Talk:SE.RA.PH -Second Ballet-/@comment-37930649-20190223073841/@comment-30736282-20190224123450

David is good and building him is a good investment, so I highly suggest you grind a bit until at least 6/6/6. If you're having trouble finding Friend David, then use Friend Merlin instead. They both have 7 turn AoE invulnerability, so they should be able to leapfrog and cover you against KP's slap. As for your Jerker, if you're having problem finishing KP on the 20th turn, then no worries, just stall for another 5 turns. If you want a safe bet without constant retrying, stall until turn 30, then plugsuit Jerker in.