yes they are that damn good) for bulk, or a full on Berserker team for offense. She's a simple unit to use like most berserkers so just hit stuff it collapses and continue on your way. George is recommended due to his ability to draw agro longer then Mash and is just as tanky as everybody's favorite Kouhai. Just be careful to not misuse Kiyohime's Stalking as you don't wan't an angry boss enemy to toss you out, while trying to file a restraining order.