User blog comment:LazyCat zzz/Puss in Boots/@comment-27971189-20190604125644/@comment-34364075-20190604130845

Pretty much. A random enemy would be forced to waste one action to buff the targeted ally, but after that it's business as usual. Furthermore, it needs to be a targeted buff. Team-wide buffs, or self-targeted skills like Mash's taunt won't count. The taunt would disappear once the buff is applied, but if no enemy had a targetable buff, it would stay until the end of the turn.

Pretty gimmicky and situationally OP (I'm considering increasing the cd or reducing the arts buff to compensate lol). I also considered making that her NP, but it would require you to select an ally after clicking the NP card (dw won't implement a new interface just for one servant lol), so I made that her skill instead.