Talk:Sigurd/@comment-14649941-20180808183836/@comment-25612186-20180814045434

hmmm not to sure about NP or 3rd skill what he needs is way better survive ability. his only defense is a guts on his Mana burst which sucks cause it affects his cool down and it only works for 3 turns giving him 1,000 hp back. I wish they'd look at that. IMO his NP isn't lack luster I agree the dragon damage bonus sucks, hardly anyone has the trait and Siegfried has a much better anti-dragon skill that its silly to have it on an NP. If they would have just made it a bonus on his NP start up (think Gil's NP damage boost on his NP, just a solid number on top of the overcharge) and had the overcharge be NP damage or atk (something like that) it'd have been way better. now his 3rd skill I'd agree also needs a look at. mostly due to it being a target able debuff immune and crit star generation. its alright, it will give you a great amount of crit star next turn but for a 5 turn cool down at lvl 10 seems heavy since its only being used as a crit star generation boost bomb. I never use it for debuff immunity since i never know when enemies are going to debuff me and i works for one turn so can't rely on it either.

so I'd pick survive ability before NP buff. they could do couple things. one: fix his mana burst, I personally would like to see the guts stay there, no turns till deletion. (think Blackbeard's guts) or give it a stronger heal meaning I would sacrifice the damage for a healthy Sigurd revive. Number 2: giving that 3rd skill an evade. I think it'd go along way, also maybe make the debuff work for 3 turns/times or something? hate 1 turn debuffs immunes.