Thread:Valeth/@comment-30314236-20181006182108/@comment-27971189-20181108184228

The development was rushed is no surprise.

The project is always there meanwhile Nomura wanting too much to add (which not helping) with SE on previous director telling KH team to help everyone hard time, which lead to XV and KH III abandonment for long time until the director replaced and made good decision by make it clear which team doing what job.

OTOH Tabata is doing amazing job here.

At same point of development, all other devs. would just abandon it, but he managed to deliver the basic premise of the story and gameplay while willing to keep it supported until XV truly done. Not all game can get same treatment to this and not all 'finished' game are better under similar case. Like, compared to XV, what happened to Tales of Zestiria is far worse.

The decision of cancelling DLC is understandable.

If you look at their "Behind the Scene" of Episode Prompto, the amount of efforts should make the DLC price much higher. If you consider Ardyn, Lunafreya and Arenea character design and their role including the setting, it'll cost relatively high to justify their playable state.

I can see Ardyn is chosen as the final DLC aside of final boss status, the team can use reuse assets for him while Luna and Aranea would demand new animation to make them playable.