Talk:Command Cards/@comment-89.2.50.162-20180213233530/@comment-2601:182:C901:417:B8F3:16B5:C6D:9567-20180227062202

No. The numbers on this page do not present perfect information on how the game works and are not a substitute for the actual damage formula. You need to use the actual formulas. For instance, the buster chain mod is about twice as potent as the first card buster mod, due to the fact that there's no 0.23 coefficient factored into its damage contribution like there is for every other modifier in the game. I haven't actually checked any of your math, but it's clear to me from the way your numbers are all perfect factors of 10 that the data is deeply flawed. 3) is likely wrong due to the gross underestimation of the buster chain damage bonus.

Perhaps this page should be edited to reflect this, but I'm not sure about the wiki guidelines or what to write. Perhaps a simple disclaimer at the top?